skykidsam
skykidsam
Sam the Skykid
194 posts
Nesting Moth, playing since April 2024. Feed me lore!
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skykidsam · 7 hours ago
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Krillkids are HERE!
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Darkness has evolved. A new wave of dragonspawn are slowly taking over. Watch out, krillkids are coming!
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skykidsam · 2 days ago
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Has anyone else noticed the building where the cave should be?
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Do we think 500 years is enough time for a cave to form where this structure once was?
What might be the purpose of this spot?
How does Rejecting Voyager fit in?
There's also that tower off to the right side in the first picture - is that on top of what's now the Butterly Cave? Or a completely separate structure? It looks like a bell tower to me, but what else could it be?
Here's another example of it:
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skykidsam · 6 days ago
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A LIST OF EVERY EMOTE THE PEOPLE IN THE TWO EMBERS AREA REACT TO
rejecting: negative reactions (passerby)
nodding: positive reactions (passerby)
waving: causes people to wave back! (passerby)
grateful: causes people to repeat the emote! (passerby)
pouting: negative reaction (guards, passerby, children)
provoking performer's emote: negative reactions (passerby)
grumpy/hmph: negative reaction (passerby)
bowing: positive reaction (guards, passerby)
confetti: positive reaction (passerby)
scare: mixed reaction (guards, passerby, children)
narcissist's cheer: negative reaction (guards, passerby), positive from children
sneezing: negative reaction (passerby)
respect: positive reaction (guards)
salute: positive reaction (guards)
kung-fu: does the emote back (guards)
marching: positive reaction (guards)
confusion: negative reaction (children)
twirl: positive reaction (children)
crab walk: positive reaction (children)
fainting: positive reaction (children)
chuckling: positive reaction (children)
scheming: positive reaction (children)
cackling/evil laugh: positive reaction (children)
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skykidsam · 10 days ago
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a cool summer breeze
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skykidsam · 10 days ago
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He's got the spirit!
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skykidsam · 10 days ago
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skykidsam · 10 days ago
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Before and after
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skykidsam · 11 days ago
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Part 2
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Notes:
The last city. I really wanted to hone in on this detail for this expedition. Most of the folks we see are sick refugees and the things they've brought with them - however, it's important to note that this was a city prior to this crisis, and so there's much to learn about how it operated prior to these events.
In Ch. 1 of Sky: The Two Embers, we can see a pretty clear class divide, in my opinion. There is not much focus on the previous residents of Wasteland, but if you watch closely, you may notice little details like how elaborate or well-kempt some hairstyles are, or the quality of clothing, or the calmness with which they walk past as all the lights flicker (as if it's just another day for them, nothing too remarkable). To me, there's a pretty clear distinction.
Acknowledging this divide allows us to look closer at the complex social dynamics happening at this time.
Apartment-style buildings, continued. I wanted to check for more evidence that these might be primarily residential buildings, and the most convincing evidence I found were balconies and clothes lines strung between the windows of the buildings with the pipes connected to them. This confirms, for me, that this style of building can be residential and does not rule it out for the other buildings without pipes.
However, connecting back to the theme of "the last city" - it's also possible some of these buildings contain (or used to contain) businesses. Just because there's a market doesn't automatically mean there wouldn't be any other sorts of establishments, especially before the current crisis.
The lack of clothes lines in the more urban parts of the city may suggest there were other, more technologically advanced ways of washing and drying laundry - which is an aside and not necessarily super important, but I know writers will enjoy playing around with the technological implications of the time period. Truly, it seems nearly anything can be done with darkstone (for a price).
The cages. There are many, many cages in this area. The main ones I wanted to focus on today are the ones near the manatees, because I noticed there were so many more of them than there are of the manatees themselves.
Many of the manatees, like the refugees, are also sick. I wondered if the manatees might have come with the refugees - maybe they fled the Darkness together.
The other option I see is that they, too, may be victim to pollution.
We don't have a ton of information yet on how this illness works, we'll likely learn more in time.
The point in pointing out the cages, though, is that it indicates that there are quite possibly significantly fewer manatees here than there were previously. This leaves a couple options: they've been sold or they have died. Or most of the cages are just spares, who knows?
The hole in the wall. Clearly something has already taken place. Something big enough to knock over a king statue and leave a giant, round hole in the wall. Whatever hit these locations seems to have come from the outside, inward. It also appears there had to have been at least two strikes, given that the two damaged locations are next to each other and the damage doesn't line up in one shot.
There is concept art that talks about a war against the Light Creatures - they attacked when the Light was out of balance. It's possible this could explain this kind of damage. However, it seems (to me) like it doesn't match up that well. Most of the Light Creature remains are in other parts of Wasteland and Forest - parts that would now likely be swallowed by Darkness.
It seems more likely, to me, that this could have been a Dark Creature attack or an orchestrated uprising (although I'd be very interested to see what ancestor-made weaponry would be capable of that kind of damage).
Still, either is possible. My next update will likely drop after the next episode, keep an eye out!
Study of Golden Wasteland's Past
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Notes:
Darkstone lanterns. Even in times where people are growing mysterious dark stones on their bodies, the kingdom still hasn't given up its little luxuries.
This may indicate a level of not-yet-knowing, at least among the lower class, or a prideful insistence on the King's part not to retire these small technologies because he still refuses to acknowledge the scope of their harm.
The market. We see dye and cloth merchants, tools for measuring and sewing, a new variety of foods, teas, toys, furniture, and tools. The biggest lines of customers are present at the tea shop and the furniture stall. Guards patrol the market alongside shoppers.
The residents. Most folks seem ill. Nearly everyone coughs regularly, aside from guards (as far as I've noticed). There is an ever-moving line at the door of the building with the golden light - it seems like a location to get help.
Residents respond to some emotes, which helps give us clues about them. They're receptive to things like bowing and waving. They give mixed responses to be scared; children tend to find it funny when you scare them and they may even scare you back, while adults give responses ranging from laughter to scolding. Guards appreciate being saluted, acknowledged, shown respect, and surprisingly (if I remember correctly) being shown your Kung Foo moves.
However, there are some disliked emotes. Honking too much will get you facepalms, nasty looks, and shushes. It can also get you arrested if you pester the guards too much. Sneezing is universally disliked, but they don't respond to coughing (probably because everyone does it). And, surprisingly, the cheer emote will get you nasty looks from passersby, even if the street performers were really good.
Gated communities. There are large apartment-style buildings on either side of the main area, both beyond reach without going out of bounds, blocked off by tall metal gates and permanent guards. For ancestors, this likely meant a segregation of the classes.
Those who could afford it got to live in the safety of those tall stone buildings blocked off from the general public, with a guard stationed at each gate to ensure no one could try to make it past. Most of these buildings are relatively far, or are at least separated from, any piping. This suggests a level of knowing that it was not preferable to be near the pipes, and also that there was something to fear from other ancestors. Looting may have been an issue, or could have been a propaganda tool.
There are some additional buildings like the previous ones that are not gated on the opposite side of the gated communities and market. These have several pipes running right through them. Assuming they serve the same function, I imagine the lower class folks who could not afford the luxury of a private gated community likely lived here.
If you could not afford either option, or if the rooms were all full when you arrived as a refugee, you slept in a makeshift tent with what little items you could carry with you. In the desert of Golden Wasteland, this likely meant constant exposure to suffocating heat during the day and freezing temperatures at night. With lanterns not even being powered by flames here, warmth at night was probably hard to come by.
The main gate. The Wasteland Temple was not openly accessible to anyone in this main area. The thick, solid, darkstone-powered gate is bracketed by two guards, along with Scarred Sentry.
The mountain. Pipes and spiky spired buildings line the entirety of Mt. Eden. It's possible that these buildings are luxury housing, but what's important to note about living in a location like this is the fact that unless the tenants were hiking the steep mountainside, they likely required air boats to travel to and from their homes.
There are also layers upon layers of stone walls lining the mountainside, preventing people from making that trek if they even made it far enough to try.
Closing thoughts:
Golden Wasteland, in this era, was rife with illness and classism. Guards were stationed everywhere to keep people in line and imprisoned them when they caused any trouble. Yet, clearly these conditions were preferable to those outside the tall stone walls. With the knowledge that Darkness is closing in (TTE) and that the void manifested itself throughout each realm, absorbing all life in its path (artbook), we can imagine the kinds of horrifying conditions these refugees were fleeing.
There is more to understand about the level of awareness the ancestors had about darkstone and its adverse effects at this time. Additionally, we still need to gather more information about the glowing building and the apartment-style buildings - we don't yet officially know the purpose of either.
Stay tuned for a Part 2 when I have more energy!
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skykidsam · 12 days ago
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Study of Golden Wasteland's Past
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Notes:
Darkstone lanterns. Even in times where people are growing mysterious dark stones on their bodies, the kingdom still hasn't given up its little luxuries.
This may indicate a level of not-yet-knowing, at least among the lower class, or a prideful insistence on the King's part not to retire these small technologies because he still refuses to acknowledge the scope of their harm.
The market. We see dye and cloth merchants, tools for measuring and sewing, a new variety of foods, teas, toys, furniture, and tools. The biggest lines of customers are present at the tea shop and the furniture stall. Guards patrol the market alongside shoppers.
The residents. Most folks seem ill. Nearly everyone coughs regularly, aside from guards (as far as I've noticed). There is an ever-moving line at the door of the building with the golden light - it seems like a location to get help.
Residents respond to some emotes, which helps give us clues about them. They're receptive to things like bowing and waving. They give mixed responses to be scared; children tend to find it funny when you scare them and they may even scare you back, while adults give responses ranging from laughter to scolding. Guards appreciate being saluted, acknowledged, shown respect, and surprisingly (if I remember correctly) being shown your Kung Foo moves.
However, there are some disliked emotes. Honking too much will get you facepalms, nasty looks, and shushes. It can also get you arrested if you pester the guards too much. Sneezing is universally disliked, but they don't respond to coughing (probably because everyone does it). And, surprisingly, the cheer emote will get you nasty looks from passersby, even if the street performers were really good.
Gated communities. There are large apartment-style buildings on either side of the main area, both beyond reach without going out of bounds, blocked off by tall metal gates and permanent guards. For ancestors, this likely meant a segregation of the classes.
Those who could afford it got to live in the safety of those tall stone buildings blocked off from the general public, with a guard stationed at each gate to ensure no one could try to make it past. Most of these buildings are relatively far, or are at least separated from, any piping. This suggests a level of knowing that it was not preferable to be near the pipes, and also that there was something to fear from other ancestors. Looting may have been an issue, or could have been a propaganda tool.
There are some additional buildings like the previous ones that are not gated on the opposite side of the gated communities and market. These have several pipes running right through them. Assuming they serve the same function, I imagine the lower class folks who could not afford the luxury of a private gated community likely lived here.
If you could not afford either option, or if the rooms were all full when you arrived as a refugee, you slept in a makeshift tent with what little items you could carry with you. In the desert of Golden Wasteland, this likely meant constant exposure to suffocating heat during the day and freezing temperatures at night. With lanterns not even being powered by flames here, warmth at night was probably hard to come by.
The main gate. The Wasteland Temple was not openly accessible to anyone in this main area. The thick, solid, darkstone-powered gate is bracketed by two guards, along with Scarred Sentry.
The mountain. Pipes and spiky spired buildings line the entirety of Mt. Eden. It's possible that these buildings are luxury housing, but what's important to note about living in a location like this is the fact that unless the tenants were hiking the steep mountainside, they likely required air boats to travel to and from their homes.
There are also layers upon layers of stone walls lining the mountainside, preventing people from making that trek if they even made it far enough to try.
Closing thoughts:
Golden Wasteland, in this era, was rife with illness and classism. Guards were stationed everywhere to keep people in line and imprisoned them when they caused any trouble. Yet, clearly these conditions were preferable to those outside the tall stone walls. With the knowledge that Darkness is closing in (TTE) and that the void manifested itself throughout each realm, absorbing all life in its path (artbook), we can imagine the kinds of horrifying conditions these refugees were fleeing.
There is more to understand about the level of awareness the ancestors had about darkstone and its adverse effects at this time. Additionally, we still need to gather more information about the glowing building and the apartment-style buildings - we don't yet officially know the purpose of either.
Stay tuned for a Part 2 when I have more energy!
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skykidsam · 13 days ago
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Forgot to upload this here. Finally out! Sky: The Two Embers - Part one
A series based off the sky game, finally a lore! 🤌
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skykidsam · 13 days ago
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🌻SKY THE TWO EMBERS SEASON STARTED
I am SO EXCITED for this movie, I am the annoying sky lore head in my friend group
Hopefully I'll save up a bit for the season pass!!
Oh oh oh! And feel free to add me on sky if you play! Just dm me!( ´ ▽ ` ) im proud!
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skykidsam · 13 days ago
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skykidsam · 13 days ago
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Pssst, hey guys, look what my friends and I found! (OOB, probably spoiler, instructions included)
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Looks like the inside of that shiny building with the line outside the door to me! My friends and I thought it seems like the people are being treated for their darkstone disease here The water is dark water! And the crystal IS purple (but could be unfinished). Still, I wonder if the Days of Love purple crystals have healing powers somehow
Aaaand there's this chonky rock darkstone above the roof
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Instructions: **You will need a friend with piggyback unlocked so you can rocket**
Go to Resourceful Recluse's spot. You need to enter his secret garden below the wooden slats. Chibi falling CAN work, but I recommend bringing a helpful prop.
Once inside, turn back around to face the pipe you came out of
Turn not quite all the way left (face around 10 o'clock). Go to that wall, between the mural and the pipe. Piggyback and faint to allow each player to look outside the wall to get a feel for your surroundings and locate the building
Then, rocket up. Go very, very high up. You won't have wings and you'll need to glide all the way there
Bam! You're in!
Bonus pic of Duets Guide looking oily af
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skykidsam · 17 days ago
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My Love, 
The blight of darkness continues to spread through our farms, and the King has yet to send us additional aid. The storms grow stronger by the day, while the farmers and researchers grow the opposite. 
This harvest may not yield what is needed to support the city if this storm does not change course soon. 
I hope one day our research will make it into the vault, but until then…
….I depart this world in the eye of this storm, and will wait for you in the Eye of Eden. 
View more: Cara || Tumblr Archive #Doodle
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skykidsam · 18 days ago
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skykidsam · 18 days ago
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Jolly Geologist is unsettlingly positive for a spirit who wears the skull of a fallen Light Creature on their head, especially when concept art says that "unnatural death leaves [a] corpse"
Also... did they shove a glowing darkstone into the eyesocket? Kinda macabre, wouldn't ya say?
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skykidsam · 18 days ago
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I'm half-tempted to get this skull set just to study it Why does the eye glow blue? Which creature is this, exactly? I must know
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Hmm, the traveling spirits this time are quite to my liking.
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I want to dye the fabric part, but blue might look best.
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