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rsbnet-blog · 13 years
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The AP Service: How it works.
Hey all, here's another post about this AP service. I think I'll call it ExiaApps, so Ill use that in these diagrams.
User logs into ExiaApps.
User gets his unique key existing of 32 letters and numbers.
User pays the developer and puts his unique key in the box.
The developer registers that the user has bought the Application using his unique key.
The user logs into ExiaApps using the Application.
The Application verifies that the user has bought the Application.
ExiaApps verifies that the User has bought the Application.
-Robin
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rsbnet-blog · 13 years
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The AP Service
Alright then, after I got some feedback from people about the AP service stated below, I noted that my visions about serial keys were wrong, and that the service below isn't really new. Now I'm thinking of other ways to solve this matter. So I've thought of a different solution, and that is actually something like Steam. But then just a service where all of your games are registered. The process would work as following: 1. User buys application. 2. User enters username of service. 3. The applications buying progress uses it's secret API key to set the application to bought with the users username. 4. User opens application. 5. User logs into the service. 6. Service validates that the user has bought the application. 7. Application starts. Afterwards, the application revalidates the bought status periodically. Anyway, this is what I think would be good. -Robin
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rsbnet-blog · 13 years
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Anti-Piracy System For Applications
Most developers have been struggling with one thing, piracy. Because developers usually only use a single static serial number, people could easily share it without any trouble. Now I will provide a service that will allow simple PayPal selling of applications and authentication if the user really bought the software, and didn't just downloaded it without paying.
I will make it so that people can easily integrate the authentication system without any trouble. Because the serial codes are stored on a server and are only a one time use (or more, if the developer specifies), this is far better security than static serial codes which some developers have been using.
But why use PayPal, some of you might think. I will initially only support PayPal, because of it's easy to use Instant Payment Notification system. This will allow me to send the serial code straight to the user.
This isn't a perfect system, I'm still working it out. And the about how it works currently, I am probably not right. But storing random serials on a server is more secure then using semi-random serials locally.
If you have any questions about this, mention me on twitter (@obbidobbi)! 
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