| he/him | 3D/2D artist | game development sometimes |
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A quick late night collage, god bless my old rusty scanner.
#was too lazy to draw clothes so sims shower grafics it isss#my art#digital art#mixed media#maybe?#eyestrain
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How cool trading cards around Dungeon meshi would be? Could be fun to make a series of these, but I probably won't, unlike keeping those clay shaders! Love the way they look
#dungeon meshi#delicious in dungeon#walking mushroom#3d art#clay art#Shoud I call it “digital mix media”?#it's fun tho!
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And off they go, sailing off into the hopefully brighter future.
#gravity falls#stanley pines#grunkle stan#I cannot lie I like how the boat turned out more than stan himself#This may or may not has been drawn in a frenzy after playing swooning over stans#Im a simple man your honor#this has been laying in my drafts for quite a while
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"I bid him goodbye for then – but I know we will have much to discuss in the future. I also noticed that the Cubic’s Cube on his desk was perfectly completed – and for once I decided not to disturb it."
You gotta love a crazy mechanic either way, but coming back to gravity falls after all these years later made me appreciate peepaw Fiddleford Mcgucket for so much more than just that, so why not scribble a small tribute for the old man?
#fiddleford mcgucket#old man mcgucket#gravity falls#the book of bill#my favorite kind of character#the pc is not accurate but who caresssss
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I don't often draw something to completion, but just for fun decided to do something self indulgent which for me is robots. This fella is heavily referenced from crabs, three horned rhinoceros beetle cocoons, old radio tape recorders + some barnacles as a treat. Not perfect, but hopefully planning on making him into 3D model when I have the time
Look at him jammig out | ◙▒◙| ♫♩♬
#2d art#concept art#robots#robot art#digital art#composition is questionable at times but I will make it work#Really proud of figuring out the iridescent filter on this one
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Sci-fi submarine pilot's cabin :•] Helmet was inspired by naval mines.
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I find it hard to post regularly, because most things I work on are ether for educational purposes, or I don't think they are good enough to post :•\ And it's not particularly about quality or skill, but the things I make are not the things I want to create..? Like, it's just different visual style from what I strive for, but I'm not sure if I can even achieve it.
Other wise, just a small animation from one of my 3D modeling classes, I think it pretty neat :•]
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With the end of semester approaching, it's getting harder to find time for personal art, so all I can show for now is one of my 3D class's assignments. The goal was to create an environment using "images to plains" feature. Unfortunately I can't provide all of the sorses for the images used here, but buildings are based on Joshua Smith's sculptures (http://www.iknowjoshuasmith.com/), which I am a fan of :•]
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Usually I don't model high poly stuff, but lately I had to for my 3d modeling class, and to be honest, it's way more fun then I expected :•]

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So, I don't know how this happened, but I made... tHiS.

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I finally tried to make shaders, and it surprisingly worked! This work might seem strange, but I made it as a present to a family member and it’s rather sentimental with references to their interests. (And yet again, pixelated textures my beloved :-] )
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Sometime ago I had to travel in my city a lot, and I got inspired by subway system. I really like how pixelated textures look on 3d objects :-]
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Just a floating eye :-] The shadows on teeth are drawn on it’s texture, and I used emission on model’s material to achieve diffused colors.
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Some of my early works in blender that I still like, so here you go :-]
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