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Yesterday, the final “pic of the day” I had stored on my computer was posted.
This blog has been running on auto-pilot for the most part since November 2017. The timing was a little unfortunate, since Super Smash Bros. Ultimate was announced a few months later--a bit silly to run a blog about an older game in the series when the new one is on the horizon.
Still though, thank you to those who followed this blog. It was fun to reminisce and relive the hype leading up the Smash 4′s release. I remember staying up very late some nights, JUST to see the new pic of the day and immediately save it to my computer (that’s where all these posts came from). Smash is a series I hold very near and dear to my heart.
Of course, this blog will stay up and act as an archive for the Smash 4 pics of the day. Feel free to browse through it whenever you feel like.
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December 5, 2014
Pic of the day. Tomorrow, Super Smash Bros. for Wii U will be released in Japan! The players in Japan had to wait a bit longer for their release, but then again, they did get the 3DS version first. We were glad to be able to release this game in the Americas just in time for Thanksgiving in the United States.
Pic of the day has continued since E3 2013, and I would like to bring this series to a close today. A total of 384 posts and roughly 500 screenshots have been posted, and there’s even more screenshots if you count the ones I’ve posted for different regions.
The origins of pic of the day was sharing one picture a day of the game in development inside the company. It started out just as a small bonus for the staff.
However, once we started sharing pictures with the public, it was a much tougher process. We had to be more careful to choose appropriate pictures to post while keeping a consistant schedule regardless of how busy we got, all while some people only wanted new information from my posts.
It’s nice to finally be able to get one weight off of my shoulders. But, we promised to create Mewtwo as a playable character, so I can’t relax too much yet. I hope you’ll look forward to Mewtwo joining the battle!
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December 4, 2014
Pic of the day. To train your amiibo, it’s important to give them hands-on time in battles. If you play against your amiibo with the same character, you can act as its teacher and help them learn moves easier. That said, it’s also important to “feet” your amiibo equipment so you can make them stronger and give them special abilities.
The effects in red show when a special ability will have a negative impact, but this is not necessarily a bad thing since the equipment might raise your amiibo’s overall stats. It’s also important to note that there’s a limit on how much you can level an amiibo no matter how much you keep feeding it. However, you can change their balance of attack, defense, and speed.
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December 3, 2014
Pic of the day. Some characters were displayed flat in their original games, so we made some trophies flat as well. For example, flat trophies from Rhythm Heaven and WarioWare...
Strike different poses when viewed from behind!! The designers made these from scratch for this game--thank you, designers. There are other trophies that may strike a completely different pose, and some may not even show their backs at all.
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December 2, 2014
Pic of the day. Two-player options were added to a wide range of modes in this game. -Classic -All-Star -Events -Home-Run Contest (up to four players) -Multi-Man Brawl (up to four players) -Target Smash!! (up to four players) -Trophy Rush -Online Team Battles Have fun with your siblings and friends.
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December 1, 2014
Pic of the day. When you play Master Orders in Special Orders mode, you will need to use a certain amount of gold to buy a ticket to enter. If you win the challenge, you’ll get a reward determined by the difficulty level. The challenges may sound simple, but playing them on Very Hard is quite challenging.
On the other hand,the rules in Crazy Orders are very different. You’ll earn one turn for every win, and each turn gets harder and harder. Some of your accumulated damage will get carried over. Crazy Hand will challenge your after 2 turns, so you’ll ear your rewards if you beat him. The final battle will be an HP battle and the more accumulated damage you have, the more HP you’ll have in the fight...so the trick is to be a little risky.
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November 28, 2014
Pic of the day. Congratulations to the European region where Super Smash Bros. for Wii U was launched today!! Today’s post is completely off-topic though. It’s the Wrecking Crew stage. When you make the bombs explode, the shock from the explosion transfers to the walls and destroys them. When there are only two panels or less holding up a floor, the floor will crash down, making the stage change constantly.
You might get stuck inside a metal barrel that falls from above. Players can attack you while you’re stuck, so get yourself out by mashing buttons.
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November 27, 2014
Pic of the day. Here’s a basic size of the map for Smash Tour. The card suits and star marks are check points. You’ll get a full-round bonus if you pass them all, and you’ll get a strength bonus if you stop on any of them.
If you look reaaally closely, you’ll see that by rolling a 5, you can pass through the center of the map to the other end. This means that you’ll have an advantage if you keep rolling 5s!! Trophies like Ashley’s that slow down the roulette wheel may help you out here.
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November 26, 2014
Pic of the day. In the Gamer stage, the stage set-up will change at random. Here’s Mom appearing from an easel. You’d better stay on your toes.
Mom even appears out of the TV. Sometimes she jumps out of it and walks around. It gets a little crazy. The guy in the far window is Grandpa, who acts as Mom’s decoy. His wig is swaying.
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November 25, 2014
Pic of the day. The Orbital Gate, which was shown in yesterday’s post, looks like a space station, as you can see in this picture. There was also a pic of the day where the fighters are going through the center gate.
...By the way, this model is actually a trophy. Diorama style. The Orbital Gate Assault stage actually took a whole year to complete.
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November 24, 2014
Pic of the day. Here’s a little tidbit about the song names in My Music. The tracks with a red icon are song arrangements made for this game, and the ones with the black icons are arrangements from past versions. What might be a little confusing is that some track names from Super Smash Bros. Melee are now stage names for this version. The track Corneria from Melee isn’t a song that plays in Corneria in the original game, but we couldn’t change the name of the track. Sorry for any confusion.
We��ve included four versions of the Mute City music tracks. The regular Mute City track is from Melee, Ver. 2 is from Brawl and Ver. 3 was specifically arranged for the 3DS and Wii U versions. The track from the original game is in here too. This game probably has the most music tracks compared to any other game.
In Sounds, you can even listen to voices of some enemies. Metal Face has as many voice variations as the fighters... He’ll say something a little different when Shulk is on the field.
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November 21, 2014
Pic of the day. The day has finally arrived. Super Smash Bros. for Wii U is now available int he Americas!! I hope you’ll enjoy this game’s many modes and play it as you see fit.
Here’s a look at the controls screen for the Wii U Pro Controller. We needed to match the default settings for all controllers for buttons such as L and R, but there must be some players out there that want to use the ZL and ZR buttons for shielding. You can set the controls closer to the GameCube controller if you set the B Button for standard attacks and Y for special moves. Set up your controls however you like in Controls.
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November 20, 2014
Pic of the day. You’ll need to link the 3DS version to the Wii U version to get them to work together. Luckily, this is easy. On the 3DS version, you simply select the Wii U option, and select the 3DS option on the Wii U version.
This is what the screen looks like on the 3DS version when you link it with the Wii U version. We included this hoping that it might work as a remedy when you don’t have enough controllers.
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November 19, 2014
Pic of the day. We’ve added Masterpieces in the Wii U version--this is where you can look back on what fighters did in the past!! You can actually play the games too.
Some of the Masterpieces aren’t unlocked at the beginning of the game. It’s impressive that there are even games from the Game Boy. Some games have different starting points, while others come loaded with save data.
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November 18, 2014
Pic of the day. You can play co-op in all the games in Stadium mode!! In home-run contest, you can either work together or compete by taking turns launching Sandbag.
The batting order gets determined randomly to make it fair for the poor person that has to go first. Target Blast and Home-run Contest are games you can play over and over again, but you might find unique ways to play when you only have one shot at victory.
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November 17, 2014
Pic of the day. “Intensify your activity by dodging a rampaging car”.
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November 13, 2014
Pic of the day. Long before the game’s release, we revealed new fighters with videos. The video quality of online streams is not always the best, though. Luckily, you can watch them as they were meant to be in Movies mode on the Wii U version.
You can even re-watch videos that play after you clear Classic mode and Allstar mode. This is a list of videos which are unlocked when you clear certain things. They tend to be short, but you’ll get a lot of information if you play them all in one sitting.
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