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projectebm · 22 days
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And more renders from 2023, still working with the tech demo but as i have a mental blockade for the escene to interact,
¡Enjoy!
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projectebm · 1 month
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Some renders for this week...
¡Enjoy!
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projectebm · 2 months
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Another little update as i´m making the Tech Demo, an animation made in Daz Studio and aplied on Unreal Engine...
¡Enjoy!
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projectebm · 2 months
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Another little update, this time a simple one related to enter to areas, you will see by passing some check points will trigger a card where it will be the name of the area.  
As i have some problems with aiming under Unreal Engine 5, i decided to pass it for now and try to make the tech demo to be available around march of this year...  
¡Enjoy!
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projectebm · 2 months
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And some more renders for thi week (trying to cath-up with the updates...)
¡Enjoy!
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projectebm · 2 months
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Sorry for lack of updates about the gameplay but, now finally we have some about AI followers that i hope to implement on the Tech Demo; as you can see, there is two types of NPC followers, those that it will get close to you and those that will follow you but a it wander around a bit when you are not moving.
Now the last part will be the follower attacking an enemy when is in range.
Note; As we´re implementing more funtions to the characters, the frame rate is taking a bigger hit and as such i should stop implementing more funtions in order to the gameplay is in a perfect state.
¡Enjoy!
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projectebm · 3 months
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Another few more renders for your pleasure...
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projectebm · 3 months
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Testing some animations on a Genesis 8 character on Unreal Engine 5...
Finally she can make a smile...
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projectebm · 4 months
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Another little update, this time with Aiming, instead of the old crosshair, now is the laser sight for a better aiming proccess.
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projectebm · 4 months
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And some renders for this week...
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projectebm · 4 months
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Now is time to to test the transition between levels, the main menu is a complete level and as such it uses different assets and as no player characters or AI is using it, t should be no problem to test some menu options; when traveling to another area, it will download any possible blueprint available.
As the level for the test is empty, just the playable character and some basic blueprints, the transition is almost instant, but, the sound is another story as it reads the distance and position from where the sound comes from (footsteps, light switch, bullet sound and bullet shell hitting ground uses a different sound amplifier and affect the framerate).
Just some more check on the AI system to make a playable Tech Demo.
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projectebm · 4 months
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¡¡¡HAPPY 2024!!!
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projectebm · 5 months
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And some more renders for this week...
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projectebm · 5 months
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Another little update, this time related to sounds, just a simple sounds at location and background music in main game and at specific moments. Almost ready for a tech Demo to be released... soon
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projectebm · 5 months
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Playing with fire...
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projectebm · 5 months
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Testing some new physics, this time damage to enemies and to character...
Something funny is happening...
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projectebm · 5 months
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And some more renders for this week...
¡Enjoy!
Support the Project on:
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Ko-Fi
Follow The project on:
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