simlinesaga
simlinesaga
SimlineSaga
2 posts
Don't wanna be here? Send us removal request.
simlinesaga · 23 days ago
Text
The simBerry tart legacy 🍰
Hi! I've written a new legacy challenge and would like to share it online! It's called the simBerry tart legacy and it is based on different kinds of fruits! This challenge includes 10 generations and a unique fruit every generation. :D I really hope you enjoy it!
Rules
Aging must be turned on but you can choose the lifespan you please
Cheating is fine but not too much ;)
The new generation begins when the heir ages up into a young adult
This one is optional but if you want you can tag me on tiktok, tumblr etc. if you decide to play my challenge! :)
🍌 Optional wildcards for extra chaos
Roll a dice each week for a random rule (e.g. “only eat fruitcake today”).
Add a challenge: “No doors allowed today.”
Use the “Off-the-grid” lot trait every third generation.
Summon Bonehilda for tea every Thursday.
------------------------------------------------------------------------------
🍓 Generation 1 - Strawberry Sweetheart
You are Strawbella Berry, the overly romantic, starry-eyed founder of the Berry family. Born and raised on fluff, flirtation and fruit tarts, you moved to the countryside dreaming of fairy-tale love and a happily-ever-after on a llama filled homestead. But you have zero experience with actual farming, budgeting or emotional regulation. You talk to chickens, write love letters to crushes you've never met and genuinely think you're the protagonist of a musical. You are almost right.
You’re looking for love, livestock, and legacy — in that order. But your tendency to impulsively kiss, cry, and create chaos might just set the tone for your fruit-flavored descendants…
Traits
Romantic - Always down bad
Cheerful - Delusion is a lifestyle
Clumsy - You will fall in the cow pen
Aspiration
Country Caretaker - You want your fairy-tale farm dream! Or at least to pet every chicken.
Career
Gardener - Optional side hustle: Cross-stitch or flower arranging
Color palette
Bright red, soft pink, cream
Requirements
Must live on a cottage lot (Henford-on-Bagley preferred).
Raise at least one cow, one llama, and three chickens.
Must name your favorite chicken “Nugget” and your least favorite “Crispy.”
Grow every berry plant you can find in-game. (Strawberry, blueberry, raspberry [modded], etc.)
Must woo 3 different townies, but only marry the 4th one after a dramatic wedding incident.
Write love letters with the journal or paint romantic art.
Max out Cross-stitch or Flower Arranging.
Must die of laughter or old age surrounded by farm animals.
(Optional) Name your children after nature
------------------------------------------------------------------------------
🍋 Generation 2 - Lemon Chaos
You grew up on a whimsical farm, raised by a cheerful, love-obsessed strawberry parent who kept naming chickens after fried food and hosting singalongs with gnomes. While they were cross-stitching love letters and kissing bunnies, you were learning how to roll your eyes so hard it became a personality trait.
You were born with a sour streak and a petty heart. You resent the fairy-tale idealism of your parent, and you vow to do the opposite: No true love, no farm animals, and absolutely no pastels. You’re angry, you’re sarcastic, and you start drama on purpose just to see what happens.
Unfortunately, you’re also hilarious, magnetic, and kind of iconic. You might be a menace, but you’re a charming one—and you’re about to leave a trail of chaos in your wake.
Traits
Hot-Headed - Ready to fight a raccoon or a toddler
Mean - Roasts people for fun and then asks for juice
Childish - Throws tantrums, loves voidcritters unironically
Aspiration
Public enemy - You want to be feared, not loved (but secretly crave attention)
Career
Criminal - (Boss branch) - Side Hustles (optional): Mischief skill max, Simfluencer, Prank Club Leader
Color palette
Yellow, black, neon green
Requirements
Get into a fight at least once per week. With anyone. Bonus points if it’s in a llama costume.
Throw weekly chaos parties using the Social Event system. Must include fights, drama, and at least one awkward guest.
Must master the Mischief and Comedy skills. Use voodoo dolls if possible.
Must prank every sibling, parent, or housemate at least once.
Never do chores. If trash piles up, so be it. You’re above dish duty.
Have a complicated romantic arc with someone way too wholesome. Either dump them for fun or accidentally fall in love.
Adopt a raccoon in a tuxedo (or a mean dog named “Sunshine”).
Build a house that looks like it was decorated by a banana with rage issues (yellow + sharp black decor).
(Optional) Name your children "unique" or "edgy" names
------------------------------------------------------------------------------
🍇 Generation 3 - Grape Goth
You are the child of pure chaos—a Lemon, to be precise. Your upbringing was… loud. Pranks, arguments, emotional whiplash, and juice fights over who used the last cupcake. Your parent was big, bold, and absolutely exhausting.
You learned early on that your safest place was in your head. So you built a quiet little kingdom in your imagination. Now you speak through paintbrushes, write tragic love songs about people who don’t know you exist, and sulk at the Spice Festival like it’s a funeral.
You swear you’re not being dramatic. (You absolutely are.)
Underneath your velvet hoodie, though, there’s real talent—and pain. You want to turn your feelings into fame, make art that lasts, and finally prove that you’re more than your family’s mess. Unless you spiral first.
Traits
Gloomy – "No, I'm not sad. I'm just… existential."
Creative – Channels pain into art and SimsTube drama videos.
Insider – Craves belonging but pretends to hate people.
Aspiration
World-Famous Celebrity
Career
Actor or Painter - Optional: Simstagram baddie, moody songwriter, failed livestreamer
Color palette
Deep purple, black, dark blue
Requirements
Must master either the Acting or Painting skill (or both).
Must start as a nobody in Del Sol Valley and slowly rise to fame.
Write at least 3 songs or 5 sad paintings about your family trauma.
Have a rivalry with another rising star. Fight them at a fan meet & greet.
Must have an on-again, off-again dramatic romance with another artist.
Get famous enough to have a quirk like “Emotion Bomb” or “Juice Enthusiast.”
Must own a black cat named “Void.”
(Optional) Name your children space themed or "edgy" names
------------------------------------------------------------------------------
🍍 Generation 4 - Pineapple Punk
You grew up surrounded by gloom, performance, and secondhand angst. Your grape-goth parent was always having a feeling, and every spilled coffee was a personal tragedy. You loved them, but holy plumbob, it was exhausting.
So you decided: "Life’s too short to sulk. Let’s cause mayhem... but like, the good kind."
You’ve got energy for days. You’re bold, bright, and allergic to boredom. Whether you're cliff diving, starting a rooftop band, or building a rocket in the backyard, you live for adrenaline. But here’s the twist—under all the chaos, you're kind. You’d die for your friends. You believe in found family. You wear glitter and fists. You’re not reckless for no reason—you’re trying to outrun the legacy of sadness before it swallows you too.
Traits
Adventurous – Constantly doing backflips off bad ideas.
Good – The world sucks, so you try not to.
Erratic – You will randomly eat grilled cheese at 3 a.m. on a rooftop.
Aspiration
Extreme Sports Enthusiast - You live for the rush. And maybe for escaping things you don’t want to feel.
Career
Freelancer (Art, Tech, or Odd Jobs track) - Side Hustles: DJ gigs, graffiti murals, streaming pranks
Color palette
Electric yellow, acid green, and hot pink
Requirements
Must live in Mt. Komorebi or frequently visit for snowboarding/climbing.
Complete the Extreme Sports Enthusiast aspiration.
Join and lead a club full of chaotic rebels (Get Together). Must have weekly chaos challenges.
Master either Fitness, DJ Mixing, or Rock Climbing. Bonus: reach level 3+ in Selvadoradian culture.
Must complete at least three death-defying experiences, like:
WooHoo in a rocket
Get struck by lightning
Survive a bat attack in Selvadorada
Climb Mt. Komorebi during a thunderstorm
Fall in love with someone completely unexpected—a calm, nerdy Sim who reads gardening books and talks about taxes.
Have a surprise baby after a jungle adventure or a music festival.
------------------------------------------------------------------------------
🍏 Generation 5 - Green Apple Analyst
Born into a whirlwind of pineapple punk energy, neon music, and mountain stunts, you never felt like you belonged. Your parent was all glitter explosions and dance parties. You were the kid in the corner reading manuals on particle acceleration and making flowcharts for your emotions.
From a young age, you felt that the world was a mess—and it was up to you to fix it. Emotions? Complicated. People? Exhausting. Systems? Now those make sense. You retreat into data, logic, and science, but underneath all that control is someone aching for connection… if they could just figure out how to make it less messy.
You're sharp, skeptical, and probably a little annoying. But you’re also brilliant—and you might just invent the future… or blow it up by accident.
Traits
Genius – You once told your teacher they were wrong. You were correct.
Perfectionist – You re-do your morning routine three times.
Socially Awkward – Your idea of small talk is listing extinct bird species.
Aspiration
Nerd Brain - You want to build, invent, and know everything. Even if it means alienating everyone.
Career
Scientist - Optional: Secret Agent, Astronaut, or Tech Guru side career depending on your angle
Color palette
Pale green, cool grey, white
Requirements
Must master the Logic and Handiness skills.
Build and use the Invention Constructor. Must invent the SimRay and clone something.
Befriend at least one alien, and suspect everyone else is one.
Keep a personal spreadsheet or notebook of every Sim you meet, ranked by usefulness.
Must be BFFs with a robot (either Servo or one you build).
Have a rivalry with a more emotionally intelligent Sim who thinks you're "too cold."
Try (and fail) at love at least once due to extreme overanalysis.
Eventually fall in love with someone chaotic who challenges your logic.
(Optional) Build a "Conspiracy Wall" room in your house.
------------------------------------------------------------------------------
🫐 Generation 6 - Blueberry Dreamer
You were born… strangely. No one agrees on how. Some say your parent made you in a lab. Others say you were summoned by accident. You might be part alien. Or a glitch. Or a ghost with good vibes. What is known is this: you’ve never quite felt real.
Raised by a hyper-logical scientist, you rejected structure and embraced the unknown. You daydream constantly, sleep too much, talk to the moon, and cry over sunsets. People say you’re “spacey.” You say you’re tuned in to the greater cosmic frequency.
You’re fascinated by the supernatural, obsessed with dreams, and convinced your life has a hidden destiny—even if you can’t quite explain it. You’re half-psychic, half-poet, and fully unreliable when it comes to appointments.
Traits
Erratic – You believe the toaster is sending you messages.
Loner – People are exhausting. Spirits are easier.
Romantic – You fall in love with baristas, clouds, and ghost Sims regularly.
Aspiration
Spellcraft & Sorcery - You believe you’re magical… and maybe you are.
Career
Freelance Writer or Paranormal Investigator - (Optional) Medium, Tarot Reader, or Fortune Teller via imagination
Color palette
Indigo, lilac, soft teal, moonlight
Requirements
Must master the Writing skill and either Medium or Spellcaster progression.
Use the Dream and Whim systems—base your choices on your Sim’s mood and strange whims.
Keep a “Dream Journal” in the form of at least 5 published books or paintings describing surreal experiences.
Have one close friend who might not be real (imaginary friend, ghost, alien, or inexplicable townie).
Have at least one unexplained magical event (ex: pregnancy, resurrection, time slip, etc.).
Must experience three supernatural occurrences (hauntings, curses, divine intervention, etc.).
------------------------------------------------------------------------------
🍊 Generation 7 - Orange Optimist
Your parent was mystical and strange, often found whispering to crystals or drifting off mid-sentence. You loved them, but you never understood them. They lived in dreams—you live in the now. In fact, you’re not sure if you’ve ever not been talking. You were born optimistic, loud, and deeply convinced that the universe is secretly rooting for you.
You chase joy like it’s a sport. You start hobbies just to abandon them. You organize community bake sales and then forget to bring any baked goods. Your idea of problem-solving is giving everyone juice and singing about it.
Underneath the ADHD-coded sunshine exterior, though, is someone desperate to be taken seriously. You want to make the world better, but your impulsivity keeps leaving orange-scented chaos in your wake.
You mean well. But wow… you break a lot of furniture.
Traits
Cheerful – Everything is fine. Probably.
Clumsy – You fall up the stairs. Twice.
Outgoing – You know everyone, including at least three people you accidentally kissed.
Aspiration
Friend of the World - You want to be loved. By everyone. All the time.
Career
Event Planner - Side Hustles: Social Bunny fame, party planning, neighborhood volunteer chaos
Color palette
Tangerine, coral, warm yellow, sky blue
Requirements
Must complete Friend of the World aspiration.
Have at least 20 friends, but no more than 2 romantic relationships at a time—you are not great with boundaries.
Throw a party or social event every week (even if it’s badly planned).
Master Charisma and either Comedy or Cooking.
Break at least 5 objects through clumsiness.
Become famous by accident (via Social Bunny, livestreaming, or writing viral books).
Lose a best friend due to misunderstanding or personal growth. Reconnect later.
Fall in love with someone quiet, stable, and patient—the opposite of you.
------------------------------------------------------------------------------
🥝 Generation 8 - Kiwi Minimalist
You were born in a blender of parties, people, and neon confetti. Your childhood smelled like orange soda and sounded like 2,000 notifications. So you made a choice: opt out.
You reject legacy pressure, flashy lifestyles, and overblown emotions. You find beauty in the small and ordinary. Your home is silent. Your walls are bare. You don’t talk much—but when you do, people listen.
You are obsessed with clean design, ethical choices, personal boundaries, and owning fewer than 15 items. You are emotionally detached, but deeply principled. You’d rather eat drywall than live in a 100-tile mansion.
You are the break the legacy didn’t know it needed.
Traits
Loner – People drain you. Minimalism restores you.
Neat – You vacuum emotional energy out of rooms.
Unflirty – Please stop flirting. I’m reorganizing the spice rack.
Aspiration
Freelance Botanist or Perfectly Well-Rounded - You want simple mastery: a life of balance and quiet satisfaction.
Career
Freelancer (Writer/Artist) or Gardener (Botanist) - Also acceptable: self-employed minimalist lifestyle blogger, or live entirely off-grid
Color palette
Olive green, cream, charcoal, muted brown
Requirements
Must live in a tiny home (Tier 2 or smaller) for entire life
Only own 1 bookshelf, 1 mirror, and no more than 5 decorative items at any time
Must master Gardening, Handiness, or Writing
Have only 1 romantic relationship and 1 best friend throughout lifetime
Must reject all legacy wealth: donate excess money or live off the grid
Have a completely aesthetic and practical home (use green tones, plants, soft lighting)
Have a quiet breakdown after being pressured to be more “fun”—reaffirm your boundaries
Raise your child with intentional detachment: they are given space, not smothered
------------------------------------------------------------------------------
🍒 Generation 9 - Cherry Eccentric
You were raised in silence, simplicity, and muted green tones. Everything was symmetrical. Everything had purpose. You hated it.
You felt caged in minimalism—like your soul was suffocating under clean lines and compost bins. You wanted more: color, noise, expression, disaster. You broke out with a bucket of paint and never looked back.
You don’t just create art—you are art. You live in chaos, build sculptures out of plumbing, dye your hair with berry juice, and change careers monthly. People call you a hot mess, but you think of yourself as an emotional hurricane wrapped in rhinestones.
You’re not easy to live with, and you rarely finish what you start—but you inspire. You make the world less boring. And one day, maybe your madness will make sense to someone.
Traits
Creative – Duh.
Erratic – The raccoons live with you, not the other way around.
Noncommittal – You ghosted your own art show.
Aspiration
Master Maker or Painter Extraordinaire - You want to make something unforgettable… even if it’s a disaster.
Career
Freelancer (Artist/Crafter) - (Optional) Odd Jobs, Street Performer, Fabrication, Actor, or Multi-career mess
Color palette
Crimson, black, hot pink, oil-slick rainbow
Requirements
Must live in a converted lot (ex: warehouse, abandoned shack, old factory)
Create and sell at least one piece of every craftable/artistic item (paintings, candles, sculptures, etc.)
Max either Painting, Fabrication, or Photography
Have 3+ part-time jobs or career changes over your life
Get into at least 2 romantic scandals (affairs, public breakups, disastrous dates)
Have at least 1 nervous breakdown or "reinvention" arc (change traits with Re-Traiting Potion or CAS story reset)
Adopt or create a child through unconventional means (ex: alien abduction, science baby, or impulsive adoption)
------------------------------------------------------------------------------
🌺 Generation 10 - Pomegranate Reckoning
You are the final fruit on this cursed, juicy, chaotic family tree. Born in a warehouse-turned-art-studio, raised by a beautiful disaster of a parent who taught you passion but never peace. You inherited every bit of creativity, confusion, and contradiction from the nine generations before you.
But something in you knows: this story has to end.
You begin seeing echoes of the past—visions, dreams, whispers from ancestors. Your life becomes a puzzle of generational trauma and bizarre legacy goals. Every Sim before you left unfinished business, and it falls to you to either fix it… or burn it all down.
You’re torn between two destinies:
Ascend: Become the most complete, well-rounded, legacy-defining Sim of them all.
Descend: Give in to the madness, the fruit-fueled family curse, and end the legacy in glorious chaos.
You get to choose.
Traits
Ambitious – You will finish this story.
Gloomy – You carry a heavy ancestral vibe.
Creative or Hot-Headed (depends on your chosen path)
Aspiration
Renaissance Sim or Inner Peace or Villainous Valentine (if you go dark) - You're either becoming the legacy’s perfect crown jewel… or its last explosion.
Career
Any career your legacy neglected. Or go full circle: become a Historian, Author, Detective, or Occult Scholar. - (Optional) None at all. Devote yourself to your ancestors and the legacy cleanup.
Color palette
Deep crimson, obsidian, gold, midnight violet
Requirements
Choose your path: A. Redeemer Path:
Complete at least three aspirations that your ancestors attempted but never finished
Max at least two neglected skills from previous gens
Reconnect with family: track down estranged relatives, reconnect with occult bloodlines, build a family graveyard or ancestral shrine
Write a final book chronicling the legacyB. Destroyer Path:
Betray the legacy: quit career, sell the legacy home, delete heirlooms
Get every negative sentiment possible with living family
Pursue forbidden love or dangerous ambition
Start an entirely new, cursed bloodline or destroy yourself with one last dramatic gesture
Must confront a “ghost” (literal or metaphorical) from each generation
Must host a final party that gathers as many past Sims as possible
End the legacy with a massive symbolic act: build a tomb, publish a memoir, summon all ancestors, or obliterate the family tree
The legacy ends here
The legacy ends with you. Whether it ends in triumph, peace, madness, or fire is your call.
You’ve been passed 10 generations of fruit-fueled chaos. And now it’s time to plant the final seed… or salt the orchard.
3 notes · View notes
simlinesaga · 1 month ago
Text
🩸 The cursed bloodline legacy challenge
“Misfortune is inherited. Redemption is earned.”
A 10-generation legacy challenge where every heir inherits a unique curse. Emotional, magical or circumstantial. The family must try to break the cycle.. or succumb to it.
Each generation includes:
- a curse (limits or sabotages the heir)
- Required traits, aspiration and career
- Goals/objectives
------------------------------------------------------------------------------
🩸 Generation 1 - “The bargain breaker”
“You asked for power, you gave too little. The price must be paid.”
Traits: Ambitious, Self-Assured, Mean
Aspiration: Spellcraft & Sorcery (You must fail it)
Career: Secret Agent or Spellcaster
🧩 Curse: The broken pact
You made a supernatural deal for power, love or immortality and failed to fulfil your end of the bargain. As a result, your lineage is cursed. Misfortune follows you. Supernatural forces meddle in your life, and your descendants will carry your debt.
Gameplay curse rules:
- Must live on a haunted or cursed lot
- All romantic relationships must end in betrayal or death
- Must never complete your aspiration, something always interrupts it
- No sim can die of old age while you live
- The grim reaper comes for someone you love (must witness at least 2 deaths)
Goals/Objectives:
- Become a spellcaster
- Build a luxurious estate, but always be alone in it
- Have 3 romantic partners, all must leave you, die or betray you
- Have only one child (the heir) born under strange circumstances (alien, occult or via unexpected pregnancy)
- Befriend the Grim Reaper
- Name your child something symbolic or ominous (optional)
------------------------------------------------------------------------------
🌑 Generation 2 - “The hollow heir”
“Born from betrayal, raised in silence. Who are you, when your life was never yours?”
Traits: Loner, Erratic, Gloomy
Aspiration: Randomised (or you can choose)
Career: Freelancer (or part-time jobs only, you’re too unstable for structure)
🧩 Curse: Identity fracture
You were born under strange circumstances. maybe your parents never spoke of the other half of you, or you’re not fully.. human. You feel like something is missing. You don’t know who you are or what you want, and every attempt to define yourself seems to fall apart.
Gameplay curse rules:
- You may not have any romantic relationships until young adulthood
- Must move out as a teen or young adult and cut contact with your parents
- If you’re an occult: Must reject your powers (avoid using or “cure” them if possible)
- Never live in a home with more than five windows, you fear being seen
Goals/Objectives:
- Have one meaningful friendship, they must die before adulthood
- Write in a journal regularly or paint. Self expression is your therapy
- Try 3 different careers/aspirations before finding one that “fits”
- Have an accidental pregnancy
- Pass along a “family heirloom” (a cursed object or photo)
------------------------------------------------------------------------------
🪞 Generation 3 - “The mirror child”
“You are the reflection of a thousand shadows. Do you see them in your eyes?”
Traits: Noncommittal, Romantic, Paranoid
Aspiration: Soulmate or any occult based aspiration
Career: Undertaker
🧩 Curse: Reflection of the past
You inherit all the trauma, magic and mystery of the generations before. But nobody told you why. You don’t just feel haunted, you are. Ghosts follow you, mirror flicker and every time you fall in love, you feel like you’re becoming someone else.
Gameplay curse rules:
- Must live in a house with at least 5 mirrors (at all times)
- Must build relationships with ghosts (through séance table or graveyard)
- Cannot have any relationships that aren’t toxic or controlling until you break the curse
- Must “become” your parent: same career, aspiration or trait as them (even if it doesn’t suit you)
- You are constantly watched: must always have lot trait “creepy crawlies” or “haunted”
Goals/Objectives:
- Build a medium skill or become best friends with a ghost
- Get married to someone manipulative or mismatched. Must divorce or leave them later
- Always keep a mirror in every room of your house
- Try to repress your occult powers (if you have them) but eventually embrace them
- Have twins, one “light” and one “dark” (or opposite traits/occult types)
------------------------------------------------------------------------------
🌓 Generation 4 - “The split soul”
“One twin was loved. The other was watched. Only one will inherit the truth.”
Traits:
- Heir: Perfectionist, Overachiever, Neat
- Other twin: Hot-Headed, Jealous, Evil/Loner
Aspirations:
- Heir: Academic
- Other twin: Public enemy
Career:
- Heir: Military
- Other twin: Criminal, freelancer or unemployed
🧩 Curse: Twin fates
You are one of two. Bound by blood, fate and a curse. But only one of you was ever meant to carry it. The family favours one twin over the other. The legacy can only continue through one of you.. but both will feel its weight.
You must choose which twin is the heir, but both are vital to the story.
👯‍♀️ Twin mechanics:
- Create opposite twins (ideally with clashing traits or occult status)
- You may switch control between them until the heir is chosen as a YA
- The non-heir twin must either die, vanish or betray the heir
Gameplay curse rules:
- You must control both twins until a key event forces a break
- The twins cannot be happy at the same time. If one achieves a goal, the other must suffer
- Heir must accidentally cause harm to the other twin (fire, rejection, etc.)
- A mirror must still be kept in the heir’s bedroom. Their past is always watching
- If either twin becomes a ghost, you must keep their grave on the plot permanently
Goals/Objectives:
- Reach the top of chosen career for the heir
- One twin must master the mischief or vampire skill
- Have a sibling rivalry story
- Begin researching the origin of the curse. Hint at generation 1’s dark pact
- The heir’s child must be born on a cursed holiday (spooky day, winterfest, etc.)
------------------------------------------------------------------------------
🌓 ALT PATH: The other twin
“You were born second. You were born silent. But you will not die forgotten.”
‼️ This is an optional but powerful subplot for Generation 4 and beyond. Think of the other twin as a ghost character, villain or shadow legacy line that either ends.. or evolves. You can play them parallel to the main heir, or have them return in later generations.
🩸 Origins:
The other twin was denied love, legacy and light. Maybe they:
- Were rejected for being occult
- Were cursed by the family to protect the heir
- Were abandoned or neglected
- Fled after a violent incident
They left, but the curse never left them.
Gameplay rules:
- Must move them to a different lot or household
- May not have a full household of their own (symbolic isolation)
- Cannot have more than one child unless you’re continuing a “Shadow legacy”
- Must engage in occult, criminal or mischief gameplay
- If they become a ghost, keep their grave and let them haunt the heir
- If alive, they may appear once per generation to interfere, help or punish the family
Objectives:
- Master vampire lore or medium skill
- Create a cursed item or relic
- Attempt to “resurrect” their dead connection (a ghost twin, old flame, lost parent)
- Leave behind a message or secret object to be discovered by gen 5 or 6
- If they have a child, it must be hidden or raised in secret (Shadow heir)
Story variants:
✦ The eternal sibling
The other twin becomes a ghost and refuses to cross over. They haunt the heir’s descendants, showing ip at birthdays, weddings or moments of joy. The family may even try to resurrect or banish them.
✦ The hidden bloodline
The other twin had a secret child. Occult, powerful and unaware of their cursed legacy. This becomes an alternate heir in a later generation, or a wildcard sim who returns to claim inheritance or revenge.
✦ The keeper of the curse
The twin embraces the family’s darkness. They protect the truth of the curse at all costs. Sabotaging anyone who tries to break it. They are not evil, they are the guardian of balance.
For the Shadow legacy path go here:
‼️Not available yet‼️
------------------------------------------------------------------------------
🕯️ Generation 5 - “The seeker of shadows”
“They buried the truth. You were born to unearth it.”
Traits: Bookworm, Paranoid, Insider
Aspirations: Paranormal Investigator, Purveyor of Potions or Renaissance sim
Career: Writer, Historian or Paranormal Investigator
🧩 Curse: Blood memory
You are plagued by visions, dreams and whispers. Even as a child, you remember you shouldn’t. You feel like you’re living more than one life. Dreams of ancestors, flickers of another twin, of fire bargains and mirrors. The curse is inside you now, and it wants to be known.
Gameplay curse rules:
- Must use the medium skill or realm of magic to “commute” with the past
- Cannot marry or commit until the truth is revealed (later in life)
- May not erase or release any ghosts from the family lot
- Must keep a journal (via writing or display item) that documents your dreams/visions
- Occult status is unstable. Must either change state mid-life (human → vampire etc.) or suppress/reject powers
Goals/Objectives:
- Find a family ghost and form a friendship or mentorship with them
- Complete a journal or relic collection that tells the story of the curse
- Complete at least one aspiration tied to uncovering or documenting knowledge
- Discover the existence of “the other twin” and piece together their fate
- Uncover or rebuild a family tomb or shrine with all dead ancestors present
- Break one minor curse, but awaken the deeper one (a family member dies as a consequence)
------------------------------------------------------------------------------
🧨 Generation 6 - “The marked one”
“You found the truth. Now wear it”
Traits: Hot-Headed, Clumsy, Erratic
Aspiration: Successful Lineage or World-Famous Celebrity (your ego fights your curse)
Career: Actor, Politician or Criminal
🧩 Curse: Living Sigil
You were born cursed on purpose. Your conception aligned with a forbidden time. A cursed holiday, a blood moon or during a supernatural event. The spirits marked you. You are now the living tether between the curse and the bloodline. It festers inside you, drawing in bad luck, dark entities and rage.
You are the generation where things begin to spiral out of control.
Gameplay curse rules:
- Must carry a “mark” from birth. Choose a visible tattoo, scar or occult form
- Negative events happen around you constantly. Must use volatile lot traits
- Any close relationship must suffer: you must cheat, betray or be betrayed
- Cannot be happy for more than 24 in-game hours (cheat to flip moods if needed)
- Must die once (and be resurrected through occult or social means) you cannot stay dead yet
- Must complete one aspiration fully, and then reject it (move on, divorce or quit career)
Goals/Objectives:
- Be publicly admired, secretly cursed, reach fame or notoriety
- Get engaged or married, then have the relationship collapse dramatically
- Die (fire, poison, drowning etc.) and be brought back by a family member or occult pact
- Break or destroy one family tradition
- Have a child in chaos: during a fire, storm, ghost attack or tragedy
- Realise you’re the reincarnation of the original pactbreaker (Gen 1’s sin returns to you)
Optional supernatural element:
- Add a “watcher” NPC or ghost who appears frequently. Only you can see them
- You mag create a duplicate sim (evil doppelgänger or reflection) as the manifestation of your curse
- Or: have a cursed object (a mirror, a book, a mask) that influences your behaviour
------------------------------------------------------------------------------
🔥 Generation 7 - “The fatebreaker”
“They wrote your ending. You tore out the page”
Traits: Ambitious, Self-Assured, Mean (or good if you want a martyr arc)
Aspiration: Leader of the pack, Computer Whiz or Inner Peace
Career: Any non-occult, modernised career → Tech Guru, Civil Designer, Astronaut, Influencer
🧩 Curse: Defier’s burden
You were never meant to exist. A child of disaster, a survivor of fire betrayal or death. The spirits hissed when you were born. You were supposed to continue the curse. Instead, you chose to rewrite it. You challenge everything: tradition, blood, the rules of death itself. But rewriting fate comes with a cost.
Gameplay curse rules:
- You must reject your legacy at a young age (run away, quit school etc.)
- Must leave the family lot by teen or early young adulthood and start with nothing
- May not use family funds or inheritance
- Cannot marry until the curse is challenged through ritual, ghost confrontation or symbolic art
- Cannot keep a traditional grave for your parent. They are buried off lot or forgotten
Goals/Objectives:
- Refuse all magical/occult interactions until you choose to claim them
- Destroy or hide at least 2 family heirlooms or gravestones (symbolising erasing fate)
- Discover an alternate interpretation of the family curse. Something no one knew before
- Have one child who is born during a lunar eclipse, New Year or other major symbolic event
- End the generation by making a great personal sacrifice: leave your child, give up your powers or die saving someone else
Optional fate mechanic:
- Use dice, cards or a random number generator at key points to simulate fate trying to interfere
- Example: roll for relationship succes, chance of miscarriage, job loss etc.
- You can rewrite fate once per generation, you get to ignore one failed outcome
------------------------------------------------------------------------------
🌿 Generation 8 - “The blooming wound”
“Curses don’t die. They evolve”
Traits: Erratic, Creative, Genius or Maker
Aspiration: Master Maker, Painter Extraordinaire or Nerd Brain
Career: Scientist, Artist, Eco Innovator or Freelance Inventor
🧩 Curse: The inheritance of echoes
The legacy was shattered. The heir before you cast aside the bloodline’s darkness. You should be free. But something else grew in that space, strange dreams, uncanny coincidences, moments where the air shimmers and your reflection doesn’t match. The curse didn’t end.
It changed. And now it’s part of you.
Gameplay curse rules:
- May not choose a single occult identity
- Create a hybrid identity: glitchy behaviour, strange outfits, offbeat routines
- Use “alien logic” : do what doesn’t make sense narratively (pursue weird careers, unpredictable partners)
- Every week, something about your sim visibly changes (hair, tattoos or facial markings)
- Must spend at least one full sim day in isolation each week (madness or rebirth?)
Goals/Objectives:
- Create 5 unique hybrid or experimental items (servo bots, plasma cocktails etc.)
- Build a lab, greenhouse or temple to yourself
- Befriend or create a non-human entity and treat them as family
- Have a child through science
Optional mechanics:
- Use color and sound symbolism. Each major moment in your life must change your color palette, wardrobe or build style
- You may create a “glitched” clone or alternate version of yourself via cheats or storytelling
- Leave behind a new prophecy, something that will shape generation 9
------------------------------------------------------------------------------
🌌 Generation 9 - “The first of their kind”
“Your ancestors were cursed. You are the result.”
Traits: Child of the Islands, Glutton, or Self-Absorbed (Randomize the last one)
Aspiration: Public Enemy or Spellcraft & Sorcery
Career: None. You must be self-sufficient
🧩 Curse: Ascendant blood
You were born.. and the world shifted. Doctors couldn’t explain you. Mirror reject you. The supernatural world recognises you. But not as kin. You are neither cursed nor blessed. You are post-curse. The first of a new bloodline, a new class of being.
You don’t inherit. You become.
Gameplay curse rules:
- You must define your own species, this can be symbolic or literal:
✦ A Sim with unique genetics (alien skin, glowing eyes etc.)
✦ A Hybrid
- No parental guidance. Your parent vanishes, dies or retreats into isolation
- Cannot die (use cheats if needed) you are “immortal” for this generation
Goals/Objectives:
- Alter at least 3 sims permanently. Turn them into your new "kind" or influence their fate
- Sim must never use a phone, computer or modern tech. They are untouchable
- Have a child only through supernatural, ritual or science
Optional world rules:
- Once born, change the season to eternal winter or eternal night
- Sims in your world glitch, change or disappear when they get too close
- You can create “Cult of the bloodstar” NPC sims who revere or track your movements
------------------------------------------------------------------------------
⭐️ Generation 10 - “The final testament”
“You are the story now. How does it end?”
Traits: Noncommittal, Maker, Good or Evil (depending on ending)
Aspiration: Any, but it must tie into the final path
Career: None required. Your sim exists beyond systems
🧩 Curse: The legacy embodied
You carry everything. The curse, the rebellion, the mutation, the myth. You are the final page in the bloodline’s book, the one everyone has been waiting for, dreading, or worshipping. You are the legacy. And what you choose to do with it will ripple beyond your lifetime
This generation is all about one word: decision. Do you ascend, erase or propagate?
Gameplay curse rules:
- Start life under intense observation. Born famous, into a cult or into prophecy
- Must choose a final path at young adulthood
✦ Prophet: spread your kind, grow followers, become a public supernatural leader
✦ Ender: hunt your family’s relics, destroy occult sites, isolate the bloodline
✦ Balancer: build a secret society that keeps the old knowledge hidden but protected
- Must complete two full aspirations of your choice
- Cannot die until the final decision is made
- Must leave behind one permanent mark in the world: a building, a grave, a family tomb or a published book/painting
Goals/Objectives:
- Visit every grave of every heir from generations 1-9
- Commune with at least 3 ancestral ghosts or spirits for final wisdom
- Have one child, one apprentice or one clone. Your final echo
- Choose the ending and lock it in:
✦ Erase it: Destroy the bloodline. Release all ghosts. Move graves to public lot. Burn the house. No heirs.
✦ Preserve it: Create a sealed vault, tomb or book that protects the knowledge. End the family tree but preserve the story
✦ Pass it on: Allow your heir to begin anew. Not cursed but changed. Start a new legacy or a volume 2
Optional legacy epilogue:
- Make a custom family tome or video chronicling the story (screenshots, writing, grave markers)
- Upload your final sim/lot/story to the gallery as “The final testament”
- Begin a new challenge with your heir… but never speak of the curse again!
5 notes · View notes