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hi three ships: krerdly, suntan and uhhhhh kim x harrier first ship: uhhh huhhh maybe like uhhh fuck!!!!! i dont remember!!! maybe steve and alex from minecraft idk!! last song: actually currently listening to our time by bo en last movie: chicken jockey the movie currently reading: nothing!!! im a lazy bum!!! currently watching: imbicinble, but also kinda on hiatus for a while like ill finish it just gimme some time currently consuming: nothing!!! but did eat a tuna egg salad like 2 hours ago and will make bolognese tommorow currently craving: tagging.... idk!! dont have any ppl to tag outside of those that already were so!
tag 9 people you’d like to get to know better
thank you @defonotacat for tagging me! <3
3 ships: eruri (the most tragic and sexy ship ever), beabato (perfect male wife and girlboss energy) and satorika/labmdabern (killsbians my beloved)
first ever ship: like first ever ever? clara and prince eric, i loved it when i was 3 years old and i still love it now
last song: sleeping beauty op.66 th13 act 1:6 valse
last movie: christmas carol i think
currently reading: before the coffee gets cold by toshikazu kawaguchi
currently watching: nothing, all my shows ended so it's yt time and watching long analysis about stuff i don't really care about
currently consuming: leftover christmas candy
currently craving: to be hugged maybe hah
tagging: @darling-valentine, @satorikas, @minty-muse, @roseofcards90, @svetlushka, @alaiyoooon, @arocinema, @shiomatsuzaka, @not-quitenormal, i hope you don't mind? uwu
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Here's one with sunflower that me enjoyed.... https://archiveofourown.gay/works/63395542
Facfiction share
Are there any OMORI fanfictions you really like?
You can submit them to the blog or add them in the reblog notes or comments to share the love and get new eyes on them!
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badass and awesome...
hey tumblrers i heard there are other weirdos like me who love postcanon sunny x basil and fluff. that's awesomr
throws this at you with both arms
https://secure.archiveofourown.org/works/63395542/chapters/162424612#workskin
i know only two people will see this but worth a shot
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How would i describe piratehood?
Dance with me mateys, dress up in me prettiest coat, lie in hammock, make rum, isolate, yearn for booty, clean me ship, explore ye seas, blankets, candles, validation from me cap'n, shed manly pirate tears, kiss me mateys while drunk, gut wrenching sea shanties, miscellaneous trinkets and wall decor, pirate hangover, pirate mental health issues, sunbathe, laugh, hold me boomstick, be held captive on ye enemy ship, run away from ye enemy ship, unchartered maps, sing, crashes are hell, pirate stickers from pirate Target, parental issues (curse ye me father!), sexual trauma (curse ye me cap'n!), pirate pink, 17h century nostalgia, matching tricorns, smell bad, fear the scurvy, have the scurvy, fall from the ship anywhere and everywhere, break me own pegleg, grow me beard long, cut it short. Who art ye, matey?


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Reverie Devlog - 2024 October
Intro
It’s been another 2 months now since the last dev log and Halloween has just passed. So it's time for a dev log!
This one also will be kept concise as a list of things like last time. Progress is a bit mixed with progress being mostly in the first months, while later months are more stagnant as I got busy and unable to organize (Hopefully that will change right now, as I got stuff out of the way).
Progress
Progress list is a bit short as a list, but each one of these is a major task.
Most of main writing is done, and story planning is pretty solidified now.
Half of main cutscenes are either done or have basic foundation laid out - (though is not connected to main game progression yet)
Gameplay is at least playable to some degree now (compared to before where it's all disconnected events in a dev room)
What’s Next
The main bottleneck as of current has now shifted to RPGMV implementation, a large reason is from me also being busy and unable to organize though, so I wasn't able to greenlight or check a lot of work to continue (usually writing, requires discussion with multiple people), or I myself hasn't worked on RPGMV.
The major RPGMV tasks right now are:
Other half of major cutscenes
Connecting those said cutscene into actual progressable gameplay
Checking the gameplay itself, as focus was dead set on cutscene (due to it being large) it hasn't been looked into for a while.
Other tasks also exists but can be done in parallel:
Flavor texts and NPCs writing (And implementation)
Other writings, like Foe Facts or Guide item
Minor skill animations (Some basic enemies just reuse copies of base game as of current)
Optional dungeon areas
Hyper-realistic Bear (I will not elaborate)
Some area music, Castle area music in particular needed changes
Tangentially - there is some idea that some areas might work better with slowed down variation of base game themes. This is not confirmed though, it might seem lazy compared to Fallen World having a unique area theme; will have to look into it.
Final Notes
Overall, the progress was mixed, the first half had some progress and the latter half was stagnant as I wasn't able to organize things due to being busy. I am a bit more available now though so I may be able to bump things into gear for November; December is very likely to also slow down from breaks for most people so it's ideally earlier.
Thanks for reading this far, here's battle music for Pyrefly Forest (and an enemy) for checking out!
Full Link: https://www.youtube.com/watch?v=mOfIJ7JhMTE
youtube
Fiery. Comedic joke!!!!! Laugh!!!!!
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that one alien thing featuring ZATO-ONE and his shadow demon friend that killed him once but theyre chill now
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Reverie Devlog - 2024 August
Intro
It’s been 2 months now since the last dev log and ending of summer break, which means it’s time for another!
This one will be kept concise as a list of things, as there isn’t much special thing that happened in the timeframe that need additional explaining
Progress
Progress has been made generally in all sectors this time, to list:
Enemy sprites are all finished! (Some extras were added later)
Basic gameplay battle started to be done
Writing started on flavor text
Some extra music is done (As previously mentioned, due to plan changes)
Early progression is somewhat playable
Miscellaneous small things like equipments sprites
More map works
There is also more indirect work like organization like usual, especially in breaks where some are busy.
What’s Next
The list here might seem short, but some tasks are quite a large task, like cutscenes.
Writing finalization
Cutscene work in RPGMaker
Polishing maps
Slight changes to previous chapters
Playtesting
Balancing
Out of the list the main bottleneck here is now RPGMaker side of things, specifically cutscenes. Unlike Chapter 3, pixel art and mapping are done fairly early on, as that chapter just had so much work on the pixel art side that the momentum makes it pretty fast when it comes to this chapter with far less work.
So far with current planning, proper side quests and puzzles are very minimal. There is still plenty of side content in terms of battle and an optional area, but other than that, those events tend to be time consuming to make and maintain in RPGMaker.
Final Notes
Overall, it’s a very usual progress, nothing out of the ordinary. Decent amount of progress, but still a decent amount to go as well, especially with RPGMaker side.
Thanks for reading this far, here's battle music for Metro B2 for checking out!
Full Link: https://youtu.be/g5XUpkyO6f4
youtube
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