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I might make a postmortem
As the title says it, I might make a postmortem, but I don’t feel like having the mind for it right now. I feel really stupid. anyway, the link so that you can install the game is this one https://snat-s.itch.io/run-run-run
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I’m sorry for leaving you
Ok, so my project got corrupted or something like that. I should have used something like gihub :/
The good thing is that I actually could export the game in linux, windows and html, but it’s missing some stuff. I’ll upload it to the gamejam but it’s not the finished thing. The game is actually really hard.
The repo if anybody is interested and, I will upload how the game seems.
https://github.com/snat-s/game_jams
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Day 7
Today I added sound effects and changed some elements. I might make another enemy type but I'm not sure. The game is going to be actually finished in time I think. Right now I think that this is really fun and I might actually enter the rougulike jam.
Tomorrow I'll post the game with sound.
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Day 5 & 6
Yestarday I added a bit of music to the game, soon I’ll add some sound effects, but I feel really tired and not in the mood of working on anything right now. I’ll post an update later today if I feel good. Stay at home and have a good time.
I have been thinking and I might make a postmortem video about all of this.
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This is what I was talking about :)
Solved the screentearing. If I use DWM nothing happens so yeah, now I’ll have sharper videos
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Day 4
Today was too a really productive day, I planned 4 levels and made the games UI.
Tomorrow I'll post some stuff on how it's looking because it's kind of late right now so yeah. I think this is going smoother than I thought it would actually go.
Maybe tomorrow I'll upload it to github. If by any means you want to check what I have been following in the form of tutorials it's a mish mash of a lot of stuff but I surely would recommend the GDQuest tutorial series for begginners. I have been following that series but I think I'll begin to branch of because the only free resource is just the very bare bones basics.
So yeah I feel kind of confident on how this is going.
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Day 3
Today was a really cool day because I made a bunch of stuff. I have decided to make a plataformer that is really fast paced and the main focus is on movement. A mechanic (or at least what I think I would call it) is that everything that you interact with will make you jump. So for example the coins make you jump, the enemies if you kill them you jump. And everything has a real focus on speed. The main goal is to find a key and then with that you can go to the portal in some part of the level.
An actual snippet of how the game is going.
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Today I was with my family so I decided to not touch my computer. It sometimes happens, have a balance between your personal and hobby life and have a great day :)


Here are some pictures I took and liked. Hope you have a wonderful day/night :)
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This would be a bit, but for some reason the screen tearing happens in my computer. It doesn’t happen when I play without recording.
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Day 1
Ok, so today was a really productive day, I actually got some things done. I have decided to use a 2d asset pack by Kenny because it’s really well made and at the moment a great place holder if at any point I want to add art.
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