rathologic
rathologic
our nature is our conscience's guard
11K posts
no one, who wants to make up a story, will tell a lie / pathologic sideblog
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rathologic · 59 minutes ago
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Still mulling over the Streamer Mode/"show breasts" option in Quarantine. A medical examination is a situation where it would be correct and reasonable for the Bachelor to look at someone naked, but the fact that characters' breasts can be covered means that they can never be the site of a symptom that has any impact on gameplay. It's entirely a cosmetic change. The concept of "having bare breasts in the game" has a good basis in realism / immersion, and there's also precedent from the top nudity in Pathologic 2, but it's not Actually in the game -- since SFW is the default option, players have to go out of their way to turn this on if they want to see boobs, which is fine and neutral. It comes off kind of like P3 is a pre-modded game (c.f. the "all herb brides naked" mod someone published for P2 last year)... from a design perspective I do think IPL should have picked either yes or no and focused their game around that. destigmatizing nudity is a good thing, but having a Nudity Button in the settings for only those interested comes off as more stigmatizing, vs. nudity being the default with Streamer Mode being available for people who for streaming-platform or personal reasons want to opt out
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rathologic · 4 hours ago
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I'm experimenting again. I can never decide how to draw him. To be over dramatic: may he be recast again and again and his show fall victim of the overbearing love of rerun upon rerun
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rathologic · 18 hours ago
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The thesis of the post I’m following up on was that Pathologic 2’s approach to children is “adults know best”, failing to produce any points about the self-determination and marginalization of children that were vital in p1, because it constantly overrules and opposes the young characters’ desires. The points of this post are (besides greater detail) that this theme is underpinned by A) the lack of a “future” in p2 preventing the children from having an ideology, and B) the game telling instead of showing. not comprehensive by any means but it’s a slightly better elaboration than said confusingly phrased post :-)
The List seem to know each other (outside the handful of individual connections like Capella-Khan and Notkin-Murky) primarily through knowing Isidor; conversely Isidor’s list is the only thing connecting them into a coherent faction, emphasized by the game displaying the “List” as a separate category under People. Isidor, an adult, takes the role of “identifying the children necessary to preserve the Town” from p1 Capella. The point that “these children must survive” is copied from p1, but it’s weakened by their survival not having an impact on any p2 ending – it becomes the “just because Isidor wanted it this way” reasoning which is also used to explain the Haruspex’s presence in the story, which starts to register weirdly with the kids given that p2 Isidor abuses Rubin and potentially abused Artemy (like most things with Isidor, why he did it this way is never seriously questioned). The existence of the List is something imposed on them by an adult instead of chosen.
Because their grouping is no longer based on a shared struggle to preserve the Town according to a single vision, the familial duty that motivated it in p1 is less of a factor in each child’s life. The position of “Mother Superior” not being real, Capella’s insistence on marrying Khan coming from herself rather than pressure from their families, Khan having run away from Victor – the kids are independent in the sense that they do things primarily for themselves, but the same disconnection from the broader context of the Town causes them not to have coherent goals. Therefore, the tension they face is limited to personal events: will Murky and Sticky move in with the Haruspex? will Grace stop the dead from being burned? will the Polyhedron support all kids for a few days?, preventing the List from expressing their relevance to the future of the Town as a whole (*except after the ending has already been decided!). This is in part imposed by p2’s intrinsic requirement that the game can continue with some or all of the List dead.
The only time their relevance comes up is Capella’s belief that she should lead the children, which she frames as her becoming a mother to them (that she should succeed “father” Isidor in this role instead of Artemy), and which is immediately negated in gameplay by the events of day 10 (further, her assertion that the List will all die as the player’s wards creates drive for the player to oppose her statement and actions by trying to disprove it). Due to this framing of motherhood, the other children’s loyalty to Capella becomes an emphasis on faith in the advice of a parent, rather than collective maturity. (In the same vein, Aspity’s character in p2 is explicitly as an advice-giving mother to Artemy, as well as to the Kin at large, who are described as infants and depicted as relying on her guidance to make choices.)
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This form of “independence” means the List aren’t well beholden to the past, which means they aren’t concerned about their futures. The children will go along with any role they’re given by the player’s selected ending – the endings happen to them, not because of any part they played in the story. The central choice of Pathologic 2 as framed by Isidor is whether Artemy values the mutually exclusive past or future, so the choice to completely bypass this tension in his seven closest NPCs by making them not particularly care causes it, and them, to fall flat. This is in part imposed by the other fundamental issue, that p2’s Town doesn’t have a future for them to make choices about, forcing all character conflict to be resolved during the 12 days of the game.
(NB: Taya is an exception to the above several paragraphs – she takes 1 action that affects the landscape of the Town in the long run, although the actual choice to move the Kin to Shekhen is given to adult Artemy instead, and she’s motivated entirely by duty to her family. This is essentially in line with her being the Nocturnalest kid which is a separate post!)
Meanwhile, the older heirs Artemy, Maria, Vlad Jr., and Rubin are committed to becoming what their predecessors wanted, which when contrasted with the younger children associates their commitment with maturity. The few times Maria and Vlad Jr. do something conflicting with their parents (house-marking and going to the Kin respectively), the player is always given the opportunity to report it to said parents, who overrule and stop them. The implication that Simon asked Rubin to kill and dissect him makes Rubin’s actions completely dependent on the desires of Isidor and Simon until his medical duty runs out. Throughout the game, the decisions of older characters are prioritized in story and in gameplay effects, specifically decisions that control and direct the lives of the younger ones.
These decisions are roundly accepted by both the List and the heirs; any discontent is a side note in dialogue with no gameplay effect. Grace’s line “I don’t want to leave [��], but Katerina [later referred to as Mother] says I can’t stay” applies doubly, as her arc involves being taken from her home and placed in the care of foster parents either once or twice depending on ending choice. The most obtrusive lack of challenge is that the player is unable to express dissatisfaction with Isidor’s choice to unleash the Plague beyond “killing thousands of innocents was cruel”, nor to talk about the implications of that act and Artemy’s position as its inheritor with either the Kin or Isidor’s List. Furthermore, the description of the Plague as a vaccination frames the Town as Isidor’s child, while he simultaneously justifies the misery inflicted on the Town with his love for it. Refusing the brutal choice that Isidor then imposes on the player results in a special ending where the game’s meta-narrator mocks and criticizes you for your “failure”.
In short, the lack of motivation and goals among the children of Pathologic 2 makes them passive to the choices adult characters make for them, which is every important choice. This could have been made a device about disempowerment if their resistance to it had an impact on gameplay at any point, but game design in fact opposes this. The player’s natural priority of “see as much dialogue as possible” leads the player towards dialogue and quest choices that align with the authority of parenthood; agreeing or leaving the children alone tends to end conversation undesirably, which the dialogue-end markers ensure the player is aware of. The endings incentivize endorsement of harsh parenting choices by skipping the finale if you oppose them. Neither the story nor gameplay contest the idea that an adult, in most cases a man, has the authority to make decisions controlling the lives of children.
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rathologic · 19 hours ago
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🤓👆 i voice the stamatins in this by the way. you should watch it!
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IT'S HERE! part 2 of the maria kaina character analysis i posted in 2021. and yes it is 55 minutes. unfortunately the official subtitles are still processing so i'll let you know when those are available- i'll enter them myself tomorrow if needed. please enjoy!!!!!!!!
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rathologic · 20 hours ago
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Blood of the steppe -After Duilio Cambellotti
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rathologic · 23 hours ago
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did not speak to this in the video but this is one of the Load Bearing Nina Quotes to me. (nina is speaking here and i didn't want to go through the process of explaining and proving that this is the case) not only the devastating "today we're going to lose her" but a really poignant example of mistresshood being tied to motherhood, in this case the idea that a mistress is the mother of herself which makes me explode
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rathologic · 1 day ago
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IT'S HERE! part 2 of the maria kaina character analysis i posted in 2021. and yes it is 55 minutes. unfortunately the official subtitles are still processing so i'll let you know when those are available- i'll enter them myself tomorrow if needed. please enjoy!!!!!!!!
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rathologic · 1 day ago
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rathologic · 1 day ago
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peter stimatin
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rathologic · 1 day ago
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Didn't feel like finishing this one
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rathologic · 1 day ago
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quarantine
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rathologic · 2 days ago
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What if I drew Artemy and Daniil older, gave them longer hair and made them fall in love again. What then??
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rathologic · 2 days ago
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okayyy got 90% of the footage I need and finished writing the voiceover script for this next vid... let it not be said that I procrastinate on things for two years (<- doesn't remember if it posted about this video idea two years ago, but is now able to disclose that it's about the patho2 alpha)
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rathologic · 2 days ago
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patho stuff from my notebook
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rathologic · 2 days ago
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I, Lara Ravel, conceieved the murder of General Block alone. No one knew of my plans. If anyone called Rubin, Burakh, or Filin claims to be my accomplice, disregard them. I've done it myself.
https://t.me/chuchu_e
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rathologic · 2 days ago
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Hi guys!1! My session is over, and I will be more active, maybe...
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rathologic · 2 days ago
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Вторая картина триплиха
Oil 30x40
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«И все это я покрыл смертной пеной?»
Oil 30x40
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