rng-in-games
rng-in-games
RNG in games
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rng-in-games · 2 years ago
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FOR HONOR
FOR HONOR is a skill based game with character classes each class has there own weapons and play style and some of them had special effects such as bleed damage or blocking from all sides and more. I plan to take inspiration and use the weapon as sorta like the character class the combat is mostly just react in time or die
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the combat is fairly similar to my game where you have to head back and forwards to attack but unfortunately i didn't add any blocking or cool skills
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rng-in-games · 2 years ago
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terraria
terraria dose the exact same thing as same thing as Minecraft where it uses seeds witch also allows you to have worlds with the same spawns location however it also has secrets seeds like for the worthy so it is harder and stuff like that
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rng-in-games · 2 years ago
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Minecraft
Minecraft has set seeds where mostly everything will be the same in terms of world generation however the seeds are random unless someone puts in a seed
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some seeds can have sights like this and the seed isn't the only thing that can be used for rng as recently they changed the how drops happen so instead of being entirely random it is now tied to the seed so if you kill your first blaze and get 2 rods that will happen every single time
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rng-in-games · 2 years ago
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subway surfers
is a endless runner where you avoid obstacles by tamping rolling or moving out the way
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its a simple old game witch never golt old as you always tried to get further and further and the runs would never be the same
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rng-in-games · 2 years ago
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Mario party
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Mario party is ferly similar to monopoly where you have a dice that decides your movement but you also get random minigames wich cam be coin games wich is beneficial to players, lucky spaces can also have random rewards that you can get and even the things you get from lucky spaces are dictated by rng
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and even the bad bowser spaces have the exactly the same system they area almost identical
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here is a video of Mario party to show you how Meany things are just determined by rng as there are many more rng things depending on minigames and maps
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rng-in-games · 2 years ago
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star wars battlefront 2
star wars has a combat system different to many others to its game it is one of the only games where having a sward is better than a gun tho obviously the people who are more relevant to the story are stronger each character has there own set of abilities tho it is a mix of a shooter game and a combat i will be focusing more on combat due to the fact i would like to make a combat game where you have to get closed and personally. the light saber combat has some of the basic stuff such as blocking parrying and attacking however they also have the force depending on what your force ability dose is how you want to play here is a vidio how the combat works
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rng-in-games · 2 years ago
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monopoly
monopoly is a game of chance where you roll a dice and hope to god you don't land on someone's property. the dice is out put randomness meaning it gives you no choices you roll and do as the dice says
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depending on where you buy your property and the most common spaces people last on is where you want to buy property for some amount of skill but here is some game play showing you how much control players really have over the board
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rng-in-games · 2 years ago
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rarity in games
some games can have different rarity for the same item a good example is fortnight
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a weapon can have near the same stats ig. fire rate and mag size however spread and damage can be improved depending on the rarity
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majority of the time it is a simple damage boost but it can very from weapon to weapon and you will never know what you can get until you see it
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rng-in-games · 2 years ago
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digital trading card games
in any digital trading card game there area allot of rng in it such as the cards you pull from packs the cards you pull in game for example there is a card game on vr called cards and tankards in that game you can pull from a booster pack and get any of the 5 factions and any rarity so you have to bee very luck to get the cards you are looking for then in game you have to get those cards in battle
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you can create your own deck but there is quit a bit of rng in card games as you have to get lucky with what cards you play. your deck can only have a main faction so you gain there abilities and cards and a second faction where you only gain the cards there is a neutral faction that you can put in your deck without it being your primary or secondary but they tend to be weak hear is a void of some game play
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rng-in-games · 2 years ago
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evaluation
I have set out to achieve everything I have planned. i have implemented random weapon spawns, multiplayer a working death system to actually make a pvp game, each weapon having there own walk animation, swing animations and hit boxes some of the things i have added that wasn't part of the plan was lock on abilities giving health or double damage (this was last second as i wanted to implement a bit more strategy), 2 weapons having there own little thing such as the sword having bleed which dose continues damage rather the all the damage going all into one hit and also the axe having a 1 in 5 chase to stun the player to add more rng into the rng project and to also balance the weapon a bit since it is very inaccurate and some times dose not hit, tho i did not add ant hud to indicate anything so you don't know what's really happening tho i have learned allot in this project like how to do rng, weapon hit boxes multiplayer when it doesn't want to work normally and animations wich is something i am glad to learn
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rng-in-games · 2 years ago
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making multiplayer work
so to create multiplayer i had to manually make the player player one or two so it possesses the player
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if the player has the condition sayin it is player two with the open variable feature it creates a local player set to player one as the unreal engine starts from player 0 and up and it applies the controller to the player and enables inputs and also
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rng-in-games · 2 years ago
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all weapons
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I have added all 3 weapons to the game gave them there own animations and a bit of special abilities not the way I wanted due to time but the grate sword dose more ish damage with a lager hit box, sword adding bleed as a part of its damage as the hit box and animations work properly and the bleed can stack and it ticks down every second and the axe has a one in five chance to stun as some times it just doesn't want to hit so I gave it a fairly broken ability so it makes up for the lack of performance (pleas laugh)
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rng-in-games · 2 years ago
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adding the axe
the axe hit box was a bit strange as i made the axe head the hit box itself but in return it is allot harder to actually hit the player and in return i had made a 1 in 5 chance to stun the opponent
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rng-in-games · 2 years ago
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adding multiplayer
i tried adding multiplayer however the second controller wouldn't work and move around the second player so as of now i have no clue on how to fix it
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rng-in-games · 2 years ago
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spawning in the weapons
from the previous code i used when learning how to use random ness used the same code and changed it to adapted into my game so it spawns random weapons i can pick up
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rng-in-games · 2 years ago
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Weapon hit bot
the way I created the weapon hitbox is when i swing a weapon the hit box activates and the arrows that are there to make the start of the sword and the end so its as accurate as possible and a delay on to that so the same attack doesn't hit twice
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rng-in-games · 2 years ago
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I used this video to help me enable lock on as the pvp experience that I enjoy if I have time I might implement one over all ability like throwing a rock or a specific ability depending on the weapon once again it will depend on the time we have left
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