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rangi42 · 4 days
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It’s crazy how low self-worth fucks with peoples lives
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rangi42 · 4 days
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pussy from a girl who wants to kill you
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rangi42 · 4 days
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good sensations can sometimes be extreme, and i know i personally enjoy a good few of those, so i wanted to know which of these types of pain are the most commonly enjoyed :)
basically my question is. am i such a touch deprived weirdo that i'll enjoy fucked up sensations no one else likes or am i normal
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rangi42 · 4 days
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cooking it in my hard-bake oven
buying hamburger hinderer at the inconvenience store
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rangi42 · 4 days
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Great they translated the Che Guevara/Marie Antoniette romcom manga. Time to see how it is.
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rangi42 · 4 days
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pissing each other off as foreplay
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rangi42 · 4 days
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rangi42 · 4 days
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rangi42 · 4 days
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I would be honored that they trust me so much.
And no, I'd expect this to be their first or maybe second time if they need help.
They call you up and provide no other information. but you can tell just by looking that it wasn't an accident.
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rangi42 · 5 days
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Saw someone mention the new Boston Dynamics' robot was introduced like a Souls boss. Was not expecting it to come out so creepy.
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rangi42 · 5 days
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rangi42 · 5 days
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"Well, we got a television set three weeks ago. Haven't done a tap of housework since." (1953)
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rangi42 · 5 days
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(thinking about how i'm a little hairy in some places and not smooth and soft) aw man (remembering i'm a furry) yayy yippie arf bwark
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rangi42 · 6 days
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my red flag is that if i trusted someone enough id actually let them drug me
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rangi42 · 6 days
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Yeah! Kaze Emanuar just posted a video noting that one way to fix some of the invisible walls is to add extra vertices in that manner; but it doesn't address all the possible causes of invisible walls (since the SM64 engine's wall/floor/ceiling behavior results in multiple reasons for them), and also apparently resources are tight enough that every vertex counts, so if there are solutions besides "spend RAM on more vertices", it's nice to have them.
pannenkoek's explanation video of SM64's invisible walls is interesting because from the perspective of someone with a background in gamedev it seems like the random invisible wall bug of SM64 only occurs because the game was made before certain practices in 3D game development were standardized.
To try and summarize the problem as briefly as possible, the bug occurs in places where there's a gap in level geometry, and gaps occur because the positions of polygon points are truncated. This only causes an issue if your geometry has T-vertexes, which is a big no-no in modern 3D modeling, and can easily be solved by sub-dividing a few polygons.
Below is an example I found online of a T-vertex that needs to be solved (since explaining what they are takes too many words)
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In this example, you can fix the T-vertex by turning that triangle into two triangles.
To put it into perspective, if your 3D models have T-vertexes in the modern era some 3D modeling software won't let you render them without flashing a warning to fix it first.
This isn't an issue of technical limitations on SM64's part. Solving the issue would require creating more polygons but not nearly enough to affect performance by any means. This is a case of 3D modeling being such an early pursuit that no one knew what not to do yet.
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rangi42 · 6 days
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It’s almost Passover :)
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rangi42 · 7 days
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