he/she ✦ 20 ✦ lover of rain world, fish, bugs and pigeons🌵my carrd🌵
Don't wanna be here? Send us removal request.
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been playing the watcher (more color versions under the cutoff)
#rw watcher spoilers#rw watcher#watcher spoilers#watcher DLC#watcher DLC spoilers#rw the watcher spoilers#this is just light spoilers but whatever#the watcher dlc#rain world watcher#rain world#rain world art#slugart#the orange one right under the cutoff was the original#it was supposed to be BL (watcher region acronym) but then after color shifting it turned into OR (also watcher region acronym) lmao#ill update my tumblr with my art properly sometime okay
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OAOAOAOAOA!!
One of my new favorite characters of all time <3 I love u girlie.
#rw watcher spoilers#the watcher spoilers#watcher spoilers#rain world watcher spoilers#rw watcher ending spoilers#rw watcher ending#watcher ending spoilers#rw benefactors#rw spinning top#rw watcher echo#rain world the watcher#rain world art#rain world the watcher spoilers#rw art#reblogging this now that im logged in but rest assured ive already been losing my mind over this for the last 24 hours#i've only finished the first ending so far but it hit me so unexpectedly hard man#i start to tear up just looking at old screenshots I WAS NOT EXPECTING THE EMOTIONS AT ALL#ST i will never forget you#once im free of exams i need to draw so much more watcher fanart
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You have the best rain world opinions ur like my go to guy for my rain world content thank you for your service dude 🙏
IM LATE TO RESPOND but AAA THANK YOU that actually means so much to me coming from u dude 😭😭😭 whenever i see u posting again it's like christmas came early tbh absolutely honored to be of service and god i need to get back to proper tumblr lore posting and get OFF of twitter 💔
#twitter is going to kill me one day#the poor 8 unfinished tumblr lore posts are wilting in my drafts rn#alas the dopamine of short-form content#i pray for sweet release#i havent even posted art here for ages i really need to fix that#slugtext#rain world
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Right side swoop
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Hey everyone, I HIGHLY recommend this video from @consumerofuranium!! it goes over some of the most prevalent lore misconceptions, and it looks like this may be a turning point for Rain World lore discussion on YouTube! Me and some lore-obsessed friends got the chance to review it before it was posted so we can absolutely stand by its quality :)
youtube
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The Rain World animation I started making 2 years ago is done.
Link to high resolution version on Youtube. Contains some flashing.
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Drew this while my vision was not visioning well
Also i think i might have found my art style, yipeee
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long post version for the autobio comics crowd. stop what you are doing and, let the pain and anger in, then donate to @save-mohamed-family here now

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Hello everyone, apologies for being a little dead on here lately. Recently I've gotten very, very deep into Rain World lore over on my twitter account, and am now bringing the madness here, on a sideblog i've now dedicated to rain world lore discussion :') if you're at all interested in that, please give it a follow!
This post here is only a small snippet of the kind of stuff I'd like to talk about pertaining to Rain World, my main wish is to educate and inform as many people as I can, as well as help clear up some wider misconceptions, so asks are more than welcome :D
(the piece above is a little more opinionated, while lately my interest has fallen much more into making useful infographics to make complicated lore stuff more accessible and simpler to understand. expect a mix of both though)
Some Thoughts on Karma, the Natural Journey of Ascension, and Why the Ancients/Benefactors were Kind of Wrong
I'd like to address the community-wide misconception that you can only gain karma through "shedding your urges" when both in game and within the text of the game, we see this isn't true! the whole "shedding urges in order to ascend" stuff was only really a thing before the void fluid revolution, as Moon states in the bright red farm arrays pearl. The discovery of void fluid entirely trivialized needing to completely shed your urges by providing a much more natural method of ascension, and we see this play out within Rain World's story and gameplay.
In-game, we gain karma by directly engaging with our urges, whether it be sustaining our hunger, holding treasured items close or just survival in itself. From the beginning we are deeply ensnared within the struggles of living, "caught in the net" as the ancients/benefactors say. However, over the course of our gameplay, (I'm using survivor as a baseline, since their campaign illustrates the core of this) as we learn and grow and become more knowledged, living becomes easier, the struggle is not as harsh as it was before, and surely but slowly we die less and less as time goes on.
Simultaneously, this is reflected in our karma, as by dying less, we now hold higher karma more frequently. This coincides with the natural gameplay loop of rain world; the more we explore and learn new things, the more we grow and learn about the world and our place within it, we tread further and further away from the struggles of life, and become closer to enlightenment.
Ascension is the natural culmination of this journey of enlightenment, the next step on the path beyond. It's not inherently the right or wrong choice to make, its a step into the unknown, in search of something greater, of answers to our own existence, true spiritual self-fulfillment. This is how the ancients/benefactors saw it, but you could say they still got parts of it pretty wrong...
This is treading more into personal headcanon territory now, so bear with me, but I believe the issue lies within the great problem that the ancients built the iterators to solve. They wanted to find a means of evicting all life, material, the entire world from the cycles entirely, eliminating the personal struggle tied to ascension, taking away the choice and the journey that are so unbelievably crucial to it. This is also why I personally believe that a solution to the great problem doesn't or can't exist, as it would go against the fabric of their universe, from which the cycles are built upon. (LTTM describes the group behind this ideology as "triangulators"; they believed a solution was dangerous and had to be inferred rather than solved)
Ironically, in their desire to become effortless, by creating the iterators to make living easier, and to detach themselves from the struggles of the cycles, (just as we do within our own journey to ascension as the slugcat) this could also only be achieved through massive effort, so they even weren't truly "effortless" in the end, as nothing can be. Of course though, the few echoes in-game demonstrate that same ideology slipping through. Those ancients/benefactors became echoes because they hadn't experienced the personal journey paramount to ascension, or maybe they just didn't want to leave, but regardless, they weren't able to let go of their place in the universe and move on, and thus, they stayed behind.
TLDR: The ancients/benefactors were wrong about ascension because as a society they didn't fully recognize how important personal struggle, journey, and choice is for ascension, and sought to remove that struggle entirely.
#rain world lore#rw lore#being able to finally articulate my ideas without the twitter word limit will be beautiful#please send me lore questions you have its all i have ever wanted#slugtext
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