sapphicsobstory
sapphicsobstory
Sugar, Spice and Everything Wise
1K posts
non-binary (any pronouns), sapphic, overly dramatic and possibly chemically imbalanced
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sapphicsobstory · 18 hours ago
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my friend just told me that there's a secret second dashboard that solely contains posts from people you've turned on post notifications for, and when i click the link in the messages it opens it within the tumblr app, so the tumblr app also has a secret second dashboard for post notification blogs, and the only way to access it is to open the link for it within the app.
i literally love tumblr
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sapphicsobstory · 18 hours ago
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I think I'm good
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sapphicsobstory · 18 hours ago
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IT FUCKIN YURI DAAAAAAAAAAAY
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sapphicsobstory · 5 days ago
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sapphicsobstory · 10 days ago
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everybody do the weenus
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[ \ \ \ \ / / ] / /
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the weenus is a dance
<(-.-)> <(-.-)> <(-.-)> <(-.-)>
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/ | / \ | \ | |
everybody is a genius
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who knows it in advance
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[ ] [ ] [ ] [ ]
| | — | | | | — 📹
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sapphicsobstory · 26 days ago
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sapphicsobstory · 26 days ago
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The Final Double Exposure Post
Okay, the game is out now and just wanted to share some final thoughts about Double Exposure and the big problems with it. All spoilers below the cut.
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Ultimately, even outside of the brutal murder of Pricefield, gaming's most classic wlw couple, the game is just very poorly written. This post will acknowledge that breaking up Pricefield is terrible writing and they do not do it in a way that makes any remote sense whatsoever. While everyone can sit and say "It makes sense they broke up," it didn't. These characters are characters, ones designed to tell a story. Characters who exist as a bright spot for sapphic and queer people playing video games in 2015.
It's the same thinking as everyone used to say "Well if Nathan just had therapy, he'd be better." And to which it would be answered, "No shit, maybe he would have been better with therapy, but it's a story and he rejected going so no he didn't get better and won't get better because that's not the point of the story." Point being, you can self-justify the Pricefield break up with real world logic all you want, but the fact that even Dontnod is sad about the state of it should be telling. That in addition to the leaks about Square hating Chloe and the D9 narrative team hating her, and it was not done as a good faith way to tell a story. Ultimately, the game encourages you to choose the "Kill Chloe" ending of the original game so that Max can retain her memories of her in a pure way, while also removing her from story. If you choose what the D9 devs believe is the morally evil choice, you get horrible Chloe.
There is SOME good stuff in here, but it's not enough to justify the game's existence. Here are the short amount of pros we compiled for the game: the music is well done, the environments are very nice, and the side characters are fine for the most part.
That's it. Everything else is a con: the story, the handling of Max and Safi as characters, the entire mystery of the game basically being shafted in favor of... making the most important thing about Life is Strange the superpowers. It just seems like this game misunderstands what Life is Strange is or was at any point.
Max is so horribly out of character in this game. Why? Why does she do the things she does? Sometimes she feels like a natural adult version of the original game's Max, while other times she's overly horny to the Nth degree. Max has the ability to cheat on her two love interests, and both love interests reject her in the appropriate timelines of pursuance. Within the text of the game, she uses her powers to circumvent the fact that they've rejected her.
Remember the original game's ending? Nightmare!Max accuses Max of selfishly using her powers to manipulate others to her own selfish end. Ultimately, we're left with the fact that Max used her powers to help get others to like her because she didn't have many friends and was a target of bullying. It's morally dubious, but she wasn't doing any of it for like selfish personal gain. It was an extension of her anxiety.
This game goes around this and makes Max purposefully use her powers for selfish gain. The entire first game revolved around the concept of whether or not she was using it for selfish gain. She wasn't. Now the game forces Max to go through the same exact arc, but this time she is actively being awful instead. Not only cheating, but using it to get around being actively romantically rejected.
Then there's how the game handles its story. Like what the hell is going on here? How does any of it make sense. Spoilers again, but the mastermind is Safi, and Safi is a shapeshifter. She wants to take over with world with Max and collect her own superhumans to form a what? A Legion of Doom? Why? Why is Safi a villain? Her villain arc literally comes out of nowhere and the game does little to sell how she goes from wanting a book deal in the beginning to "I have godlike powers, let's take over the world together." Like honey, WHAT? WHY? And the fact the final choice is to join or refuse her??? LIKE WHAT? WHERE DOES IT COME FROM? WHY WOULD MAX, WHO EITHER HAD TO MAKE THE CHOICE TO SACRIFICE A TOWN OR HER LOVED ONE AND IS ETERNALLY TORMENTED OVER BOTH... SUDDENLY ONBOARD WITH BECOMING JUST A GENERIC EVIL GIRL?
And that's it??? Nothing else in the game matters. The romances go nowhere, thus making breaking up with Chloe pointless since it's not like the game allows Max to pursue a relationship seriously any further. Or just the mere fact she's shitty for doing so. None of the plot points of this game matter, and the mystery the game is built on doesn't matter.
It's like... Here's a murder mystery! Without the murder or the mystery! And then... the game just ends. It just ceases to exist and stops without any sort of... ending that feels satisfying. We get an AVENGERS LEVEL END SCREEN OF "MAX CAULFIELD WILL RETURN."
We think about the endings to the other game's endings. They all have some sort of conclusion that feels like its own self contained experience. You get this long and depressing ending of Chloe dying and her funeral... You get this wistful drive out of Arcadia Bay as Obstacles plays. You get Sean surrendering himself to the police so Daniel can live to grow old and not suffer for the sins of those older than him, and how Sean comes out after. You get to see how Chloe and Rachel grow as time passes to the first game. You get to see how Alex chooses to live her life on her own terms after so long of feeling like she was trapped. You get all of these different endings for the game and here you get... what amounts to the exact same ending depending on your choice which is to be horribly evil supervillain when the time comes or not, and then sequel bait with Diamond and Safi. Why? Why does she have a bleed from her nose? Since when did that become a common occurrence for superpowers? Or storms when powers are overused along with nightmares?
In the original game, the nosebleeds are a result of Max twists reality around her as the epicenter. It's the physical damage she gets for what her powers are physically doing to existence. The storm? The point is, we don't know why the storm comes.
When did Life is Strange become about superpowers and taking over the world? When did it become all of these things? Like True Colors isn't a perfect game by any means, but for fuck's sake it at least knew the scale of what a Life is Strange game should be. Small town mysteries with a colorful cast we love and hate. To this day, I still think that the Jed stuff is some of the most morally fascinating questions to be raised in the franchise. To have that final choice be to either forgive him or not? It's an incredible final choice that is so intertwined with the game's themes. To leave or to stay afterwards? They're both extremely meaningful, dual choices.
This game does nothing. That's ultimately it. What did we gain from Double Exposure? Nothing. It doesn't continue Max's character in any meaningful way. It does little to build upon the actual lore of the original game. It doesn't actually use any original characters except Chloe and that's solely to drive it in how much they despise her from a writing perspective.
Regardless of how well each game did at telling their stories... They all had something meaningful to say in some way. Even if Before the Storm is not a game that I'd necessarily say is amazing, there is some thought and thematic purpose put to that game. It's still 1000 times the game this will ever be.
When I was first exposed to the game's ending... the emotion I felt was pure and raw bafflement. Not anger. Not sadness. Bafflement and bewilderment. I had no idea what the fuck I just played or what I gained from it? What does Max as a character gain from this story? What do any of the characters in this game gain from the story? Nothing. The game starts and then it ends. And we all gained absolutely nothing from the experience. (And in BtS the ending is fine, because it's a prequel that has to have a clearly defined ending to lead into the first game. You can't break Chloe and Rachel's relationship, it always has to be what it is.)
For a long time I really hated the Life is Strange comics. It felt like a kick in the head to the original game's story. But then after it ended and this came out, we can view it as a more honest and genuine follow up to the games as opposed to... whatever we got here.
The comics focus heavily on Max's perceived guilt over what happened to Arcadia Bay. She comes to believe that she, herself, is the problem in reality. That she makes everyone around her unhappy, including Chloe. While Chloe reassures her this is not true... she ends up displaced and removed from reality... and punishes herself by sending her to a world where Chloe is happy with Rachel.
The rest of the story is Max and Chloe apart for years, as Max wrestles with her guilt... while Chloe waits for her. Chloe waits and knows Max is out there still. Max eventually realizes how wrong she was after self-reflection and being around the alt!Chloe and Rachel helps her realize she was wrong.
Chloe builds them a home.
Chloe comes to move past her own grief, just as Max did.
Chloe helps rebuild Arcadia with her own hands. She decides she has a home. This town, with Max. And then they're together... And that's what matters because... like Michel said: "They have each other."
And that is what Life is Strange was about. These two young women, who were best friends... they grew apart through tragedy and life circumstances... And then they found each other again, fell in love, and even in tragedy had one another to rely on.
I am who I am because of Life is Strange.
I met the love of my life because of Life is Strange.
And no matter how bad Double Exposure is... It can't take away Life is Strange, Max, or Chloe from me.
No.
It can't take them away from us. From all of us who cared enough to stick around this funny little 20$ adventure game from a decade ago.
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sapphicsobstory · 30 days ago
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i had a strangely touching dream where my mind was parasitized by this frankly scary/gross looking weird immobile alien worm thing, but it meant me no harm and only wanted to get to experience life through me
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sapphicsobstory · 1 month ago
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sapphicsobstory · 1 month ago
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YES I'M GAY:
faGgot
dykAe (the a is silent)
trannY
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sapphicsobstory · 1 month ago
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And we damned kids love you too.
Never be divided by pointless lines drawn in the sand.
The person who helps is an ally. The person who doesn't, isn't. And that's that.
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sapphicsobstory · 2 months ago
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He look like he’s gonna break in tears at any moments XD
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you can’t destroy love buddy
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sapphicsobstory · 2 months ago
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Is this anything
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sapphicsobstory · 2 months ago
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Not now kitten daddy's googling his symptoms
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sapphicsobstory · 2 months ago
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'ao3 needs a like and dislike button'
what you need, my algorithm-rotten minded friend, is a grip
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sapphicsobstory · 3 months ago
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Even without words, we communicate through our eyes.
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sapphicsobstory · 3 months ago
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