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r6gaming-blog · 5 years
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S.D.U Operators Part: 2
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the Specials Duties Unit. Well, let’s get right into it.
Lesion:
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Bio:
The operator we are going to be looking at today is from the defensive side. Liu Tze Long A.K.A Lesion is a two speed, two armor operator. He was born July 2nd, 1972 (Age: 47), in Junk Bay, Hong Kong, China. He is about 5′9″ or 1.74 meters and he weighs around 181 pounds or 82 kilograms.
Unique Ability/Gadget:
Lesion’s unique gadget is his GU mines. These are mines that inject a toxic that injure the opponent and prevent them from sprinting. Also, every tick does 15 damage. They also have a camouflage that make them really hard to see. You start off with one and then there is a 30 second timer before you get another one.
Loadout:
Lesion’s load out consists of two primaries, one secondary and two gadgets. His first primary is his SIX12 SD shotgun. It has decent damage and decent range for a shotgun. His other primary is the T-5 SMG. It’s fast and powerful. His secondary is the Q-929 handgun. It is a strong and reliable pistol. His gadgets are impact grenades and a deployable shield.
My Load out:
As a primary, I take the T-5 SMG because of range mostly. I take the Q-929 as a secondary. As a gadget I take the impact grenades because they are more useful.
Strategies/Playstyle:
A common strategy for Lesion is to put you GUs in front of the doors to the objective. This is to slow down the enemy while giving you an easy target. You could also put them in common places that attackers go.
Thank you so much for tuning in this week for Ying. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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S.D.U Operators Part: 1
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the Specials Duties Unit. Well, let’s get right into it.
Ying:
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Bio:
The operator we are going to be looking at today is from the offensive side. Siu Mei Lin A.K.A Ying (firefly), is a two speed, two armor operator. She was born May 12, 1983 (Age: 35), in Hong Kong, Central, China. She is about 5′3″ or 1.6 meters and she weighs around 115 pounds or 52 kilograms.
Unique Ability/Gadget:
Ying’s unique gadget is her Candelas. Candelas are mercury and magnesium based explosives that create a multitude of blinding flashes. To be concise, it is basically a really strong flash bang ball. This device can either be thrown as a grenade or it can be anchored to a destructible surface. Her Candelas can have a timer. If you just tap the button to use it, it has a three second timer. If you hold for a little bit, it has a two second timer. If you hold it for awhile, it has a one second timer. When blinded, all you see is white and all you hear is ringing for about five-seven seconds. So at these five-seven seconds, you are at the mercy of Ying and her allies. Ying has three of these.
Loadout:
Ying’s load out consists of two primaries, one secondary, and two gadgets. Her first primary is the T-95 LSW light machine gun. What is special about this gun is its mag capacity and its damage per meter. Long range or short range, you will do good with this gun. Her other primary is the SIX12 shotgun. It has decent damage and decent range for a shotgun. Her secondary is the Q-929 handgun. It is a strong and reliable pistol. Her gadgets are breach charges or a claymore.
My load out:
My load out for Ying starts with the T-95 LSW light machine gun. It is strong and powerful. My secondary is obviously the Q-929. For a gadget, I normally take breach charges.
Strategies/Playstyle:
Ying has two main strategies/play styles . The first one is just rushing and pushing the objective and spamming your candelas while you take out everyone in there. The second strategy is more tactical because instead of being on your own, you're working your team. So what you do is surround the objective and when you throw your candela, everyone pushes. These are similar to one another but both have advantages and disadvantages. 
Thank you so much for tuning in this week for Ying. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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G.E.O Operators Part: 2
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the G.E.O. Well, let’s get right into it.
Jackal:
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Bio:
The operator we are going to be looking at today is from the offensive side. Ryad Ramirez Al-Hassar A.K.A Jackal is a two speed, two armor operator. He was born February 29th, 1968 (Age: ), in Ceuta, Spain. He is about 6′3″ or 1.9 meters and he weighs around 171 pounds or 78 kilograms.
Unique Ability/Gadget:
Jackal’s unique gadget is his Eyenox Model III. This is a mobile tracking device to identify and trail a persons footprints in realtime. It detects invisible details relating to footfall and weight distribution so that you can identify and stalk your target.
Loadout: 
Jackal’s load out includes three primaries, two secondaries and two gadgets. His C7E assault rifle is probably one of the best assault rifles in the game. It has high damage, good range, and a good rate of fire. His PDW9 submachine gun is pretty good. The only thing that would make it better than the C7E is because of its mag size and its rate of fire. His last primary, the ITA12L shotgun. It has high damage and a good spread. One of his secondaries is the ITA12S pump shotgun, a shorter version of the primary that still does a lot of damage. His other secondary is the USP40 handgun that is a good balanced handgun that is reliable. His gadgets are breach charges and smoke grenades
My load out:
As a primary, I take the C7E because again it is one of the best guns in the game. As a secondary, I take the ITA12S for close quarters combat. As a gadget, I take breach charges.
Strategies/Playstyle:
As Jackal, you are probably the third person in giving a chance for defensive operators to run around, leaving footprints for you to track.
Thank you so much for tuning in this week for Jackal. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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G.E.O Operators Part: 1
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the G.E.O. Well, let’s get right into it.
Mira:
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Bio:
The operator we are going to be looking at today is from the defensive side. Elena Maria Alvarez A.K.A Mira is a one speed, three armor operator. She was born November eighteenth, 1971 (Age: 48), in Madrid, Spain. She is 1.78 meters tall or about 5′10″ and weighs 60 kilograms, or about 132 pounds.
Unique Ability/Gadget:
Mira’s unique gadget is her Black mirrors. It is basically a bulletproof one way window and is mounted on a wall. More specifically, it is a specialized laminated glass that is deployed with oxyacetylene, which can carve through any surface to deploy this one way mirror. The one downfall though, is that if the air pressure is disrupted, the glass is ejected, leaving a big hole in the wall that anyone can shoot through.
Loadout:
Mira’s load out consists of two primaries, two secondaries and two gadgets. Mira’s first primary is her Vector .45 ACP submachine gun. This thing has one of the highest rates of fire in the game and it can shred through just about anything. However, what it lacks is damage. It is weak so you have to hit all of your shots. Her second primary is ITA12L pump shotgun. It has high damage and a good spread. One of her secondaries is the ITA12S pump shotgun, a shorter version of the primary that still does a lot of damage. Her other secondary is the USP40 handgun that is a good balanced handgun that is reliable.
My Loadout:
As a Primary, I take the Vector .45 ACP because it is one heck of a weapon. Also, I like the range. As a secondary, I take the ITA12S. Just incase of close quarters combat.
Thank you so much for tuning in this week for Mira. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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Spetznaz Operators Part 4:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the Spetsnaz. Well, let’s get right into it.
Tachanka:
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Bio:
The operator we are going to be looking at today is from the defensive side. Alexandr Senaviev A.K.A Tachanka is a one speed, three armor operator. Tachanka was born November 3, 1967 (Age: 52), in Saint Petersburg, Russia. He is about 6′0″ or 1.83 meters tall and he weighs around 220 pounds or 99.8 kilograms.
Unique Ability/Gadget:
Tachanka’s unique gadget is his RP-46 Degtyaryov machine gun. What makes this machine gun special is that it is mounted. It has a tripod that allows it to fire from a standing position. Also, has a circular flat pan magazine to reduce jamming. It has many rounds and has high damage to demolish anyone and anything in its path.
Loadout: 
Tachanka’s load out comes with two primaries, two secondaries and two gadgets. First up as a primary we have the 9X19VSN submachine gun. It’s an average gun with decent damage. Next up we have the SASG-12 semiautomatic shotgun. It has incredible damage but terrible range. It also has a fast rate of fire that makes offensive operators shake during the drone faze. For secondaries, we have the PMM pistol. It has high damage and good range. His other pistol the GSH-18 is more of an average pistol that has more rounds in the clip. His gadgets are impact grenades and a nitro cell.
My Loadout:
As a primary, it depends on what map and objective I’m playing to see what range I’m working with. So, if it’s close quarters I’ll take the SASG-12. However, if it’s medium to longer ranges, I will take the 9X19VSN. As a secondary, I take the PMM because it has higher damage. As a gadget, I impact grenades because there’s two instead of one nitro cell.
Strategies/Playstyle:
One strategy for Tachanka is to put your turret in a corner of the objective with no breakables behind you and then just wait and be a good anchor. If attacked even threaten to enter the objective, you will mow them down no problem. Another strategy for Tachanka is to use the turret as a distraction to flank the enemy when they walk in the objective.
Thank you so much for tuning in this week for Tachanka. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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Spetznaz Operators Part 3:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the Spetsnaz. Well, let’s get right into it
Glaz:
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Bio: 
The operator we are going to be looking at today is from the offensive side. Timur Glazkov A.K.A Glaz is a two speed, two armor attacker. Glaz was born July 2, 1989 (Age 30), in Vladivostok, Russia. He is  5'10" or 1.78 meters, and he weighs 174lbs or 79 kilograms.
Unique Ability/Gadget: 
Glaz’s unique gadget is on his marksman rifle. His HDS Flip sight allows Glaz to highlight enemies and see them more clearly for an easier kill when he looks down the scope. He can see enemies through smoke and they will be highlighted yellow. Also, the flipping ability allows him to be dangerous from all ranges.
Loadout:
Glaz’s load out consists of one primary, two secondaries and two gadgets. The Dragunov marksman rifle is his primary and it is a deadly one. It is a semi auto sniper that kills from basically anywhere. He has two secondaries and they include the GSH-18 and the PMM pistols. They are both good pistols. His gadgets include smoke grenades and a claymore.
My Loadout:
As a primary I obviously take the Dragonuv for obvious reasons. As a secondary I take the PMM because it has more damage. As a gadget I take smokes because I can see through them with the scope.
Playstyle/Strategies:
A good play style for Glaz is to stay back and outside and to provide support for the rest of your team. You should be probably be the last person in the objective if at all. This way you can stop run outs and stuff like that.
Thank you so much for tuning in this week for Glaz. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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Spetsnaz Operators Part 2:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the Spetsnaz. Well, let’s get right into it
Kapkan:
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Bio: The operator we are going to be looking at today is from the defensive side. Maxim Basuda a.k.a Kapkan is a two speed, two armor operator. Kapkan was born May 14, 1981 (Age 38), in Kovrov, Russia. He is 5′10″ or 1.8 meters, and he weighs 176 pounds or 80 kilograms.
Unique Ability/Gadget:
Kapkan’s unique gadget is his Entry Denial Device, or the EED-MK II. This is a trap device that is packed with a C4 charge that is activated when motion is detected by motion. This device can be placed on door and window frames to injure and potentially kill enemies.
Loadout:
Kapkan’s load out comes with two primaries, two secondaries and two gadgets. First up as a primary we have the 9X19VSN submachine gun. It’s an average gun with decent damage. Next up we have the SASG-12 semiautomatic shotgun. It has incredible damage but terrible range. It also has a fast rate of fire that makes offensive operators shake during the drone faze. For secondaries, we have the PMM pistol. It has high damage and good range. His other pistol the GSH-18 is more of an average pistol that has more rounds in the clip. His gadgets are impact grenades and a nitro cell.
My Loadout:
As a primary, it depends on what map and objective I’m playing to see what range I’m working with. So, if it’s close quarters I’ll take the SASG-12. However, if it’s medium to longer ranges, I will take the 9X19VSN. As a secondary, I take the PMM because it has higher damage. As a gadget, I impact grenades because there’s two instead of one nitro cell.
Playstyle/Strategies:
A strategy for Kapkan is to put your traps on all the entry ways to the objective, making it harder to push. Another strategy is to put the traps on important entry ways that are not necessarily on the objective. Kapkan’s job isn’t really that hard so he’s not that hard to play.
Thank you so much for tuning in this week for Kapkan. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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Spetsnaz Operators Part 1:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing the last operator from the Spetsnaz. Well, let’s get right into it.
Fuze:
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Bio:
The operator we are going to be looking at today is from the offensive side. Shuhrat Kessikbayev A.K.A Fuze is a one speed, three armor operator. Fuze was born October 12th, 1985 (Age 34), in Samarkand, Uzbekistan. He is 5′11″ or 1.8 meters, and he weighs 176 pounds or 80 kilograms.
Unique Ability/Gadget:
Fuze’s unique gadget is his APM-6 cluster charges. How it works is that you plant the gadget onto a breakable surface, set it off with a trigger, and it propels a group of explosive cluster grenades that destroys anyone or anything in its way.
Loadout:
Fuze’s load out contains three primaries, two secondaries, and two gadgets. Fuze’s primaries are a ballistic shield, the 6P41 light machine gun, and the AK-12. His secondaries are the PMM and the GSH-18 handguns. His gadgets include breach charges and smoke grenades.  
My Loadout:
As my load out, I take the AK-12 because it’s light weight but still packs a punch. I take the PMM because it has more damage. Finally, I take breach charges.
Playstyle/Strategies:
One way to play Fuze is to flank to the objective and fuze into the objective and kill any anchors that are preventing your team from getting in there. It is better if you can fuze from above because they can’t hug the walls.
Thank you so much for tuning in this week for Fuze. Stay tuned next week for another Operator review. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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GSG9 Operators Part: 4
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing the last operator from the GSG9. Well, let’s get right into it.
Blitz:
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Bio:
The operator we are going to be looking at today is from the offensive side. Elias Kötz a.k.a Blitz is a two speed, two armor operator. Blitz was born April 2, 1980 (Age: 39), in Bremen, Germany. He is 1.75 meters tall, or about 5′9″, and he weighs 75 kilograms, or about 165 pounds.
Unique Ability/Gadget:
Blitz’s unique gadget is actually his primary. It is the G52-Tactical Shield. This is a ballistic shield, (which means it stops bullets), with a unique ability. This shield, in the front, is lined with three rows of eight flashbang grenades that provide a high intensity light source. He can use this ability three times.
Loadout:
Blitz has one primary and one secondary as his load out. As we already know, Blitz’s primary is his shield that we talked about in the last topic. His secondary is the P19 pistol. It is an overall well rounded pistol that everyone likes. His gadgets include two smoke grenades and three breach charges.
My Loadout:
Since Blitz only has one primary and one secondary, my load out can only be different from yours is in the fact that I take breach charges instead of smoke grenades. Other than that there is not anything else that you can change.
Playstyle/Strategies:
One of the most common, and really the most obvious, play style for Blitz is just rushing in a wreaking havoc. This strategy is really good when you have other rusher like Ash with you, attacking a different angle. Another strategy is to be like a S.W.A.T team and huddle up with everyone and you take point and pick everyone off as you go. The only problem with this strategy though is that you can easily be flanked.
Thank you so much for tuning in this week for Blitz. Stay tuned next week for another group of Operator reviews. Stay classy guys. Bye Bye! 
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r6gaming-blog · 5 years
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GSG9 Operators part 3:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the GSG9. Well, let’s get right into it.
Bandit:
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Bio:
The operator we are going to be looking at today is from the defensive side. Dominic Brunsmeier a.k.a Bandit is a three speed, on armor operator. Bandit was born August 13th, 1977, (Age 44), in Berlin, Germany. Bandit is 1.8 meters tall or 5 foot 10 inches, and weighs 68 kilograms or 149 pounds.
Unique Ability/Gadget:
Bandit’s unique gadget is the Crude Electrical Device or CED-1 Shock Wire. This device can be hooked up onto a reinforced wall to electrify it and prevent anything from touching that wall. These can prevent Thermite from placing his charges on the walls. So Bandit is a good counter to Thermite. Electrifying a wall also does damage to anyone who touches it. So it can keep people away from corners when you are peaking.
Loadout:
Bandit’s load out consists of two primaries and one secondary. One of Bandit’s primaries is the MP7 submachine gun. It does high damage and is definitely a go-to primary. His other primary is the M870 shotgun. It has probably the highest damage from a shotgun. His secondary is the P12. It is an overall well rounded pistol that everyone likes. His gadgets include barbed wire and a Nitro Cell.
My Loadout:
I take the MP7 to roam with because I do not have to be as close to my enemy if I had the shotgun. I take the P12 because there is no other option. I take a Nitro Cell because it’s good for roaming.
Playstyle: 
Since Bandit is so fast, I play him as a roamer. His gun is also powerful, so that helps. I set up his CED-1′s on walls that make it harder for the attackers to breach. Sometimes I play semi-anchor because his gun is so powerful.
Thank you so much for tuning in this week for Pulse. Stay tuned next week for another group of Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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GSG9 Operators part 2:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the GSG9. Well, let’s get right into it.
IQ:
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Bio:
The operator we are going to be looking at today is from the offensive side. Monika Weiss aka IQ is a three speed, one armor operator. IQ was born August 1, 1979, (age 40), in Leipzig, Germany. She is 1.75 meters, or about 5′8″, and weighs 70 kilograms, or about 154 pounds.
Unique Ability/Gadget:
IQ’s unique gadget is the RED MKIII “SPECTRE”. It is a mobile phone-sized, wrist-mounted electronics sensor. IQ’s gadget is very useful for disabling jamming devices through barricades in order to let your teammates breach with no problems. It is also useful to detect and disable any other devices that might  disorient and/or disrupt your team from executing the plan.
Loadout: 
IQ’s load out consists of three primary weapons and one secondary weapon. One of her primary weapons is the AUG A2 assault rifle. It has a good rate of fire with high damage. Another one of her primaries is the 552 Commando. It has a good rate of fire, high damage, and low recoil. Her last primary is the G8A1 light machine gun. It has a big magazine size and high damage. Her secondary is the P12 is a very powerful and strong handgun. Her gadgets are breach charges and a claymore.
My loadout:
My load out for IQ starts with the 552 Commando as my primary because I think it has the most balanced stats. As a secondary I take the P12 because I have no choice. I normally take breach charges, but if there are any breaching operators I will take the claymores. 
Strategies:
A strategy with IQ that I use is to stay close to the breachers and use the scanner to detect anything that can prevent the breachers from doing their job. Another strategy is to go on your own and play the objective. You can use the scanner to detect gadgets that may harm you. 
Thank you so much for tuning in this week for Pulse. Stay tuned next week for another group of Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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GSG9 Operators part 1:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the GSG9. Well, let’s get right into it.
Jäger:
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Bio:
The operator we are going to be looking at today is from the defensive side. Marius Streicher aka Jäger is a three speed one armor operator. Jäger was born  March 9th, 1980 (age 39), in Düsseldorf, Germany. He is about 1.8 meters tall or 5′11″, and weighs around 69 kg or 152 pounds.
Unique Ability/Gadget:
Jäger’s unique gadgets are his ADSs or Active Defense Systems. These devices are great defenses against projectiles such as, grenades, flash bangs, etc. These are good for anchors in objective so they do not have to worry about grenades killing them or forcing them to move. So this gadget is more for everyone than just a personal gadget.
Loadout:
Jäger’s load out consists of two primaries, one secondary and two gadgets. Jäger's M870 shotgun is overpowered. It destroys everything it touches. It has  high damage with a decent spread of pellets. It’s really good for preventing a rush. His other primary the 416-C carbine assault rifle is a great weapon for long range, mid range, and short range. It has high damage and is just a great weapon for roaming. His secondary is the P12 handgun. This handgun is a good backup for either of the primaries. His gadgets are the deployable shield and barbed wire
My Loadout: 
As a primary, I take the 416-C carbine because it is really good at range. I obviously take the P12 as a secondary because I have to. As a gadget I take barbed wire so I can hear and then flank the enemy. 
Strategies/Playstyle:
The way I and most other people play Jäger is that they put all of his ADSs in the objective and run out to roam. Some people like to try to spawn peak, but I don't like that because it’s not a battle of skills or strategy. It’s just cheap to me and it doesn’t make you a good player. Anyways, roaming is really good to surprise the enemy from behind or from a different angle that forces the enemy to adjust and pull back, giving you the perfect time to push them to throw them off, giving you the advantage. 
Thank you so much for tuning in this week for Pulse. Stay tuned next week for another group of Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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FBI SWAT Operators part 4:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the F.B.I S.W.A.T. Well, let’s get right into it.
Pulse:
Bio:
The operator we are going to be taking a look at today is from the defending side. Jack Estrada, A.K.A Pulse, is a three speed, one armor operator. Pulse was born October 11, 1987 -(age 32), in Goldsboro, North Carolina. Pulse is about 1.9 meters tall, which is about 6′2″. He weighs 85 kilograms, or 187 pounds.
Unique Ability/Gadget:
Pulse’s unique gadget is the HB-5 Cardiac Sensor. This device can detect the heartbeats of enemies at a distance. This distance is about nine meters in range. The sensor can detect heartbeats through objects, such as, floors, ceiling, walls, etc. This can be used to give call-outs to your teammates or go after them yourself.
Loadout:
Pulse’s load out is the same as Castle’s since they’re both from the FBI SWAT. Pulse has two primary weapons, two secondaries, and two gadgets. Pulse carries the M1014 shotgun that absolutely destroys everything. He also carries the UMP45 submachine gun that has average stats. As a secondary, Pulse can carry either the M45 MEUSOC pistol, or the 5.7 USG. Pulse’s gadget’s are either barbed wire or a Nitro cell explosive.
My Loadout: 
For Pulse, I normally take the UMP45 for its range. As a secondary, I take the M45 MEUSOC. There is really not a big difference between the two pistols, so it just comes down to personal preference. Finally, as a gadget I normally take the Nitro cell because it is effective when you roam.
Strategies/Playstyle:
Pulse can be both a roamer and a source of intel at the same time. With the cardiac sensor, you can scan enemies through walls and tell your team where they are coming from so you can prepare. You can also roam and shoot the enemies through walls without them even knowing where you are.
Thank you so much for tuning in this week for Pulse. Stay tuned next week for another group of Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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FBI SWAT Operators part 3:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the F.B.I S.W.A.T. Well, let’s get right into it.
Thermite:
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Bio:
The operator we are going to be looking at today is from the attacking side. Jordan Trace, A.K.A Thermite, is a two armor, two speed operator. He was born March 14, 1984 - (age 35), in Plano, Texas. He is 1.78 meters tall, which translates roughly to about 5′10″, and 80 kilograms, which is about 179 pounds.
Ability/Unique Gadget:
Thermite is a hard breacher, which means that his ability allows him to breach through the toughest reinforcements. His exothermic charges allow him to do this. His two charges contain a mix of fuel, metal oxide, metal powder, and C4. According to him, the mix burns at 2000 degrees celsius. “Hot enough to cut through nearly any barrier known to man.”
Loadout:
Thermite has two primary weapons, two secondary weapons, and two gadgets. The 556XI is an assault rifle with a low rate of fire, high damage rate and a good magazine size. The M1014 is a pump shotgun the puts anything in its way into the ground. The M45 MEUSOC is a pistol with a high damage rate, but small magazine size, while the 5.7 USG has an average damage rate with a bigger magazine size. He also has a claymore and stun grenades.
My Loadout:
Personally, I take the 556XI because I like to hit my target from a greater range than a shotgun has. Also, I don’t rush a lot and I sit back a little and wait until we find a barricade that needs to be broken, so it would make sense for me to take the assault rifle. I take the M45 MEUSOC as his secondary because the damage drop-off rate is less with this weapon. I take a claymore to prevent a rotation (flank), or runout (rush), from the enemy.
Strategies/Playstyle:
The ways you could play Thermite is to either be patient and play the long game or rush and give the enemy no time to counter. Being patient means that you are normally one of the last people to enter the building so your team can clear the way for you. When you enter look for the best walls to use the exothermic charges on to best benefit your team by giving them the best angles to take out the enemy. As a rusher, you are probably the second or third person to enter the  building, using your breaches on opposite sides of the objective to make the enemy feel vulnerable from every direction, making them look in the other direction, giving you an easy kill.
Thank you so much for tuning in this week for Thermite. Stay tuned next week for the fourth and final part of the FBI SWAT Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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FBI SWAT Operators part 2:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the F.B.I S.W.A.T. Well, let’s get right into it.
Castle:
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Bio:
The operator today is from the defending side. His name is Miles Campbell, A.K.A Castle. Castle was born September 20th, 1980 in Sherman Oaks, CA. He is 1.85 meters tall, or 6′1″, and weighs 95.3 kilograms, or about 210 pounds. In game he is a two armor, two speed operator.
Ability/Unique Gadget:
Castle’s ability is to put up reinforced barricades. These barricades are much stronger than the wooden ones that other operators put up. These barricades need 11-12 melees to be broken, while wooden ones need only three. These barricades cannot be shot through because of its polyethylene, ballistic fabric on covering the outside, and its boron ceramic micro-plates on the inside.
Loadout:
Castle has two primary weapons and two secondary weapons. One of his primary weapons is the UMP-45. This weapon is an SMG with a decent fire rate with a pretty good damage output. This weapon is best for close quarter small and accurate bursts. His second primary is the M1014. It is a pump shotgun that demolishes anything in its range. One - two accurate placed shots to an enemy will take them out, no problem. One secondary is the M45-MEUSOC. It is a heavy-weight pistol that deals heavy damage but sacrifices accuracy and rate of fire. His other pistol, the 57USG, is a more balanced pistol, overall, with average rate of fire, power, and accuracy. He also has the option of taking impact grenades and a deployable shield.
My Loadout:
I take the UMP-45 because I like the range of the gun with the 57 USG because I like being more accurate. I take the impact grenades because I like to create rotation holes and deal explosive damage to my enemies.
Strategies: 
The way I would use Castle would be to reinforce the doorways that the attackers must push through to get to the objective, so we can predict their movements. Also, if there are any windows in object, I would use them there too. I would play him as an anchor that is ready to push and flank the enemy. 
Thank you all for tuning in this week. Make sure to tune in next week for part three of the FBI SWAT operators review. Stay classy guys, bye bye!
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r6gaming-blog · 5 years
Text
FBI Swat Operators part 1:
Hello and welcome to Rainbow Six Siege! A game designed to simulate realistic combat and strategies. For those of you that do not know what Rainbow Six Siege is, it is a first-person shooter video game where two teams of five people battle it out to be the last team standing or win the objective. In each game, it is a first to three round wins to win the match. Operators are the characters you may pick from. Every operator has different weapons and abilities. Today, we are going to reviewing an operator from the F.B.I S.W.A.T. Well, let’s get right into it.
Ash:
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Bio:
The operator we are going to be looking at today is from the attacking side. Her name is Eliza Cohen A.K.A Ash. Ash was born on December 24th in Jerusalem, Israel. She is about 5′6″ and weighs 138 lbs. She is a three speed one armor operator.
Ability:
Ash’s ability is to fire breaching rounds from the M120 CREM (Compact Rifle Entry Munition). The breaching rounds drill into walls and blows up after a short time, creating a giant hole. There are only two rounds though and those rounds are lost if they hit a non-drillable surface.
Load outs:
Ash has two primary assault rifles, the R4-C and the G36C. She has two sidearms, the M45 Meusoc and the 5.7 USG. She also has two gadgets, stun grenades and breach charges.
My load out:
For the assault rifles, I take the R4-C because although it has a more recoil, it has a higher fire rate and damage, which makes it better at long range. For her side-arm, I take the M45 Meusoc because although it has less ammo capacity, it has higher damage. For her gadgets, I take the breach charges because I do not want to waste a breaching round on a none-re-enforced surface. 
Strategies/Playstyle:
Since Ash is fast, I would play her fast paced and aggressively. Being in the defenders face all the time, giving them no time to rotate or pay attention to my teammates. I would use her breaching rounds to open and expose the defenders to more angles of attack.
Thank you so much for tuning in this week for Ash. Stay tuned next week for part 2 of the FBI SWAT Operator reviews. Stay classy guys. Bye Bye!
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r6gaming-blog · 5 years
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Week 15!
Hello and welcome all you sports fans to week 15 of the National Football League. My name is Will, and today we’re going to be looking at three games that I made predictions for last week. These games were exciting to watch, and I enjoyed every bit of them. So, without further ado, let’s get right into it.
Starting us off this week, we have the Kansas City Chiefs vs the Los Angeles Chargers. This game may have been the biggest upset ever, but it was fun to watch. Starting and leading the Chargers’ offense is QB Philip Rivers. This game, Rivers threw 26/38 passes for 313 yards, scoring two touchdowns and throwing two picks. Rushing for the Chargers is RB Justin Jackson. This game, Jackson ran 58 yards in 16 attempts, averaging 3.6 yards per game and scoring one touchdown. For the Chiefs, we have QB Patrick Mahomes. This game, Mahomes threw 24/34 passes for 243 yards, and two touchdowns. Rushing for the Chiefs is RB Damien Williams. Williams ran 49 yards with ten attempts, averaging 4.9 yards per carry and scoring two touchdowns. This game ended 29-28 with the Chiefs barely losing this one. My MVP award for this game goes to Mike Williams. Williams caught 7/9 passes for 76 yards and scoring two touchdowns. This outcome means my prediction was incorrect.
Next up, we have the Houston Texans vs the New York Jets. Starting QB for the Texans is Deshaun Watson. This game, Watson threw 22/28 completions for 294 yards, and scoring two touchdowns. The leading rusher for the Texans is QB Deshaun Watson. Watson ran 26 yards with four carries, and averaging 6.5 yards per carry. For the Jets we have QB Sam Darnold. This game, Darnold threw 24/38 passes for 253 yards, and scoring two touchdowns. Rushing for the Jets we have RB Elijah McGuire. This game, McGuire ran 42 yards with 18 carries, averaging 2.3 yards per carry and scoring one touchdown. This game ended 29-22 with the Texans winning this one. My MVP award for this game goes to WR DeAndre Hopkins. This game, he caught 10/11 passes for 170 yards and scoring two touchdowns. This win means my prediction was correct.
Last up for this week, we have the Cleveland Browns vs the Denver Broncos. Starting for the Broncos, we have QB Case Keenum. This game, Keenum threw 31/48 passes for 257 yards, and two picks. Rushing for the Broncos is RB Philip Lindsay. This game, Lindsay ran 24 yards with 14 touches, averaging 1.7 yards per carry. For the Browns, we have QB Baker Mayfield. This game, Mayfield threw 18/31 passes for 188 yards, scoring two touchdowns and one pick. Rushing for the Browns is RB Nick Chubb. This game, Chubb ran 100 yards with 20 touches, averaging 5 yards per carry. This game ended 17-16 with the Browns winning this one. My MVP award for this game goes to T.J. Carrie for getting a pick in this game. This win means my prediction was correct.
Thank you to everyone that has been reading these throughout the season. This is probably my last post about football because of the holidays. After the holidays, I will be posting about something else, but I’m not quit sure what about yet. Anyways I hope you all enjoy your holidays and have a happy new year. 
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