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Poyotaro? Jorby? Let me hear your clever suggestions
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Gemini Gamedev Log 2
Things that I made this weekend:
fiddled around with Unities animated Tilesheets, making the water animation seen above! I like that not all tiles animate in a regular fashion, but every tile has it's own rythm.
a good amount of concept art work for characters you meet along the way
some Twine story structure work
support my shenanigans on ko-fi!
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Leontopodium nivale
These are the weirdest lookinng plants, if you really think about it
kofi
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I want to find some work in the game industry as game designer, it's something I like and I study a lot about it, but have almost no professional experience safe some help with projects, so I am building some case studies to see if it somehow helps when I send CV to game studios. So most of my art now are just mockups for me to explain the design process behind those studios, peak pixel art and game design am I right?? For this image in specific is part of the layout I am making for a level of one of my personal projects, a turn based stealth game with immersive sim elements, in this mockup I will explain the design intent of the level design, the world design and how the game design mechanics of the game will work. We can see 4 player characters and a guard looking the other way with his vision cone, I will work more on it, it's too sketch even for a sketch version.
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I want to find some work in the game industry as game designer, it's something I like and I study a lot about it, but have almost no professional experience safe some help with projects, so I am building some case studies to see if it somehow helps when I send CV to game studios. So most of my art now are just mockups for me to explain the design process behind those studios, peak pixel art and game design am I right?? For this image in specific is part of the layout I am making for a level of one of my personal projects, a turn based stealth game with immersive sim elements, in this mockup I will explain the design intent of the level design, the world design and how the game design mechanics of the game will work. We can see 4 player characters and a guard looking the other way with his vision cone, I will work more on it, it's too sketch even for a sketch version.
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Even sharks love a chill beach day in their own jawsome style! 🌴🦈✨
Some sketches I tried to make of my silly shorks ~ 🌊🦈
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Working on the instant action screen. There's something nostalgic about a floating slowly spinning 3D map in a menu.
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"Ah… it wasn’t gonna be that easy, huh?"
Enigma of Fear is a horror and mystery game by the Brazilian game studio Dumativa. For horror and mystery fans like me, is a real treat, full with puzzles, investigation mechanics and a intriguing story
Wishlist it on Steam! - 11/28/24
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