segfaulteddreams
segfaulteddreams
SegFaultedDreams
846 posts
programmer/game dev, 20smaking computers go beep boopside/spamblr: @seldercrollswebsite
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segfaulteddreams · 3 days ago
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Ambermoon.net v1.11.3 - Ambermoon rewrite in C#
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segfaulteddreams · 3 days ago
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polished up the beach level's geometry for today's Nightmare Kart dev post!
Every sand bar and island now has fully closed off geometry; no more random geo holes! I also fixed a lot of collision errors as well, meaning this level is now ready to have all the race mechanics added to it!
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segfaulteddreams · 3 days ago
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Little flashlight update.
The main floodlight is on your hat brim, but that created weird shadows when you aimed your pistol.
Now it automatically switches to a weapon-mounted flashlight! The beam is narrower, encouraging you to holster while exploring.
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segfaulteddreams · 6 days ago
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I am being on the verge of getting kicked out. I have no car. Please reblog or consider commissioning me. My mother hasn’t been honest about her debt situation, so I need help.
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segfaulteddreams · 6 days ago
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tfw my four-day game jam project has turned into a full release endeavor that already has over 1000 frames of animation for the main character alone
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segfaulteddreams · 6 days ago
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Ocelot Kitten from Old School RuneScape
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segfaulteddreams · 6 days ago
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I added double jumping and side jumping. Its a bit hard to tell in this clip but the guns fire in the direction the gun is facing no matter the animation, This should make things like beam weapons more interesting to use
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segfaulteddreams · 7 days ago
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I'VE FINALLY FUCKING DONE IT
HRTAGHRAAAAAAAAAAAAAAAAA IT'S FINALLY DONE LET'S FUCKING GOOOOOOOOOO
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iT took me two bloody weeks of slave labor to finish this city. But it's finally done.
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and it's beautiful
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in the wasteland, there is a star field. And in that starfield is a spire to heaven
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Can you see the factory seal on it? On the humanity that built it? In spite of it all, in spite of all they've done. They have once more made a place for complacence.
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What wonders will it's corpse hide?
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Find out soon, in
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segfaulteddreams · 10 days ago
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went and finished up the stitched, even giving it its own death animation where it falls into pieces. Not the most coherent, but i like it.
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segfaulteddreams · 12 days ago
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Where the fuck am I?
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segfaulteddreams · 14 days ago
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I'm kinda digging it I guess.
A silly glade or somethin
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segfaulteddreams · 14 days ago
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working on the shark some more for today's Nightmare Kart dev post!
made an attack pounce animation which will instantly kill the player. also, to prevent the camera from clipping into the big shark once the player dies i added a 'shark cam' which will persist until the player respawns
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segfaulteddreams · 14 days ago
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I love the look of models using as few polys as possible so I want to make the enemies in this RPG thing 3D but the charm of prerendered billboarded sprites is undeniable.
Uhh gargoyle. Enemy and also possible npc.
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segfaulteddreams · 14 days ago
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Got a bit of a Aim/Z Targeting system implemented. it doesn't really hard lock on but rather while aiming/strafing weapons will target enemies
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segfaulteddreams · 14 days ago
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what food u got
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segfaulteddreams · 14 days ago
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my new itchio game is now up! ִֶָ. ..𓂃 ࣪ ִֶָ🪽་༘࿐
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segfaulteddreams · 14 days ago
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Such a Doll...
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