The main town area. Lots here are a school, a ceramics workshop, a town center, a doctor's office, and one residential cabin (there will be more).
The lighthouse and the ruins of a town that was destroyed by a tsunami and climate change. There are no lots here, it's just for story purposes.
The new beach and the only house that remains on land from the old town, albeit still in ruins.
The forest and the cemetery.
One of the entrances to the neighborhood through Road 7. The only lot here is the gas station.
The old quarry. The mines were exploited before the place was declared a protected area due to the rich presence of fossils (idk if that's how it works irl, I'm just making stuff up). Lot layout inspired by Stories and Strategy's BaCC on Youtube.
Jurassic Path, the local dinosaur sculpture park.
An old abandoned cabin. Sims who get sick will be sent here for quarantine, since I have a mod that makes diseases worse and there will be little to no advanced medicine resources in the town yet. That's my plan at least, we'll see how it works.
A watering hole, shamelessly copied from Fallout New Vegas. And a random phone booth inspired by the irl one in the middle of the Mojave Desert.
And old wheat field (also inspired by Stories and Strategy BaCC) and a farmhouse where most of the crops will be grown.
Some random stonehenge, I don't think I'm going to keep it. Would be an important landmark for the town which would mean I have to think of more town lore.