its great that the top 3 contenders for the title of Mob's best friend are 1) an evil ghost who wants to become god by brainwashing people into joining his cult and who seemingly cannot resist doing a sick backflip whenever he gets to possess Mob's body, 2) the school's resident weirdgirl who's met real telepaths and aliens and whose preferred method of exorcism is to bludgeon ghosts with a bag of rock salt, and 3) mister popular from the next school over who thinks fighting terrorists is a cool & fun afterschool activity and whose personal style sense could most kindly be described as "baby's first drag race"
1. Ah Fai was a chief animator for McDullāsĀ animated features. Heās super cool. Ultimate senpai.Ā
2. Previous post on breakdowns right hereĀ
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force -Ā first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.Ā
Like Iāve previously stressed, 2D animation is everything but one single approach. Thereās no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Thereās no āperfectā animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didnāt bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.Ā
Not so much of a tutorial than a personal experience. I hope you find this interesting hahahaĀ
Based on the way I actually dance in real life. The gameplay clips are also mine. It turns out drawing backgrounds in Flipaclip is not great, and it's better to draw them out of program to import later. Aggressive Inline (2002) for Gamecube changed my 7 year old brain chemistry the same way Rain World is doing right now.