reshanims
reshanims
Resh
166 posts
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reshanims · 1 month ago
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形 (Pain Give Form) MV Fanart
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reshanims · 1 month ago
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ACAね & TVChany
ACAね is currently traveling around Europe posting insta stories of the different countries she's in. A few of us imagined she might drop by to visit TVChany in the area, so I made a quick doodle about that
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reshanims · 2 months ago
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I only helped with corrections on two shots here, but nonetheless I'm still honored to have contributed a small part to this film! Congrats to Sheya and the rest of the team for their hard work in pulling this off!
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reshanims · 2 months ago
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Another look at the physical booklet + some custom drawings I made for people I would be meeting at the venue. I was able to get the booklets printed in Japan, and they came out just like I wanted!!
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reshanims · 2 months ago
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What is ZUTOMARO?
In preparation for the Yoyogi Day 1 and Day 2 concerts of Zutomayo's Meiko Tour, I created and printed out a booklet of exclusive new art.
Since the first concert I attended last year, I've grown more attached to the community and wanted to create something special. The idea behind this booklet was something that would both excite you once you receive it on the day of the concert, but also act as a memory of this era. It includes characters and events all taking place specifically at the Yoyogi National Gymnasium, where the concert would be held. I wanted it to feel special to the community, and I poured all my love into it. I was extremely happy to see the positive reactions from the people I was able to meet, and I'm glad I was able to be part of such a lively group of fans.
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reshanims · 2 months ago
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Bound beyond life
I finally broke my 5 month silence on the Resh account. Started this like end of last year and it took ~7 variants and ~3 restarts before I could settle on something decent.
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reshanims · 5 months ago
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SHADE MV Fanart
I actually really love this the new Zutomayo MV and this rendition of Nira. Her design and character expressions are so charming this time round, and Kawasemi did an amazing job.
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reshanims · 6 months ago
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ZUTOMAYO MEGA MART
Fanart to commemorate the end of the Yakiyaki Yankee 2 Hall tour! This was the first tour I was able to attend from abroad, and so I wanted to make something special. Can you find all 9 pairs of Shamoji?
This drawing was also a painful learning experience, so I wanted to write a bit about the process below:
Firstly, I went through several iterations of the layout of the mall before settling on this:
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The challenge with the orthogonal perspective is exposing as many faces towards the camera as I can. Having concave sections that block things off isn't ideal. However, rather than just have like a singular flat wall or something, I wanted to go with a setup that would be more interesting (multiple floors, intertwining escalators, etc) that would make the viewer look around more to try piecing the place together in their imagination.
After an entire month of grinding and just drawing out each store and the characters, the end result first look liked this:
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It was fine, but after staring at it for a long time, it just didn't feel visually appealing as a whole. When looking from afar, the overall composition felt too messy. The predicament was that a drawing like this (with so many characters and things) was bound to be messy, but I wanted things to feel a bit more cohesive.
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I think one of the reasons that the drawing looks bad from afar was that there were a lot of light areas, and those areas were noisy with spikes of contrast all over the place. The darker areas would then draw in the eye more as cohesive shapes, but there areas (the escalators) were disconnected and randomly sprawled out.
I then tried (roughly) blocking out larger shapes through light and shadow:
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This does make the overall comp more appealing to the eyes, since the light and shadow help give the eyes a bit more focus on things.
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The values are generally split on a larger scale between the light and shadow, and then the contrast within each of those sections is less dramatic (more so in the shadow region). The shadow region gives a space for the eyes to rest from the chaos of everything.
However, the harsh lighting kinda conflicts with the concept of a mall, and is a bit distracting too. I tried lowering the light and just keeping shadow shapes + making some areas darker to keep the balance of light and dark still balanced:
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This was an improvement from the first version, but still left a lot to be desired.
Since there still felt like too much bright areas, I decided to go with a darker overall lighting:
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This helped with a few things:
Making the contrast less noisy within the darker regions
Allowing for interesting reflection/glossy effects to fill in some of the empty floor areas
Having the stores be bright and standout against the darker backdrop. This also aligns more with the ZTMY theming
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While the values of this helped with blocking, the colors created a steep cliff where everything became orange that was a bit jarring.
The final version was this:
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This was quite similar to the previous iteration, with more colored reflections helping gradually transition the overall hue to the orange color. The white border also strangely helps tie everything together visually. It's almost like containing the mess inside so that you eyes have a space to work within.
Overall I really wish I had done a better job color/value blocking from the initial planning stages. It was harder with such a complex comp since I couldn't easily do a draft of this while handwaving ~200 characters, so I ended up doing those first. Definitely a learning experience, but I'm glad I went through it
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reshanims · 7 months ago
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Here are all the fragments of Reveries Apart
Reveries Apart was started in 2019 before I eventually scrapped it sometime in 2022. From Dec 1- Dec 18 of this year, I posted snippets of Reveries Apart on Twitter and Instagram each day. The formatting was harder on other sites, so I've gone ahead and compiled them into video form here:
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Final closing thoughts posted on Day 18:
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reshanims · 8 months ago
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Eve - lazy cat
Had the opportunity to work with OFFSCRIPT on the latest Eve MV! I helped co-direct + animated the dark mode segment!
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reshanims · 8 months ago
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UNIGURI ARCADE 🦔🕹️
In honor of the new ZTMY plushes and keychains coming out (that I won't be able to get sigh)
Process:
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reshanims · 9 months ago
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'残機' 2 Year Anniversary
Except I'm like a whole week late. It was also fitting for Halloween but I missed that too.....
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reshanims · 9 months ago
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Fanart for coalowl's Nira design for the Marosh collab!
When I was in Japan I ended up finding and buying six packs of them (literally only one 7/11 I came across still had them) and on the 6th pack I got the rare Uniguri shaped gummy!
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reshanims · 9 months ago
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Today is the 1 year anniversary for the Tarinai MV!
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reshanims · 10 months ago
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After drawing the TVchany crew it's now time for the Hanabushi gang
(His style is really fun to work with)
Ended up printing out copies of this and passing them out at the Ariake Garden concerts!
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reshanims · 11 months ago
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New Zutomayo MV! New TVChany character added to the family!
Ended up printing out copies of this and passing them out at the Ariake Garden concerts!
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reshanims · 11 months ago
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Bloom
The title refers to both flowers and the lighting phenomenon, both elements that I experimented with this time. The method of drawing the blossoms is actually referenced to a piece I did back in 2021, since I wanted to try something in that style again. In recent times I feel like my style has become a bit more abrasive, but there was a time where I wanted things to just look pretty. I've started feeling like that wasn't enough, and that I had to push myself to do all these things with my art beyond just aesthetics. But honestly, it is a bit tiring, and for what? Sometimes, maybe not always, I just want things to go back to looking pretty again.
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