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I made a fun little project on blockbench. The files are open to anyone, so have fun.
I made a Dragon Quest Golem model through blockbench. It took me a while to make, since I haven't done something like this before. I'm not the greatest at posing, but i tried to replicate the pose from the official art.

Here's a mediafire link to the model if anyone wants to do something with it. I don't have the knowledge to mod it into the game, so here you go!
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New enemies I made for my rpgmaker game
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Here's some fucked up little goblins I made.
Yes, the hands look like that on purpose. The blue one pointing made me die of laughter when i first zoomed out to view it.
I can't draw hands at all so I just decided fuck it and made them as horrendous as possible.
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Decided to draw a Face Raider. Don't know why, just did.
I'm still trying to improve on my own, but this turned out well for what I'm able to do.
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There's something about this picture I took a while back that is just oddly depressing to me.
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Here's a few neat ghost type enemies i made for a cave near the beginning of my rpgmaker game
The face parts are encountered as one enemy, and can be destroyed. The math sheet enemy is poking light fun at a sibling not being very good at math.
I had trouble with drawing the mouth, so i traced a stock image for the lip outline.
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Here's it's minions
As well as a rare variant
Made another enemy sprite for an rpgmaker game.
This time it's a boss crab type enemy. I don't have too much to say about this one. I think it turned out well.
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Made another enemy sprite for an rpgmaker game.
This time it's a boss crab type enemy. I don't have too much to say about this one. I think it turned out well.
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If anybody has an idea for something to try to make I can give it a shot.
Decided to play around a bit more with pixel art, and made this slime type enemy. I'm still learning how to even do pixel art so it may not be as good as it can be. But i still think it looks quite nice!
It's based partially off the slime enemies from Miitopia.
I also unfortunately made this fucking thing.
I apologize for what i have unleashed upon the world.
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Decided to play around a bit more with pixel art, and made this slime type enemy. I'm still learning how to even do pixel art so it may not be as good as it can be. But i still think it looks quite nice!
It's based partially off the slime enemies from Miitopia.
I also unfortunately made this fucking thing.
I apologize for what i have unleashed upon the world.
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Tried making a walk sprite based on one of my little sister's old dolls. I've never done this before, so i think it turned out pretty well!
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Here's the current world map of my main creative world in minecraft. Been working on this since around 2016-ish.
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I recently got a new gaming laptop, so i was able to try out minecraft java for the first time with 30fps (Previously it was 5fps...). I downloaded a couple good mods for building and decided to test out what i could make.
So here's the Shrine of Mysteries from DQ7:

This was a fun little test using:
Worldpainter, Worldedit, Xaero's World/Mini map, Litematica, and Controllify (For using an xbox controller to build).
Past the mountains is the rest of Estard Isle. I'm going to try to make the other locations on the island, and i'll decide from there wether this should become it's own project or not.
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DQ Project Update
I am still working on my Minecraft DQ1 Overworld Remake. I just lost motivation for it mostly for the past few months. Here's my current progress on the terrain with worldpainter though:
Just finished up making Charlock Isle yesterday. The forests, and biomes didn't show up when i exported this image though (Open this image in another tab, it's larger than you think!). This world's chronologically takes place in-between dq3 and dq1, so certain things will be changed accordingly. Here's a small list of changes, and new locations so far:
Damdara:
The town has just been laid to ruin so there's still burning bits and loot from the shops left. Based off the dq3 version.
Mercado ruins:
These ruins are located a little to the north of Cantlin. Uses Cantlin's other localized name.
Tower of Rubiss:
Hasn't deteriorated into the shrine of rain yet, but still has the shrine in its basement.
The Tallest Tower:
A dungeon from DQ7 that i added because i wanted to. An elytra will be found at the top.
Tomb of Erdrick:
Added a small ruined village above it.
Galenholm, and Tomb of Galen:
Tomb of Galen now has it's own separate shrine above ground. Just being some stairs hidden in the back looked silly to me.
Radatome:
The town portion of Tantagel. Again, named after the other localized name.
Tantagel Castle:
Still need to build it.
Ideas for other builds, or additions are greatly appreciated. I want to try to add lots of stuff to explore to this world, and currently don't have very much to show for it. Recreating this overworld at this scale will take a lot of time, and my motivation to do so fluctuates with my adhd. Patience with my lack of updates will be greatly appreciated.
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Instead of just 1 minecraft project, i've been jumping between a bunch of them. I find it hard to settle on 1, so i usually end up working on a bunch at once.
Here's a couple screenshots of some of the different projects i've been working on:
I'm still working on my DQ1 Project on and off. This image is a little outdated, as i've currently finished the Damdara ruins.
This is Newid Isle, from DQ9. I've only really built some of Alltrades on this one.
And finally, here's the SW Sea Quadrant for Zelda: Phantom Hourglass. I'm still only working on Mercay Island so far with this one.
There are other misc. projects i've been working on too, but these are the most interesting at the moment.
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I've decided to post some things about my favorite long running minecraft project i've been working on since THE DAY minecraft first came out on the Wii U (12/17/15).
This world is my original creative world holding almost all of my builds from 7 years ago to now.
Pictured below is a full map of the entire world as it is right now. The black border around it is the void. I expand the world with worldpainter.
The 3 largest areas are:
The Origin:
This area includes all the builds surrounding coordinates 0,0. It was the starting point for this entire world, before i went back and pasted all of my old builds in this world. In the southern part of the image, you can see the structures my little sister built. In the northern part of the image is my first attempt at making a mountain by hand.
My medieval kingdom, Stormsgate:
I've long since wanted to be the ruler of my own kingdom, have my own castle, and so on so forth. This area is still incomplete.
And my oldest large minecraft build with friends, Mine City:
Unoriginal name, i know. Was a placeholder, but after a while it became kind of weird thinking of it with a different name. The houses here are a product of their time (they kind of suck now) but i have too many good memories here to change anything about them.
Within the last year, i've started fiddling with worldpainter. And that has added a couple new areas recently that are still relatively untouched. Here's acouple pictures of those as well:
This is by far my favorite world that i have made so far, and i plan to keep building on it until its file size renders it unable to be expanded anymore.
This post was just covering the basics of this world. I plan to make posts going into more detail about the different areas and builds in the future.
When i make said posts i'll update this post to add links below.
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pukicho can have just a little piss as a treat
do fish get thirsty? real answers only pls
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