simsantoinc
simsantoinc
Simsanto Inc.
4K posts
TS2, mostly maxis match. Lately, I tend to mainly reblog cc and post my own once in a while. As long as you don't claim as your own or paywall it/put it behind an adfly type of link, do what you want with my stuff.
Don't wanna be here? Send us removal request.
simsantoinc · 1 hour ago
Text
Tumblr media
[ts2] 4t2 nox dining lantern pendant
More lamps! This one's by peacemaker-ic. It comes in 14 colors.
Credit: peacemaker-ic
4t2 nox dining lantern pendant - 14 swatches (1232 poly)
💜DOWNLOAD💜 - dropbox (1mb)
Tumblr media
78 notes · View notes
simsantoinc · 5 hours ago
Text
Unselectable ACR Pregnancy
There are several mods that enable unselectable pregnancy, but you still need to make the sims selectable for ACR interactions. This mod fixes that. It applies to both try for a baby and risky woohoo. Oh and neither sim needs to be selectable for a pregnancy to occur. (You've been warned.)
You will still need one of those other mods.
I would recommend PregnancyWhileVisiting or RCC depending on if you also want teen/ya pregnancy etc.
This mod just removes ACR's additional family check. Despite the file name, this fix also applies to photo booths, sofas, and hot tubs.
download: sfs
This is an edited package from ACR v2.0 Final. You can replace "ACR - Controller - Bed - Socials" with my file or let mine load last.
298 notes · View notes
simsantoinc · 1 day ago
Text
Tumblr media
[ts2] 4t2 ats kitchen clutter - 21 meshes 🍉
I needed some kitchen clutter for the house I'm currently decorating and I wanted aaall the kitchen clutter! So today I have for you 21 meshes (disregard the preview photo) from aroundthesims, all low poly. A collectionfile is included. Hope you will enjoy ☺️
~ baking sugar/cerealbox/coffeejar/energydrink/fruitjuicepack/groceries paperbag/groceries totebag/icecream/jamjar/juicebottle/lemons/nutbutter/nutella/paperbag full/sack coffee/sodacan/teatin/teabox/tomatoesboard/wicker shoppingbag/bsi shoppingbag* ~
*not from ats - from my sims house
credit: aroundthesims, my sims house
💜DOWNLOAD💜 - sfs (2.9mb)
235 notes · View notes
simsantoinc · 1 day ago
Text
Tumblr media
[ts2] 4t2 ats bathroom clutter - 19 meshes 💅
I'm soon getting to the bathroom part of the house so I needed some bathroom clutter too, hopefully no one minds 😆 There's 19 meshes in total, all low poly. Collectionfile included. I hope you will have fun with it! 🥰
~ antibiotics-bodyshop perfume-breathmints-clutter all in one-colorbox 01-creamtube-curlrollers-deodorant-elixir-foundation-mascara-mouthwash-roundbrush-serum-shampoo-shoppingbag large-shoppingbag small-toothbrush-toothpaste ~
credit: aroundthesims
💜DOWNLOAD💜 - sfs (2.4mb)
375 notes · View notes
simsantoinc · 2 days ago
Text
The Sims 3 Create a Style Patterns Extracted
I have extracted the Create a Style patterns from The Sims 3, mainly so that they can be used with The Sims 4 custom content.
– DOWNLOAD –
It is possible that I may have forgot some. If you find a missing pattern, please let me know. There might also be duplicates, which you can just ignore.
296 notes · View notes
simsantoinc · 2 days ago
Text
Tumblr media
CuriousB's version of Leechester's Risky Fishtails sign. The sign part is repo'd to the BV travel poster but the frame is repo'd to the original sign which is in the download
Get it here
45 notes · View notes
simsantoinc · 3 days ago
Text
Lighting Mod Updates (6/6/2025)
Maxis Match Lighting Mod
CAS lighting changes - it now uses the "Daytime" indoor lighting configuration so it looks more natural
CAS Lights turned off by default (but you can turn it back on in CAS_lighting.txt)
Cinema Secrets Lighting Mod
CAS lighting changes - it now uses the "Daytime" indoor lighting configuration so it looks more natural
CAS Lights turned off by default (but you can turn it back on in CAS_lighting.txt)
"Soft Amber" lighting colors changed to be, well, actually a softer amber (didn't notice it for years)
These changes are in preparation for my updated CAS lighting mod in a separate post
125 notes · View notes
simsantoinc · 3 days ago
Text
Tumblr media
Two low-poly formal suits for F sims. The MtF conversions were already done by @rented-space and @whattheskell, I just made edits and an additional EF conversion.
All have fat morphs, teens & adults have preg morphs. Categorized as formal only.
Download links and details under the cut.
Suit Double Breasted
Tumblr media Tumblr media
MtF conversion of ambodysuitdoublebreasted, originally by Rented-Space. Polycount: 2,136. The recolors can be either stadalone or repo'd to ambodysuitdoublebreasted. Note: the original recolors from Skell's blog are pinned to Glamour Life Stuff; mine are not, they'll show as any regular cc.
↳ Download: SFS / Mega
I edited the AF mesh to better match the standard Maxis AF proportions, added a preg morph
Tumblr media Tumblr media Tumblr media
and converted for EF.
Tumblr media
~
Skell Tux No Flower
Tumblr media
Skell's Tux No Flower for TF, AF & EF with mesh edits and a small texture edit to prevent bleeding onto the thumb. The non-AF recolors can be either standalone or repo'd to AF. Polycount: 2,258.
↳ Download: SFS / Mega
M hands replaced with F hands, proportions adjusted to match the standard Maxis shapes.
AF ↓
Tumblr media Tumblr media Tumblr media Tumblr media
TF ↓
Tumblr media Tumblr media Tumblr media Tumblr media
EF ↓
Tumblr media Tumblr media
60 notes · View notes
simsantoinc · 4 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Picnic table dump: some recolors and add-ons Summer is coming! time for some picnic themed CC. First some 4t2 objects which I like, but I am generally not a fan of original TS4 textures, so I made recolors to make them look less plasticky: 10 recolors of the 4t2 slatted bench set converted by @kayleigh-83, with a more detailed wood grain and a darker weathered metal texture, and 5 recolors of the 4t2 concrete picnic table converted by semio, using a rough concrete wall texture from the game DOWNLOAD Slatted Bench set
DOWNLOAD Concrete Table Meshes are included, as well as Inge's hidden picnic chair with an invisible recolor I made. You will also need the SharedIsChairABoothGlobal mod (not included)
Tumblr media
Then I made some add-on picnic tables for the Boardwalk and Sunset Supper 3t2 sets converted by @veranka-downloads: I was always annoyed that I can't actually have Sims use the bench to sit at the matching table, so I combined them into one object. DOWNLOAD 3t2 Picnic Tables These add-ons require Veranka's original meshes to display their textures, grab them from the links above if you don't have them already! The recolor in the preview is by @yeoldecorprusarium here
219 notes · View notes
simsantoinc · 4 days ago
Text
Tumblr media
[ts2] 4t2 pierisim davids apartment ceiling light ✨
More lamps anyone? I'm still in need of more pretty lamps and this one's a keeper! It comes in 15 colors. Enjoy!
4t2 peierisim davids apartment ceiling light (1758 polys)
credit: pierisim
Tumblr media
💜DOWNLOAD💜 -sfs (1.6mb)
127 notes · View notes
simsantoinc · 5 days ago
Text
Sumeru Plant Lights for The Sims 2
Tumblr media
This was made for a commission. It's a 4to2 conversion from Natalia Auditore, low poly. They are functional lights, 1 swatch.
DOWNLOAD HERE
----------------------------
If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
197 notes · View notes
simsantoinc · 6 days ago
Text
The Sims 2 - Wall Hanging Decor Recolors Database
Tumblr media
Hi! Finally sharing this with you. It's a recolor database for the wall hanging decor from The Sims 2. It first started as a website, but I couldn't keep up, so I made a Google Sheet. It's far from done, however, this is were I ask you to help me fill this up!
As we are in testing period and it took me a lot of effort to do this, I will start asking for help with a Google form, and later on, I will open the sheet to the public so everyone can edit it (I could do this from the beginning but I'm afraid someone might vandalize it 😭).
List of custom content creators I have already added to the database as of May 2, 2025:
@deedee-sims @episims @pforestsims @kashmiresims @curiousb @creesims @rockethorse @decat2 @nikkasimms @neosimi @isimchi @kahlenas gabilei123 plus some other authors at MTS (I accidentally deleted the list 🙃)
Also tagging @felidae-sims for the Databases Database 🪡
193 notes · View notes
simsantoinc · 7 days ago
Text
Tumblr media
If you create CC for TS2 you probably avoid using DXT1 format, because it often looks really bad, right? Well, I've got news for you😐
‣ SimPe texture viewer can't correctly decode DXT1 textures. It often displays artifacts not visible in the game.
Up until now it was not possible to extract such texture from a package without 'glitches'. @chieltbest recently shared their revolutionary YaPe package editor. It's an experimental version, for now - it's still being developed - but I've already edited 180+ CC textures with no issues. YaPe is very easy to use. It allows you to reconvert textures inside a package to different format, remove or add mipmaps with one click, replace textures with drag and drop method - supports JPEG, TIFF, DDS and more! You can get it here.
YaPe editor is also the only app I know, that allows you to extract DXT1 texture from the package file without glitches. Below the cut you'll find a little tutorial on that. I also included a detailed comparison of DXT textures built with various plugins:
*DXT1 format has gained a bad reputation amongst TS2 creators, mostly because of borked SimPe DXT1 texture preview/export.
But the fact is - DDS plugins (aside from SimPe DDS Builder) create DXT1 that looks quite similar or identical to flat DXT3 / DXT5.
Important thing about DXT1 format: file size is around half smaller than DXT3/5.
‣ What's wrong with SimPe DXT1 textures?
Nothing, really. SimPe /Nvidia tools DDS builder is using special settings for DXT1. It saves textures as DXT1a format.
Unlike ordinary DXT1 (DXT1c) that doesn't support transparency at all, DXT1a format has basic 1-bit transparency switch. DDS builder 'hides' black pixels from compression by enabling transparency - this trick is actually meant to reduce artifacts in some areas /thanks @chieltbest for explaining this/.
Transparent parts of DXT1a texture are displayed as black in the game, as long as TXMT doesn't have transparency enabled.
Below: DXT1a previewed in YaPe. Left pic features transparent pixels (hard to notice if you enable dark UI mode). Please note that, unlike SimPe, it displays colors and grays correctly.
Tumblr media
‣ Extracting DXT1 texture without 'glitches' in YaPe:
Open package in YaPe editor. Preview TXTR resource, pick AltRGB24 (Raw24Bit) from dropdown menu.
AltRGB24 preview displays flattened version of the texture (texture background is exposed)
'Export DDS' button creates .dds file out of the previewed texture
/optional: If you save the changes, then you can reload the package and convert from Raw to DXT format/
exported DDS texture can be opened in apps with DDS plugin - GIMP, Paint.NET etc.
if you don't have apps with DDS plugin, you can use SimPe (click on texture in SimPe, pick 'import DDS..', choose dds exported in YaPe, then export as PNG.
Tumblr media
Pic above: Yet Another Package Editor v0.4.0, light UI mode. My sample DXT1a texture in Alpha preview - transparent pixels are clearly visible.
⚠️ Editing original SimPe DXT1a texture with YaPe (removing or adding mipmaps - for example) and saving as DXT1 again, will most likely increase the number of 'false artifacts'
..however, the texture will still look fine in game. I edit CC with DXT1a for my own use that way - because reconverting to other formats doesn't improve texture quality, might even make it a little worse in some cases.
BUT if you're going to share such content, it might be best to reconvert it. Because if it looks very glitchy in SimPe, it also looks glitchy in Sims2Pack Clean Installer. And people might just delete it.
Alternatively, if you use DXT1 for your CC, you could inform people that "glitches" in SimPe / Clean Installer preview are not visible in the game.
DXT1 vs flat DXT 3/ 5:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(YaPe allowed me to extract SimPe DXT1a texture without glitches)
*Yes, flat DXT1 and DXT3 / DXT5 created in GIMP really looked exactly the same.
GIMP had 'perceptual error metric' option on, it slightly improves some details.
so, who won?
You be the judge. Overall, I think YaPe (v0.4.0) did really good in this particular case.
SimPe DTX3 shows more artifacts in the blue/ turquoise /black dots area but dark gradients are smoother than others. GIMP DXT had issues with black dots over the pink - red tones seep into black.
SimPe DXT1 is not bad, but has some issues - a few artifacts appeared over thin black & white stripes. Also, blurred colors in the middle became a bit crunchy. /Dark brown gradients are better than GIMP DXT tho/.
‣ DXT5 Alpha-channel quality
The difference between DXT3 and DXT5 lies only in the way transparency is handled. DXT5 can store more alpha-channel grayscale information and offers much smoother transparency.
Tumblr media
Pic above: alpha-channels extracted from DXT5 (white = opaque parts, pure black = 100% transparent). These looked basically the same so I did another test using more demanding texture - darker alpha gradients plus thin lines:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
YaPe has produced very nice alpha channel without much artifacts, the gradient looks almost as the source. SimPe DXT5 - also clean details, but surprisingly, darkest parts of the gradient are a little bit choppy. GIMP DXT5 and the other two show tiny pixel artifacts around light lines.
Last pic above is DXT3 alpha-channel for comparison - crisp details are clean, but gradients are very choppy. I've compared various plugins, all produced identical DXT3 alpha. DXT3 format is OK for stuff that's using alpha-test transparency (not smooth, not see-through) - leafy plants etc.
*Please note that's exactly why transparent clothing looks so bad when created with Bodyshop - it doesn't use DXT5, only DXT3.
Tumblr media
GIMP DDS exporter allows you to improve transparent mipmaps for plant textures etc, you need to select 'Preserve alpha test coverage' and increase the threshold if required - it will make very thin details a bit more thick on zoom-out and reduce details disappearing.
YaPe editor also has an option to tune transparent mipmaps (increase the value with "preserve transparency" slider). YaPe lets you preview each mipmap, which is very convenient. Here's a detailed tutorial by Chieltbest.
‣ Color gradient: DXT3 /DXT5
Tumblr media
Paint.NET (DDSFileTypePlus 1.12.13.0) did best, thanks to agressive error-diffusion dithering. SimPe DDS Builder DXT 3/5 did really good. Next goes YaPe editor - gradient is quite smooth, aside from the darkest tones. GIMP DXT and Intel Texture Works are so-so.
*I already posted one DXT formats test here, it features darker gradients. I still need to compare how textures look as actual SimSkin or overlays in game. The TS2 game is not great at displaying grey / dark color gradations, especially on Sims...
Tumblr media
Above, uncompressed png texture for reference.
101 notes · View notes
simsantoinc · 8 days ago
Text
Yet Another Package Editor
Tumblr media
Download the latest version here
YaPe is a modern package editor for DBPF (.package) files
Features:
Edit any package - FAST
List and edit resources in a package
Filter resources by type
Easy editors for several resource types
Supports opening ANY DBPF-coded .package, .dat, or .sc4 file
Easily reduce texture size, add/remove/recreate mipmaps, change texture format
Import textures by dragging, export DDS
Native on Windows and Linux
Why make yet another package editor?
Simply said, because SimPe can be kind of cumbersome especially on Linux, and package editors other than SimPe (s3pe, s4pe, iLive's Reader etc.) do not support Sims 2 resources.
To illustrate, I timed someone shrinking a texture (convert RawARGB32 -> DXT1, shrink 2x) in both SimPe and YaPe:
SimPe + GIMP: 1m 30s
YaPe: 10s
Originally this started as just a way to easily test if my DBPF library was doing the correct thing, but over time it has grown to become a half-decent editor suitable for more general use.
Tutorial / usage tips
Here I will explain how to shrink and convert textures in YaPe because that's what I imagine most people will use this program for right now, but of course you can use it for other things as well.
Let's get started by getting the program to look the way you want to: use the options in the top left to change the scale of the interface and switch between dark and light mode.
Now drag a package file into the program (don't worry about closing the sims except when you save the package), a list of resources in the package will be visible. You can find out what the abbreviations mean by hovering your mouse over them; in general I try to add tooltips like this to buttons or options that are unclear.
Don't be afraid to mess around and make changes! The changes you make are never saved unless you press the save button, so if you simply drag your package file into YaPe again without saving you will get your original package back (there is currently no undo function, but it is a planned feature).
Tumblr media
All these resources are great, but we're only interested in the textures for this tutorial so let's set a filter. Right click on a texture (TXTR) and select "Filter on type".
Tumblr media
Great! Now you can only see the textures we're interested in. You can disable this filter by unticking the "filter" option at the top.
Tumblr media
Now click on the "TXTR" to open the texture, it will open a new tab in the lower half of the window by default. If your window is not very big (like mine is for this tutorial) you might have trouble seeing the texture and all the options. You can drag the tab around and put it somewhere else in the program, I'm going to put it on the right and make it a little bigger so we can see what's going on.
Tumblr media
Okay, now we can see all the options, and well... there's a bunch of them. We'll go over some of the options that you'll likely want to use but feel free to experiment of course.
Tumblr media
First, let's have a look at the texture viewer at the bottom: you can zoom in on the texture by holding control and scrolling, and you can change which mipmap is displayed by clicking the radio buttons above the texture.
Tumblr media
But wait, this texture does not have enough mipmaps to show up in game! (post by @pforestsims) Let's fix that right this instant by clicking the "Add missing mipmaps" button in the middle.
Tumblr media
Okay, now the mipmaps will show up in game, which is good... except that this mipmap is really blurry. (post by me) Luckily we can fix this really easily, just click the "Recalculate all mipmaps" button.
Tumblr media
Much better!... except that we've created a new hidden problem: the leaves will disappear when zooming out in game (blog by lisyarus) but even this problem can be fixed. We can actually preview what the texture will look like when zoomed out by switching the format to DXT1 since DXT1 has binary transparency, just like alpha tested textures like leaves and grass.
Tumblr media
Right, so the leaves have a bunch of holes that don't look right when zooming out, let's change that. Above the "Add missing mipmaps" button there is the "Preserve transparency" slider: try changing it to something like 120-170 and click "Recalculate all mipmaps", you can see that the transparency changes, if it's still too thin/transparent set the value higher and recalculate again and so on.
Tumblr media
Have a look at all the mipmaps (zoom levels) and once you're satisfied with the transparency change the format back to DXT5.
Tumblr media
This texture will now look great in game! But it is also quite large, so we can reduce the size 2x smaller without sacrificing very much in terms of looks (sorry to all the cc authors who love their large textures). Click the "Remove largest texture" button, which will make it so that the first mipmap becomes the largest texture effectively reducing the size by 2x. Like mentioned it does use the first mipmap so make sure to fix any blurry mipmaps first.
You can repeat the same process for the other textures in the package, and then we're done. Save the package by clicking the save button in the top bar, and have a look in game at your beautiful textures.
Another option is to drag images/textures you've made somewhere else into the program (with special support for dds files), for a full lists of supported image formats you can look here. (image-rs documentation) The image/texture will currently go into the firsts open texture resource tab because of UI framework limitations.
Here's a look at some of the other editor currently implemented:
Tumblr media Tumblr media Tumblr media Tumblr media
Enjoy :)
195 notes · View notes
simsantoinc · 9 days ago
Text
Tumblr media Tumblr media
Taking preview pictures of roofs is hard. I recolored my Simple Clean Metal Roof in 18 mostly muted Pantone colors. The previous recolors aren't required at all for these to work. Note that the roofs will look darker in game if you're not using a mod that makes the Maxis roofs brighter, for example this one by Niol at MTS.
Simple Clean Metal Roof Pantone Recolors [ Download: SFS / Box ]
Credits: Maxis
195 notes · View notes
simsantoinc · 10 days ago
Text
Tumblr media
[ts2] 3t2 kitchen clutter
Just a tiny download. I converted the candy bowl & fruit bowl from the sims 3. (I re-sized them bc they were ridiculous) I also recolored the sizzling cuisine mitts from seasons :)
3t2 fruit bowl - 8 recolors (451 polys)
3t2 candy bowl - 7 recolors (420 polys)
sizzling cuisine mitts - 8 recolors
💜DOWNLOAD💜 - sfs (1mb)
72 notes · View notes
simsantoinc · 11 days ago
Text
Tumblr media
Made a cep for the mahjong table. Includes a new default green texture that matches the uni pool table. Also made red/blue recolors to match. Tried making poker table recolors, but they use a tiny wedge of the texture and I'm not that good at texturing.
get cep - also updated cep-list at s2a
felt recolors - blue/red to match pool table
72 notes · View notes