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Tim "Schippy" Game Artist Interrview
Tim “Schippy” Game Artist Interrview
Video Game Freelance Artist Interview: Tim “Schippy” We had the opportunity to interview freelance 2D artist: Tim”Schippy” Tim “Schippy” Schippy is a student at HKU and has recently worked on the title Revita! Defining Path Could you share some of the early stages of your life that led you to becoming a video game artist? Schippy: I think there’ve been several things that had drawn me…

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AK: Drill Buster Dev Log #2
AK: Drill Buster Dev Log #2
Hey! Zay Altick here, and I’m back with another update on the development of Adventure Kitty Drill Buster with this Dev Log. This week, I made some pretty interesting progress along with some official game art! You can take a look at my previous dev log where I discuss Adding Switches and implementing Cannons into the game: Adventure Kitty: Drill Buster Dev Log…
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AK: Drill Buster Dev Log #1
AK: Drill Buster Dev Log #1
Hey! Zay Altick here, and I thought I’d share some of the progress I made today on the game Adventure Kitty Drill Buster with this Dev Log. If you wanna know how I was able to come up with the idea, take a look at this YT game dev log video explaining exactly that Jan 7th: New coins and Switches! On January 6th, I was talking to a friend about some things about the game. Among those…
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"Please take care of yourselves and value your time" ~Lucy Kyriakidou
“Please take care of yourselves and value your time” ~Lucy Kyriakidou
Freelance 2D Artist Interview: Lucy Kyriakidou
We had the opportunity to interview freelance 2D artist: Lucy Kyriakidou!

Lucy Kyriakidou
Lucy has worked on titles such as BattleToads, Augmented Empire, and Primetime Detective!
Early Life Could you share some of the early stages of your life that led you to becoming a video game artist?
Lucy:Games were a big part of my life…
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"I believe that what sets you apart remains the same today: Passion and Creativity "Romain Macré"
Romain shares how he became a part of the industry along with the importance of Passion and Creativity
Nitrome Lead Programmer Interview: Romain Macré
We had the opportunity to interview lead programmer of Nitrome: Romain Macré!

Romain Macré
Romain has worked on titles such Bomb Chicken, Platform Panic, and the new title Shovel Knight Dig!
From Law to Programming When did you realize you wanted to be a part of the game industry?
Romain:I started programming early, around the age…
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Be genuinely interested in learning about people ~James Montagna
Be genuinely interested in learning about people ~James Montagna
James Montagna WayForward Game Developer Interview
We had the opportunity to interview one of the directors of WayForward: James Montagna!
James Montagna
Early Life When did you realize you wanted to be a part of the video game industry? There was simply no other reality for me
— my path was set long before I ever realized there was an ‘industry’ behind it. I was barely four…
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Always aim for the highest quality of work you can produce ~Jeremy Agamata
Always aim for the highest quality of work you can produce ~Jeremy Agamata
Jeremy Agamata Senior Animator Interview
We had the opportunity to interview Senior Animator of RockSteady Games: Jeremy Agamata

Jeremy Agamata
Jeremy Agamata has worked on the Call Of Duty: Black Ops Series.
Could you share some of the early stages of your life that led you to becoming a video game animator?
Jeremy:I grew up in the 90’s where video games started breaking away from…
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Everything you need to know about the Super Mario Bros Direct
Everything you need to know about the Super Mario Bros Direct
We got hit with a LOT of information about Mario Bros Direct and it can be hard to keep track of it all. Here’s everything you need to know about the titles that were announced!
Quick Q&A section What titles were released in the Mario Bros Direct?
-*Super Mario 3D All-Stars (November 18, 2020) $59.99 –Mario Kart Live: Home Circuit (October 16, 2020) $99.99 -*Game & Watch: Super Mario Bros. (…
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If you have great work, but nobody sees it, you won't be able to find those opportunities. ~Anthea van Leeuwen
If you have great work, but nobody sees it, you won’t be able to find those opportunities. ~Anthea van Leeuwen
Anthea van Leeuwen: Game Artist Interview
We had the opportunity to interview Video Game Artist Anthea van Leeuwen!
Anthea van Leeuwen
Anthea has worked on titles such as Snake Pass and Yooka Laylee
Early Life Could you share some of the early stages of your life that led you to becoming a video game artist?
Anthea: Honestly, the early stages is where all the magic began!My…
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Popolia Interview
Endless Memories Interview
We had the opportunity to interview Homunculus Games Popolita. Popolita is the other half of Homunculus Games studio and the upcoming title: Endless Memories!
If you’d like to learn more, check out Akiiyama’s interview: https://destinygamingblogs.com/homunculus-games/

Homunculus games is a new studio working on their very first title! Endless Memories. A 2D…
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There’s no "right" way to write! ~Megan Fausti
There’s no “right” way to write! ~Megan Fausti
Megan Fausti Video Game Story Writer Interview
Two story writer interviews in a row? Looks like this month is looking to be an appreciation week for these amazing members. And out interviewee Megan Fausti is no different!
Megan has written stories for Battle Chef Brigade and Star Wars Jedi: Fallen Order.
Early stages Could you share some of the early stages of your life that led…
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Focus on what you love and do it the very best you can at this moment in time. ~Roger Adams
Focus on what you love and do it the very best you can at this moment in time. ~Roger Adams
Roger Adams Warframe Concept Artist Interview
Have you ever wondered what it’s like to work on a single project for several years? Maybe you think it gets boring. Well you’ll actually find that it’s far from boring! And we had Concept Artist Roger Adams shed some light on this!
Picture of Roger Adams Here
Roger Adams works for Digital Extremes on their in-house title: Warframe

Never…
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Video Game Writer Interview ~Evan Skolnick
Video Game Writer Interview ~Evan Skolnick
Evan Skolnick Game Writer Interview
It’s safe to say that story writing has become a significant part in game development. Fortunately, we had the opportunity to interview a well known video game writer: Evan Skolnick!

Evan Skolnick
Evan Skolnick has worked on over 50 titles such as Cuphead, Star Wars BattleFront, Marvel: Ultimate Alliance 2, and more!
Life as a Game Writer If you…
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Work on smaller projects even if they don’t seem impressive or not your dream game ~Alejandro Remior
Work on smaller projects even if they don’t seem impressive or not your dream game ~Alejandro Remior
Elsie Lead developer and designer interview
Elsie is a procedurally generated action-platformer that contains rogue-like elements that strives on making each run as unique as possible.
And we had the opportunity to interview the lead developer and designer of the game: Alejandro Remior!
Picture of Alejandro Remior here
As you’ll soon find out, Alejandro Remioris the founder of…
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As development continues you can’t just rely on inspiration to keep you going ~Eric Billingsley
As development continues you can’t just rely on inspiration to keep you going ~Eric Billingsley

Eric Billingsley Game Developer Interview
I’m sure you’ve heard the terms one man band, but have you ever wondered what it’d be like to be a one man studio? We did! Fortunately for us, we were able to snag this studio and his name is Eric Billingsley!
(Picture of Eric)
Eric has worked on a number of game jam projects along with the title Cuphead. Billingsley has also worked on two…
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The game industry is a surprisingly small world, and word travels fast and wide ~Ellian
The game industry is a surprisingly small world, and word travels fast and wide ~Ellian
Rivals of Aether Pixel Artist Interview
Soon we’re gonna have a “Pixel Artist Interview” section. There’s just so many amazing ones out there with unique stories. We had the opportunity to interview one of the artists of the title Rivals of Aether: Ellian!
Ellian

Rivals of Aether
Rivals of Aether is an indie fighting game where civilizations use elemental abilities to wage war on each…
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Give your work personality. Have a unique style. ~Brendan "Sully" Sullivan
Give your work personality. Have a unique style. ~Brendan “Sully” Sullivan
Sully Mojang Artist Interview
Do you love Minecraft? We sure do! Our interviewee does as well! So much so, that he’s a new member of Team Mojang(September 2019): Brendan “Sully” Sullivan!
Brendan Sullivan
Sully has worked on titles such as Game Builder along with a Halo fan project of his! He goes into more detail about that below!
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