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simbouquet · 7 hours
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hell yessssss ❤️‍🔥❤️‍🔥❤️‍🔥
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test for @simbouquet
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simbouquet · 24 days
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inspired by boop day, reblog this post if its ok for people to send you random asks and interact on your posts with no judgement. i want to talk to people.
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simbouquet · 1 month
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So... I've gone ahead and started working on my Resources page, currently listing all of my defaults and overrides!
The page is already kinda long in its current state, and I haven't even added all of my other CC sources and gameplay mods lol. But I'm finding it a lot of fun putting it all together! ✌️😙
Would you ever be interested in doing a mod/cc recommendation list? I love the way your game looks!
Hi! Thank you <3
I've actually wanted to put together some sort of CC/mod resources page listing out what I play with for quite a while now! I might get around to it pretty soon now that I have a little more free time. :)
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simbouquet · 1 month
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Hey there! I really love the way your sims look and your gameplay screenshots I've seen on Twitter, you should really start posting gameplay here on Tumblr!
Hellooo! Thank you so much :P
Yes, after a while of posting no context screenshots of my aimless play sessions over there, I've definitely thought about making an effort to share some more gameplay here as well. It'd be super cool to introduce all of my Sims and households and show a glimpse into what their lives are like!
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simbouquet · 1 month
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Me and who
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simbouquet · 2 months
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Would you ever be interested in doing a mod/cc recommendation list? I love the way your game looks!
Hi! Thank you <3
I've actually wanted to put together some sort of CC/mod resources page listing out what I play with for quite a while now! I might get around to it pretty soon now that I have a little more free time. :)
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simbouquet · 2 months
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Hi! I really loved ur cas lighting mod for the ts3, is it possible to make a lighting mod similar for in game sims?
Hey! Thank you so much 🩷
Honestly, CAS lighting and regular game lighting are quite different! I haven’t really looked into the latter yet, but I would love to try to do some lighting modding at some point and see if anything dope comes out of it. :)
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simbouquet · 3 months
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Update:
Fixed Sims playing the negative animations when the Buy Items interaction is run by clicking on them directly instead of the register.
Adjusted animations for the special merchant (WA) and tattoo artist (AMB.) Now they will play the positive animations just like all other vendors.
TS3: Nicer Vendors + Ask Animation Edits
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This is a combo of two quick and dirty mods I made last summer to solve some animation-related annoyances I had for a while. 💬
Nicer Vendors
Ever since I started playing TS3, I was confused by the animations used for the Buy Items interaction on registers; it uses the same animations as the "Neutral" outcome of the Ask interactions, where the Sims have vaguely negative reactions to the interaction being performed.
I created a script mod that simply replaces all of the Buy interactions I could find and points them to the "Friendly" state, which contains the more positive animations between the two Sims.
It should work on all registers across all EPs, including objects like the Seasons concessions stand, as well as certain Sims such as the special merchant from World Adventures and the tattoo artist from Ambitions. Let me know if I've missed something!
Ask Animation Edits
This is a jazz script replacement for the Ask animations. It adds more variety to the animations used both for the initiating Sim and the target Sim in the Friendly and Neutral states, so the positive and negative reactions are a little different every time.
The extra animations are generally shorter than the vanilla ones, so Sims actually spend less time performing these socials, which is always a good thing in my book because asking another person what they do for work shouldn’t take as long as it does in this game.
You may still see the vanilla animations happening from time to time, although they will be less likely.
Compatibility
This mod is incompatible with NRaas Consigner.
Ask Anim Edits will conflict with any other mod that replaces the social_askfor jazz script in JazzData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I used their Tunings code in my own script, which helped me inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating the preview image.
Thanks to @thesweetsimmer111 for helping me work out some issues with the jazz script!
Thanks to gamefreak130 for helping me replace some of the interactions!
Thanks to the lovely community at TS3 Creators Cave!
A Sim walked up to a concessions stand and he said to the man running the stand...!
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simbouquet · 3 months
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X: But Big Mummy is not only a tasks, mummies and drama, but also good music videos! For example, here's a video from the latest Big Mimmy pre-finale party!
[PREV] / [NEXT]
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simbouquet · 3 months
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Update:
Better Greet is now available in German, thanks to McNero at Mod The Sims!
If Historical Mode is enabled, Sims will now greet those with higher celebrity levels with a Proper Bow or Curtsey, and Handshake with Sims of a lower celebrity level. This change is optional and can always be disabled by setting the kCelebCheckForHistorical field in the mod's Tuning file to False.
TS3: Better Greet
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Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra. Players who use the LN Celebrity system to simulate social ranks can take advantage of the Celeb Check tuning, which makes Sims greet with Proper Bow or Curtsey with Sims of a higher celebrity level, and Handshake with Sims of a lower celebrity level.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Chinese — zh-TW (by Little Duck Liu)
Czech (by ProtectusCZ)
German (by McNero)
Portuguese — pt-BR (by Aeri)
Russian (by @hydro1st)
Spanish — es-ES and es-MX
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
In the Spanish versions of the game, the Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) Other languages this mod is translated in may include their own correction of the string if necessary. All other languages will continue to use the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, I've only made this change in English and Spanish (es-ES & es-MX). Other languages this mod is translated in may or may not include their own adjustment for this string. All other languages will continue to use the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
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simbouquet · 3 months
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The Sims 3: Showtime (Singer Profession OST)
This is not a game mod! Just something I put together for fun. :)
Ever since Showtime came out I really enjoyed the songs from the Singer profession, but I'd never been able to find them uploaded in good quality anywhere online. So after over a decade of waiting and searching, I decided I'd just do it myself!
I extracted every song directly from the game files using TS3 Sound Tool. The songs are actually divided into sections, so really I had to grab all the pieces of each song and make full tracks out of them. In the end I had 58 different tracks: every song performed by female and male vocalists in every possible arrangement (in-game, the arrangement of the song changes depending on the venue you're playing a show at.)
With that out of the way, I also went ahead and made everything look a little prettier: I gave all the songs proper file names and titles, grabbed some official key art to use as the album cover, and tagged each file to organize the tracks into three discs, one for each arrangement, with the tracks being numbered in the same order that you unlock each song in the game.
Full disclosure: I did no editing to the files besides arranging the sections into full songs, so what you get is exactly what you hear in-game. I also used the internal file names as a reference for which arrangement each song was in, which may or may not perfectly match the availability of each song arrangement during gameplay.
The final result is a full album with everything already laid out pretty neatly that you can just plop into your iTunes or wherever you listen to music. You could also theoretically put these files in your Sims games as custom music, but YMMV – you may have to convert the files into a different bitrate and whatnot for them to play properly, not really sure.
Have fun 🤍
Download: Google Drive
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simbouquet · 3 months
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Update:
Better Greet is now available in Chinese (zh-TW) and Russian, thanks to Little Duck Liu and @hydro1st!
Check Gender now only performs checks within the Greet social. This means that, even if it's enabled, you can still direct two Sims of any gender to use the Double Cheek Kiss Gesture if you want.
Added checks to the Gesture interactions so that they won't appear in the pie menu if a Sim is asleep.
TS3: Better Greet
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Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Chinese — zh-TW (by Little Duck Liu)
Czech (by ProtectusCZ)
Portuguese — pt-BR (by Aeri)
Russian (by HYDRO1st)
Spanish — es-ES and es-MX
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
In the Spanish versions of the game, the Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) Other languages this mod is translated in may include their own correction of the string if necessary. All other languages will continue to use the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, I've only made this change in English and Spanish (es-ES & es-MX). Other languages this mod is translated in may or may not include their own adjustment for this string. All other languages will continue to use the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
815 notes · View notes
simbouquet · 3 months
Text
Update:
Get to Know Fix + is now available in Portuguese (pt-BR), thanks to Aeri!
TS3: Get to Know Fix +
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Here's a mod that fixes some borked Get to Know functionality and incorporates some extra tweaks related to learning traits. 🤓
More info and download under the cut!
This mod’s scope has expanded quite a bit since I first released it in 2022! For clarity’s sake, I’m dividing the description of its functionality into three sections:
Get to Know Fix
In the vanilla game, learning another Sim's traits with the Get to Know interaction appears to be near-impossible unless your Sim has the Charismatic trait. This can lead to unnecessarily low compatibility and BFFs who know nothing about each other.
The reason why this happens seems to be a mistake where the game only accounts for Charismatic Sims' chances at learning traits through this interaction and forgets about pretty much everyone else. This part of the mod remedies that by making sure all Sims get their chance to learn other Sims' traits when performing Get to Know.
Get to Know Fix incorporates the following features:
All Sims will now have the possibility of learning about another Sim's traits when they Get to Know them based on their chances. Originally, only Charismatic Sims were able to learn other Sims' traits.
Sims who visit their descendants in Oasis Landing will use the correct chances of learning traits about their future family. Originally, the game only used the Charismatic chances, even if the Sim initiating the interaction doesn't have that trait.
Sims who have completed the Personable skill challenge get the advantage of a flat boost in their chance of learning traits. The game originally implied that Personable Sims could learn traits faster, but completing the challenge didn't actually favor them in any way.
The target of a Get to Know is able to learn one of the initiator's traits based on the chances they roll according to their own traits. This means that a Get to Know interaction can now result in either Sim learning the other Sim's trait, sometimes both, and sometimes neither. This way, Sims in inactive households will also be able to learn other Sims' traits. This feature can always be disabled via tuning.
More Discoverable Traits
By default, there are a series of traits that Sims are never able to learn in their interactions with others no matter what. These traits include No Sense of Humor in the base game and many other traits from across all the Expansion Packs.
While mmsbludhound's Trait Discovery Fix has been around for a while and solves exactly that, it also comes with the downside that a blank notification will display when a Sim learns any of these traits. The More Discoverable Traits part of this mod is my own spin on this idea, plus some enhancements.
By default, the mod allows Sims to learn all the regular traits of other Sims, as well as a selection of hidden traits and Lifetime Rewards:
Hidden traits can be learned as long as they're fully suitable for gameplay, such as NPC-inherited traits. Sims will never be able to learn occult-related traits or traits with a special technical purpose. E.g., Pyromaniac is a discoverable trait, Junior Mascot is not.
Lifetime Rewards can be learned as long as they are trait-based and visible in the Lifetime Rewards panel. Object-based or occult-related Lifetime Rewards can never be discovered. E.g., Steel Bladder is a discoverable Lifetime Reward, Teleportation Pad is not.
All of the newly available traits properly display a notification when learned by a Sim.
Discovery of hidden traits and lifetime rewards can always be disabled via tuning.
Keep in mind that this mod doesn't make hidden traits visible in a Sim's traits panel, nor does it give Sims reward traits automatically. Without use of other mods, you still have to give your Sims these rewards manually before other Sims can discover them.
Auto Learn Traits
Two of my biggest gripes with the game’s trait discovery system are EA premade Sims not knowing any traits from Sims they share a relationship with, and inactive Sims around town never learning any new traits despite socializing and progressing in their relationships. These circle right back to the issue of Sims not knowing anything about their friends and romantic partners.
I’ve written Auto Learn Traits to solve those annoyances by assigning learned traits to all Sims in town and allowing inactives to continue learning traits as they interact with each other:
All residents who have a relationship with each other will have a number of known traits assigned between them the first time a save is loaded with the mod installed.
Homeless Sims will also have known traits assigned for each of their relationships as the game instantiates them.
Inactive Sims will discover more traits from other Sims as their relationship changes through normal gameplay.
Inactive working Sims will periodically learn traits from their boss and coworkers based on their relationship.
Multiple factors are taken into account when assigning known traits between two Sims:
Each relationship status has a tunable minimum and maximum of traits that can be discovered. Sims who don't know each other too well won't be able to learn as many traits as Sims who have been friends for a while.
The relationship level between Sims modifies the number of traits that will be discovered. Sims with a lower relationship level will learn up to the minimum traits, and Sims with a higher relationship will learn up to the maximum traits.
Sims who live together get a tunable flat scoring boost that makes it possible for them to learn more traits than they normally would. This value works in conjunction with the relationship level of the Sims involved; higher relationships can learn more traits.
Sims who have shared or conflicting traits are more likely to learn those traits depending on whether their relationship is positive or negative. The chances of this happening are tunable.
After the known traits have been assigned, the pair of Sims will have a tunable cooldown lasting 168 hours (7 days) that prevents them from learning more traits until the time is up, which keeps them from reaching the max available traits too fast.
Auto Learn Traits can always be disabled via tuning.
Tuning
You can customize many of the features of this mod by opening up the .package file in s3pe and editing the Tuning XML resource in a text editor of your choice.
There are a ton of tunables; I’ve tried my best to organize them neatly and include clear descriptions about what each one does so that you can easily tweak the mod to your liking.
Language Support
This mod is currently translated in the following languages:
English
Chinese (by Flinsy)
Czech (by ProtectusCZ)
French (by SecretX)
Italian (by @pixelhacked)
Portuguese — pt-BR (by Aeri)
Russian (by phantom99)
Spanish — both es-ES and es-MX (by yours truly!)
Other languages will display the text in English.
Translation submissions in more languages are appreciated - for string editing I recommend s3se STBL Editor.
Compatibility
This mod is now fully compatible with tuning mods that edit the Traits, SocialComponent or TraitTuning resources in GameplayData. My mod will apply its changes over any XML mods that you have installed, so they can coexist without any conflicts. The only caveat is that if you have a mod that specifically edits the chances of learning traits, you should edit my mod's tuning to reflect that in order to make my mod read the values you want to use.
This mod is redundant with mmsbludhound's Trait Discovery Fix. Get to Know Fix does the same things that Trait Discovery Fix does, and then some. If you want to use this mod, you should delete that one.
Custom traits are unaffected by this mod.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
If you have an older version of Get to Know Fix, More Discoverable Traits and/or Higher Chances of Learning Traits, please delete them before installing this mod!
Additional Credits
Trait Discovery Fix: Inspiring me to create these mods. I used mmsbludhound's code to write the More Discoverable Traits part of the script.
nraas: I studied the code of their mods to learn how to reach into the game's Action Data via scripting, which allowed me to swap out EA's Get to Know code with my own.
Battery's Script Mod Template Creator: Getting started with scripting quickly.
dnSpy: Peeking into the game's files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop 2024: Creating the preview image.
Thanks to @lazyduchess for helping me out with scripting!
Thanks to Ubercuber123 and @misspats3 for their feedback!
Thanks to @zoeoe-sims for nudging me in the right direction when I ran into trouble with the code!
Thanks to @probablyzora for his feedback during testing!
935 notes · View notes
simbouquet · 3 months
Text
Update:
Better Greet is now available in Czech, thanks to ProtectusCZ at Mod The Sims!
TS3: Better Greet
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Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Portuguese (pt-BR, by Aeri)
Spanish (es-ES and es-MX)
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
(es-ES and es-MX only) The Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) All other languages have the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, this change is currently only available in en-US, es-ES and es-MX. All other languages have the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
815 notes · View notes
simbouquet · 3 months
Text
Updated!
Added the Gesture... pie menu category for all Sims. Gestures allow your Sim to greet others with the animation of your choice and are available at any time.
As suggested by @echoweaver, added a Historical Mode that replaces the default Wave greetings with Proper Bow and Curtsey (requires Supernatural), and disables some greetings that wouldn't fit very well outside of a modern setting, like High Five and Shaka Bra.
As suggested by @anitmb, added some string replacements:
Ask to Leave / Ask Everyone to Leave have been renamed to Goodbye / Goodbye to Everyone.
Corrected Invite Over strings for es-ES and es-MX to better reflect that you are inviting a Sim to the current lot, not just the active Sim's home.
Added Portuguese (pt-BR) strings, thanks to Aeri!
See more details in the original post!
TS3: Better Greet
Tumblr media
Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Spanish (es-ES and es-MX)
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
(es-ES and es-MX only) The Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) All other languages have the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, this change is currently only available in en-US, es-ES and es-MX. All other languages have the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
This mod will conflict with any other mod that replaces the social_greet jazz script in JazzData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
815 notes · View notes
simbouquet · 4 months
Note
hello! i was looking at the sim you used to demonstrate your new cas lighting mod and i think they look very pretty! i was wondering what defaults you use in game, like eyes and skin? i love their eyebrows and freckles too :)
Hiya 🤍 Thank you so much!
My skin and eye defaults are @nectar-cellar's Gardenia and escand's Tiffany Glaze. My brow defaults are by Simple Life, but Marte in the mod previews is wearing these eyebrows converted by @departmentstoresimulator. As for the freckles, I have Ketheira's defaults as well as @vasilla's set of freckles: part 1 and part 2!
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simbouquet · 4 months
Text
Welcome to the Big Mummy Challenge!
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(logo not final, it's just for this post xD)
It's time to reveal what new Sims 3 series I'm planning, which I hope you will participate in!
Since I was a child I always liked reality shows, especially Big Brother (the UK edition to be exact) and I liked the idea of the SimBrother challenge. I created my own take on this challenge, which I already did on Discord channels but now it's time to try my luck on Tumblr (and maybe Twitter 😉).
Welcome to the Big Mummy challenge which is basically a SimBrother challenge... but with mummies!
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Eight contestants enter the Big Mummy House, where luxuries, magic, and secrets await those who enter. These housemates will have to live together, complete tasks and challenges, forge alliances, maybe cause some drama, while the weakest will face eviction from the hands of our lovely mummies - the servants of Big Mummy.
Who will be the last Sim standing and win the big prize?
Every Big Mummy has a theme, and this season's theme is... will be a surprise 🫢, the screenshots from my previous post might give you a little clue 😉
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The casting is now OPEN and your Sim can become one of the contestants!
You can submit your Sims either by creating a post and using #BigMummyCasting on Tumblr or Twitter; or by sending me a DM with all the necessary info and pictures.
At the end of the casting, 8 Sims will be chosen and I will ask their creators for the files (either in .Sims3pack or .package format)
You can send your submissions until January 31st, 2024
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Only one submission per player
Submit a human Sim within Young Adult - Elder life stage (no Occults this time, sorry 😔)
Do not use any CC, but you can use all EPs, SPs, and Store items
The only defaults I use in-game are Ultra-Plain Eyes and Faces by tamo, which can be seen on the hosts above
You can set multiple outfits for your Sims but it's not needed, I will dress them up for the tasks
Include a brief introduction of the contestant:
- Name: (e.g Bella Goth) - Life stage: (YA - E) - City: (from existing cities in The Sims franchise) - Traits: (at least 5) - Introduction: (a little backstory of the Sim, why they decided the enter the contest) - Skills: (1-2 in-game skills they are really good at)
Please, include also a photo of the Sim from CAS and some screenshots in-game that show the contestant's personality - you choose 😃
If you have any questions, do not hesitate to ask :)
Good luck with your entries, and remember - Big Mummy is always watching 👁️‍🗨️!
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