rafielosbunnynation
rafielosbunnynation
BUNNYNATION! A Rafielo Blog.
17K posts
A Rafielo Blog. I reblog bunnies, cute stuff, fun stuff, and weird stuff. I also rant from time to time about my silly life. Hope you have fun! ( ; w ; ) Personal Logs Production Art Main Art Blog
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rafielosbunnynation · 20 days ago
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rafielosbunnynation · 2 months ago
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rafielosbunnynation · 2 months ago
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rafielosbunnynation · 2 months ago
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way too excited about 90s korasho
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rafielosbunnynation · 3 months ago
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The besties !
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rafielosbunnynation · 4 months ago
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Bunnies really just do anything and it's comfy somehow
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rafielosbunnynation · 4 months ago
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For the love of god stop
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rafielosbunnynation · 4 months ago
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Stickers
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rafielosbunnynation · 7 months ago
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rafielosbunnynation · 7 months ago
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need all of them
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rafielosbunnynation · 7 months ago
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rafielosbunnynation · 7 months ago
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[FULL] ChocoMimi V01-10 Japanese Raws
☁️ File Size: 372.4MB
💌 Download: Google Drive
📝 I have been a huge fan of ChocoMimi (チョコミミ) for a long time. However, I couldn't find any English translations. I am giving the Japanese raws and hoping a group or person could pick up this manga, translate it and post it. Please let me know if you do so! (Under this post or via DM)
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rafielosbunnynation · 8 months ago
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Sega’s internationally amusement & arcade parks around the globe
(Did You Enjoy This Post?)
• Follow @Curatethe.wav on Instagram for more !
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instagram
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rafielosbunnynation · 9 months ago
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Early Sonic the Hedgehog concept art (1991)
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rafielosbunnynation · 10 months ago
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Katbot, originally a webseries created by Angela Martini, as well as an animated series set to premiere on Disney Channel back in 2005, but was never released. I do wish I could find the webseries, as I find the concept very charming…
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rafielosbunnynation · 11 months ago
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Charlotte Shimeji 2.0 Now Completed!
All sprites overhauled and new behaviours added.
Now totalling at 334 sprites.
As part of the new art style, her outlines are purple like they are in the movie to make her less harsh. She's also slightly bigger, rounder, and softer-looking. Also, she now has a separate set of sprites for facing right so her eye colours don't switch.
Her animations are also smoother with in-between animations for things like switching positions between sitting, standing, and lying down.
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She can self-multiply like before, but previously she would do that until reaching the cap and then stop. Now, they also have a method for reducing their numbers to balance it out.
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Idle animations so she can do more than just walk around and climb the edge of your screen. Running in circles! Flapping her hands and feet! Requesting cheese to eat! Singing! Other things that I haven't shown!
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Download Link and How To Use
This requires at least version 1.0.18 of Shimeji-ee.
Download the zip above and extract it. Within is a folder titled "Charlotte"
Download the latest version of Shimeji-ee here. Check the FAQ if you need to know how to update an older version
Place the "Charlotte" folder within the Shimeji-ee "img" folder and run the program
Once running, you can open the Shimeji menu and navigate to Settings > Choose Shimeji, and then select Charlotte.
With that, you should have a Bebe running around on your screen, multiplying, singing, eating cheese, eating each other, or whatever else they choose to do.
Adjusting the total count limit
I've set them by default to only multiply up to a maximum of sixteen and only begin eating each other after there are at least five of them, so the count should fluctuate between those numbers, but if you want to adjust that to allow more or less Bebes on the screen, I can instruct on how to do that.
Within the "Charlotte" folder is a "conf" folder, and within that is an "actions.xml" and a "behaviors.xml". Open "behaviors.xml"
With Ctrl F, locate the behaviour "PerformMitosis"
This behaviour has a condition that reads "mascot.totalCount < 16" what this means is that it is checking whether the total shimeji count (of all types, not just Bebe) is below sixteen before it attempts to multiply. You can change that number to adjust the max.
For the minimum, locate the behaviour "PruneNumbers" which has a similar condition that reads "mascot.count > 5" (checking that the total number of this type of shimeji is greater than five) and that number can be similarly adjusted.
Although, if you just want a single instance of many Bebes and not to let them grow to that number whenever they please, clicking on the shimeji icon in the tray (the one that accesses the menu when you right-click it) will summon an additional Bebe. You can spam this button.
And if anything isn't working, let me know.
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rafielosbunnynation · 1 year ago
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