sageybear
sageybear
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sageybear · 4 months ago
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guess who's back, back again
lol jk but seriously, guys, Hope Brooklyn and I decided that our challenge needed a little ✨spice✨ so we changed things up! Some generations are the same, some are completely different, and some just have a few small changes. The biggest one you'll notice is we changed Gen 3 from Lemon to Grapefruit and completely changed that entire generation and we're much more excited about this one than we were about the other lol. We FINALLY finished our occults portion of this challenge and wanted to release this beforehand for all of you! We are going to keep the other rules up (you can find them here) so if you like that version better you can play that one instead! Either way we hope you have fun playing our challenge and we can't wait to see your sims through #fruitylegacychallenge!
You can also tag us on instagram - Hope Hay Brooklyn
Fruity Legacy Challenge - Occults!!!!
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sageybear · 4 months ago
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New Legacy Challenge for THE SIMS 4!
In this legacy challenge we will start from the basics of the base game andgo through the expansions, like we did back in the day when they launched! For more in depth gameplay you can do your best to limit the expansions or use the website James Turner has created in order to disable packs of your choice ~
However it is not necessary, and I am sure you can make a beautiful story with any approach you go with!
Some basic rules and notes:
1. You only lose if your active heir dies before you have finished the goals of that generation 2. Follow the rules best of your ability; I know I am one to bend the rules so feel free to do so 3. You will start with a Young Adult with a normal lifespan 4. No money cheats! 5. Get yourself a plot in Willow Creek, Oasis Springs or Newcrest and then change you money to 0. → To put an exact amount of Simoleons in a household’s funds you must first open the Cheat Console by pressing “Ctrl + Shift + C”then type in “testingcheats true”, type in “Money X” with the “x” being the amount you’d want and in this case 0. 6. Feel free to skip expansion you do not own or wish to play; we have freedom here! 7. I would also like to suggest a custom save file to enhance the start for you, make it more interesting with new sims, new lots etc. 8. You are allowed to accept or decline all likes, dislikes, extra personality traits ~ They are there to make your sim and life more interesting! 9. Complete the goals before moving to the next generation; careers, skills, aspirations etc unless otherwise guided by the generation rules. 10. If a career or collection is bugged or somehow impossible to complete, accept defeat and just move on.You are supposed to have fun, remember that!
The rest of the rules for each generation or shall we say expansion pack are found here, on here:
https://docs.google.com/document/d/1vJyPP6cs3ZEYgpyuca3RKtd2IKajSAB1jEkrc6I7VME/edit?usp=sharing
Each generation has their own tab for easier navigation.
Happy Simming! -Ash
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sageybear · 4 months ago
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♢ DovahSims Legacy Challenge ♢ (Gens 51-100)
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This challenge was far too long for tumblr to handle so I had to break it into two parts. Find more information as well as gens 1-50 here.
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♢ Generation 51: the jester
The world is full of misfortune and sadness so your mission is to change that through the power of jokes and witty quips! Comedy has been the only thing that has helped you and your siblings since your parent wasn’t that great at raising you. That’s not to say they’re a bad person, they just aren’t meant to be a parent.
Traits: Childish, goofball, loyal
Aspiration: Joke Star
Skills: Comedy
Career: Entertainer
Goals: 
Complete aspiration.
Max comedy skill.
Complete career.
Tell jokes at every venue with a microphone.
Attend every humor and hijinks festival and win for the jokesters.
Marry a coworker and have a child.
Adopt a child.
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♢ Generation 52: the shout of dismay
No one knows how you turned out the way you did and not even you can explain it. You just don’t care about cleaning or personal hygiene. There are more important things to worry about, in your opinion, but your family doesn’t feel the same. They give you the choice to clean up your act or move out.
Traits: Slob, lazy, snob
Aspiration: Fabulously Filthy
Skills: Video gaming, gardening, mixology
Career: Civil Designer
Goals: 
Move to Evergreen Harbor.
Complete aspiration.
Complete career.
Change the eco footprint.
Always vote for NAPs.
Reach at least level 5 video gaming.
Unlock junk food lifestyle.
Grow at least 5 trash plants.
Have the reduce and recycle lot challenge, as well as the filthy and grody lot challenges.
Befriend two different dust bunnies.
Max mixology.
Raise beetles, create beetle juice.
After your child becomes a teen, die from drinking the beetle juice.
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♢ Generation 53: the tower
Hearing stories of how your ancestor built an army of servos makes you happy. You’ve always been interested in Sci-Fi and anything related to tech and, knowing your ancestor accomplished such a thing, you’re filled with the desire to learn and grow. Plus, you’ll do anything to get out of the filthy surroundings you grew up in. You’ve even resorted to breaking into other homes just to have some relief!
Traits: Genius, bookworm, music lover
Aspiration: Nerd Brain
Skills: Programming, bowling
Career: Tech Guru
Goals: 
Break into at least 5 different houses in Evergreen Harbor without getting caught.
Reach level 5 of the Tech Guru career then move to a new town.
Complete career.
Max both skills.
Unlock the Perfect Llama achievement.
Complete aspiration.
Start dating the owner of a home you broke into.
Create your own app named “The Tower.”
Have a science baby with your best friend.
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♢ Generation 54: the cloud district
Your parent worked hard to earn all of their money, but that means nothing to you. You’re their child so their money is your birthright and you’re determined to spend every simoleon! Only, your parents aren’t happy and decide to teach you the value of a simoleon by kicking you out. Now with 0 simoleons to your name, you’re determined to become so wealthy that they will be begging you for forgiveness!
Traits: Materialistic, snob, mean
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Business
Goals: 
Move to a new world.
Make money by selling collectibles until you can build a house with a shower, a bed, a toilet, a stove and a fridge.
Once you have those items, join the business career.
Complete career.
Complete aspiration.
Max entrepreneur.
Flaunt wealth to five different sims.
Marry 5 different sims, move them in and take their money before they mysteriously die.
Have a child with each of those 5 sims.
Hire a nanny and butler to raise your kids.
Have a negative relationship with your kids.
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♢ Generation 55: the love of mara
Growing up in a loveless home left you feeling empty and hopeless, though you did your best to remain cheerful for your siblings’ sake. It wasn’t until you met a boy at school that your dreary life filled with warmth. With him by your side, you knew you could do anything and what you desired most was to have children, showering them with the love you never received. You also want to help others find love since you were lucky enough to find someone who changed your life.
Traits: Cheerful, neat, family oriented
Aspiration: Big Happy Family
Skills: Parenting, romance
Career: Romance Consultant
Goals: 
As soon as you graduate high school, move in with your high school sweetheart.
Have a rehearsal dinner.
Have the wedding ceremony.
Have four kids.
Max romance skill.
Max parenting skill.
Each child should earn the top-notch toddler trait and earn an A in school.
Complete romance consultant career.
Have a date night or family night every saturday.
Complete message in a bottle collection.
Have a vow renewal after completing everything else.
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♢ Generation 56: the whiterun in the middle
After finding a letter tucked away in the attic, you learn of a different planet that your ancestors once inhabited called Batuu. The prospect of exploring a new world is exciting but you know your family will never allow you to go. So, you decide to leave without telling them, knowing you’d get an earful later.
Traits: Adventurous, cringe, bro
Aspiration: Hope VS Order
Skills: Charisma, comedy
Career: None
Goals: 
Complete aspiration.
Max charisma skill.
Max comedy skill.
Befriend at least 10 natives.
Eat all 10 new foods.
Eat all 10 new drinks.
Woohoo in the dwelling.
Marry a local and have two kids.
Spar with 5 other sims with lightsabers.
Have a blue or green lightsaber.
Play at least 3 games of Sabacc and win at least once.
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♢ Generation 57: the apprentice of molag bal
While your parent was content to simply wander around exploring Batuu, you had a goal in mind. After meeting Kylo Ren as a teenager, you’ve been swayed to join his side and help him conquer the land no matter the cost.
Traits: Proper, mean, bookworm
Aspiration: Enforcer of Order
Skills: Fitness
Career: None
Goals: 
Complete batuu records collection.
Max friendship with Kylo Ren and Lt. Agnon.
Woohoo with Kylo after completing all of his missions.
Complete aspiration.
Win 5 lightsaber challenges.
Have a red or yellow lightsaber.
Fully upgrade your droid.
Install a First Order personality chip into your droid.
Have one child.
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♢ Generation 58: the warrior
You don’t approve of your parent’s actions and, though you grew up in Batuu, you really can’t stand the place. Everyone is always at ends because of the war and money is scarce. Despite your parent forbidding you from doing so, you return to Searth as a teen to live with your aunt/uncle who had returned several years earlier.
Traits: Active, bro, self-assured
Aspiration: Bodybuilder
Skills: Fitness
Career: Football Team Member, Athlete
Goals: 
Complete the football team member afterschool activity.
Graduate high school with at least a B.
Max fitness.
Complete athlete career.
Complete aspiration.
Meet your partner at the gym.
Unlock the energetic lifestyle.
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♢ Generation 59: the cultist
Unlike your parent, you’re a follower, not a leader. Life is so much easier when you have someone telling you what to do. The thought of having people look up to you and depend on you sounds awfully stressful so you go out of your way to avoid that. When you join a cult, life suddenly becomes simpler.
Traits: Mean, loyal, 3rd is your choice
Aspiration: Any
Skills: Mischief, logic, cooking, programming
Career: Criminal, Oracle
Goals:
Move in with another sim who has the criminal mastermind aspiration.
Both sims should get a villainy degree.
Both sims should join the criminal career (main sim is an oracle, roommate is a boss.)
Have your roommate create a club. Join with your main sim.
Never miss a club gathering.
Cook meals every day for your leader.
Start a club gathering every Sunday.
Help your club leader reach his goals (aspiration.)
Complete career.
Max programming.
Hack for simoleons to support your leader.
Unlock and join the secret society at university with both sims.
Marry your cult leader.
Have 6 kids.
Have weekly seances with your club members.
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♢ Generation 60: the steward
You love to decorate, often redecorating the whole house when your parents were away, which they were quite often. As you grew up, you knew you wanted to do this for a living, changing homes to suit the needs of others. Nothing is more exhilarating than seeing someone’s face light up after you’ve changed up their home for them.
Traits: Creative, art lover, neat
Aspiration: Any
Skills: Handiness, photography, painting
Career: Interior Decorator
Goals:
Complete 5 room renovation gigs.
Complete 5 room addition gigs.
Complete 5 level renovation gigs.
Complete 5 level addition gigs.
Complete 5 commercial renovation gigs.
Complete career.
Visit every secret lot (for inspiration.)
Paint on the sketchpad until you reach level 5.
Become friends with the smart speaker.
Take pictures of the before and after, upload them to simstagram.
Earn at least 10,000 followers on simstagram.
Never replace broken objects, only repair them.
Marry a client.
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♢ Generation 61: the thane
Like your grandparent, you’d much rather serve than lead. Rather than joining a cult and giving up your moral compass, you want to serve others that align with your own views. You want to be friends with the person you follow, to be companions, not master and servant.
Traits: Proper, loyal, art lover
Aspiration: Grilled Cheese
Skills: Cooking, painting, rocket science
Career: Retail Employee
Goals:
Remove all holidays from your calendar except for harvestfest.
Have a roommate that you max relationship with.
Only make grilled cheese (because your roommate is obsessed.)
Paint all of the grilled cheese paintings and hang them around the house.
Have a child with your roommate but remain friends.
Complete aspiration.
Every time you leave the house, your roommate must go with you.
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♢ Generation 62: the saturalia holiday
For as long as you could remember, you adored the holidays. Though your family only celebrated harvestfest, you grew up with friends whose family went all out each year. You learned about holidays from around the world, wanting to celebrate each one. This requires quite a bit of money, though!
Traits: Childish, materialistic, foodie
Aspiration: Fabulously Wealthy
Skills: Baking, photography, violin
Career: Style Influencer
Goals:
Add Spooky Day to your calendar.
Host and gold a spooky party the day before spooky day.
Befriend a ghost and move them in, then have them wear a carved pumpkin.
Add Day of the Dead to your calendar.
Complete the sugar skull collection and honor the dead.
Have a child with one of the day of the dead celebrants.
Add Egg Day to your calendar.
Complete the decorative egg collection.
Add at least 5 other holidays to your calendar and complete them.
Fight father winter for presents and win.
Have a child with father winter.
Fight the flower bunny for eggs and win.
Have a child with the flower bunny.
Have a pet deer (a dog that looks like a deer.)
Complete holiday cracker plush collection.
If your neighbor has a tree up on Winterfest, sabotage it.
Complete career.
The youngest child is the heir.
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♢ Generation 63: the sweetroll
You’ve always had a sweet tooth, most likely brought on by all the sweets your parent made during the holidays. If it wasn’t for your siblings constantly taking your sweets, you would no doubt have eaten yourself to death at an early age! Now you want to share them with the world by opening your own bakery!
Traits: Foodie, creative, geek
Aspiration: Any
Skills: Baking
Career: None
Goals:
Open a bakery named “Sweetroll” and sell your creations.
Bake 1 of each item.
Bake every item on the cupcake maker.
Make 1 of every jam.
Max baking skill.
Earn 50,000 selling your creations.
Marry and have one child.
Adopt a child.
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♢ Generation 64: the honorhall orphanage
When your parent first adopted your sibling, you were jealous and scared that they would be more loved than you. However, your parents loved both of you equally and, though they were adopted, you came to adore your sibling. Seeing how happy they were to be adopted, you decided you wanted to do the same for other kids, so you got a job at the orphanage run by an older woman.
Traits: Family Oriented, good, neat
Aspiration: Big Happy Family
Skills: Parenting, cooking
Career: None
Goals:
Move to a new lot and create a female elder roommate that has the mean, evil and hates children traits.
Create an orphanage with enough beds for at least 6 kids at a time.
Adopt 6 child-aged kids and raise them.
Each child should complete their child aspiration.
When a child gets a B in school, roll the dice to see if they get adopted (even gets adopted, odd does not.)
If they don’t get adopted, reroll every time they increase a skill.
Find out your roommate is mean to the kids and kick her out or murder her.
Once all kids have been adopted, fall in love and marry.
Have one child.
Complete aspiration.
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♢ Generation 65: the riften fishery
Your parent often took you fishing on the weekend because they found it relaxing. You hated it at first, just wanting to go back home and play but, as you got older, you started to see why they liked it so much. Sitting by the water for hours on end, waiting for a fish to grow hungry enough to bite… it was very relaxing and you felt all your worries melt away. It was then that you knew you wanted to do this for a living.
Traits: Loves outdoors, loner, dog lover
Aspiration: Angling Ace
Skills: Fishing
Career: Fisherman
Goals:
Adopt a dog and become best friends.
Open a store and only sell fish.
Max fishing.
Complete fish collection.
Complete aspiration.
Complete career.
Adopt another dog and become good friends.
Have your dog have puppies.
Fall in love with someone you meet while fishing.
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♢ Generation 66: the dog trainer
Growing up surrounded by dogs, you couldn’t help but grow fond of them. You learned that you had quite a talent for training dogs and your parents often called you a dog whisperer because they always seemed to listen to you. Training them was fun so you decided to make a living off of it!
Traits: Dog lover, outgoing, loyal
Aspiration: Friend of the Animals
Skills: Pet Training
Career: Any Part-Time
Goals:
Adopt 10 puppies and raise them throughout your lifetime.
Train out bad habits and teach them at least one trick.
Max relationship with each dog.
Once trained, move the dog in with a random household.
Each dog adopted out is 100 simoleons paid to you.
Complete aspiration.
Max pet training skill.
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♢ Generation 67: the oblivion walker
While your parent was happy being surrounded by dogs, you had a different interest – occult sims. You spent years studying them, reading about them online and talking to friends who had met an occult before. Your only goal in life is to meet every occult type and befriend them! Or perhaps a little more…
Traits: Outgoing, romantic, bro
Aspiration: Friend of the World
Skills: Any
Career: Any
Goals:
Become best friends with a vampire and have a child with them.
Befriend Greg the werewolf and move him in, then have a child with him.
Become best friends with the grim reaper.
Become best friends with an alien and have a child with them.
Become best friends with Bonehilda.
Become best friends with a merfolk and have a child with them.
Become best friends with Patchy the Strawman.
Become best friends with a ghost.
Become best friends with a servo.
Become best friends with a spellcaster and have a child with them.
Become best friends with a unicorn.
Complete aspiration with occult sims only.
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♢ Generation 68: the thalmor embassy
Working as a politician means you have to interact with loads of different people, especially since you’ve been tasked with hosting events for your company’s clients. Personally, you think they’re all pointless and you’d much rather not be surrounded by drunken idiots, but you’re loyal to the company and will do what they ask of you.
Traits: Mean, unflirty, ambitious
Aspiration: Master Mixologist
Skills: Mixology, pipe organ
Career: Politician
Goals:
Host every event at least once.
Earn gold on every event (the main event achievement.)
Host 50 social events with at least bronze (host with the most achievement.)
Mix 100 drinks (i’m the mix master achievement.)
Serve drinks at every event.
Argue with one person at each event.
Complete 10 whims at a single event (on a whim achievement.)
Drink until you become dazed (drunk) and then woohoo with a party guest several times (try for baby.)
Always discipline your child strictly when they misbehave.
Have a distant/strained relationship with your child.
Never marry or enter a relationship.
Unlock the workaholic lifestyle.
Move in a sim to be the child’s caregiver.
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♢ Generation 69: the golden hills plantation
It was obvious from the day you were born that your parent never wanted you and they have even told you that you were a mistake. They aren’t fit to be a parent, unable to properly raise you. Not even the nanny offered you love, too afraid of being fired or reprimanded by your parent. Because of this, you decided to drop out of highschool and run far, far away. During a thunderstorm, you find yourself hiding in an abandoned plantation.
Traits: Vegetarian, loner, gloomy
Aspiration: Freelance Botanist
Skills: Gardening
Career: None
Goals:
Fight with your parent until your relationship is negative.
Drop out of high school and run away to Henford-on-Bagley.
Grow all your own food.
Your lot should have the spooky and simple living lot challenges.
Reach level 10 cooking then cook 15 meals.
Write and publish a simple living cookbook.
Raise at least 2 chickens.
Have a golden chicken.
Have an evil chicken.
When your parent comes over, have the evil chicken attack them.
Fall for one of the ghosts haunting the plantation.
Bring them back with ambrosia and have a child.
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♢ Generation 70: the hall of the dead
Growing up on a haunted plantation, you’ve befriended many ghosts. You find most of them to just be understood and you’d like to find a way to help them out. People say it can’t be done, but you’re determined to give these ghosts a second chance at life!
Traits: Genius, self-assured, outgoing
Aspiration: Friend of the World
Skills: Cooking, nectar making
Career: Any
Goals:
Stay in Henford-on-Bagley.
Befriend at least 10 different ghosts.
Bring back a ghost with vitality nectar.
Bring back a ghost with ambrosia.
Add a ghost to the household and have them brought back with the wishing well.
Become a spellcaster, learn the dedeathify spell and bring a ghost back to life.
Woohoo a ghost.
Fall in love with one of the ghosts you saved and have a child.
Complete friend of the world aspiration with ghosts only.
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♢ Generation 71: the hero of the people
Seeing your parent helping people by bringing them back from the dead made you want to help others, too. You wanted to do things differently, though, so you decided to start by running errands for the people in your town.
Traits: Generous, outgoing, good
Aspiration: Neighborhood Confidante
Skills: Cross-stitch 
Career: None
Goals:
Complete all 15 errands in Henford-on-Bagley.
Earn a 5-star rating doing odd jobs in Sulani.
Successfully complete 10 odd jobs after reaching 5 stars.
Max cross-stitch skill.
Unlock all cross-stitch patterns.
Earn enough from errands/odd jobs to move into your own place.
Complete aspiration.
Have two kids.
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♢ Generation 72: the temple
Just like your parents and grandparents, you wanted to help others. However, times have changed and you had your own way of helping people. Namely, you wanted to become a content creator and share videos with others, teaching them how to do different things!
Traits: Cheerful, creative, goofball
Aspiration: Any
Skills: Skiing, snowboarding, media production
Career: None
Goals:
Build/buy a cabin-like home in Mt. Komorebi.
Max skiing skill.
Teach 10 different ski classes.
Max snowboarding skill.
Upload 10 different snowboarding videos.
Unlock the single and loving it lifestyle.
Create and upload skill videos.
Max media production skill.
Donate 50,000 to charity.
Purchase all upgrades for the video station.
Your child’s first trait should be ambitious.
When your child becomes a teen, both you and your partner should die on the same day.
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♢ Generation 73: the forsworn
You weren’t born this way. You grew up feeling quite ambitious, looking forward to your future. You thought you were ready for the world until both of your parents were killed. The cops claimed it was a freak accident, but you were positive they had been murdered. For years, you demanded they reopen the case but they refused. Now, as you sat behind bars, writing your thoughts in the journal they had given you, your view of the world darkens more each day.
Traits: Mean, ambitious, evil
Aspiration: Any
Skills: Writing, mischief
Career: None
Goals:
As a teen, move in with your aunt/uncle.
Reach level 8 mischief before aging up.
When you become a young adult, be “arrested.” Move into a lot with a jail (or a basement.)
Add 2 guard sims that can roam around the jail freely. Add 5 other prisoners who each have their own cell. Lock each door/gate for everyone but the guard sims.
Each cell should have a toilet, bed, sink, journal/diary and a cooler. Also add one skill item.
Become enemies with both guards.
Every 2 skill ups, you have the chance to fight a guard. Roll the dice (even is a win, odd is a failure) or spin the wheel to determine the outcome.
You must beat both guards 5 times each to earn your freedom.
If you max your skill item before gaining your freedom, you can change it for something else.
Once free, you must become enemies with and fight every sim you come across.
Once you’ve won fights against 5 more sims, you finally escape to a different world.
Settle on an isolated lot near the woods. Forage and collect until you have enough money to build a small wooden cabin.
Fight every sim that you come across.
Never enter a populated area such as the city or a venue.
Meet your partner while out foraging. You can’t bring yourself to fight this sim and, instead, you woo them.
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♢ Generation 74: the wood elves
People have ruined the nature around you, destroying entire forests to build cities that pollute the air. Animals have lost their homes needlessly and you can’t stand how terrible things are becoming. With every year, the pollution rises, infecting the woods you once called home. If no one else is gonna do anything about it, it’s time for you to step up!
Traits: Vegetarian, green fiend, loves outdoors
Aspiration: Eco Innovator
Skills: Fabrication
Career: Civil Designer, Green Technician
Goals:
Convert every world and neighborhood to fully eco.
Don’t build a home until all worlds are completely eco friendly.
Use only eco friendly items/appliances.
Every lot you live on should have the reduce and recycle lot trait.
Max fabrication skill.
Complete career.
Complete aspiration.
Have a pet that you max your friendship with.
After reaching your goals, settle down and have kids.
Befriend the birds and add them to your lot.
Befriend the rabbits and add them to your lot.
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♢ Generation 75: the giant farmer
Your parent taught you that the world is a blessing and that mother earth will provide if you nurture her. Now that your parent has made the world a greener place, you’re able to settle down and start your own farm of giant crops!
Traits: Cheerful, loves outdoors, recycle disciple
Aspiration: Country Caretaker
Skills: Gardening, baking
Career: None
Goals:
Grow only giant crops.
Grow at least 5 of each oversized crop.
Have at least 1 of each oversized crop reach excellent quality.
Earn a first place ribbon at least 2 times for your oversized crops.
Have at least 2 cows and max relationship with them.
Earn a first place ribbon at least 2 times for your cows.
Bake every type of pie at least once.
Earn a first place ribbon at least 2 times for your pies.
Complete aspiration.
Max gardening.
Max baking.
Marry and have kids.
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♢ Generation 76: the hearthfire oven
You adore food in every way, shape and form. Your dream is to learn every dish from all over the world and cook it at least once. More than anything, you want to open your own inn, providing food to all the people in the world!
Traits: Foodie, art lover, creative
Aspiration: Market Magnate, Master Chef
Skills: Cooking, gourmet cooking
Career: None
Goals:
Complete market magnate aspiration.
Purchase a restaurant and name it “The Hearthfire Oven.”
Unlock every recipe in the game.
Cook every dish at least once.
Max cooking.
Max gourmet cooking.
Complete master chef aspiration.
Reach 5 stars at your restaurant.
Complete experimental food prints collection and unlock the recipes.
Marry one of your customers.
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♢ Generation 77: the radiant raiment
For as long as you could remember, you loved fashion. Inspired by your parent who opened their own restaurant, you decide you want to open your own store to offer fashion to all the fashionless people within your town.
Traits: Snob, materialistic, creative
Aspiration: Any
Skills: Knitting
Career: Style Influencer, Stylist
Goals:
Reach the stylist branch of your career then quit.
Buy a store and name it “Radiant Raiments.”
Sell only clothing.
Earn 50,000 selling clothes.
Earn 30,000 selling clothes you’ve knitted.
Max knitting skill.
Earn five stars for your business.
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♢ Generation 78: the clothes fit for a jarl
You admire your parent’s hustle, but opening a clothing store is quite old fashioned, something your parent denies. You know better, though. These days, everyone shops online so you’re determined to prove to your parent that you’re right by making more money than them!
Traits: Self-assured, snob, high maintenance
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Simfluencer/Style Influencer, Trendsetter
Goals:
Complete simfluencer career.
Complete style influencer career.
Create outfits and list them on trendi.
Take pictures of you wearing the outfit and post them on simstagram.
Reach 100,000 followers on simstagram.
Max entrepreneur skill.
Complete aspiration.
Your heir should have the erratic, goofball or childish traits.
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♢ Generation 79: the madness of sheogorath
You’re not sure how it happened, but you’ve always been considered mad by your parents. Is it really your fault that you find amusement in the suffering of others? So what if you don’t follow the set path? So what if you’re a little off? Everyone tries to be “normal” and you find that dreadfully boring. Life is more fun with some unpredictability and a little madness!
Traits: Erratic, childish, goofball
Aspiration: Any
Skills: Any
Career: None or Any stay at home
Goals:
Move your sim into a home with 8 bedrooms.
For the first week, focus on adding sims into your home. Each one must have the erratic, hot-headed or childish traits (you can edit this in CAS if needed.)
No one can have a job unless it’s a stay at home job. No one is allowed to leave the lot at any time for any reason.
The exception is on Sunday when you are allowed to leave but every sim inside the house must be brought with you.
Become best friends with one of the sims in the home.
Become enemies with one of the sims in the home.
Every Monday, Wednesday and Friday, spin the wheel or roll the dice to choose a sim. You can only play that sim for the whole day. Every other day, you must focus on your own sim.
Each sim must reach level 5 of any skill and complete at least 1 milestone of their aspiration (including your own sim.)
Each time a sim completes these two items, move them out until only your sim is left.
Start a romance with the sim you became best friends with.
Have a child who you have a strained relationship with. They drop out of school and run away as a teen.
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♢ Generation 80: the nightingale
Growing up locked inside a home, only allowed to go out on Sunday, really messed you up. You grew to hate locks, wishing they didn’t exist. When you finally broke free from your home, you learned how to pick locks. This gave you some control back in your life. As an added bonus, you were able to fulfill all your needs despite being broke.
Traits: Loner, kleptomaniac, nosy
Aspiration: Seeker of Secrets
Skills: Any
Career: None
Goals:
As a teen, drop out of school and run away from home.
Break into every single occupied home in the game (it’s only considered successful if you don’t get caught.)
Blackmail at least 10 different sims.
Learn all 31 secrets.
Complete aspiration.
Survive by using other people’s homes to fulfill your needs.
Steal one item from every home you successfully break into. You cannot sell these items as they are considered “trophies” for your success.
Have a one night stand that results in a child.
Never marry, never build a home. (you can use a roof to build a small shelter for your child.)
Never let your child attend school.
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♢ Generation 81: the land baron
Growing up without a home was difficult and you honestly hated it. You just wanted to be normal, to go to school, to have a home and a warm bed to sleep in. When your parent died, you decided you would build your own home! One wasn’t enough, though, and you just kept building.
Traits: Creative, maker, loner
Aspiration: Mansion Baron
Skills: Handiness (woodworking)
Career: Any
Goals:
Earn enough money to buy a small plot of land.
Build a basic home with a kitchen, bathroom, bedroom and entryway.
Add one skill-based room and max that skill. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 50,000.
Move to a medium plot of land.
Build another basic home.
Add two skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 100,000.
Move to a large plot of land.
Build another basic home.
Add three skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 350,000.
Complete aspiration.
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♢ Generation 82: the landowner
You thought it was pretty cool that your parent built houses, but all three were sitting there unused. In your opinion, it would be much cooler if they had built the houses for others. So, you’ve decided to take on that role yourself. Newcrest has been abandoned for centuries and, now, you’re determined to bring life back to it.
Traits: Maker, ambitious, practice makes perfect
Aspiration: Any
Skills: Any
Career: Any
Goals:
Move to an empty plot in Newcrest.
Choose your main skill that requires you to make something.
Slowly build your own house by selling collectibles and items you craft.
Every time you make something of excellent quality, travel to a different plot of land.
Roll the dice or spin the wheel to determine the lot type and build that type.
You’ve been given money from the government to do this!
The budget for large plots is 90,000.
The budget for medium plots is 60,000.
The budget for small plots is 30,000.
If you go over budget, you must pay with your own money.
Once every plot of land has been fully built up, settle down with your partner and have kids.
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♢ Generation 83: the thieves guild
You watched your parent break their back building for the government only to get paid nothing for their efforts. They were happy to do this because they were “helping” others, but what about theirself? What about you? It annoyed you to no end! Because of this bitterness, you turned to crime in order to survive, something your parent does not approve of.
Traits: Kleptomaniac, mean, self-absorbed
Aspiration: None
Skills: Fitness, mixology
Career: None
Goals:
Leave home with 0 simoleons.
Move into an existing family and build a secret basement/sewer that the family can’t access.
This basement should have nothing inside except for a sleeping bag.
Steal or sell collectibles until you have enough for a bed, a shower, a punching bag/training dummy, a sink, a bar and a table.
Never have any electronics.
Control only your sim and never be found by the family.
Join or create a club for kleptomaniacs.
Steal at least 50,000 in items.
Max fitness skill.
If you get caught stealing, you must fight whoever caught you. If you win, keep the item. If you lose, delete the item.
Meet with your club once a week at a public venue and steal something from this venue.
After maxing mischief skill, fight all adults in the home. Once you’ve won against all of them, take their home and kick them out.
Move in at least 3 club members, one of whom you will marry and have kids with.
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♢ Generation 84: the arch mage
After looking up your genealogy online and learning that you had spellcasters in your family tree, you couldn’t help but feel excited. To you, magic is so much cooler than being a thief, much to your parent’s annoyance. You want to reclaim the glory of your ancestors and become the best mage in the world!
Traits: Creative, self-assured, cat lover
Aspiration: Spellcraft & Sorcery
Skills: Any
Career: Writer, Journalist
Goals:
Look up your genealogy on the computer.
Move to Glimmerbrook.
Adopt a cat and become best friends.
Follow another sim to the magic realm portal.
Become a spellcaster.
Make your cat your familiar, travel everywhere with him.
Befriend all three sages.
Unlock every spell, including the ultimate spell.
Unlock all spellcaster perks.
Win 10 different duels.
Win 5 duels against each sage.
Use every spell at least once.
Duel for ingredients, recycle those ingredients and make at least 10 different candles.
Complete career.
Have a child with a co-worker.
Marry a spellcaster who dies from overload when your kid ages up to a teen. Have your teen see this and plead for them.
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♢ Generation 85: the night mother
The first time you saw the grim reaper was when you were a teenager. Your step-parent died from spellcaster overload and you were unfortunate enough to witness this. When the grim reaper appeared to reap their soul, you pleaded for him to spare your step-parent. Whether he chose to listen or not was of no consequence to you, you just wanted to speak to him. From that moment on, you became obsessed.
Traits: Loner, romantically reserved, creative
Aspiration: Successful Lineage
Skills: Gemology, gardening, knitting
Career: Any
Goals:
Knit all of the grim reaper toys.
Find the reaper snowglobe.
Summon the grim reaper with the skull shaped jet gem.
Befriend and marry the grim reaper.
Summon 4 more reapers and add them to the household.
Grow and gift a death flower to each reaper.
Have max relationship with all of the reapers.
Have twins, they will be your heir (the next gen starts when they age up to child.) Both should have the mean trait and the mind and body aspiration.
One name should start with I and the other should start with S.
The twins must have the top-notch toddler trait when they age up.
The twins can only interact with each other in mean ways.
Complete aspiration.
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♢ Generation 86: the war hero
Before you were born, you remember fighting your sibling in the womb for space. No matter how hard your parent tried, the two of you just couldn’t get along. You hated each other and neither of you cared who knew it. Whether it was fighting over grades, friends and even your own parents. As the two of you aged, the tension only got worse. It was only a matter of time before things escalated.
Traits: Mean, jealous, hot-headed
Aspiration: Mind & Body (child), Goal Oriented (teen), Bodybuilder (adult)
Skills: Fitness
Career: Secret Agent
Goals:
You will take turns controlling the twins. Start with one twin on Monday, play the other twin on Tuesday, etc.
Have a fully negative relationship with your twin.
Both twins should reach an A in middle and high school. (+50 points for both grades, +50 points for whoever gets it first.)
Both twins should complete their child aspiration. (+50 points completing it, +50 points for whoever completes it first.)
Both twins should complete their goal oriented aspiration. (+80 for completing aspiration, +50 points for whoever completes the aspiration first.)
Both twins should complete their bodybuilder aspiration. (+80 for completing it, +50 for whoever completes it first.)
Both twins should max fitness skill. (+100 points for maxing, +50 points for whoever gets it first.)
Both twins should make as many friends as possible. (+10 for each friend, +20 for each best friend.)
Both twins should join the Secret Agent career. The I twin should join the Diamond Agent branch. The S twin should should the Villain branch.
+100 for maxing out career, +200 for whoever maxes it first.
+10 for maxing relationship with 1 parent or +20 for maxing relationship with both parents.
+100 for each maxed skill.
Add up all the points. Whoever has the most points is the winner and will produce the next hair. Whoever loses must be killed.
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♢ Generation 87: the sofie flower shop
You are a flower child, through and through. Seeing them just makes you feel at peace and takes all of your worries away. You live by the motto of stopping to smell the roses and the money it provides helps, too. Your parent tries to toughen you up and make you exercise, but you just refuse. You don’t care about being strong, you just want to be happy.
Traits: Loves outdoors, creative, good
Aspiration: Any
Skills: Flower Arranging, gardening
Career: Gardener, Floral Designer
Goals:
Move to a different world.
Grow only flowers and grow at least 1 of each flower.
Max flower arranging skill.
Complete career.
Collect one of every flower in the game.
Open your own small shop (sales table) and sell flowers/flower arrangements.
Earn 50,000 just from selling flowers/arrangements.
Your home should be filled with at least 20 flowers you’ve arranged.
Gift flowers to every date you go on. You can’t marry someone who doesn’t appreciate your gift.
Gift a rose-scented arrangement to the person you plan to marry.
Name your children after flowers.
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♢ Generation 88: the hardworker
Despite being a bit of a clumsy person, you’re willing to put in the work and do whatever it takes to get the job done! Maybe you’re just trying to make up for your own failures throughout your life or maybe you’re just trying to cover up the fact that you lack confidence in yourself. Either way, you will work hard in everything you do, aiming for the top no matter how much you stumble on the way.
Traits: Clumsy, cringe, ambitious
Aspiration: Renaissance Sim
Skills: Handiness, cooking
Career: Part-Time
Goals:
Max handiness skill using only the woodworking table.
Unlock forgotten grotto and take a selfie there.
Max cooking skill.
Collect all metals.
Collect all elements.
Reach the top of every part-time job.
Complete aspiration.
Propose to your partner in the forgotten grotto.
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♢ Generation 89: the artificer
Like your parent, you’re a hardworker that just wants to create things. Doesn’t matter what those things are, you just want to use your hands and make things!
Traits: Maker, jealous, insider
Aspiration: Master Maker
Skills: Handiness, fabrication, gemology
Career: Handyperson
Goals:
Craft every piece of furniture (woodworking.)
Craft every piece of furniture (fabrication.)
Unlock all fabrication recipes.
Craft jewelry 10 times.
Craft potions 10 times (you can become a spellcaster temporarily to do this and then return to a sim.)
Complete aspiration.
Own two llamas (male and female) and max relationship with both.
Breed your llamas at least once.
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♢ Generation 90: the master criminal
You know all about your ancestors. There have been quite a few criminals and thieves in your family tree, something you feel quite proud of. Screw working for a living, that’s boring! You want thrill, excitement. You want to feel as if your life is on the line!
Traits: Evil, adventurous, animal enthusiast
Aspiration: Public Enemy
Skills: Fitness, mischief
Career: Criminal, Boss
Goals:
Move to a new world with a child of the family llamas.
Make 5 enemies and fight each one.
If you win, spin the wheel to determine how much your bounty is. The options should be (50, 10, 1000, 20, 10, 10, 20, 50, 100, 200, 500, 50, 10, 10, 20, 30)
Once your bounty reaches 1,000 simoleons, move to the next world.
Do this until you have a 1,000 bounty in every world, including vacation worlds.
Every sim you meet must have a negative view of you (minus co-workers who you may befriend.)
Earn the atrocious reputation.
Bind five different voodoo dolls to five different sims.
Summon a bound sim to a lot with a bonfire before throwing the doll into the fire.
Complete career.
Max mischief.
Marry a co-worker.
Your child should have the top-notch toddler trait.
Right before your child becomes a young adult, both you and your partner need to be killed during a job.
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♢ Generation 91: the golden touch
Only one thing matters in life – money. If you have money, you have power. And if you have power? No one can touch you! The problem is that most people spend their whole lives slaving away just to live paycheck to paycheck. When you first started out, you felt hopeful. The world was your oyster and you were ready to leave your mark. Then you realized just how hard life could truly be. Your parents are dead. The cops have repossessed your home. Now, you have no money and you’re just struggling to see tomorrow.
Traits: Gloomy, glutton, ambitious
Aspiration: Musical Genius, Fabulously Wealthy
Skills: Violin
Career: Salaryperson
Goals:
Move into an empty lot with 0 simoleons.
Do not sell collectibles to make money.
Reach level 5 in the salaryperson career.
Complete 2 milestones of your aspiration.
Max violin.
Go through a life crisis and quit your job. Change your ambitious trait to evil and your aspiration to fabulously wealthy.
Create a dungeon beneath your house and kidnap 7 sims (add them to your household to keep them from disappearing.)
Hire a maid and a butler.
Add them to a cult (club) and give them multiple skill items.
Earn 200,000 simoleons by selling their creations.
Complete aspiration.
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♢ Generation 92: the skill master
Jaded by life, your parent decided to have everyone do everything for them. How they can live that way is beyond you. You want to learn and grow, to try many different things! You don’t want to just experience them, you want to master them!
Traits: Overachiever, perfectionist, bro
Aspiration: Any
Skills: Multiple
Career: Any
Goals:
Use dice or spin the wheel to determine which 10 skills your sim must master.
Get all 10 skills to level 10.
Focus on one skill at a time.
Read volume 1 of every single skill book (until it says reread.)
Complete one aspiration.
Every time you start working on a new skill, visit a venue and find someone there to date (so it should be 10 different partners.)
The 10th partner will be the one you marry and have kids with.
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♢ Generation 93: the words of power
Some people believe that words are very powerful, while others believe words only have power if you give them power. Either way, your words are sure to hit people hard. You don’t beat around the bush, you tell people how it is and, if you don’t like something, you won’t hesitate to call it trash!
Traits: Snob, art lover, foodie
Aspiration: Food or Art
Skills: Cooking, painting, writing
Career: Critic
Goals:
Choose which branch you want to take in your career.
If you choose art critic, max painting and paint one of each emotional paintings. Hang them in your house.
If food critic, max cooking or gourmet cooking. Unlock 10 different recipes from food stalls.
Complete career.
Complete aspiration.
Reach level 5 writing.
Eat at a restaurant once a week.
Visit the museum every weekend and meet your partner there.
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♢ Generation 94: the werewolf mastered
After visiting a fortune teller at the pier, you learned that several of your ancestors were werewolves. This knowledge might scare some but, to you, it was the coolest thing in the world! You made the executive choice to regain what your family has lost, learning everything you can about werewolves.
Traits: Freegan, goofball, active
Aspiration: Werewolf Initiate
Skills: Fitness, charisma
Career: Tech Guru
Goals:
Become a werewolf.
Unlock all werewolf perks.
Never join a pack.
Read every werewolf book.
Befriend 5 werewolves.
Befriend the leader of each pack.
Befriend a vampire.
Complete moonwood relics collection.
Complete aspiration.
Complete career.
Max fitness.
Fall in love with a vampire and have at least six kids. If none of them are vampires, keep trying until you get a vampire. That will be your heir.
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♢ Generation 95: the vampire mastered
Though you love both of your parents, vampires are so much cooler to you! You want to learn everything you can about the fanged creatures. More importantly, you want to become the best vampire you can be! Not just that, but you want to be a famous vampire, teaching others about them, as well.
Traits: Genius, proper, romantic
Aspiration: Master Vampire
Skills: Pipe Organ, Piano
Career: Social Media, Internet Personality
Goals:
Become a vampire.
Unlock all vampire perks.
Collect and grow all vampire plants.
Max pipe organ.
Max piano.
Max vampire lore.
Complete career.
Fall for and marry a spellcaster. Move to Glimmerbrook and have at least 2 kids.
Try to make the heir be a spellcaster/vampire hybrid. If this fails, simply being a spellcaster is fine.
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♢ Generation 96: the hidden knowledge
Since your grandparents and parents have dived into the family ancestry, you decided to do the same. It seems your family tree has been all over the place! Werewolves, vampires, aliens, even grim reapers! It’s quite fascinating but you don’t really know where you belong. Not quite a vampire, not quite a spellcaster… do you even have a place in this world?
Traits: Gloomy, squeamish, perfectionist.
Aspiration: Any
Skills: Any
Career: None
Goals:
Attend university (any degree.)
Join the soccer team afterschool activity.
Visit the magic realm with your spellcaster parent.
While they are shopping, meet one of the sages who encourages you to practice magic.
Learn all of the spells but only learn spells via tomes (do not practice magic or ask the sages for spells.)
Complete the magical artifacts collection.
Duel for artifacts. The first broom, wand and familiar you collect from these duels will be the ones bound to you.
Befriend 5 different cats.
Win 100 duels.
Be best friends with one of your siblings. Move to a different world with them.
Date but never enter a relationship.
Have two kids, a boy first and then a girl, with one sim.
Have another kid, a boy, with a different sim.
The next gen starts when all three age up to the child stage. After this, you must die.
Child 1 should be a loner with the rambunctious scamp aspiration.
Child 2 should be mean with the creative genius aspiration.
Child 3 should be erratic with the artistic prodigy aspiration.
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♢ Generation 97: the three siblings
Being the oldest of three isn’t easy. They look up to you, always bothering you, and your parent encourages you to be a good older sibling. The last thing you want to do is babysit those brats. You just want to do your own thing! When your parent dies, however, and you’re left with their sibling, you have no choice to step up. If you can’t prove to the government that your aunt/uncle is fit to be a parent, the three of you will be thrown into foster care.
Traits: Listed below
Aspiration: Listed below
Skills: Listed below
Career: Any
Goals:
Complete all three child aspirations.
All three should get at least a B in middle and high school.
Child 1 should be self-absorbed, a loner and childish. He should have the drama llama aspiration.
He should have bad manners and irresponsible.
He should max the mischief skill.
Child 2 should be self-absorbed, high maintenance and mean. She should have the admired icon aspiration.
She should have uncontrolled emotions and argumentative.
She should max the acting skill.
Child 3 should be mean, a loner and erratic. He should have the live fast aspiration.
He should have insensitive and irresponsible.
He should max the dance skill.
Complete all three teen aspirations.
Once all items are completed and child 1 becomes a young adult, give them the career of your choice and reach at least level 5.
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♢ Generation 98: the jewelry merchant
Gems are gorgeous. You’ve believed that since the moment you first saw one. You also believed that they were magical, offering a variety of boosts to your life. Your goal is to discover all of those properties and fill your life with those beautiful, shiny gems!
Traits: Creative, perfectionist, cat lover
Aspiration: Crystal Crafter
Skills: Gemology, gardening
Career: None
Goals:
Craft every piece of jewelry.
Own at least two cats and max out your relationship.
Max gemology skill.
Complete aspiration.
Complete crystal collection.
Plant and grow 3 gem trees.
Charge every crystal at least once.
Sell your jewelry via a sales table.
Find your partner during a date while wearing fire opal jewelry.
Try for baby with your partner while wearing shinolite jewelry.
Have four kids.
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♢ Generation 99: the bards college
While your parent fell down the rabbit hole of gems, you fell down the rabbit hole of music. You grew up constantly listening to music and practicing with your favorite instrument. Your dream is to start a band and, thankfully, your siblings also love music!
Traits: Music lover, creative, lactose intolerant
Aspiration: Musical Genius
Skills: Media Production
Career: Entertainer, Musician
Goals:
Attend university for a fine arts degree.
Create a club and add your siblings.
Assign one skill to each sim, including your own (guitar, piano, violin or singing.)
Host practice at least once a week where all sims play together (club gathering.)
All sims should max their chosen skill.
Graduate university.
Max media production skill.
Record band practice each time and upload it.
Reach fame level 3.
Complete career.
Complete aspiration.
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♢ Generation 100: the historian
What are we without history? Without it, we could never grow or learn. Our ancestors teach us important lessons through their failures and their successes. To learn from them, you only have to listen. You have read the book about your family, heard stories of your ancestors, and you’ve decided to try out a few different things to get a sense of what it must have been like to walk in their shoes.
Traits: Creative, cat lover, loves outdoors
Aspiration: Any
Skills: Multiple
Career: Freelance Fashion Photographer
Goals:
Live in a tiny home.
Adopt at least one cat and become best friends.
Have an orchard with at least 1 of every different type of tree. They are apple, lemon, plantain, coconut, money tree, pear, crystal, cherry, pomegranate, growfruit, plasma fruit, emotion berries, tentacle, avocado, forbidden fruit.
Complete 100 whims.
Publish three books (one must be a biography.)
Write and publish 3 songs.
Create 2 items on the woodworking table.
Collect the tiger plush from the tiger sanctuary.
Max photography skill.
Become best friends with the creature keeper.
Create a movie hangout theater in the basement and invite your friends/family over.
Light fireworks outside because you’ve completed the challenge!
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25 notes · View notes
sageybear · 4 months ago
Text
♢ DovahSims Legacy Challenge ♢ (Gens 1-50)
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♢ Introduction
Hello and welcome to my Skyrim Legacy Challenge! I’ve really wanted to make a legacy challenge lately and Skyrim was on that list because it’s one of my all time favorite games. It’s actually one of the top five games I’ve logged the most hours into – thousands of hours. But fear not, you do not have to be a fan of the game or have even played it to tackle this legacy challenge. All are welcome! c:
I did my best to keep this challenge in line with Skyrim while also exploring nearly everything there is to do in the Sims 4. With that said, I’ve used pretty much every pack, excluding most kits. If you don’t own that pack, you can simply skip that generation or change it to fit the packs you DO have. I spent 5 days working on this challenge and managed to reach 100 generations. The reason it’s so long is because I wanted to make this for the Legendary Legacy Achievement.
I’m currently testing out this challenge myself so, if you get farther than me and run into any problems or find something extremely difficult/impossible to complete, feel free to skip it. Please let me know, though, so I can edit this challenge as needed. If you have any questions, concerns or comments, feel free to leave a comment on WordPress, message me on Tumblr, or DM me on Discord (AnnoyingTiger888.) I’m most likely to respond on Discord, though.
Most importantly, have fun! There’s no point to doing a challenge if you’re not having fun, ya know? 🙂
Oh, I almost forgot to mention that I have a google document if you’d prefer to use that instead! I hope you’re ready because, once you hit that read more button, you’re in for a LONG read and a LOT of scrolling haha
NOTE: I had to break this into two parts because it was too long for Tumblr lol You can find gens 51-100 here.
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♢ Changelog
10/9/24 - changed gen 1 - 15k requirement is now 5k
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♢ Generation 1: the escaped criminal
Your luck has finally run out and you’ve finally been caught after years of successfully evading the guards. You’re sure your life is about to come to an end but it seems you had one last bit of luck tucked away in your pocket. Managing to escape with both your head and your freedom, you decide to finally give up on your criminal ways. Life is hard, however, and you have nothing to your name but the rags on your back.
Traits: Maker, freegan, perfectionist
Aspiration: Master Maker
Skills: Handiness, fabrication
Career: Freelance crafter
Goals:
Make at least 5,000 simoleons via woodworking & fabrication.
Live in Oasis Springs your whole life.
Build a house with at least one bedroom, bathroom, kitchen and living room.
Have only one child.
Never marry and never have another sim move in with you.
Max handiness.
Max fabrication.
Complete aspiration.
Build your own furniture or dumpster dive for them.
Learn all woodworking schematics and unlock them.
Visit Forgotten Grotto.
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♢ Generation 2: the traveling merchant
You grew up watching your parent struggle to survive in this harsh land. Despite the hardships they faced, your parent worked hard to make money and provide a good life for you. As thanks, you want to help them out by selling their goods across the land!
Traits: Family-oriented, outgoing, glutton
Aspiration: Any
Skills: Charisma, comedy
Career: None
Goals: 
Never stay in one world for more than a week.
Buy and use a tent every time you travel to a new world.
Make at least 500 simoleons using a sales table in each world.
Max charisma.
Reach at least level 4 comedy.
Settle down in the last world you visit before getting married.
Have a child before settling down.
Have a child after settling down.
Unlock the frequent traveler lifestyle.
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♢ Generation 3: the treasure seeker
Traveling the world with your parent, watching them break their neck trying to make money taught you two things – you didn’t like not having a set home and you certainly didn’t like being broke. Instead of trying to earn an honest living like them, you plan to get rich quick by exploring dangerous locations to take treasure from the dead!
Traits: Self-assured, active, slob
Aspiration: Jungle Explorer, Archaeology Scholar
Skills: Archaeology, Selvadoradian culture
Career: None
Goals:
Max archaeology.
Max Selvadoradian culture.
Complete the omiscan artifacts and treasures collection.
Become a skeleton at least once.
Have at least one child with a fellow adventurer (someone you meet in Selvadorada.)
Complete jungle explorer.
Complete archaeology scholar.
Gain ability to summon skeleton and befriend him.
Kill a skeleton with jokes.
Collect all stone lotus and dolls from Selvadorada.
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♢ Generation 4: the farmer
Your parent made a decent fortune diving into dangerous tombs and temples, selling every item they found. That life just isn’t for you, though. Just the thought of being stuck inside a dark cave, surrounded by creepy crawlies makes you want to throw up. You yearn for a simple life, surrounded by plants that can’t harm you.
Traits: Neat, squeamish, vegetarian
Aspiration: Freelance Botanist
Skills: Gardening
Career: Gardener, Botanist
Goals:
Max gardening skill.
Make at least 8,000 simoleons selling crops on a sales table.
Grow at least 20 unique plants.
Eat only food made with stuff you’ve grown.
Your lot should have the simple living trait.
Complete aspiration OR career.
Max friendship with at least two chickens.
Own at least 2 goats.
Max relationship with bees.
Graft a cowplant.
Become a plant sim.
Grow a forbidden fruit tree.
Awaken patchy and wear his outfit until you’ve maxed your relationship.
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♢ Generation 5: the bounty hunter
Tending plants all day is awfully boring and it’s just not the life you want to lead. You learned young that defending people against criminals is the way you want to live. After fighting off thieves who tried to steal from your parents, you decided to start training to become a bounty hunter.
Traits: Good, active, unflirty
Aspiration: Discerning Dweller
Skills: Logic
Career: Detective
Goals:
Have at least three kids & have triplets.
Finish aspiration.
Max detective career.
Max logic skill.
Successfully arrest at least 5 different criminals (must be convicted via interrogation.)
Marry a coworker.
Complete void critters collection.
Do not befriend anyone with the evil or kleptomaniac trait.
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♢ Generation 6: the companion seeking a cure
You’ve always loved helping others and, having been born quite strong, this tended to be an easy task for you. You became a secret agent to use your skills for good but, when you were sent to Moonwood Mill on a mission, you were turned into a werewolf and everything was taken from you.
Traits: Noncommittal, loner, active
Aspiration: Cure Seeker
Skills: Fitness
Career: Secret Agent
Goals:
Reach level 4 in your career before going after Greg in Moonwood Mill.
Become a werewolf.
Get fired from your job, get kicked out by your step-parent (whom you hate.)
Move to Moonwood Mill with 0 simoleons.
Learn all moonpetal recipes.
Catch and grill a lunarfish.
Have a child with a werewolf before curing yourself.
Have a child after curing yourself.
Have a pet dog that you are best friends with.
Have the dog have puppies.
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♢ Generation 7: the companion seeking power
In your opinion, your parent is dumb. They had so much power yet they gave it all away without a second thought and now they want to take it away from you, too! Furious, you decide to right their wrong, becoming a werewolf that terrorizes everyone you meet.
Traits: Slob, mean, active
Aspiration: Wildfang Renegade
Skills: Fitness, 2 others
Career: None
Goals:
Have a negative relationship with parent.
Turn at least 10 sims into werewolves.
Break up a marriage by turning one sim into a werewolf and keeping the other as a prisoner in your basement (your heir will have a child with the hostage, keep this in mind.)
Complete aspiration.
Reach at least level 5 in fitness.
Have at least 5 children with 5 different werewolves.
Find and read Greg’s diary.
Spar with your pack and win 5 times.
Fight non-pack members and win 5 times.
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♢ Generation 8: the companion seeking peace
Your parent has given werewolves a bad reputation, making sims flee in terror at the mere thought of them. You want to right their wrongs and bring peace to both races, making life just a bit more peaceful for everyone.
Traits: Outgoing, family-oriented, good
Aspiration: Emissary of the Collective/Zen Guru
Skills: Wellness
Career: Any
Goals:
Fight with your parent and win.
Free the hostage and have a child with them.
Move out so you can live closer to the collective (or move in with them but control only your sim.)
Max the wellness skill.
Complete Emissary of the Collective.
Complete Zen Guru.
Marry and give your partner a fertility massage before having kids.
Open a wellness center and give at least one of each massage.
Become best friends with one of the puppies from your grandparent’s dog.
Unlock the scavenge perk and find the moonwood wand (each generation should keep this until you reach gen 12.)
Befriend the leader of both factions.
Find and read every werewolf book.
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♢ Generation 9: the thief
You never had the same sense of peace that your parent has. While they saw the good in the world and wanted to create peace, you saw only the bad. Why should others get to live these great lives when you’re stuck in a dump like Moonwood, just barely scraping by on whatever your parents can get from their wellness business. You know what you want and you’ll take it without fear or regret.
Traits: Kleptomaniac, party animal, self-absorbed
Aspiration: Any
Skills: Dance, mischief
Career: None
Goals:
As a teen, run away from home and move in with your grandparents.
Steal at least 8,000 simoleons worth of stuff.
Break into 50 different houses and steal something from each one.
Attend 5 different parties or events.
Reach at least level 8 dance.
Reach at least level 8 mischief.
Move to San Myshuno as a young adult.
Have a child and when they become a teen, get “arrested” and disappear.
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♢ Generation 10: the guard
You grew up watching your parent steal from others without an ounce of shame. You witnessed the sadness and frustration of their victims. It never sat right with you and you wanted to do better, to be better, so you decided to join the military in order to stop people like your parent.
Traits: Proper, loyal, active
Aspiration: Neighborhood Confidante
Skills: Bowling, knitting, fitness
Career: Military, Law
Goals:
Max military career.
Spar with 5 other sims.
Join the law career and become a judge.
Complete aspiration.
Max bowling skill.
Reach at least level 8 in knitting then knit a toddler onesie for your child.
Reach at least level 5 in fitness.
Knit a sweater for each member of your family.
Knit a cozie for your mailbox.
Experience the sweater curse and break up with your partner.
Create and wear the forbidden sweater.
Display all military metals.
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♢ Generation 11: the mage of practical magic
You’ve always had a love for magic, whether because of the neighbor who often practiced late at night or because of the magic books you found at school. Either way, you knew you wanted to learn how to harness the magical arts to make life easier. The problem is that you had no idea how to start! When you finally make it to college, your roommate just so happens to be a spellcaster.
Traits: Practice makes perfect, neat, cheerful
Aspiration: Perfectly Pristine
Skills: Cross-Stitch
Career: Any
Goals:
Learn all practical magic spells and befriend that sage.
Use only practical magic.
Learn the ultimate practical spell.
Use the moonwood wand.
Befriend a spellcaster while at college (they don’t have to be a student, just be on campus.)
Later marry this spellcaster, have a child, then get divorced but stay friends.
Have a mop for a broom.
Have a Snub-Nosed Leaf Bat familiar.
Find a new partner and have another child.
Complete aspiration.
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♢ Generation 12: the mage of untamed magic
Though you can also use magic, you’re jealous of your sibling’s power. While you can only use one school of magic, your younger sibling can use all three. They seem so perfect, as if they can do no wrong, and it’s clear that they are the favorite child. You’re determined to make your family regret underestimating you!
Traits: Perfectionist, self-absorbed, jealous
Aspiration: Spellcraft & Sorcery
Skills: Flower Arranging
Career: Any
Goals: 
Learn all untamed magic spells and befriend that sage.
Use only untamed magic.
Learn the ultimate untamed spell.
Kill at least 3 sims with inferniate.
Use a classic wooden broom.
Have a hex doll as a familiar.
Do not use a wand (they won’t accept you.)
Reach milestone 3 of your aspiration.
When your parents become elders, kill them with flowers.
Adopt your sibling and become enemies.
Never marry.
Have one child with a sage.
Die from overload while heatedly dueling your sibling (because they found out what you did.)
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♢ Generation 13: the mage of mischief magic
Raised by your aunt/uncle, you always felt as if they were keeping something from you. They didn’t want you to be a spellcaster and tried to raise you as a normal sim, but magic was in your blood and you refused to let them keep you down, so you practiced in secret.
Traits: Creative, slob, lazy
Aspiration: Chief of Mischief
Skills: Mischief, mixology
Career: Any
Goals: 
Learn all mischief spells and befriend that sage.
Use only mischief magic.
Learn the ultimate mischief spell.
Have a raven as your familiar.
Duel for and use a crystal broom.
Duel for and use the wand of the elemental.
Max mischief.
Reach at least level 5 in mixology.
Complete aspiration.
Have one child with a partner who dies before the birth.
When your child is a teen, find a new partner who has a bad relationship with your child.
Be cursed by the night wraith and add him to your family.
Break his curse and bring him back to life then fall in love with him.
Have a child with and break up with your partner to be with him.
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♢ Generation 14: the survivalist hunter
Ever since you were young, you’ve preferred nature over the big city you grew up in. You weren’t fond of other sims, preferring the company of animals instead. And so, when you become of age, you move to the woods where you learn to live off the land, befriending as many animals as possible on the way.
Traits: Loves outdoors, lactose intolerant, animal enthusiast
Aspiration: Angling Ace, Outdoor Enthusiast
Skills: Fishing
Career: Fisherman
Goals: 
Max fishing.
Catch 25 unique fish.
Befriend 10 different animals.
Eat only food you catch or harvest.
Adopt at least two stray animals.
Live off the grid in a tent.
Complete insect collection.
Marry someone you meet in Granite Falls.
Unlock the outdoorsy lifestyle.
Unlock the technophobe lifestyle.
Befriend the hermit and add them to your household.
Handwash all your clothes.
Complete one or both of the chosen aspirations.
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♢ Generation 15: the lady of restoration
You don’t like seeing people in pain and you realized at a young age that you just want to help heal others. Though your parents were sad to see you go, they supported you as you studied hard to attend college.
Traits: Generous, neat, romantically reserved
Aspiration: Self-Care Specialist
Skills: Wellness, herbalism
Career: Doctor
Goals: 
Earn a biology degree.
Move to world of your choice.
Complete aspiration.
Max the doctor career.
Learn and make the soothing skin balm.
Marry a co-worker.
Adopt one child and one teen.
Have a child soon after adopting.
Have a good relationship with all of your children.
Donate at least 5,000 to charity.
The adopted teen should die.
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♢ Generation 16: the necromancer
While your parent was obsessed with preserving life, you became obsessed with the cold embrace of death. What happens when a sim dies? What waits beyond the veil for us all? These questions grew in your mind after witnessing your older sibling die. Now, you’re not only determined but you’re obsessed with finding out the truth.
Traits: Erratic, gloomy, paranoid
Aspiration: Villainous Valentine
Skills: Medium, mischief
Career: Paranormal Investigator
Goals: 
Move into a haunted house.
Max the medium skill and purchase the brave trait.
Have a graveyard out back with at least 10 sims you’ve killed.
Befriend 10 different ghosts (including Guidry.)
Give your soul to a spirit in your home.
Complete 3 beginner, 3 adept and 3 expert paranormal gigs.
Woohoo a ghost.
Give 5 different ghosts a gift.
Max out relationship with the grim reaper.
Have a child with Bonehilda.
When the child is born, send them to live with their grandparents.
Become a ghost when you’re child is a teen and move in with them.
Collect the 3 spector jars.
Using a voodoo doll, toy with death 5 times.
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♢ Generation 17: the jarl
Like your grandparents, you want to help others. Though, you decide to take a different path to doing so. Instead of healing others, you want to lead and guide them. You’re confident that you were born for the job!
Traits: Outgoing, insider, ambitious
Aspiration: Leader of the Pack
Skills: Charisma, research & debate
Career: Politician
Goals: 
Complete aspiration.
Complete career.
Max research & debate.
Have at least three children.
Buy or build your own mansion for your family and your sibling’s family.
Unlock all club perks and items.
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♢ Generation 18: the seeker of knowledge
All of your life, you’ve adored learning new things. You didn’t always stick with those things, but you still enjoyed the experience of getting there. To you, knowledge is the most powerful thing in the world and you want to share everything you learn with the world.
Traits: Ambitious, overachiever, bookworm
Aspiration: Renaissance Sim
Skills: Any
Career: Education, Professor
Goals: 
As a child/teen, join the scout career.
Earn all scout badges.
Get a Psychology degree.
Complete aspiration.
Tutor sims at least 5 times.
Complete career.
Max at least three different skills.
Marry someone who attends the college.
Have at least four children.
Read at least 5 non-skill books.
Befriend both school mascots.
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♢ Generation 19: the bard
To you, music is the essence of life. You can’t stand being forced to read musty old books, something your parent does not approve of. They want you to be more than a bum on the street playing the guitar, but that life sounds like a dream to you. All you want to do is make music and share it with the world, even if that means leaving your home and living on the street.
Traits: Creative, music lover, romantic
Aspiration: Musical Genius
Skills: Singing, guitar/piano/violin
Career: Simfluencer
Goals: 
Play at least once at every bar/club in every world.
Earn at least 2,000 in tips.
Max the singing skill.
Max at least one instrument skill.
Complete aspiration.
Reach fame level 2.
Marry a fan.
Unlock a living statue costume and busk for simoleons on Sundays.
Write and Record at least 10 different songs then publish them.
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♢ Generation 20: the adventurer
Music is cool and all, but you can’t imagine yourself surrounded by people in a stuffy bar as you strum on a guitar. You want to get out and experience the world, searching for thrills and adventure. You just want to have fun!
Traits: Adventurous, loves outdoors, bro
Aspiration: Extreme Sports Enthusiast, Mt. Komorebi Sightseer
Skills: Rock climbing, skiing, snowboarding
Career: Any
Goals: 
Move to Mt. Komorebi.
Max at least two of the given skills.
Unlock the adrenaline seeker lifestyle.
Complete both aspirations.
Get crushed by a vending machine and survive.
Complete simmies collection.
Date and have kids with a local.
Marry at the festival of lights.
When you have kids, hire a butler to care for them.
Have a distant relationship with your kids.
Collect all spirit dolls.
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♢ Generation 21: the shopkeeper
A simple life is the life for you. Your dream has always been to open your own shop, providing wares for the people in your town. Perhaps this dream helped to fill the lonely hole inside of you, left by parents who were never around. Either way, you’re determined to leave Mt. Komorebi and make your dream a reality! You won’t let your dream get in the way of showering your kids with love, though.
Traits: Family oriented, dog/cat lover, lovebug
Aspiration: Super Parent
Skills: Parenting, nectar making
Career: Salaryperson
Goals: 
Collect all voidcritter cards.
Always visit the festival of youth as a kid.
Participate in the voidcritter hunt and find all ten.
Have a dog and go on at least one hike with them.
Complete career.
Max out parenting skill.
Max out relationship with your kids.
Own a 5 star store.
Max nectar making.
Earn at least 1,000 selling nectar at your store.
Fall in love with and marry a customer.
Have at least three kids.
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♢ Generation 22: the alchemist
It all started when a spellcaster showed up at your parent’s store. You were working on your homework when he offered you a potion of nimble mind. It was amazing, making it easier to understand the work before you. You befriended this spellcaster and began to study under them, wanting to become the best alchemist in the land!
Traits: Clumsy, goofball, cringe
Aspiration: Purveyor of Potions
Skills: Mixology
Career: Culinary, Mixologist
Goals: 
Learn alchemy only (no spells unless absolutely necessary.)
Max friendship with 1 sage and 2 spellcasters.
Learn all potions and make each one at least once.
Use each potion at least once.
Be cursed at least once through potion making.
Complete aspiration.
Take over your parent’s store and sell potions.
Earn at least 5,000 selling potions.
Max mixology skill.
Buy the mixology guide when the prompt appears.
Learn and create the Snaggle Fluster.
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♢ Generation 23: the dawnstar museum
With so many amazing items in the world, how could you possibly part with any of them? As a child, you often helped your parent gather materials for their potions, but it broke your heart to part with them. You want to collect everything you find, hoarding them in your basement like a dragon hoarding treasure. Who cares that you’re working 2 dead-end jobs? You refuse to sell even a single one.
Traits: Childish, geek, nosy
Aspiration: The Curator
Skills: Any
Career: Any part-time
Goals: 
Never sell anything you collect, not even duplicates.
Have a room displaying everything you collect.
Own a rental property with two or three apartments.
Rent a room to a vampire and befriend them.
Complete MySims Trophies collection.
Complete Axolotls collection.
Complete Fossil collection.
Complete Frog collection.
Have 2 part-time jobs.
Have a child with a renter.
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♢ Generation 24: the dawnguard
One night, you were awoken by a loud noise. Upon checking, you found your parent being attacked by the vampire staying down the hall! Suddenly, your parent no longer remembers who you are and kicks you out of the house. A few days later, you parent dies suddenly and the vampire takes over the property. Filled with rage and determined to get revenge, you plan to wipe out every single leech you meet.
Traits: Family-oriented, paranoid, hot-headed
Aspiration: Big Happy Family
Skills: Fitness, piano
Career: Any
Goals: 
Move to forgotten hollow and decorate your house with a garlic wreath, braid and garland.
Max vampire lore.
Must become enemies with every vampire you meet.
Win at least 8 fights against vampires.
Win 2 fights against vampires using garlic.
Beat Vlad in a fight (if he’s still alive.)
Kill 2 vampires.
Cure 2 vampires with the vampire cure drink.
Fall in love with a vampire immune to the sun or garlic (you think they are a sim.)
After dating for an entire season, you realize vampires aren’t all bad.
Become a vampire and have children.
Reach at least level 5 fitness.
Reach at least level 5 piano.
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♢ Generation 25: the good vampire
You adored hearing the story of how your parents fell in love and how your sim parent learned that not all vampires are evil. Your vampire parent has always been loving to you and you want to show the world that not all vampires are bad guys. You want to prove them wrong and increase the relationship between sims and vampires!
Traits: Outgoing, good, dance machine
Aspiration: Good Vampire
Skills: Photography, vampire lore, piano
Career: Lifeguard
Goals: 
Always ask before drinking from someone or use plasma packs.
Read at least two vampire tomes.
Create some Sunlight Reversal potions and enter the lifeguard career, night time schedule.
Reach the top of the lifeguard career.
Earn the people person lifestyle.
Max the photography skill.
Complete aspiration.
Be best friends with 2 sims and 2 vampires.
Become best friends with the Vatore siblings (if alive.)
Marry a vampire.
Bake a cake for Vlad (if he’s still alive) as an apology for your parent’s actions.
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♢ Generation 26: the evil vampire
You do not agree with your parents at all. Vampires are clearly superior in every single way to all other lifeforms yet your parents have tried to teach you that all people are equal. It infuriates you so you decide to show the world how powerful vampires can truly be!
Traits: Evil, hot-headed, unflirty
Aspiration: Vampire Family
Skills: Pipe organ, vampire lore, cooking
Career: None
Goals: 
Have a negative relationship with all family members.
Become best friends with Vlad (if he’s alive.)
Turn at least 10 sims into vampires.
Have at least 10 enemies.
Have no friends (except for Vlad.)
Max vampire lore.
Max pipe organ.
Kill at least 4 sims with pufferfish nigiri.
Keep at least two sims in the basement to feed from.
Have at least two children with Vlad (if alive. if not, choose someone else.)
Complete aspiration.
When your heir becomes a teen, die from sunlight.
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♢ Generation 27: the lover
For as long as you can remember, you’ve just wanted to feel loved. Loved by your parents, loved by your friends, loved by your siblings and, most of all, loved by someone who you would spend the rest of your life with. Your only goal in life is to find that person and you’ll do so no matter what it costs!
Traits: Jealous, romantic, lovebug
Aspiration: Romantic Explorer, Soulmate
Skills: Romance, baking
Career: Social Media
Goals: 
Move to Tartosa or Ciudad Enamorada.
Unlock the hungry for love lifestyle.
Complete the romantic explorer aspiration.
Complete the soulmate aspiration.
Max romance skill.
Bake something for each date you go on and gift it to them.
Have 4 kids.
WooHoo in every single location.
Find the Ring Bear and complete his quest.
Add the Ring Bear to your household, marry and have a child.
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♢ Generation 28: the gourmet
While your parent was hungry for love, you were hungry for good food! More specifically, making good food. Cooking was your art and you wanted to share that with the world by becoming a world-famous chef.
Traits: Foodie, perfectionist, creative
Aspiration: Appliance Whiz, Master Chef
Skills: Cooking, gourmet cooking
Career: Culinary
Goals: 
Master the appliance whiz aspiration.
Master the master chef aspiration.
Reach the chef branch of the culinary career.
Unlock the coffee fanatic lifestyle.
Max gourmet cooking.
Feed an excellent quality meal to a celebrity.
Never marry.
Become a 5 star celebrity (by cooking.)
When your child becomes a teen, be “murdered” by pufferfish nigiri.
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♢ Generation 29: the not-so-nord
After the death of your parent, you’re sent to live with your aunt/uncle in Mt. Komorebi. They’re extremely protective of you, not allowing you to go out without them. This mixed with the annoying snow that you’re forced to trudge through everyday forces you to run far away from them.
Traits: Lazy, bro, socially awkward
Aspiration: Beach Life
Skills: Fishing
Career: Salaryperson, Diver
Goals: 
Live with your aunt/uncle in the Kiyomatsu district of Mt. Komorebi.
Sneak out at least 2 times as a teenager.
Reach level 5 of the Salaryperson career then quit.
Run away to Sulani and live off the grid.
Get a job as a diver.
Unlock the heatproof trait.
Unlock the sedentary lifestyle.
Complete aspiration.
Marry a merfolk, have a child.
Become a merfolk, have another child.
Complete underwater photos collection.
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♢ Generation 30: the storm call
Mother nature has been more of a parent to you than your actual parents so you decide to dedicate yourself to her by cleaning up her islands.
Traits: Loves outdoors, child of the islands, child of the ocean
Aspiration: Eco Innovator
Skills: Any
Career: Conservationist
Goals: 
Max mermaid and unlock all perks.
Unlock the storm chaser perk.
Unlock the heat proof perk.
Unlock the cold proof perk.
Complete the sea shell collection.
Complete the buried treasure collection.
Complete career.
Clean up Sulani and unlock the turtle hatching event.
Befriend a regular dolphin and an albino dolphin.
Attend and participate in every single Sulani event at least once.
Max friendship with an island elemental.
Have a child with an island elemental.
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♢ Generation 31: the shout of slow time
Your parent taught you the beauty of the world around you. They taught you to slow down and appreciate what mother nature has to offer instead of being a mindless zombie rushing through life. You want to share this love with others through your art.
Traits: Creative, loves outdoors, art lover
Aspiration: Painter Extraordinaire
Skills: Painting
Career: Painter
Goals: 
Paint every emotional painting.
Max painting skill.
Max painter career.
Paint something from every single category.
Earn fame level 2 from selling paintings.
Use the sketchpad and paint from reference for the scenery around Sulani.
Marry someone you met at the museum/art gallery.
Have at least four kids.
Buy a unicorn after the heir is born (you can buy a regular horse and edit them in CAS if needed.)
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♢ Generation 32: the steed
Without horses, where would the world be? They help with so much within this world, from companionship to transporting the very paintings your parent makes. You dream of being the best horse breeder in the land but, first, you have to make a name for yourself.
Traits: Horse lover, rancher, ambitious
Aspiration: Championship Rider
Skills: Riding
Career: Any
Goals: 
Move to Chestnut Ridge with the family horse.
Never sell the family horse and max out relationship.
Max riding skill.
Complete aspiration.
Own at least four horses with good relationships.
Breed and sell at least 5 horses.
Earn gold on a Ranch Animal Day event.
Max the temperament horse skill.
Max the agility horse skill.
Max the jumping horse skill.
Max the endurance horse skill.
Have the family horse give birth and have your heir befriend one of the foals.
Earn all horse competition and ultimate horse champion trophies.
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♢ Generation 33: the innkeeper
After spending years helping your parent raise and deliver horses, you’re ready to head out and chase your own dreams. With your horse at your side, you find yourself in a new town with a dream of owning your own inn!
Traits: Outgoing, foodie, materialistic
Aspiration: Five-Star Property Owner
Skills: Charisma, cooking, handiness, juice fizzing
Career: Handyperson
Goals: 
Move to a new town.
Max friendship with your horse.
Own a rental property with at least four rooms for rent.
Complete aspiration.
Max juice fizzing.
Repair everything that breaks instead of replacing it.
Complete every maintenance event.
Keep a buffet table stocked inside for guests.
Your lot should have the maintenance troubles lot challenge.
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♢ Generation 34: the librarian
Growing up in an inn, you’ve heard loads of stories from adventurers and travelers. You would always gather around the fire, listening with bated breath as they told tales of different locations, climbing mountains or fighting off vampires. For a time, you could lose yourself in their tales and forget about the boring life you lead. You know you don’t have what it takes to be an adventurer like them, but that doesn’t mean you can’t keep getting lost in those tales!
Traits: Bookworm, kleptomaniac, lazy
Aspiration: Any
Skills: Any
Career: Any
Goals: 
You may only steal books.
Steal at least 10 different books.
Collect every book in the game.
Read every book in the game (until it says reread.)
Your entire house should be filled with bookshelves.
Befriend and ask a werewolf to move in so he can find the Moonwood books for you.
Read every child book to your child.
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♢ Generation 35: the author
You grew up surrounded by books, your parent reading to you almost every night. Though you adored the stories you heard, you yearned for more. The stories were great, but they always lacked something that made them the perfect story. You searched for years until you discovered the writing skill at school. After that, you realized you could write your own stories, filled with everything you love!
Traits: Creative
Aspiration: Bestselling Author
Skills: Writing
Career: Writer
Goals: 
Write a book from every genre.
Write 4 books dedicated to 4 different ancestors in your tree.
Earn 50,000 from published books.
Write the book of life and bind it to your child.
Complete aspiration.
Complete career.
Max writing skill.
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♢ Generation 36: the explorer
Growing up reading the tales written by your parent, you learned of a distant land far from your home. To you, the place sounded like a fairytale that you wanted to experience. As a child, you had dreams of what this land might be like and, when you finally grew up, you immediately left home to find and explore this new world.
Traits: Outgoing, child of the village, clumsy
Aspiration: Fount of Tomarani Knowledge
Skills: Singing, photography
Career: Any
Goals: 
As a child, complete the marbles collection.
Move to Tomarang.
Complete aspiration.
Max photography.
Reach at least level 5 singing.
Unlock all Tomarang Lore.
Marry a local.
Have at least two kids.
Camp at the tomarang cove every weekend.
Complete the tassels collection.
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♢ Generation 37: the serpent
The tight-knit community you grew up in was suffocating and made you feel ill. You hated how friendly everyone was and you hated how everyone knew everything about you and your family. Is a little privacy really so much to ask for? Because of this, you spent most of your teen years locked away in your room or hiding in the woods, looking for precious gemstones.
Traits: Geek, socially awkward, loner
Aspiration: Crystal Crafter
Skills: Gemology, video gaming
Career: Any
Goals: 
Reach at least level 5 gemology.
Be a goth/wear a lot of black your entire life.
Have no friends.
Unlock the junk food fiend lifestyle.
Reach at least level 5 video gaming.
Make at least 5,000 selling your jewelry.
Plant and grow 2 gem trees.
While out collecting gems, meet your future spouse (optional: with the outgoing trait.)
Move in with them and have a child. Your relationship should be neutral with them and steadily declining.
When the child ages up to infant, get into a huge fight over your unwillingness to socialize. Break up and be forced to move back in with your parents.
Create and keep charged Jade and charged hematite jewelry.
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♢ Generation 38: the dragon aspect
Like your parent, you gained a love for video games but, unlike your parent, you don’t want to live life as a shut-in. You want to share your passion with the world and be a famous content creator!
Traits: Genius, geek
Aspiration: Computer Whiz, World-Famous Celebrity
Skills: Programing, video gaming, media production
Career: Video Game Streamer
Goals: 
Complete computer whiz.
Complete world-famous celebrity.
Max programming.
Max video gaming.
Max media production.
Create, edit and upload gaming videos.
Create your own game called “Dragon Aspect.”
Own a small pet (rat, hedgehog, bubalus, or hamster.)
Max career.
────────── 〔🌧〕──────────
♢ Generation 39: the khajiit
You can’t explain it, but there’s just something about cats that makes you genuinely happy. Who needs a well-paying job or dreams for the future when you have cute little furballs in front of you just begging for attention?
Traits: Cat lover, green fiend, cringe
Aspiration: Friend of the Animals, Lord/Lady of the Knits
Skills: Knitting
Career: None
Goals: 
Befriend only cats.
Fill your house with cat-themed items.
Have a room dedicated to the cats filled with toys, cat trees, etc.
Adopt at least 5 cats.
Make at least 5,000 by selling knitted goods on plopsy.
Have the cat hangout lot trait.
Knit a sweater for each of your cats.
Max knitting.
Knit a grim reaper toy and gift it to him to reset your age.
Complete both aspirations.
Marry a fellow cat lover.
Complete feather collection.
────────── 〔🌧〕──────────
♢ Generation 40: the shout of animal allegiance
Like your parent, you grew up with a deep love for animals. Unlike your parent, though, your love extended far beyond just cats. You adore all of mother nature’s creatures and you want to befriend them and help them thrive.
Traits: Loves outdoors, animal enthusiast, perfectionist
Aspiration: Country Caretaker
Skills: Veterinarian
Career: None or Part Time
Goals: 
Move to Henford-On-Bagley.
Open your own veterinarian clinic.
Max veterinarian skill.
Own one of every animal, including the small animals from Pet Stuff.
Max friendship with all of your animals.
Complete aspiration.
Have the wild foxes, cat hangout and dog hangout lot traits.
Max friendship with the birds.
Max friendship with the rabbits.
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♢ Generation 41: the emperor
Being surrounded by animals, forced to labor away taking care of them was a miserable life for you. You wanted to be famous. You wanted your name to be known far and wide and, more importantly, you wanted to put on a performance that would shock everyone who saw it. Who needs world peace when you have a stage presence this strong? Now if only you could stop falling over…
Traits: Self-absorbed, clumsy, recycle disciple
Aspiration: Master Actor/Actress
Skills: Acting, charisma
Career: Actor
Goals: 
As a child/teen, join the drama club and reach the top.
Move to Del Sol Valley.
Complete aspiration.
Complete career.
Max acting skill.
Max charisma skill.
Befriend a 1 star celebrity.
Befriend a 5 star celebrity.
Have a fling with a fan that doesn’t work out but produces a child.
Marry a fellow actor/actress and have two more children.
Visit Strangerville with your partner and return home infected.
Have one pet that’s friends with your heir.
────────── 〔🌧〕──────────
♢ Generation 42: the unrelenting force
When your parents return home from their honeymoon, you immediately realize something is off about them. They’re acting strangely, something that seriously worries you and your siblings. Concerned that they may never recover, you decide to head to Strangerville yourself and find out what happened to your parents. Nothing will stop you from curing them! But first, you might as well take a nap. Can’t solve mysteries on an empty tank.
Traits: Genius, freegan, lazy
Aspiration: Strangerville Mystery
Skills: Logic
Career: Scientist
Goals: 
Move to Strangerville with the family pet.
Max relationship with family pet.
Complete scientist career.
Complete microscope prints collection.
Complete aspiration.
Max logic.
Defeat the mother plant to cure your parents.
Marry a local and have a child.
Freezeray at least one Man in Black.
Have twins.
Create the wormhole generator and attend the alien party.
Cheat on your partner and have a child with an alien met at the party.
────────── 〔🌧〕──────────
♢ Generation 43: the infected
Your parent told you stories of the mother plant and how vicious she was. You heard about the strange things happening in Strangerville and how your parent slayed the mother plant in order to save the town. You’ve always been told that curiosity killed the cat, but you believe cats have 9 lives for a reason. Unable to stop your curiosity, you sneak out. With a bizarre fruit, you’re determined to revive her.
Traits: Ambitious, genius, socially awkward
Aspiration: Any
Skills: Juice Fizzing. gardening
Career: Any
Goals: 
Max juice fizzing.
Make bizarre juice and gift it to at least 10 different sims.
Host a party and serve only bizarre juice.
Infect 10 different sims with the bizarre juice.
Max relationship with the mother plant and ask for a life extension.
Have a basement garden of bizarre fruit, keep the door locked.
Have a child with someone who is infected.
Infect at least one vampire.
One day your parent discovers this garden and the two of you fight.
Your parent destroys the garden before facing the plant alone.
When your parent is killed by the mother plant, you regret your actions and become a shut-in, never leaving your home.
────────── 〔🌧〕──────────
♢ Generation 44: the killer
You’ve heard the stories handed down through the generations. You’ve heard of all the dumb choices your ancestors have made. You’re sick and tired of this mundane world so you’ve decided it’s time to bring it to its knees. It’s time for you to sharpen your daggers and teach this world a hard lesson!
Traits: Evil, mean, erratic
Aspiration: Public Enemy
Skills: Mischief
Career: Criminal
Goals: 
Kill your parents and take their money/sell their stuff.
Obtain a villainy degree.
Deface one of the statues on campus.
Complete aspiration.
Complete career.
Every sim you meet, you must be mean to.
Have at least 5 enemies.
Kill at least 10 different sims.
Reunite with a college roommate and woohoo (try for baby several times) before killing the roommate.
Convince sims to join your household and kill them off with each death type.
────────── 〔🌧〕──────────
♢ Generation 45: the clear skies
Your parent has killed off most of the population, leaving the world a dark and lonely place. You want to escape their iron thumb and try to atone for the horrors they’ve inflicted upon the world. In order to do so, you do the only thing you can think of – you’re going to leave this planet behind and find a new world to call home. It’s not something you can do alone, though, so you decide to join the resistance.
Traits: Good, genius, practice makes perfect
Aspiration: Paragon of Hope
Skills: Rocket Science
Career: Astronaut
Goals: 
Max rocket science.
Complete career.
Build a rocket ship and fully upgrade it.
Complete space rock collection.
First, visit sixam and meet an alien whom you woohoo with (try for baby several times.)
The alien baby will be your heir.
Complete the space alien collection.
When you return home and discover you’re pregnant, your parent is pissed. Become enemies.
After you give birth, have a fight with your parent.
Leave again, this time landing on Batuu.
Complete aspiration.
Meet a local and marry before having two kids.
Fight your parent once more and be killed by them.
Befriend both Vi and Rey.
Have a white or purple lightsaber.
────────── 〔🌧〕──────────
♢ Generation 46: the shadow
Though your parent was more than happy to help out the resistance in exchange for their help against your grandparent, you were less inclined to care. Their battle was of no concern to you, you just wanted to survive and look out for yourself and your siblings. Despite being the middle child, they often looked to you for guidance since the passing of your parents. This was hardly the place to make an honest buck, so you’re more than happy to make a dishonest one.
Traits: Self-assured, kleptomaniac, loner
Aspiration: Galactic Privateer
Skills: Mischief, guitar
Career: None
Goals: 
Complete aspiration.
Max guitar skill.
Reach at least level 5 mischief.
Steal at least 10,000 in items.
Complete lightsaber parts collection.
Have a one-night stand with a local as a young adult.
Complete all scoundrel missions and max your rank with them.
Have a black lightsaber.
Use your alien powers to bring all of the dead space aliens back to life.
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♢ Generation 47: whirlwind sprint
Though you were raised by a single parent who had you too young, you never felt unloved. With your two aunts/uncles there, as well, you felt fulfilled and happy. However, Batuu is not where any of you belonged and, though your parent wouldn’t admit it, you knew they hated it there. So, in order to finally defeat your grandparent, you decide to become an engineer. After all, no one stands a chance against an army of robots!
Traits: Genius, self-absorbed, high maintenance
Aspiration: City Native
Skills: Robotics, flower arranging
Career: Engineer
Goals: 
Move to San Myshuno.
Max robotics skill and build as many servos as possible.
Max friendship with servos.
Complete career.
Max flower arranging and kill your great-grandparent with the death bouquet.
Complete aspiration.
Participate in every single festival.
Unlock all learnable recipes in San Myshuno.
Complete snow globes collection.
Complete city posters collection.
Have a servo be struck by lightning.
Build the computer glasses.
Build the exomech suit and helmet.
────────── 〔🌧〕──────────
♢ Generation 48: the atronach
Growing up surrounded by servos was creepy and unsettling. You didn’t trust them, especially after watching so many movies where AI takes over the world. You know your parent only made them to stop their grandparent, but it feels like they just traded one evil for another. You often run away to the forest to escape and, one night, you get attacked by a werewolf.
Traits: Gloomy, active, loner
Aspiration: Lone Wolf
Skills: Violin
Career: None
Goals: 
Complete aspiration.
Max violin skill.
Unlock the technophobe lifestyle.
Stay indoors during the full moon.
Hide your affliction from your parent until you have enough money to move out.
Move to a wooded area or to Newcrest.
Complete the space print collection.
Meet your partner (sim) at night while playing violin.
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♢ Generation 49: the aura whisper
You understand why your parent felt the need to hide what they are and you don’t blame them. However, it’s a very lonely life living so far away from others. Being the social butterfly you are, you want to meet as many people as you can! You also have a passion for fashion and decorating, something you can’t do if you remain with your parents.
Traits: Outgoing, good, insider
Aspiration: Friend of the World
Skills: Charisma, bowling
Career: Tech Guru, Start-up Entrepreneur
Goals: 
Complete aspiration.
Make candles and gift them to each of your friends.
Become friends with 3 locals in every world and take a picture with them.
Fill a wall with these photos.
Unlock the people person lifestyle.
Complete postcard collection.
Complete career.
Go bowling with your friends every weekend.
Accept every invite from your friends.
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♢ Generation 50: the lord
Since your parent was always surrounded by others, it was easy to make friends. This got you invited to loads of events and parties, each one more fun than the last. You always feel sad when they come to an end and you can’t wait for the next event to pop up.
Traits: Party animal, dance machine, noncommittal
Aspiration: Party Animal
Skills: DJ Mixing, dancing
Career: Any
Goals: 
Get kicked out of high school.
Fight with your parents before moving to Windenburg.
Accept every invite you get no matter what.
Max DJ mixing.
Bronze at least 15 events.
Silver at least 10 events.
Gold at least 5 events.
Max dancing skill.
Have at least three different kids with three different sims at three different events.
Have a first kiss at 5 different events.
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sageybear · 4 months ago
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Ride The Cyclone Sims 4 Legacy Challenge! 🎢💚
Welcome to the RTC Legacy challenge! This idea was created by me and @nischabrainrot a while ago and I think it deserves to be shown to the world! So here it is! :D
You have to be this tall to ride the cyclone (rules):
No cheats, beyond the usual (CAS, build, etc - no money cheats!)
You may alter any generation if you don’t have the pack(s) required and find base game alternatives to goals, but any rules you are capable of doing are compulsory. 
All generations must reach level 5 singing, to honour the Saint Cassian choir
Google Doc is here and the generations are listed below!
Generation 1: Noel Gruber Alone on the streets, you've gotta do what it takes to survive. Scavenge, homewreck, take money from rich old men, you do what you have to. You always wanted bad love, but maybe that's not all there is to life?
Aspiration: Serial Romantic
Traits: Romantic, Creative, Bookworm
Career: N/A
Requires: City Living
Rules
Start with 0 simoleons in a small unfurnished apartment (or an empty lot if you prefer)
You cannot be employed, you may make money however you see fit except from a job, options include: finding and selling collectibles, writing books, theft, marrying for money, homewrecking old married men and taking their money, and so on.
You cannot find a “soulmate” or healthy, long-term relationship until you have completed the serial romantic aspiration. If you never complete it, you must die alone.
If you don’t complete the aspiration, you can only have one child, to be your heir (either via science baby or a one-night stand if your sim/the sim you hook up with can get pregnant).
If you do complete the aspiration, fall in love and marry your soulmate, and have as many kids as you want. 
Generation 2: Misha Bachynskyi Growing up, you either rotted away in a dingy apartment with your parent, hopping between old dudes’ mansions for quick cash, or flourished in a loving family, your parent the strongest, and most morally questionable person you know. Regardless, your upbringing was weird. Maybe it was the instability, or your parent’s shady background, but a strong, rageful passion within you craves to run away, leave your hometown behind and start something new, a path towards stardom, your name on billboards. Secretly though, there’s a part of you that dreams of falling in love along the way.
Aspiration: Soulmate
Traits: Hot-headed, Materialistic, Romantic
Career: Freelance Musician (Music Production) -Youtuber - Streamer
Requires: Get Famous and High School Years + Get to Work/Dine Out
Rules:
If you grew up in a house, have your bedroom be in the basement.
As a teen, cause trouble at school: pranking, arguments, fights etc. Fight all bullies you see at high school, any time you see bullying at school, beat up the bully.
[Requires Lovestruck or a mod] Find a partner on a dating app.
Join a high school extracurricular activity and befriend at least one of your teammates.
Either: break up with your partner and become high school sweethearts with one of your teammates, or meet and exchange promise rings with the partner you met online. Whichever you choose, you must stay with them forever.
Max the media production skill + 1 performance skill of your choice (Singing Lvl 5 is already compulsory, but you can max that as your added skill, or choose something else like Dancing or Acting)
[Requires Parenthood, optional] Age up to YA with the Argumentative trait (low conflict resolution)
Once you are a young adult, move out of your family home and start your full time career. It is up to you whether you want to live solely off music production, or also become a youtuber/streamer as well, but you can’t join a normal career.
Marry your long-term partner and have 3+ kids, with a significant age gap between them (for example, a new baby towards the very end of adulthood)
[Requires Get to Work/Dine Out] Have your spouse open a cafe/bakery as soon as you get married, and run the shop with your kids.
Generation 3: Constance Blackwood You love your family, more than anything. Living in a big family home with your parents, who are still passionately in love and always have been, and your siblings, who you spent most of your free time growing up playing with and taking care of. You’re your family’s superstar, friend to all, nicest person in town, and one day you’ll take over the family business. But is that really all there is to life?
Aspiration: Big Happy Family
Traits: Good, Foodie, Family Oriented
Career: Running the family business!
Requires: Get to Work/Dine Out
Rules:
Have maxed relationships with all family members.
Max the social skill as a child
Maintain 5+ friendships outside family at all times
[Optional, requires Get Famous/Seasons] Join either Scouts or Drama club as a child and stay until you’re a young adult
Befriend a sim (as a child/teen) with one of the following traits: Self-Assured, Perfectionist, Self-Absorbed, Overachiever or High Maintenance. This sim will be your best friend.
As a teen, run the cafe/bakery after school and on weekends, and bake something every day
Go to every prom [Bonus: always go to prom as friends with your best friend, regardless of potential love interests]
[Requires Parenthood] Age up to YA with the Mediator trait (high conflict resolution)
If your best friend ages up to YA with a positive trait, stay best friends and/or date them. If your best friend ages up to YA with a negative trait, argue and end the friendship.
Max the cooking and baking skills
You must accept any and all invitations to festivals, no matter what, to honour the fall fair
Get married to your chosen partner quickly, ASAP. Move them into your family home as soon as you do - your family wouldn’t want you to move out!
When you age up to Adult, have a midlife crisis and start a new career. If your game gives you a midlife crisis on its own, follow every single request, no exceptions. 
Have one child, or have your youngest be the heir. 
Generation 4: Ricky Potts Your family love you, they do, but with so many people in one house, all the chaos of your multi-generational household, you fade into the background. So, alone with your boundless imagination, you dream and dream and dream, never quite understood by your peers, until you meet the right ones. All you know? Aliens are really hot.
Aspiration: Nerd Brain
Traits: Creative, Geek, Loyal
Career: Scientist
Requires: Get to Work and Cats & Dogs
Rules:
Max mental and creative skills as a child
Read every Sci-Fi book and watch movies daily
Have a pen-pal
[Requires Parenthood] Age up to YA with the Compassionate trait (high empathy)
[Requires City Living] Win the Ultimate Gaming Test and/or the Hackathon at Geekcon
Max the video gaming skill
Complete your aspiration, and switch to Friend of the Animals
Travel to sixam and meet aliens. Romance and marry one of the aliens, moving with them into a new home.
[Optional, requires Strangerville: Complete the Strangerville story and live there with your family]
Have 2+ kids with your spouse
Any space you have in your household, fill with cats. If you have your sim, your spouse, and 2 kids, you must have 4 cats. Your household must always be at 8 sims (the maximum), with as many cats as you can fit.
Generation 5: Ocean O’Connell Rosenberg Of all the people to be born into such an unconventional, unapologetically weird family, you wish it wasn’t you. You don’t hate your family, that would be extreme, but sometimes you find yourself as the white sheep of the family, the odd one out, the only normal one. Naturally, you harbour some resentment as a result. That’s not the only problem. No matter how much you convince yourself you’re the normal one, you have a secret that nobody outside of your family knows. How are you supposed to become the prime minister if everyone knows you’re an alien?!
Aspiration: Academic
Traits: Perfectionist, Ambitious, Snob
Career: Politician
Requires: City Living and Discover University [ + Get to Work]
Rules:
Have a strained relationship with family members (below 50 relationship points).
Get straight A grades all throughout education. Graduate early if possible
Either join an extracurricular activity, side hustle or part time job
Attempt to make friends, but use critical and condescending interactions with them, making attempts strained.
Keep your alien identity a secret as much as possible and anyone who finds out, becomes your enemy, however you see fit.
[Requires Parenthood] Age up to YA with the Responsible trait (high responsibility). 
Go to university and earn a History degree, this will advance you into your politics career
Mend poor relationships of the past - apologise to and befriend old friends, resolve enemies, reconnect with family, and try to be a better person.
Max the politics career, becoming National Leader AKA the president
Either marry an old friend you reunited with, a coworker, or remain single, but regardless of your relationship status, have two children.
Generation 6: Penny Lamb/Jane Doe
Raised by the president, with Alien DNA and a wild family history, it’s impossible for you to be invisible, even if you wanted to be. For the most part, you kept your head down, tried to avoid trouble and stayed in your lane, only causing a little trouble here and there with your sibling. That was until, through a friend of yours, you found the greatest sim to ever walk the earth, the most talented and admirable celebrity of your dreams, who you would do anything to meet and express your love for. Hang on a second, what rebrand?!
Aspiration: [Teen: Drama Llama] Country Caretaker/Friend of the Animals
Traits: Clumsy, Socially Awkward, Erratic
Career: Farmer
Requires: Get Famous, Cottage Living, My First Pet Stuff
Rules:
Become best friends with your sibling.
Complete your teen aspiration
Befriend a classmate as a child/teen. They, and your sibling, are your only friends. 
Early in your teens, find a celebrity to obsess over. During your mid teens, drastically change this celebrity [in CAS, go into their household and just change them up however you want] then HATE them. Attempt to attack and fight this celebrity.
Drop out of highschool out of embarrassment, and move out with your sibling and friend out of town, to an empty plot.
Start a farm on your new plot and become a full time farmer, still as a teen.
Buy a rat, and name him Virgil. As soon as Virgil dies, so do you, in any way you can. Suggestions: Buy a telescope and use it until you get hit by a meteor, grow a cowplant and let it eat you, or be killed by a Killer Rabbit/Chicken
Bonus, for fun, rename the Grim Reaper Karnak.
38 notes · View notes
sageybear · 5 months ago
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Totally Awesome 80s Legacy Challenge!!!
Here are the rules for my super long legacy challenge. They haven't been tested thoroughly yet so feel free to let me know if anything isn't doable. It's meant to be done in either normal or long lifespan, but if you want to try the short lifespan I won't stop you. You can skip any generations that you can't do due to pack limitations or if you just don't feel like doing that generation. This is meant to be fun, not strict. If you don't like one of the rules feel free to skip it. Another fun thing to do would be to find and watch the movie before each generation so you have a better handle on what I was trying to recreate in that generation. Also if these graphics are unreadable I do have a Word file I can link. Please let me know if you try the challenge and tag me in any posts or videos so I can see how you're doing. (All pics used in the graphics were found on IMDB.com)
810 notes · View notes
sageybear · 5 months ago
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Color Theory Legacy Challenge
Do you like color? Do you like legacy challenges that switch things up each generation? Do you like family cozy gameplay AND spicy dramatic gameplay?
Well, then this is the legacy challenge for you! Inspired by classic legacy challenges like the Not So Berry Challenge by @lilsimsie and @alwaysimming and Such Colorful Lives by @thepanplumbob, this legacy challenge is a ten generation legacy challenge where each generation's goals and personality are based on the color theory of their assigned color!
General Rules: 1. Normal Lifespan recommended 2. Each Heir must represent the color of their generation BUT Berry sims are not required (Though feel free to use them if you want!) 3. Keep money cheats to a minimum! 4. Each heir must complete their required Careers and Aspirations unless specifically stated otherwise 5. Each heir can be any of the previous heir's children, no matter the birth order, unless specifically stated otherwise
Generation One: White - The Beginning White symbolizes innocence, purity, and beginnings... People call you innocent… naive… But that’s not really the case. You know exactly how cruel the world can be so you strive to make it a better place. You pour yourself into your career and your children and your marriage, determined to spend your life helping others and to raise children that help others, too.Your house is always sparklingly clean and there’s always a hot meal on the table and an extra bed (or sleeping bag or couch) for sims who need it.
Traits: Good, Generous, Neat
Aspiration: Friend of the World
Career: Doctor
Other Requirements:
Gain and Maintain a Pristine Reputation 
Master Charisma and Cooking Skills
Reach at least Level Five of the Baking Skill
Have a Good Friends Relationship with all your kids
Donate to charity every week, as much as you can afford
Have an idyllic romance with your partner that inspires your heir
Optional: Master the Parenting Skill
Continued Under the Cut:
Generation Two: Pink - The Romantic Nurturer Pink symbolizes love, compassion, and nurturing. You just love love! Your parents had an idyllic romance that taught you what love was supposed to look like. And you want everyone to have that kind of love! Including yourself! The problem is you just can't seem to decide which sim owns your heart! You have a couple lovers as a teen before finally settling down with your soulmate and raising a family together. 
Traits: Perfectionist, Lovebug, Family Oriented
Aspiration: Paragon Partner (teen), Big Happy Family (adult)
Career: Romantic Consultant (either branch)
Other Requirements:
Master Parenting and Romance Skills
Reach at least Level Five of the Charisma Skill
Spoil your kids rotten (Rarely use the Punish option when correcting them)
Stay Soulmates with your spouse and go on one date a week
Optional: Have a love triangle as a teen
Generation Three: Red - The Passionate Actor Red symbolizes passion. You are a very passionate person, you always have been, but you’ve never cared for being kind. Not like your parent. You’re more of a hot-head, and tell it like it is. This means you make a lot of enemies. Who cares about Enemies when you have lovers? But none of those lovers are good enough for you, so you hop from one to the next, leaving a trail of broken hearts (and maybe one or two affair babies). For all your romantic exploits, your true love is the stage. You want to see your name up in lights!
Traits: Hot-Headed, Mean, Romantic
Aspiration: Villainous Valentine
Career: Actor
Other Requirements:
Master Romance, and Acting Skills
Reach at least Level Five of the Mischief Skill
Have more Enemies than Friends
Have three kids, all with different married sims.
Have a negative relationship with all your kids
Become a 5 Star Celebrity
Optional: Interact with your kids as little as possible, have them raised by a sibling, grandparent, or nanny
Generation Four: Brown - The Steadfast Farmer Brown is the color of strength and reliability. You’ve never gotten on too well with your parents. Neither of them were ever really around, so as the oldest, you sort of ended up as your younger siblings’ default parent. Of course, your grandparents did what they could to help, but they had their own lives. So, when you could, you found solace in animals. Animals aren’t like people, they don’t hurt you on purpose.  When you’re finally old enough, you take your younger siblings and ditch your parents, moving to the countryside to finally have some peace. There, you build up a farm, with livestock and horses, and, of course, a family that actually loves each other.
Traits: Animal Enthusiast, Rancher, Loyal
Aspiration: Country Caretaker
Career: None, make money off your crops, livestock, and nectar
Other Requirements:
MUST be the eldest child of the Red generation
Master Horse Riding, Gardening, and Nectar Making skills
Own at least one pet (horses, dogs, or cats, it's up to you) at any given time
Own A Ranch or Farm with Chickens, Goats or Sheep, and Cows or Llamas
Once you reach Young Adulthood, run away from home with your younger siblings and raise them on your own.
Optional: do a Rags to Riches Challenge with this generation
Generation Five: Orange - The Childish Adventurer Orange symbolizes adventure and youthful passion. Okay, so you’re a bit of an oddball. Who cares? You delight in being unabashedly yourself! Your family was close knit, not just your parents and siblings, but your pets, cousins, and aunts and uncles as well, and they never tried to dull your sparkle. But the countryside, for all of its bucolic beauty, just doesn’t satisfy your love of adventure, so shortly after your adult birthday, you kiss your family goodbye and set off to see the world.
Traits: Adventurous, Cringe, Childish
Aspiration: Extreme Sports Enthusiast
Career: Athlete
Other Requirements:
Master Fitness and Rock Climbing Skills
Reach at least Level Five of the Skiing or Snowboarding skills
Live in three different worlds (not including the one you were raised)
Marry an Active Sim
Go on vacation to each of the vacation worlds at least once
Optional: Gain the Adrenaline Seeker lifestyle
Generation Six: Yellow - The Paranoid Techie Yellow symbolizes cheerfulness and happiness, but also cowardice or fear. You’ve always been a little… cautious. You’re not adventurous like your parent, choosing instead to be a homebody. Social stuff and trying new things are just a bit too daunting for you. So, you find your outlets in tech and video games instead. The people in those circles don’t seem to care as much about your awkwardness.  And there, among zeros and ones and other geeks, you finally blossom, transforming into a sunny, bright person. You’ll never be especially social, but your small circle is enough for you.
Traits: Paranoid, Socially Awkward, Cheerful
Aspiration: Computer Whiz
Career: Tech Guru
Other Requirements:
Master Programming and Video Gaming Skills
Reach at least Level Five of the Handiness Skill
Have a club of fellow geeky friends who you get together and game with regularly
Move to San Myshuno and spend your whole life there
Have only two children
Optional: Gain the Techie lifestyle or the Geek trait
Generation Seven: Green - The Eco-Conscious Hippie Green symbolizes nature and vitality but also jealousy. You never quite fit in with your family members. While your parents and sibling all had a similar passion for technology, yours is a bit more nature focused. In fact, you're a bit of a hippie. There's no shame in that!  As soon as you're old enough, you leave the smog and traffic of the city behind and move to Evergreen Harbor, hoping to live a greener life, only to come face to face with a community in sore need of a clean up.  You've never been one to back down from a challenge so you roll up your sleeves and get to work. Unfortunately, you spend so much time on your projects that you don't have time for love… until one day you notice everyone else seems to have gotten married and had kids, leaving you behind! Will you ever find the love you desire before it's too late?
Traits: Recycle Disciple, Freegan, Jealous.
Aspiration: Master Maker
Career: Freelance Crafter
Other Requirements:
Master Fabricating and Wellness skills
Reach at least Level Five of the Herbalism skill
Clean Up Evergreen Harbor
Live an Eco-Conscious life (Off The Grid lot, tiny home if possible)
Stay single until you are an Adult
Have only one child
Optional: Marry a sim in the Eco Innovator Career
Generation Eight: Blue - The Ocean-Loving Artist Blue symbolizes inspiration and creativity. You’ve always been a bit of a gloomy sim. Maybe that’s because Evergreen Harbor doesn’t have much scope for the imagination. It’s nice that the town is all cleaned up thanks to your parent, but you often find yourself at the docks, staring at the sea. Here, it’s gray and green and not much else. While you find the colors you love in the gems you collect and shape, you find yourself wishing you could see those colors in your beloved ocean. So, as soon as you’re able, you make your way to Sulani. But once there, you discover that the islands are in a sorry state. You’ve learned a thing or two about helping the environment from your parents, so you roll up your sleeves and get to work.
Traits: Creative, Gloomy, Child of the Ocean
Aspiration: Painter Extraordinaire
Career: Conservationist
Other Requirements:
Clean Up Mua Pel’am
Master Painting and Gemology skills
Reach at least Level Five of the Fishing skill
Live In Sulani and Marry a Native
Live on the Beach
Optional: Finish the Sea Shell Collection, become a Mermaid
Generation Nine: Purple - The Self-Absorbed Scientist Purple symbolizes luxury and ambition. You’ve never loved the podunk environment of the Islands. You want more, something grander, something befitting your genius. Something that makes you known. And what better way to do that than making the lives of sims better with your inventions? You wouldn’t call yourself a mad scientist, in fact, you’re very sane. It’s not your fault people don’t appreciate your genius!
Traits: Genius, Self Absorbed, Ambitious
Career: Scientist
Aspiration: Mansion Baron
Other Requirements:
Master Logic and Robotics Skills
Reach at least Level Five of the Rocket Science skill
Max Scientist Career
Marry an Evil Sim 
Optional: Have an Alien Baby (doesn’t have to be the heir)
Generation Ten: Black - The Ending Black symbolizes death, darkness, and mystery. People assume that when you dress in all black and talk about death that you’re a bad person. And they would be right. About you, at least. Maybe that comes from having Evil Scientists as parents. Who knows. Whatever it is, you’ve always had a fascination with whatever comes after life. And you’ve always felt Death hovering at your side but maybe he’s not the enemy you thought he was…
Traits: Macabre, Evil, Chased By Death
Aspiration: Ghost Historian
Career: Reaper
Other Requirements:
Master Thanatology, Medium, and Writing Skills
Live in a Haunted House for Seven Days
Write Horror Novels in your free time
Have a baby with GrimDie Young and Become an Evil Ghost
Optional: finish the Tarot Card Collection
I hope you all enjoy playing this challenge! Feel free to tag me if you do and please have fun!
XOXO, Bananzer
1K notes · View notes
sageybear · 9 months ago
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The Romance Tropes Legacy Challenge
 Hello! Welcome to the Romance Tropes Legacy Challenge! (based on the Book Tropes Legacy Challenge by @callmerunaa)
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This is a ten generation legacy challenge featuring many elements from popular fiction tropes involved to make your sims’ love stories as unique (or stereotypical) as you wish!
Notes: –This challenge was inspired by @callmerunaa on Instagram and pinterest.  However, many of the generations are altered/changed completely to fit some of my personal preferences for gameplay style and I just thought I’d create a google document of my own way of playing. Link to Original: https://in.pinterest.com/callmerunaa/
–If you do play through these generations, please note that because of the nature of the sims,  some of the generations will require some ~imagination!~  Due to this, the story is definitely more… “storyline” based. 
–Not every generation has required aspiration/traits/skills to learn/ or jobs. For many of them, I have “No Requirement” if it is not important for the character’s story. You are free to choose your own based on the character and how you perceive their life continuing on. Even if I have provided certain aspirations, you are not stuck with this if it is not what you feel is right for the character. You are therefore free to change any aspect of the challenge to suit you and your gameplay style.
–The last two generations DO include occult gameplay. However, I may be including alternate versions if playing with occults is not your thing/ you would like to keep your gameplay more realistic.
–If you use this version, please tag me! IG: @novanyax Twitter: @xnovanya Youtube: novaanya
Episode One: https://youtu.be/14IoZ4XzLQU?si=BEW2B_ZjHKLJ5r8Z
Generation I: (High School Drama || Love Triangle || Opposites Attract)
World: Copperdale
Aspirations: Goal Orientated/Best Selling Author
Traits: Geek
Job: No Requirement
You hear your mother shout up the stairs that the bus is almost here and it’s time for school. You throw your hair in a messy bun and quickly finish getting ready before rushing down the stairs. Despite the full breakfast of eggs, pancakes, fruit, and bacon laid out on the table, you stuff a piece of toast in your mouth and fly out the door wishing your mom goodbye. Now it’s off to high school where you don’t exactly have many friends. You are captain of the chess team though, so at least you have that going for you. Unfortunately it does not do much in the romance department. You also have a huge crush on the football quarterback and honestly who wouldn’t? They’re so dreamy. But they’d never notice you. And then there’s the cheerleading captain who hasn’t always been the nicest to you. However, when you get paired with one of them for a school project, drama ensues…
Objectives: –Start as a teenager
–Have a negative friendship with the cheerleading captain and a crush on the football team captain.
– Become Chess Team Captain
– Get paired with one of them for a group project and from there… let drama ensue. 
– Go to prom with one of them.
Spouse Reqs.: – Must be either Cheerleading Captain or Football Team Captain
–Must have the “Active” trait
Child Reqs.: –No Requirement
Generation II: (Holiday Romance || Workaholic || Second Chance)
World: San Myshuno
Aspiration: Drama Llama/Fabulously Wealthy
Traits: Ambitious
Job: Lawyer (Private Attorney Branch)
In the city, your life is busy all the time. You don’t have time for friends or relationships and are instead looking forward to advancing in your career. You are adamant about keeping focused and not letting anything sway you from your goal. With the holiday season quickly approaching, you can’t help but roll your eyes at the festivities. Who cares about this corporate, capitalistic holiday anyway? Bah humbug! However, after your parents convince you to take a break from work and come back to your hometown for a few days, you meet an old flame, and they show you the true meaning of the holidays. Will whatever it is between you two survive past the holidays?
Objectives: –During your teenage years while completing the ‘drama llama’ aspiration, have the sim you break up with be the sim that shows up later in the challenge. 
– Gain the ‘wokaholic’ lifestyle in the city.
–Don’t have a romantic relationship with anyone while in San Myshuno. You can have hookups and friends, but nothing serious. Remember, your job is your life!
–Have a ‘second-chance’ romance with the sim from your teen years that you broke up with.
–After your holiday romance is over, decide if it will continue or it was just not meant to be. From here, you can decide to either become a single parent, either through a mistake or through adoption, or continue to be with the person and have a happy life together.
Spouse Reqs.: –No Requirement
Child Reqs.: –Have at least two children
Generation III: (Single Parent || Friends to Lovers || Learning to Love Again)
World: No Requirement
Aspiration: Live Fast/Super Parent
Traits: Family Orientated
Job: Freelance Career 
Now that you’re raising your child all by yourself, you’re trying to do everything you can to be a good and supportive parent. How quickly they grow up! Some part of you can’t help but miss your little baby. Learning all of these shapes and numbers, letters and animals from the perspective of a child really makes you fall in love with the world again after major heartbreak. Old memories of you and your happy days with your partner and child haunt your dreams. Even though you told yourself you would never love again, you can’t help but long for that sense of companionship and love. However, by some chance, you happen to find someone you just click with instantly. The two of you become fast friends and you find you don’t want to be around anyone but them (except your child). Low and behold, the butterflies you thought you would never meet again have found themselves nestled deep in your stomach.
Objectives: –Lose your partner somehow after having one child together (if it's multiples that's fine).
  –Go all out for all holidays and always make sure your child always feels included.
–Have a great relationship with your child.
– Don’t have a romantic relationship until your child is at least a toddler. You can wait however long afterward to start a relationship with your partner, but your child must have a good relationship with them first.
– You are more than welcome to have more children with your new partner but it is not an obligation.
Spouse Reqs.: –Your first partner must leave your life after your child(ren). Either death or a divorce. Either way, they are not in your life. 
–Your second partner must become a friend before a lover and have a good relationship with your child. 
Child Reqs.: –Have one child with your first partner.
Generation IV: (Workplace Rivals to Lovers || PR Relationship || One Night Stand)
World: Del Sol Valley
Aspiration: Admired Icon/Master Actor-Master Actress
Traits: Self Absorbed
Job: Actor/Actress
On the bustling set of Del Sol Valley’s latest blockbuster film, tensions run high between you and your leading co-star. As actors, your chemistry on screen is undeniable, but behind the scenes, you're locked in a constant battle of egos and competitiveness. When a scandal threatens to derail the movie's publicity, the studio executives devise a plan to salvage their image: a fake romance between you and your co-star. Forced to put aside your differences and play the part of smitten lovers for the public eye, you reluctantly agree, knowing that your careers hang in the balance. But as you navigate red carpet events and staged paparazzi shots, something unexpected happens. A sizzling one-night stand blurs the lines between your fake relationship and real feelings. With the world watching your every move, you and your co-star must decide whether to keep up the charade for the sake of your careers or risk it all for a chance at true love.
Objectives: –As a child, join the drama club and remain until your graduation.
–After graduation, immediately move to Del Sol Valley and begin your life as a poor, struggling actor/actress.
–As you work your way up the acting career and have at least 4 stars of fame, begin a “secret romance” with a co-worker whom you do not have good compatibility with, encouraged by the PR Team. Of course this will take some creativity with the sims but you should play this however you have the means to!
– Have a one night stand with said co-worker and let feelings ensue.
–Whatever happens after this one night stand is really up to you. If you decide to continue with the relationship and make it official, kudos! If you decide it doesn’t mean anything and you’re better off apart and with another celebrity that’s fine too!
–Put a celebrity tile down on the Walk of Fame
Spouse Reqs.: – Must be a co-worker/ have at least four stars of fame.
Child Reqs.: –Have at least two children (at least one boy who is not the heir)
Generation V: (Brother’s Best Friend || Unexpected Feelings || Slow Burn)
World: No Requirement
Aspiration: Goal Oriented/Computer Whiz
Traits: Bookworm
Job: No Requirement
As the child of world famous celebrities, you’ve never had many friends of your own. So instead, you find yourself eager to stick to your books and computers. Your brother, however,  is the talk of the town– always getting into scandals and dating someone new. He is constantly surrounded by friends who may have less than wholesome intentions. After all, you are who you know.  Speaking of, you’d always seen your brother's best friend as just that—your brother’s best friend. Growing up together, he was a constant presence in your life, a comforting one, whom you never thought of in a romantic light. But as the years passed and you both matured, something shifted. It starts with small moments—lingering glances that last a beat too long, casual touches that send shivers down your spine. You brush them off as nothing, attributing them to your overactive imagination. After all, he is off-limits, forbidden territory. He's your brother's best friend, and crossing that line would risk everything. But as you spend more time with him, you can't deny the growing tension between you. The easy banter turns into charged silences, and every smile feels like a secret shared between just the two of you. With each passing day, the walls you've built around your heart begin to crumble, revealing feelings you never expected. As you grapple with the unexpected rush of emotions, you wonder if he feels the same way. Can you risk everything for a chance at love with your brother's best friend, or will you let fear keep you from following your heart?
Objectives: –As a child, constantly spend time with your brother, either pestering him or hanging out with him and his best friend.
– Don’t have a best friend growing up, or many friends at all.
–You may have relationships growing up, but your BBF is never far away. Remember, he is your endgame.
–Do not get into a relationship with your BBF until you are a young adult.
Spouse Reqs.: Must be your brother’s best friend
Child Reqs.: No Requirement
Generation VI: (And They Were Roommates || Sworn off Love || Forced Proximity)
World: No Requirement
Aspiration: Drama Llama/Master Chef
Traits: Foodie
Job: Culinary (Chef Branch)/Restaurant Owner
You’ve spent countless nights in the kitchen, crafting exquisite dishes that you know would impress even the finest critics– each plate is born from your passion and dedication. It is your passion and life’s work to own your own restaurant so you barely have time for anything else– let alone romantic feelings. Let alone romantic feelings for your annoying roommate who always seems to get on your last nerve. They’re a whirlwind of annoyances– leaving messes everywhere, blasting music, and interrupting your perfectly maintained peace. But you do need the rent, and you’re barely home anyway. After a while though, their quirks become endearing and their laugh infectious. You eventually find yourself drawn to the very person who once drove you up the wall. Despite your resolve, love – or something like it –eventually finds its way into your heart until it's undeniable. This unexpected romance has swept you off your feet and navigating this difficult situation along with the unexpected feelings has you all turned around. Can you find room in your heart for more than just the smell of deliciously tasty dishes of your own design?
Objectives: –Join the culinary career in the chef branch.
–Do not get into any sort of relationship with anybody. Hooking up is fine as long as there is no actual romance between you
–Get a roommate to help with the bills.
–The relationship between you two can either be playful annoyance or actual animosity. However, one day something happens to change your feelings for each other.
–Becoming a restaurant owner is up to you, depending upon the quality of your dine-out pack. If you have the skill and willpower, go for it!
–Become a five-star restaurant owner if you do choose this career. If not, reach the top of the culinary career (chef branch).
–Once you and your roommate act upon these romantic feelings, it is up to you to decide how to proceed.
Spouse Reqs.: Must have been your roommate at some point.
Child Reqs.: Have at least one daughter who will become the heir.
Generation VII: (Mafia Boss || Accidental Pregnancy || Arranged Marriage)
World: No Requirement at first/ Eventually Tartosa or San Myshuno
Aspiration: Successful Lineage
Traits: Family Orientated
Job: No Requirement
You have always been so careful to plan your life out and make deliberate, thoughtful choices. You’d always been taught to keep your head down and your dreams modest. But a chance encounter with a captivating stranger has turned your world upside down. One night of uncharacteristic passion leaves you with more than just your memories. You’re pregnant. And not just with anyone’s child, but with the heir of a powerful mafia boss. As the reality of your situation sinks in, you are left to grapple with your fear, confusion, and the looming presence of the mafia world that has now laid its claim on you. You know your life will never be the same and looming threats surrounding you have you more anxious than ever. Navigating this new and treacherous terrain has you seeing the world in a new light and your new husband is as ruthless as he is protective. You must now find a way to safeguard you and your unborn child all while your heart begins to betray you. Among this world of shadows and danger at every turn, you discover that sometimes fate can lead you to a destiny you never thought possible– where love and danger walk hand in hand.
Objectives:  –Get all As in school.
– Be well into your career, on your way to the top of whatever career you choose.
– After an unexpected night of passion, engage in unprotected woo-hoo with a sim who happens to be the son of a mafia boss or a mafia boss.
–Get pregnant with his baby.
–From here, your life is uprooted. You are no longer surrounded by your own family and friends but are instead  whisked into the life of a mafia wife where danger awaits at every turn.
– You are now in a forced/arranged marriage to the mafia boss/’ son. This relationship is up to [the player]. Whether he is cold on the outside/warm on the inside, actually kind of a himbo, or actually kind of an a-hole, however you take the story will certainly be interesting.
– If you decide to stay in the mafia after the birth of your child is up to you. They could be protected by their mafia family and raised in the mafia life, or you could whisk them away from the dangers of growing up in this family. Many different factors can affect this.
–However, your child must still have an essence of their father. How deep this goes is up to the player.
– No matter how you play this out, your first child (the heir) must grow up SPOILED.
Spouse Reqs.: –Must be the son of a mafia boss/must become the mafia boss.
Child Reqs.: –Must have at least one child with the above spouse who will become the heir for the next gen. They do NOT have a good relationship with their father. 
–They are spoiled rotten.
–However you decide to have children after that is up to you.
Generation VIII: (Bodyguard x Client || Annoyance to Lovers || Protective Streak)
World: No Requirement 
Aspiration: Admired Icon/Party Animal
Trait: Party Animal
Job: None
You never even wanted a bodyguard. Let alone this stoic imposing figure whose presence felt suffocating at best and a constant reminder of your father’s overbearing control at worst. You resent their watchful eyes which feels like an intrusion into your every move. They, as a figure, represent the golden cage you grew up in and how your life will never truly be your own. You’ve grown accustomed to pushing boundaries and testing limits to see how far you can go before they intervene. And they always do. A stern glare or sharp word only fuels your defiance. Every exchange is snarky and exchanged like daggers. They see you as a reckless child who needs constant supervision while they are an obstacle to your freedom. However, danger from your fathers’ enemies lurks just behind every corner and you find yourself leaning more on your bodyguard than you care to admit. One night where emotions run high and adrenaline is surging, you are faced with the reality of whatever situation you have gotten the two of you in now. Walls come crashing down and in the heat of the moment, the attraction between the two of you is undeniable. What started as animosity has transformed into a passionate and fiery love. In this unpredictable world, you have found a love that has defied logic and reason and ignited itself with the intensity of a wildfire.
Objectives:  –As the spoiled rich child of a mob boss, they are going to make sure you are protected all the time. Have a bodyguard who lives with you and follows you everywhere. 
–Go out to every party you are invited to.
–Have mostly mean interactions with your bodyguard or simply ignore them whenever they are in your presence.
–Have something occur that lands you into trouble, where your bodyguard must come save you from the danger.
–From here, have some sort of relationship blossom between the two of you.
Spouse Reqs.: —Must have been a previous bodyguard.
Child Reqs.:  –Have an ok relationship with the next heir. You are not particularly the most LOVING mother, but you do want the best for them.
Occult Generations:
Generation IXa: (Human x Vampire || Rich Bachelor || Masquerade Ball)
World: Forgotten Hollow
Aspiration: Drama Llama/No Requirement/Any of the Vampire Aspirations
Traits: Music Lover
Job: Any sort of artsy job: writer, painter, photographer, mixologist, comedian
You’d never had many job prospects or really even any life prospects as you settled into becoming a young adult. You have a job but it isn’t anything permanent, or really anything you could make a living off. Thankfully your family is comfortable enough to support you. You find that you just don’t have the passion for anything. Everything is too corporate. Too boring. The one place you could escape to, however, is your music. The sweet melody of playing an instrument gives you the ability to lose yourself and forget all of your problems for a while. You decide, with much encouragement from your parents, to pursue a degree in fine arts. Then, in the darkened corners of the library, you meet them: a captivating stranger whose gaze holds ancient wisdom and a hunger you can’t quite place. As your bond deepens, you are whisked away to a small town– the bloodsucker’s home. Here you navigate the complexities of their world including politics and the unfortunate circumstance of you being human. However, after being invited to a masquerade ball to welcome you to the town, you find yourself surrounded by those who are much more interesting than the humans you grew up with and a world where vampiric intrigue and desire runs rampant. You decide to take the plunge into uncharted waters and grow a deep bond with one of the guests and now your whole world has changed. Your maker, your lover, your one has changed your life entirely. Now it is up to the two of you to navigate this new world together.
Objectives: –After graduating high school, you may get a job but it must be low paying and something your parents would not approve of.
–You soon are heavily encouraged to go to university by your parents and apply to either Foxbury Institute or The University of Britechester.
–It is here where you meet a vampire who you are immediately enamored with. 
–Quit university very quickly after this encounter and go with them to Forgotten Hollow.
–Have a masquerade ball/some sort of party to welcome you to the town where every vampire in town is invited. It is here where you meet the one. 
–Be turned into a vampire by your lover
–Turn others into vampires and live like vampire royalty.
Spouse Reqs.: –Must be a Vampire
Child Reqs: –Do not have children of your own but instead, you will adopt one of your “turned” as your child and raise them as your own. 
Generation Xa: (Vampire x Werewolf ||Forbidden Love || Love Will Find a Way)
World: Forgotten Hollow or Moonwood Mill
Aspiration: Soulmate 
Traits: Romantic
Skills to Master: No Requirement
Job: No Requirement
The ancient feud between vampires and werewolves has existed for millenia. Hatred runs like a river through the land and split the two worlds in a way that no one would ever dare to cross. And at first, you don’t. You are a loyal and determined child of the night who would never even think of going near one of those grungy dogs. But then you meet… them. Under the glow of a silver moon, your eyes meet and their presence ignites a fire in your cold, immortal heart. It is forbidden from the start, a love that defies the rules set by generations of hatred. Yet, you can’t stay away. Every secret meeting in the shadowy forest, every whispered promise under the stars, only binds you closer. Your romance is one for the ages. A true and pure love that you never even thought was possible. However, neither of your families would see it this way. In fact, they would see your love as the ultimate betrayal– a crime punishable by death.  Yet, the thought of a life without them was more terrifying than any punishment. Will you find a way to bridge the gap between the chasm of hatred between your people, or will your love story end in tragedy, as many before have warned? 
Objectives: –Have a good relationship with your parents and siblings.
–Don’t go to high school or drop out of high school before you can go. After all, you must protect your identity and everything to do with vampires must be hidden from the mortal realm.
–Meet a werewolf on the full moon and it is here where you happen to fall in love.
–Keep your relationship a secret from your family.
–Eventually the truth of your relationship will come out and it is up to [the player] on how the families will react.
Spouse Reqs.: –Must be a Werewolf 
Child Reqs: No Requirement
Non-Occult Alternatives: 
Generation IXb: (Betrayal || Hurt/Comfort || Love Triangle)
World: No Requirement
Aspiration: Drama Llama/No Requirement
Traits: Jealous
Job: No Requirement
Your whole world is shattered the moment you come home one night to discover your fiance’s betrayal. The life you have planned meticulously has crumbled before your very eyes and now you are left to question everything. It is here in your darkest hour when an old friend comes back into your life and offers a shoulder to cry on and a warm heart–something you thought you’d lost forever. Slowly you find comfort through the pain and eventually find the hurt beginning to ease thanks to your old friend. Just as you are seeing this glimmer of hope and maybe something more than friendship, a new charismatic and alluring figure enters your life. They awaken something deep inside of you and stir up emotions you thought you were too deep down to be experienced again. Torn between the safety and comfort of your friend and the exciting possibilities of someone new, you find yourself in the middle of a love triangle. As you navigate this intense web of emotions and feelings, you begin to discover love again and heal from the heartbreak and trauma of your past.
Objectives: –Get into a relationship in high school and get engaged immediately after graduation.
– At some point, stumble onto your fiance cheating on you with someone else.
–Find comfort in an old friend and lean on them in your time of need and healing. There are definitely some underlying feelings for them fluttering beneath the surface.
–Have an encounter with a new person that immediately catches your attention. From there, feelings develop between the two of you.
–Choose between the two love interests (or have both!).
Spouse Reqs.: –Be one (or both) of the two love interests you find comfort in after the betrayal of your partner.
Child Reqs.: No Requirement
Generation Xb: (Enemies to Lovers || Sports Romance || Forced Proximity)
World: Britechester
Aspiration: Sports Enthusiast
Traits: Active
Job: Soccer Team Player (University)
From the moment you set foot on the university’s soccer field, you knew it was not going to be easy. Every soccer match between Britechester and Foxbury is hard fought and hard won. But you never expected your biggest challenge would be feelings for your fiercest rival– another member of the soccer team. They’re everything you’re not– confident, brash, charming, and undeniably talented. You can’t stand the way they smirk when they outplay you or how cocky they act when they are praised by the coach. Yet, there's an undeniable spark every time you clash. It’s not just competition; it’s chemistry. Your teammates see it, the coaches see it, and deep down, you feel it too. Everything changes when your coach announces a major change to how the team will work. You and your rival are to be co-captains for the rest of the season. The team’s success depends on you two working together, setting aside your differences to lead and inspire. Resistance is futile—your coach makes it clear that if you don’t cooperate, the team will suffer, and so will your chances of making it to the championship. With team drama, injuries, and sidelined players, you find yourselves having to rely on each other to keep grades up as well as the team spirit. Extra practice sessions and mandatory study hours late at night in the commons lead to the crumbling of walls and you see a side of them you never expected to see. Will you let this connection between the two of you blossom into something more or will your fierce pride keep you from finding true happiness with the one meant for you?
Objectives: –Join a soccer team as a child and continue sports activities into high school.
–Get accepted to either Foxbury or Britechester on a sports scholarship in which you play on the soccer team.
–Have a good relationship with most of your team– except for ONE member who just keeps getting underneath your skin.
–Reach “Playmaker” level of the Soccer career.
–Gain the “Energetic” lifestyle.
–Gain romance with the one member who keeps getting underneath your skin and see where the romance takes you.
Spouse Reqs.: –Must be your old soccer team player teammate
Child Reqs.: No Requirement
Thanks for Playing! <3
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sageybear · 9 months ago
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I'm like hey, what's up, hello
We're baaaaaack!✨
In honor of the new pack, hellohopesims and fruitysimsy present: the Struck By Love Legacy💞
ETA 25.JUL.2024: GEN 10 IS HERE! We had a few requests for a version of generation 10 that doesn't include new items from the pack, and while we usually would just say "Use your best judgement," ...We did it for you anyway ;) We hope you guys enjoy!
The general rules are the same as always, (find them here, and the Fruity Legacy here) and don't forget to have fun!
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use the tag #struckbylovelegacy to #showusyoursims!
We're around if you have any questions/concerns/comments!! If you need help swapping a trait you don't have out for one you do, feel free to reach out, too!
I hope you have as much fun with this one as you did the fruity legacy <3 xx, Hay + Hope
my playthrough // hope's playthrough
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sageybear · 11 months ago
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I'm like hey, what's up, hello
We're baaaaaack!✨
In honor of the new pack, hellohopesims and fruitysimsy present: the Struck By Love Legacy💞
The general rules are the same as always, (find them here, and the Fruity Legacy here) and don't forget to have fun! To get you started, we have the first 9 generations...
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Generation 10 comes on pack day ;)
use the tag #struckbylovelegacy to #showusyoursims!
We're around if you have any questions/concerns/comments!! I hope you have as much fun with this one as you did the fruity legacy <3 xx, Hay + Hope
my playthrough // hope's playthrough
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sageybear · 1 year ago
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New graphics set, this time for the Sims in Bloom Legacy by @a-sims-garden! I've been wanting to do this challenge for a long time. I hope I'm able to eventually.
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sageybear · 1 year ago
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Pastel Plumbob Legacy Challenge
This is a 6 generation legacy challenge focused on all creative aspirations. I love the creative side of the sims and thought this would be a fun challenge. It is also a color-based challenge like not so berry, but pastel hence the name of the challenge 😉
The rules are simple, have fun with it!
Unlocking lifestyles is optional 
For the first generation, you must start with an adult(female) and an infant(either gender)(will be the next generation heir).
One of the rules for generation 6 is to paint portraits of each heir from referencing a photo, so make sure you take a portrait-style picture for each heir as an adult.
If you play this challenge please use the #pastelplumboblegacy hashtag, I’d love to see your gameplay 😊💕
Generation one - BABY PINK
You and your boyfriend of 3 years just moved into the house you bought together. You find out you’re pregnant, your boyfriend says he’s as happy as could be, but then one week before the baby is born he leaves in the middle of the night and you wake up to a letter saying “I’m not ready for this, I have to go. Don’t coming looking for me.” 1 year later(the baby is 3 months old), you are now a single mother who loves singing songs to your baby and knitting clothes for your close-knit friend group(1 BFF and your child).
Aspiration- Lady of the Knits
Career- Sell all crafts on plopsy
Traits- Creative, Cheerful, Loyal (optional. neat, good)
Lifestyles- Close-knit, Single and lovin’ it
Rules:
Finish aspiration
Have only one child(made in create a sim)
Master Knitting & Singing skills
Generation two - MINT
You grew up very clingy, you never wanted to be away from your mom, she was all you knew. You were always jealous someone would take her away. You put all your rage and anger of not knowing your dad into working out and bettering yourself. You love creating things with your mom but you want to make more functional items that could be used for more than just wearing. You open your own business selling homemade candles and furniture, there you meet the love of your life and you love your children more than anything.
Aspiration- Master Maker
Career- Freelance crafter (this is your business)
Traits- Creative, Maker, Jealous (optional. family-orientated, vegetarian)
Lifestyles: Energetic, Health food nut
Rules:
Finish aspiration
Master Fabrication and Handiness Skills (Optional. gardening skill)
Name each child after nature
Generation three - PEACH
Your parents always told you to eat healthily and live a simple life. But you didn’t just want to be simple, you wanted to be an actor/actress. You had all the boxes checked off, great looks, great personality, great charisma. You had it all. Maybe not the brains but somehow you made it big! You love being able to work when you want and LOVE going on vacations to the hottest spots in the world.
Aspiration- Master Actor/Actress
Career- Actor/Actress
Traits- Creative, Self-absorbed, Outgoing (optional. bro, self-assured)
Lifestyles- People Person, Frequent Traveler
Rules:
Finish aspiration
Master Acting and Charisma skills
Reach level 10 of career
Have only one child
Marry a coworker
Generation four - LAVENDER
You are the total opposite of your parents. You don’t want everyone to know everything about your personal life. Your computer is your world and writing screenplays became a favorite of yours ever since your parents took you to work with them once and you loved the thought of creating a story and others acting it out. You also really love programming.
Aspiration- Bestselling author
Career- Decide between Writer/Freelance Writer/Self Publisher
Traits- Creative, Paranoid, Bookworm (optional. geek, cat/dog lover(opposite of gen 1))
Lifestyles- Indoorsy, Techie, Sedentary
Rules:
Finish aspiration
Master Writing and Programming skills
Read 10 unique books through generation
Create your own app
If chosen to enter the Writer career, reach level 10
If alive when your spouse dies, bring them back to life.
Generation five - BABY BLUE
Ever since you were a teen you would always stay up way past your bedtime drinking coffee and learning more about music. You loved playing music for your parent’s musicals and plays. You knew it was your calling in life and as soon as you become a young adult you and your partner left home to get married, start a family, and join a band(entertainment career). Everything was going great until one dark, rainy night the tour bus driver couldn’t see clearly and lost control of the wheel, everyone was fine other than your spouse. You lost everything, even the music, so you moved back to your parents’ house and raised your kids there. You eventually found your love for music again and wrote songs about your life.
Aspiration- Musical Genius
Career- Entertainment career THEN quit when spouse dies to join the fast-food part-time job as an adult THEN as an elder sell songs you write
Traits- Creative, Music Lover, Gloomy (optional. family-oriented, perfectionist)
Lifestyles- People Person,  Coffee Fanatic
Rules:
Finish Aspiration
Master any musical instrument and Writing skills
Leave home as a young adult and return when your spouse dies
Have 3 kids before spouse dies
Go on a picnic every Sunday with family
Generation six- YELLOW
One of your parents died at a young age. You didn’t know how to feel. You weren’t sad but you weren’t happy. You left home as a teen and dropped out of school. You threw all your time into art and food. You decided not to have children, but that didn’t stop you from finding the love of your life and being together forever.
Aspiration- Painter Extraordinaire
Career- Decided between Painter (either branch)/Freelance painter/Sell paintings on plopsy/Sell to museum or collector
Traits- Creative, Art Lover, Foodie (optional. ambitious, clumsy)
Lifestyles- Workaholic, Hungry for love
Rules:
Finish aspiration
If chosen the painter career, reach level 10
Master Painting and Gourmet Cooking skills
Paint portraits of all heirs from a reference of photos taken throughout the legacy
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sageybear · 1 year ago
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⋆ ˚。⋆୨୧˚Sims 4 Shoujo Romance Anime Legacy Challenge˚୨୧⋆。˚ ⋆
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This Legacy Challenge was created by me.
Basic Rules:
Each heir must be female
Each heir must complete their aspiration
Each heir must reach max level of their career
Each heir must get married
No money cheats allowed
Follow me on tiktok @ bbgsim to see more fun legacy challenges by me
Generation 1: Sailor Moon
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Traits: Clumsy, romantic and cat lover
Aspiration: Soulmate
Colors: Pink, red and white
Required maxed skills:
Charisma
Fitness
Parenting
Pet training
Career: Teacher
Storyline: The sim must start out as a teenager and must use the amount of money given to them in game to purchase a house. They must have 2 cats, one male and one female who will have a kitten. They must have at least 9 best friends in high school and join a club. They cannot have higher than a B grade. They must meet and date someone in high school and get married immediately after graduating. They must have a good reputation and cannot have any negative relationships.
Generation 2: Maid Sama!
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Traits: Perfectionist, overachiever and self-assured
Aspiration: Academic
Colors: Green, orange and black
Required maxed skills:
Logic
Handiness
Research and debate
Career: Salary Person
Storyline: This sim must get and maintain an A in school throughout childhood and teen years and attend college. They must join the chess club and have negative relationship with at least 2 other classmates. They must gain the responsibility character value trait. They must have 2 romantic interest during high school but date neither of them. They must marry a sim with the jealous or cheerful trait.
Generation 3: Fruits Basket
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Traits: Good, childish and neat
Aspiration: Successful Lineage
Colors: Blue, brown and white
Required maxed skills:
Knitting
Cooking
Baking
Parenting
Career: Chef
Storyline: This sim must have 2 best friends and at least 10 friends in high school. They cannot join any clubs but has to have at least a B grade. They have to get a part time job while they are still a teenager. This sim must gain the manners and empathy character value traits. They must meet and date a sim in high school and then marry them when they are both adults.
Generation 4: Inuyasha
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Traits: Ambitious, active and outgoing
Aspiration: Mt. Komorebi sightseer
Colors: Green, red and brown
Required maxed skills:
Fitness
Snowboarding
Cross-stitch
Logic
Career: Medicine
Storyline: This sim cannot have higher than a C grade in high school and must join one athletic club. This sim has to meet and become enemies then best friends with a sim they will marry after graduating high school. This sim has to date another sim in high school that they do not end up marrying. This sim has to have a pet dog with white fur.
Generation 5: Kimi Ni Todoke
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Traits: Socially awkward, family oriented and loves the outdoors
Aspiration: Neighborhood Confidant
Colors: Pink, blue and black
Required maxed skills:
Gardening
Flower arranging
Knitting
Logic
Career: Gardener
Storyline: This sim must graduate high school with an A and must attend college and graduate. This sim must gain the empathy and conflict resolution character value traits. This sim must meet and date a sim with the outgoing trait in high school and get married when they are both adults. This sim must have 2 best friends and 1 enemy. This sim must live on a lot with a neutral or green eco footprint.
Generation 6: My Little Monster
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Traits: Gloomy, genius and unflirty
Aspiration: Nerd Brain
Colors: Red, brown and black
Required maxed skills:
Logic
Robotics
Rocket science
Career: Scientist
Storyline: This sim must gain the responsibility character value trait. They must join the chess club during high school and have at least 4 friends. They must graduate high school with an A grade and going to college is optional but recommended. They must meet and gain a romantic relationship bar with a sim in high school that has a negative reputation. They must marry this sim after graduating high school.
Generation 7: Kamisama Kiss
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Traits: Goofball, adventurous and art lover
Aspiration: Painter Extraordinaire
Colors: Yellow, purple and orange
Required maxed skills:
Painting
Singing
Medium
Gardening
Career: Artist
Storyline: This sim must have a part-time job as a teenager and date a coworker or someone with the unflirty trait. They must befriend 2 occult sims and become best friends with them, preferably vampires. They must gain the manners and empathy character values traits. They must marry the sim they choose to date and have child(ren) after aging up to an adult.
Generation 8: Toradora
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Traits: Mean, hot-headed and loyal
Aspiration: Big Happy Family
Colors: Orange, red and blue
Required maxed skills:
Parenting
Photography
Video gaming
Career: Critic
Storyline: This sim must become best friends with a sim that has max cooking level and the neat trait, and then date them in high school. They must elope with this sim immediately after aging up to a young adult. This sim must have at least 4 best friends and have a crush on one of them before dating aforementioned sim. This sim cannot have a cooking level above 5.
Generation 9: Blue Spring Ride
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Traits: Bookworm, creative and loner
Aspiration: Bestselling Author
Colors: Blue, green and black
Required maxed skills:
Writing
Logic
Fitness
Career: Writer
Storyline: This sim must become best friends with a sim during childhood, date them during high school but break up and then reconcile their relationship after aging up to a young adult (this sim must have the gloomy trait). They cannot have more than 2 best friends and must have 3 friends turned enemies.
Generation 10: My Love Story
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Traits: Foodie, animal enthusiast and insider
Aspiration: Master Chef
Colors: Green, pink and yellow
Required maxed skills:
Cooking
Knitting
Charisma
Baking
Career: Purchase and own a bakery
Storyline: This sim must meet another sim as a toddler, become best friends and date them once they age up to a teenager and marry them once they become a young adult (the other sim must have the good trait). This sim must do well in school but does not have to attend college. This sim must have at least 1 cat or dog at any point in their life. This sim can not have any negative relationships with anyone.
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I hope you enjoy this legacy challenge, containing all my favorite iconic shoujo romance animes.
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sageybear · 1 year ago
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Floral Sims Legacy Challenge
Welcome!
Welcome to my sims legacy challenge! I know a few challenges have been made around floriograhphy but hey, I wanted to give it a go too! All the sims are based around an aspect of nature within the sims - some more obvious than others. The most important thing is enjoying this challenge - don’t worry if things go awry and you don’t complete it all! A flower can lose a petal and still flourish, as can you with this challenge! 
Some general rules here, no big deal if you bend them a little
Cheats can be used, just not excessively
If you have an extra traits mod, spouses can have more traits but please keep to just 3 with the heirs!
The heir can be any gender unless stated otherwise
With each gen, start with 20,000 - spend as much as you want building/furnishing a house or move into a premade starter and save your simoleons
Please use the lot traits if specified however if none are you can use any! If there are traits specified feel free to use any more around it, but give priority slots to specified ones!
There is a little hint for each generation
{source for flower meanings: ‘Floriography’ by Jessica Roux}
Packs needed for this challenge:
Sorry, there are quite a few, originally this was going to be just for me! I might one day make a base game version!
Get to Work [EP:1]
Get Together [EP:2]
City Living [EP:3]
Cats and Dogs [EP:4]
Seasons [EP:5]
Island Living [EP:7]
Eco Lifestyle [EP:9]
Cottage Living [Ep:11]
Vampire [GP:4]
Parenthood [GP:5]
Dream home Decorator [GP:10]
Nifty Knitting [SP:17]
G1  Bluebell
 Flower meaning: Humility; faithfulness
Colours: Lilac, pale blue
Just as many generations before you, you’ve always longed to be a housewife. The idea of serving your family is a dream and now you are finally an adult, it’s time to achieve your dream. You set off to find the man of your dreams. The only problem? You’re deathly shy!
  Traits: Family-oriented, Loyal, and Loner
  Aspiration: Big happy family
  Career: Stay-At-Home-Mother
  Rules:
Must start with a Female, young adult
Must complete aspiration
Must marry before adulthood
Max cooking, parenting and knitting skill
Never get a job - the husband can
Have 5+ children - knit them each an item of clothing for each birthday
Have a large garden of vegetables
Hint:  Children with level 4 mental skill can help plant - all children can water plants
G2  Snapdragon
 Flower meaning: Presumption
Colours: Red, pink
Growing up, you saw your parents care for the garden and longed to do the same. Now you’re older, your dreams of being a farmer can finally come true. You love your plants and animals - they are your only friends after all! Though some may say your prioritise them over your family…
  Traits: Animal lover, Loves outdoors, and Loner
  Aspiration: Country caretaker
  Career: Gardening career - botanist
  Rules:
Win a chicken competition
Always live in Henford-on-Bagley once a young adult
Have a large garden - always have at least 1 farm animal once a young adult
Only adopt children - have a better relationship with animals than children
Max gardening career (botanist branch)
Max gardening and handiness skill
Befriend a rabbit, bird, and fox, and have them help with gardening - have no sim friends (Not including family sims)
Hint: Dogs can help scare off foxes if there are too many
G3  Honeysuckle
 Flower meaning: Devotion; affection
Colours: Yellow, peach
Your parents spent much more time caring for their garden when you were younger, and so you spent much more time making friends within the neighbourhood. However, you could never deny the beauty of seeing all the flowers blooming during the summer. Now you’ve moved to a near by town and are living in the heart of the city. Times might be difficult but you always have your friends to care for you.
  Traits: Dance machine, Insider, and Lactose intolerant
  Aspiration: Leader of the pack
  Career: Gardener (Floral designer branch)
  Rules:
Live in the main town of Windenburg once a Young adult
Once a teen, go to the cafe at least once a week, and go to the club every friday night
Join at least one club
Max Flower arranging, charisma and dancing skill
Own a retail store selling flower arrangements
Have 5+ friends and maintain good contact
Have lots of partners when a young adult, but once an adult fall in love with and marry your childhood best friend
Hint: Buy a completely plain lot to start your retail - all you’ll need is 1+ flower arrangements and a cash register
G4  Daisy
 Flower meaning: Innocence; childhood; purity
Colours: White and pale yellow
Your parents were always very popular, growing the most beautiful flowers. This inspired you to want to center all decor and rooms within your home around beautiful plants. Now, you have the opportunity to bring the joy and beauty of flowers and plants into the lives of many sims.
  Traits: Maker, Art lover, and Vegetarian
  Aspiration: Master Maker
  Career: Interior Decorator
  Rules:
Max fabrication, floral arrangement and photography skill
Always live in an apartment with a balcony - grow flowers on the balcony
Have lots of floral prints
Make floral arrangements with your parent every sunday whilst still living at home
Fall in love with your childhood sweetheart and get promised whilst a teen
Use candles as your main source of lighting within the bedroom and living room
Attend the romance festival everytime it is on (unless impossible eg on holiday, a death etc)
Hint: The romance festival is in the fashion district - living here might make it easier to visit
G5  Zinnia
 Flower meaning: Everlasting friendship
Colours: Bright Orange, Bright purple
Ahh, the city. What an inspiring place. Full of people who really grind your gears, but hey! At least you can always trust your little cat and dog friends to be there for you. But seeing them hurt? Now your heart is set, it's calling you… you need to be a vet. You set off with a little cash to set up your own vet clinic, but now you seem to be gaining a good reputation with the animals, because they keep showing up at your home…
  Traits: Animal enthusiast, Vegetarian, and Hot-headed 
  Aspiration: Friend of the animals
  Career: Vet
  Rules:
Open a vet clinic
Max pet training and veterinary skill
Achieve a 5-star level vet clinic
Always have the lot traits cat and dog hangout once moving out
Finish the feather collection
Conceive your child in the lighthouse
Once a young adult, always have at least one plant of catnip
Hint: Feathers can be collected by both Sims and pets
G6  Ashphodel
 Flower meaning: My regrets follow you to the grave
Colours: White; Dark Blue
Being self-sufficient when it comes to food has always been a dream for you. Unfortunately, when it comes to your families lineage of green thumbs… you fall a bit short. In a burst of anger at your lack of gardening talent, you go to the nearest water bank, and see a fish. This lights a spark in you, and now you seem to always be fishing!
  Traits: Hot-headed, Loves outdoors, and Slob
  Aspiration: Angling Ace
  Career: Fisherman (part time)
  Rules:
Finish the fish collection
Max fishing, cooking and gourmet skill
Cook using fish at least once a week once a young adult
Enter and conceive your first child in the secret lot in willow creek
Fall in love when a young adult/adult but don’t marry until an elder
Always have a pond in your garden, but never any plants
Become best friends with a mermaid and have an affair with them
Hint: The secret lot is by a very special tree in the cheapest area of willow creek - the fish there are worth more
G7  Sweetpea
 Flower meaning: Thank you for a lovely time
Colours: Mauve; lavender
Watching those cute little fish as a child was always resonated with you maybe more than others. But seeing the way your parent would end up killing them? That made you M-A-D! Now, you’ve gotten a fresh start - its time to relax in the fresh seas of Sulani and befriend the natives! Hey, maybe you might even discover something about yourself whilst you’re there too…
  Traits: Child of the ocean, Hot-headed, and Child of the island (and Mermaid)
  Aspiration: Beach life
  Career: Conservationist
  Rules:
Befriend a dolphin
Complete the seashell collection
Achieve a 4+ star rating on doing odd jobs
Save the world by being a conservationist
Grow a coconut or pineapple! Or maybe even more than one…
Always live in Sulani once a young adult but choose to sleep in water
Befriend all village locals Sulani - its good to be friendly
Hint: You can clean up the beaches without being a conservationist - it might be a good idea to get a head start and start as a teen!
G8  Edelweiss
 Flower meaning: Courage; Daring
Colours: White; cream
Your parent was inspirational - they saved your whole island! But… know the harsh reality of seeing the state of the rest of the world has dawned on you. Well, you know what they say, go big or go home! You want to bring this eco-madness far out of just Sulani!
  Traits: Green Fiend, Recycle Disciple, and Maker
  Aspiration: Eco Innovator
  Career: Civil Designer
  Rules:
Live in evergreen harbour and achieve all green zones
Live off the grid with the reduce and recycle lot trait
Own Beetles once a young adult
Max the juice fizzing and fabrication skill
Using influence and convincing, win the NAP on Modern development in [Conifer station / Grims Quarry / Port Promise]
Have a green eco print on your lot
Max Civil designer career
Hint: The natural well trait is really useful - as well as the dew collector and solar panels
G9  Clematis
 Flower meaning: Ingenuity; cleverness
Colours: Pale pink; pale purple
With the air finally clear, now you can see the stars. It’s beautiful, right? But you can’t help it, you are longing for more. What’s beyond our planet? Through hard-work and dedication, perhaps you can finally get up to space. Maybe it will be phenomenal? Who knows?
  Traits: Ambitious, Overachiever, and Genius
  Aspiration: Nerd Brain
  Career: Scientist
  Rules:
Go to SIXAM
Max rocket science skill and fully upgrade rocket
Woohoo in space
Finish the space rock collection
Grow a fang flower, glow orb and quill fruit
Befriend and take in an alien
Max the scientist career
Hint: To get to sixam, you need to be level 10 of the scientist career!
G10  Hellebore
 Flower meaning: We shall overcome scandal and slander
Colours: Black; ruby
You never were afraid of the dark, were you? I guess it’s hard to be when your parent lives up in the dark of space. But did you cross the boundary when you befriended a vampire, and asked them to turn you? Maybe… who knows? Thing is, drinking from people is so much more awkward than it looks. Luckily, plasma fruit and plasma packs are the best! 
  Traits: Clumsy, Music Lover, and Gloomy (and vampire)
  Aspiration: Master Vampire
  Career: None - part time jobs can be done if hours are within 6 pm to 6 am
  Rules:
Be turned into a vampire as a teen or young adult
Graft a death flower - save your lover from death of old age (or early demises) and then turn them so you can be in love forever
Resist drinking from anyone - only use plasma fruit and plasma packs (recommended to grow plasma fruit on lot)
Unlock the ‘guilty drinker’ and ‘sloppy drinker’ weakness
Max the vampire lore and pipe organ skill
Become a grand master vampire
Complete the elements collection
Hint: Vampires with a maxed vampiric strength skill can crush crystals and metals so you don’t have to send them to the lab -it's much quicker!
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sageybear · 1 year ago
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After losing Rory Oakley in my Santino Legacy I decided I needed a new legacy challenge, this time with precise objectives and a clean storyline. I know there are already many legacy challenges around the web, but since I don’t own all the packs, I needed something more personal. So here is PART 1 of my own Lovesick Legacy Challenge!
GEN 1- The Scrooge (BG friendly)
You live in a poor, old house with your only parent, who didn’t want you in the first place. As your parent spend the day watching tv and lazying around the house, you must provide to them and yourself as you can. You spend your childhood doing chores and selling what you can find in the wild. You study hard because somehow you understand that if you don’t want to end like that useless parent of yours you must be successful in life. You hate your parent and yet you can’t help yourself but to feel some pity towards them. That’s why you never abandon them, even when you reach adulthood. You know that without you they would be lost… Eventually you find love (something you never really thought about before) in the workplace; and eventually your parent dies and you are finally able to go on with your life. Finally you can give your child everything you never had! 
Beginning:
You will create a household made of one child and their parent (can be a mother or a father). 
The parent must have Lazy, Hates Children and Snob as traits; aspiration doesn’t matter. The child can have any trait and aspiration you want.
You will start the challenge in lot of your choice, but with the worst objects possible in game (worst shower, worst, sink, etc…). The family will start with 0 Simoleons after it is transferred in the lot and the house is built.
You will play only as the child of the family. Never as the parent!
Once a teen, you must add the trait Materialistic and you can choose between the Fabulously Wealthy or Mansion Baron aspiration.
Objectives:
Become the sole source of income in the family. As a child you can choose to sell what you find in the wild or what you make, you can make videos or invent what you want, the important thing is that throughout your childhood and teen years your jobless parent must remain… jobless.
You must end high school with honors or best grades.
Renovate the house when you have enough money to do so. You can also upgrade when you have time.
If you have DISCOVER UNIVERSITY: You can only apply to the University of Britechester and take the Business Major.
You can’t move out once you finish high school (that means you can’t move into a dorm). You must stay in the lot until your parent dies (no cheats allowed to make them die) of *natural* cause.
As you become a young adult choose the Ambitious trait.
 You must work in the business career once you graduate (or once you become a ya).
Never have a relationship before your employment
You must marry a coworker (you are allowed to create one just for this purpose).
Have only one child.
Have at least 50.000 Simoleon by the birth of your heir.
GEN 2- The Brat (BG friendly)
Your parents gave you everything you ever wanted. You had a golden childhood, full of toys, friends and glee. You couldn’t have been happier, really… except you grew bored of all of it. And eventually you started rebelling your parents’ unwelcomed attentions and love. Life gave you more, but you wanted… something different. You start a band with your friends and run away from home as a teen (*cough* stealing your parents’ money *cough*), living with them in total anarchy. You and your band get into fights and literally scare the hell out of everyone, and that’s how you like it! You are free to express yourself through your music and decide that this is your path! In your adulthood years you pursue the musical career, but the band dismembers, your friend fall out of love with music and move out. Well, except for one. And you know that this one is special, because you keep talking about having a family together, one day. Despite coming from riches already, you end up being a big star and live in a big mansion with your partner and kid(s). 
Objectives:
Play only as “The Brat” once they age into a child.
As a child you can start with any trait you want, but the aspiration must be Artistic Prodigy.
Complete the aspiration before turning into a teen.
You must be friends with two other children and also have a child best friend.
Your teen must have the Music Lover trait.
Once you become a teen you must leave your household and live into any lot of your choice (as long as you can afford it) with your friends, but they must have aged up to teens (you are allowed to modify them in CAS through cheat). 
When you move out you can’t take more than half of their parents’ money.
Start a band with your mates! If you have GET TOGETHER you may start a club with them), they must play an instrument of your choice (there can be the same instruments in band, it doesn’t matter).
When your mates become young adults move them out and keep the one you have the closest relationship with.
When you become a young adult choose the Musical Genius Aspiration and enter the Entertainer career and become a Musician. You may choose the same path for your partner or a different one.
Write at least 10 songs of the genre you prefer.
Live in a lot bigger than 30x20. If you already live in that lot from your teenager years, you may stay there.
If you have GET FAMOUS: become a Proper Celebrity.
You must complete your aspiration before the next gen becomes a child.
You must reach level 9 of the Musician career before your next gen becomes a child.
You must have at least one child (you allowed to adopt them, but only as toddlers).
GEN 3- The Chad (BG friendly)
Your parents are famous, like big stars. They live the fairy tale life, they love each other, have fun together and they built their own success. But you… you are quite the opposite. You are geeky, dorky, nerdy… just plain weird! You like videogames, collect figurines and dislike any physical activity. Your school years pass with a bully on your back and you just wish you could be as cool as the rest of you family. Eventually you become an adult, and you decide you have enough! You change your life upside down: you start eating healthy, you go to the gym… you want to be as cool as it gets! And when you start seeing the results you also start dating! You are not choosy with your partners, you just want to have fun as much as possible. You become a Woohoo master and even decide to make the ultimate conquest: seducing your high school bully.  This becomes your obsession. You remember all the pain you went through in school and want to ruin your enemy/lover’s life! You marry them and fake true love, you even have a child together. But then you betray them, divorce them and take the kid from them! This is your ultimate revenge.
Objectives:
As a child choose the Whiz Kid aspiration and choose the Genius trait. You must complete your aspiration before becoming a teen.
Collect at least 5 different Mysims trophies throughout your childhood and teen years.
You must have a bad relationship with another child.
You must avoid developing your Fitness skill through all you childhood and teen years.
When you become a teen, choose the Geek trait.
Become enemies with the sim you have a bad relationship with. They also must be aged to teen.
As a teen choose the aspiration Computer Whiz. You must complete it in your young adult years, before becoming an adult.
When you become a young adult, choose the Romantic trait and enter the Tech Guru career.
Start doing fitness as a young adult and reach at least level 5.
Once you have completed the Computer Whiz aspiration, you must choose the Serial Romantic.
When you have woohoo’d at least three sims you must reach out to your enemy, better your relationship with them and marry them in an official wedding event.
Have only one baby together.
When your baby becomes a child you must divorce your spouse by cheating in front of them and move out with your child into another world. You must take all the money (and eventual pets) too.
GEN 4- The Photographer (BG friendly)
You are one of the many “child of divorce”. The parent you are living with talks often with hate of the parent you both left behind. You were never allowed to visit them and never heard from them ever again. If only you had a photo of them to remember those few moments together you could put your mind at ease… You grow up angry and alone. You find it hard to trust people, and even though you enter a relationship in high school it just doesn’t work. You don’t believe in love. You take up photography as a hobby and think about making a career out of it, but somehow you miss the drive and ambition to do anything. You still manage to make some bucks selling some pictures you took of sunsets, dawns and landscapes. You even afford to make an exhibition in your local museum of arts. And at that exhibition you meet a person that makes you feel… less lonely. They make you feel confident, they are trustworthy, faithful. Somehow you know they will never hurt you, especially not like your parents have hurt each other. Finally you move in together. You take photos of your partner whenever you can, they are your muse. You make a blog and upload the pictures and you become somewhat popular. Surprisingly you are happy! You start to believe it’s possible to have a happy family and you start wanting children.
Objectives:
As a child you must have the Loner trait.
You may choose any child aspiration, except for Social Butterfly.
You can start taking photos with your phone as a child. You cannot own a camera before becoming a teen.
You must not have any friends before becoming a teen.
When you turn into a teen you must choose the Soulmate aspiration.
You must have one relationship as a teen and go to only one date with your new boyfriend/girlfriend.
Once you become a young adult you must break up with your current partner.
You must max the Photography skill between your teen and young adult years.
Take a picture in every world in your game with a camera (they can’t be selfies).
Make an exhibition of at least 5 of your best quality photos in the local Museum (an idea is to hang them in a room in your lot, save the room and then load it when you go into build/buy in the Museum you choose). Quality of the photos must be higher than “Normal”.
Hang in the Museum until you find someone with the Loyal trait. They will be your future spouse (you can create them for this purpose but they must meet in the Museum).
Once you have started dating the Loyal Sim, you can move in with them, or move both into a new lot in a world of your choice.
You must have at least three children.
Complete the Soulmate aspiration before having your second child. If you have PARENTHOOD you can choose as a new aspiration Super parent.
GEN 5- The Occultist (Vampires GP required) 
You grew up in a numerous, loud family. You parents adored each other, your siblings were pests (but you loved them) and you were a healthy, happy child. Indeed you had a pretty normal, regular childhood. Very normal. Too normal, in your opinion. You spend your time escaping reality through fantasy books, comics, tv series etc. You become a fan of the occult, reading books about vampire lore, researching online, buying dark stuff from the web! Witches, vampires, mermaids, werewolves, aliens… You know they exist and you are gonna prove it! When you finish high school you embark on a journey to a mysterious town called Forgotten Hollow, were you intend to stay there for a couple weeks… you know, for research! One day, or actually, one night you meet a handsome stranger in a bar. You don’t let the opportunity escape you and flirt with them all time, asking to spend the rest of the night at your house. Unfortunately (or luckily) said handsome stranger is a true vampire, as you discover after letting them drink your blood. From then on your only desire is becoming a vampire! You change your hair, the way you dress, your entire house just to at least look like a vampire. But only the “stranger” can turn you into one. And when they finally do it you feel such a rush at your new immortal state that you might even try to become a Master Vampire!
Objectives:
As a child you must choose the Bookworm trait. You may choose an aspiration of your choice.
Always dress in a very basic way all your life.
Be good friends with your parents and siblings until you move out.
Read at least 5 books as a child (preferibly fantasy or thriller).
Make your parents throw an Incognito Costume Party at your birthday (from child to teen, and from teen to young adult). If you have SPOOKY STUFF make your parents throw you a Spooky Party. If you only have SEASONS, create a holiday the day of your birthday and make it spooky themed!
When you age to teen choose the Master Vampire aspiration.
Do reasearch online and read books about vampires to reach level level 10 of the Vampire Lore skill.
Once you age to young adult move to Forgotten Hollow and build a very basic looking house.
Go into different bars of your world at night to meet a “handsome vampire stranger”. Once you met them befriend them and invite them at your house. You may have wooho with them the same night if you want (and if they do let them drink from you).
For the “handsome vampire stranger” you may use one of the VAMPIRES sims (Vlad, Caleb or Lilith) or create one yourself and add them to the world. However they must have the “Vampire Creation” power to be able to turn you.
You may let your “handsome vampire stranger” move in with you if you want.
Change your entire aesthetic to a very gothic/dark one. This includes your hair, eventual makeup, clothes and even your entire house.
Convince your “handsome vampire stranger” to turn you into a vampire.
Complete the Master Vampire aspiration, max the Vampire Lore skill and have at least one baby with your “handsome vampire stranger”.
Read part 2 here
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sageybear · 1 year ago
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Not-So-Berry (Taylor’s Version) 
I have loved Taylor Swift and the Sims for as long as I can remember so I thought that combining them only made sense! Here is my spin on Not-So-Berry but make it swiftie! A little side note before we get into it! These generations are not meant to be Taylor they are simply Traits and storylines that either fit the vibe of the corresponding albums or fit within the colour scheme i.e. Speak Now or the Purple gen is a nod to the I Can See You music video, and the traits are purple which matches the album cover! Also, I have no intention of taking credit for Not-So Berry, Lilsimsie and Alwayssimming are the original creators of the challenge and this is just my fun spin on it! I will tag the original challenge also! Thank you, I hope everyone enjoys this little Swiftie challenge! <3 
Play on normal life-span, minimal cheats and your Sim should wear and decorate their houses in their corresponding colour/album just like the og Not-So-Berry! (: 
Debut/Taylor Swift (Green/Teal) 
Aspiration: Musical Genious 
Traits: Loves Outdoors, Perfectionist, Music Lover. 
Likes: Colour: green/blue. Music: Americana + Singer-Songwriter. Fashion: Country. Activities: Guitar/ singing. Writing, and Piano. 
Rules: Finish Aspiration. Max Musician Career, Max Guitar and singing skills. 
A Place in this World: a small-town young artist breaks onto the music scene trying to find A Place in This World but it will take a lot of blood sweat and tears to make it happen, good thing  you are determined! 
Fearless (Yellow/Gold)
Aspiration: Friend of the World 
Traits: Ambitious, Loyal, Clumsy. 
Likes: Colour: yellow. Music: Americana + Singer-Songwriter. Activities: Baking and wellness. 
Rules: Finish Aspiration. Max Doctor Career. Max wellness, gourmet cooking, and cross-stitch skills. Host parties at your house with all your friends weekly from teen until elder. 
The Best Day:  your parent taught you to be kind to everyone and now you want to share that with the world by helping others and making friends along the way! You know that The Best Day is when you’re surrounded by friends and making memories. 
Speak Now (Purple) 
Aspiration: Painter 
Traits: Genius, Paranoid, Cat Lover.
Likes: Colour: Purple.  Music: Singer Songwriter + Classical. 
Rules: Finish Aspiration. Max Secret Agent Career. Max 2 skills of your choice. Have an enemies-to-lovers storyline. 
I Can See You: your parent was so nice to everyone and you guess you are too. Although you have a HUGE secret… You’re a spy! You are unsuspecting which makes you perfect for the job! You’re unsuspecting because of your shy nature and value for knowledge. You may be a bit paranoid always worried you'll hear someone say "I Can See You" but that's just because you’re good at your job. 
Red (Red) 
Aspiration: Master Chef
Traits: Romanic, Self-Assured, Art Lover.  
Likes: Colour: Red. Music: Americana + pop. 
Rules: Finish Aspiration, Max Culinary Career, Max Knitting and cooking skills, Live in the countryside and own a goat… if you know you know. Have an on-again-off-again relationship with your children's other parent. 
We are Never Ever Getting Back Together: you guess some of your parent's paranoia rubbed off on you because you just cannot seem to settle down with your partner but you can't let them go either. You love cooking as it is the only time you feel a sense of calm in your crazy life along with Knitting. Oh and what's that noise?? Oh,  that crazy goat is screaming again! 
1989 (Light Blue)
Aspiration: City Native 
Traits: Cheerful, Goofball, Noncommittal
Likes: Colour: Blue. Music: Pop. 
Rules: Max Social Media Career/ Influencer when teen. Live in San Myshuno from young adult until you die. Never Marry. Max Photography Skill and Dancing Skill. Go out to Bars and parties on weekends. 
Wonderland: You moved to the city to escape that screaming goat your parent had but once you got here you absolutely loved it… you could say you found a wonderland in the city! You’ve made a name for yourself on social media and it pays the bills too which i great. You never want to settle down and don’t understand all the fuss about it. If you’re not out with friends on the weekends you're playing video games online with them! You are living your best life surrounded by the city lights and close friendships! 
Reputation (Black) 
Aspiration: Public Enemy
Traits: Loner, Geek, Good.  
Likes: Colour: Black. Music: Pop + Hip Hop. 
Rules: Max aspiration, max criminal career, live on a secluded lot and only leave for work or aspiration tasks. Have a small group of close friends. 
Getaway Car: For some unknown reason the world has it out for you, so screw it, give them what they want. On the outside, you’re a cold-hearted criminal but only the real ones know it's all an act. On the inside, you’re sweet and caring and loyal to the ones you love and trust. The world calls you a monster so suit up and get the Getaway Car ready because there will be no explanation just reputation. 
Lover (Pink)
Aspiration: Soulmate 
Traits: Party Animal, Outgoing, insider. 
Likes: Colour: pink. Music: Pop. 
Rules: Finish Aspiration, Max Style Influencer career, Max 3 Skills of your choosing. Own 3 cats at one time. 
Paper Rings: Your parent was hiding away from the world but you embrace it and want to show off the life you and your partner made. You love your friends and most of all your partner who you’d marry with Paper Rings even though you like shiny things. You like your friends but also are fine to just have a quiet night at home with your partner and the cats… yeah all three of them. 
Folklore (White/Grey) 
Aspiration: Best Selling Author 
Traits: Gloomy, Bookworm, Creative.
Likes: Colour: white and Grey. Music: Alternative. 
Rules: Finish Aspiration. No Career just sell books for money. All published books must have a Taylor Swift-themed name i.e. a song, album, or reference to a song or album or thing she has said. Live in a cottage in Hemford on Bagley and be close to nature. Max Gardening skill. 
August: Raised constantly around people you have decided to slow down a little and smell the roses. You love writing and your lifelong dream is to be a best-selling author. When you’re not writing you’re tending to your garden and enjoying the outdoors. Your favourite time of year is august because that's when your favourite plants bloom. 
Evermore (Brown) 
Aspiration: Championship Rider 
Traits: Horse lover, animal enthusiast, Active. 
Likes: Colour: brown. Music: alternative.  
Rules: Finish Aspiration. Make money only from Horse competitions. Live on a functioning ranch. Max riding and nectar-making skills. 
Cowboy Like Me: you appreciate nature and the simple life from growing up in a cottage with your parents and being close to nature. You appreciate taking care of animals and ever since you can remember you loved riding horses. You hope to have so many medals from riding that one day you won't know where to put them all. When convincing your partner to run the ranch with you you said “Buckle up and become a Cowboy like Me.” 
Midnights (Navy Blue) 
Aspiration: World Famous Celebrity  
Traits: High maintenance, Dance Machine, Kleptomaniac. 
Likes: Colour: Blue. Music: pop. 
Rules: Finish Aspiration. Max Acting career, live in a mansion in Del Sol Valley. Max acting and charisma skills and one other skill of your liking. 
Bejewelled: after two generations of hiding away and living a simple life you have decided you can’t take it anymore. You are Bejeweled and the whole world must know! You hope to be famous and live next door to the biggest names in Hollywood... Simmywood? Anyway, no more of this quiet cottagecore ranch life we’re moving to a city and going out with a bang! Nice!
I really hope you had fun! share with your friends! <3
if you end up doing the challenge let me know how it went or tag me in screenshots! <3
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sageybear · 1 year ago
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Sims 4 Legacy Challenge: Musicals
I wanted to try and make my own legacy challenge since this community is full of so many incredible ideas. This challenge is only five generations and not composed of my all-time favs, but these were the shows I could come up with plots for. If people like this one, I'd consider making a part 2 though!! I also have all the packs so feel free to amend this to fit your packs or play style!!
Gen #1: Loser Geek Whatever
Aspiration: Friend of the World
Traits: Childish, Geek, Jealous
Career: Tech Guru, E-sports Gamer branch
Summary: You were always the loser as a child. You never had many friends and always longed for more: connection, popularity, attention. You spent most of your life playing video games, but now, as a Young Adult, you are determined to broaden your social circle and become cool. Rules: You must max the Tech Guru career (E-sports Gamer branch) and max the video gaming and charisma skills. Complete the Friend of the World aspiration and have at least one child. Bonus: Use a color scheme of purple, blue, and green. Have a difficult or distant relationship with your child(ren). Pine endlessly for a friend your whole Young Adult life, and only marry them into Adulthood. 
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Gen #2: What Baking Can Do
Aspiration: Appliance Whiz
Traits: Ambitious, Foodie,
Career: Running a food stand
Summary: Your parent was always so busy with their many friends, and you missed out on a lot of important teaching moments. As a Young Adult, you marry someone you aren’t very compatible with and end up expecting a child with them. Not wanting to raise a child in your current environment, you work your ass off baking and cooking for your food stand to make enough money to leave your spouse and give your child a good life. Rules: You must be married as a Young Adult and divorce them. Max the baking, cooking, and gourmet cooking skills. Have only one child with your ex. Getting re-married is optional, but you must not have any children with your new spouse. You must run a food stand as your main source of income (having part-time jobs as a teen or while initially in your marriage is fine, but once you decide to leave, get baking!) Bonus: Use a color scheme of pink, yellow, and light blue. Have a permissive relationship with your child. If your food stand becomes too easy to manage, open your own restaurant!
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Gen #3: Waving Through a Window
Aspiration: Freelance Botanist
Traits: Gloomy, Loves Outdoors, Socially Awkward
Career: Writer
Summary: Your parent was good to you, but you always knew the sacrifices that they made for you, which left you with the anxiety to succeed. But you don’t want to do anything ground-breaking…You just want to nurture your plants!  Rules: Max the gardening and writing skills. Join the writing career, become a freelance writer, or simply write books and publish them. This should be your main source of income, but you can also sell your plants for extra income. You don’t have to get married, but you can, and you can have as many kids as you want. Bonus: Use a color scheme of blue, black, and white. Max the flower arranging skill. Tell a lot of lies to everyone, including your friends, family, spouse, and children. Write only fictitious stories for your career.
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Gen #4: I Might Be Beautiful
Aspiration: Admired Icon / Successful Lineage
Traits: Neat, Party Animal, Perfectionist
Career: Lawyer
Summary: After seeing how terrible your parent’s social skills are, you vow to never be like them. You spend your teen years desperate to be admired, throwing parties and keeping up with all the trends. You befriend and date some toxic people, and come out the other end a little traumatized, but overall a better person. You pursue a career in law, leaving your mischievous and crazy past behind you, but you still enjoy a good party now and then. Rules: Complete the Admired Icon teen aspiration. Max the charisma, logic, and research & debate skills. Max the Law career in whichever branch you choose. You don’t have to get married and you can have as many children as you want. Bonus: Use a color scheme of red, yellow, green, and blue. Have a toxic ex from your teen years. If you have the Extreme Violence mod, go crazy.
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Gen #5: The Room Where It Happens
Aspiration: Fabulously Wealthy
Traits: Ambitious, Genius, Self-Assured
Career: Politician
Summary: Your parent wanted to have a successful lineage, and you are determined to fulfill their wish. You want to make a positive change in the world, but your intelligence and ambition often intimidate people, so relationships aren’t always easy for you. You become a politician and pour yourself entirely into your career, finding seldom time for socialization and hobbies, but you don’t mind too much. Rules: Max the Politician career, as well as the the charisma and writing skills. Complete the Fabulously Wealthy aspiration. Get married and have at least two children. Have an affair and win your spouse back. Bonus: Use a color scheme of gold and black. Try to have as many kids as possible. Die in a stupid way.
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