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Derek Henriques Reel 2024 from Derek Henriques on Vimeo.
A compilation of my favorite shots from each project I've worked on over the past 6 years
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Custom procedural rig modules in UE 5.4 from Levi Harrison on Vimeo.
I've been rigging professionally for 15 years in Maya, Xsi, and Presto. I've never seen anything quite like Unreal Engine's Control Rig. It is so unique and exciting to work with!
I've created a WIP video of what I have learned over the last month. This is my model, weights, and rig. Keep in mind, in addition to Control Rig, Unreal Engine now has a skeleton editor which allows you to place bones, orient them, and weight your skelmesh!
This video shows my own custom rig modules. Rig modules were introduced in UE 5.4. If you create them properly they are very scalable to a large set of distinctly different characters. I’ve built these modules from the ground up, mostly using my own function libraries, but also using the Standard Function Libraries that ship with UE when it makes sense. I’ve also extended some of the Epic libraries to add features and args. Epic deserves a lot of credit for making these valuable libraries available to the public. They are a great learning resource and a huge timesaver.
My favorite “built in” function is the SplineConstraint, from Epic’s Spline Function Library. Not knowing of its existence, I scripted my own version, but when I discovered the SplineConstraint, I liked the way Epic’s worked so much more that I used it instead.
Anyone who wants to copy or extend these functions double click on them to open the library, select the function, right click, copy, and then paste it into your own library. I did this with the SplineConstraint and added args to customize the axes based on side and bone orientation which allowed me to easily create spline rigs that worked for both the right and left arm, but also the right and left leg!
Cheers!
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SAM FLIP YOUR WAY // MAKING OF from Pé Grande on Vimeo.
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Embark Asset Processor | Erik Hallberg | GDC HIVE 2023 from SideFX Houdini on Vimeo.
Learn how Embark uses their internally built Asset Processor in order to quickly build and iterate on game assets. The Asset Processor provides an easy-to-use UI inside of Blender where users set up their process input. It then runs complex Houdini processes in the background, allowing users to ignore most of what it normally takes to build game assets, bringing asset creation times down from weeks to days, and iteration times from hours to minutes. Erik showcases features of the Asset Processor, the guiding philosophy behind it, and the technical implementation of it.
Erik Hallberg works as a Lead 3D Artist at Embark Studios. He has 11 years of industry experience, six of which he has been working with Houdini.
Check out the full Houdini HIVE @ GDC presentation lineup: sidefx.com/community/gdc-2023/
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Test of toon rendering. from Hirokazu Yokohara on Vimeo.
Test of character design and toon rendering. Besides color collection, only cinema 4d's sketch & toon is used.
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Sticky Controller for Maya - Preview from José María Tejeda (Chispi) on Vimeo.
Sticky Controller is a tool for Maya that create controls over any rig. Download from: gumroad.com/products/wAPzDg highend3d.com/maya/script/sticky-controller-for-maya More info in: jmtejeda.es/sticky-controller/ facebook.com/txStickyController/
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hotbox designer from yoyo la bruyère on Vimeo.
small tutorial: how to create a custom hotbox with hotbox designer github.com/luckylyk/hotbox_designer
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義足のMoses from ががめ on Vimeo.
FRENZ2013に参加させていただきました! ちょっと画質劣化してコマが飛んじゃってますが・・・。 『雨に唄えば』に衝撃を受けて、2年半くらい温めてたアイディア、 形にすることができて良かったです。 素敵な映画なので観たことない人は是非!
She likes movie show !
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"The Fall"- Love never let us down. from Zombie Studio on Vimeo.
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The SPA Studios. Some tips and tricks from Marcin Jakubowski. from The SPA Studios on Vimeo.
thespastudios.com thespastudios.com/blog/
Music by Jamendo.
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Sitting is Killing You from Estúdio Pé Grande on Vimeo.
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DONNY THE DRONE - feat. Guy Pearce from Mackenzie Sheppard on Vimeo.
donnythedrone.com
"Donny the Drone" --the world’s first sentient machine goes on stage to accept a prestigious “Person of the Year” award as an auditorium of humans are confronted with his emotional and controversial story.
Donny - Guy Pearce Director - Mackenzie Sheppard Writer - Andrew 'Oyl' Miller Executive Producers - Harry A. Hill, Motoki Tomatsu, Nick Johnston DOP - Ian Holliday 2nd Unit DOP Oliver Millar Co-Producers - Motoki, Mackenzie, Kai Sandy, Satoshi, Moriya, Airi mackfilm LTD, NION, audioforce, JUICE, Mt. Melvil, Oyl Entertainment "DONNY THE DRONE - feat. Guy Pearce" "Donny The Drone" Sci-Fi Short Film
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CAGE‘ 折枝 from Dupp on Vimeo.
SYNOPSIS
Life is liberty in a CAGE. CAGE represents a situation that is filled with a lot of constraints, or a habit or an addiction that is hard to get rid of. This project is to present a Chinese cultural and traditional visual style to audiences. On the other hand, CAGE tries to inspire them to recall their memory and consider what is the meaning of life to them individually.
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DIRECTOR STATEMENT
My story depicts a period of a concubine’s bound life. She has gained a lot since being consumed by her man in both dream and reality. In reminiscence, as she remembers her life from the end back to the beginning, she has vivid dreams that evoke her longing desire. She finds it hard to disengage from her current situation, because the path in her dream is breaking and falling apart. She could not go back, even in the dream. Finally, she is disconnected from her dream and brought back into reality. In a blink of an eye, she looks at the emperor and carefully starts to serve the emperor as shown in the opening scene.
According to my grandmother’s story of her early life experience, her families lived with struggle at the time of the Chinese Great Cultural Revolution. My grandfather’s families were Intellectuals and landowners, and they were criticized and denounced. However, they supported the leader and government. Most of the Intellectuals and landowners‘ property was confiscated or destroyed in the end. Intellectuals and landowners were banished or locked up by others. My grandfather joined the army for battle although he was an Intellectual. My grandmother lost everything except her five children including my father who was nearly five years old. Since then, they went into a different life with no money, no food, no education and no smile every day. Finally, my grandmother took her children, left Shandong and went to Nanjing. At my grandmother’s time, women could not go to school because people thought that women did not need to study because of old traditions. Cooking, sewing, having kids and taking care of them were their career for their whole life. Therefore, for women it was hard to find a job outside of the family, especially for my grandmother who had five kids. Life was like a stubborn cage where women were inside, and people’s minds were also bound in a cage, and women were outside of that cage. However, life needed to go on for some reasons such as for those young lives. My grandmother dropped off her dignity, and went out to pick waste such as scrap iron, goose feathers and grain, because she needed money to eat. Fortunately, life is like that. As long as we can insist on holding hope, we can carry on. My families did. They “put down” something while “picking up” something else. I created an animation, Ya-er (2009), as a life-recording gift to my grandparents and their families.
My intention for this project is to present a Chinese cultural and traditional style to my audience. On the other hand, I want to inspire them to recall their memory and consider what is the meaning of life to them individually. When they follow the girl’s experience in my film, I hope people will be able to ask themselves, “If I also live my life within a golden cage, how would that affect me? Have I felt satisfied in my life?"
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Dupp (Pengpeng Du)
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MPC - Rigging Bears - 2017 from Wesley Schneider on Vimeo.
SCANA Energy - MPC 2017 @spyxx - Twitter :) More details About the production crew clic here ( coffeetd.wordpress.com/2018/02/04/mpc-rigging-bears-2017/ )
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DEUS SALVE O REI - TV Globo from Felipe Lobo on Vimeo.
Ficha Técnica da Abertura: Direção de Criação: Sergio Valente, Mariana Sá Criação: Alexandre Romano, Flavio Mac, Fabricio Duque, Felipe Lobo Direção: Alexandre Romano, Flavio Mac Direção de Arte: Alexandre Romano, Fabricio Duque, Flavio Mac, Christiano Clavet Computação Gráfica, Animação e Composição: Flavio Mac, Felipe Lobo, Fabricio Duque, Gustavo Duval, Wanderson Andre Santos Produção Executiva: Orlando Martins Concept Art: Koi Factory Modelagem 3D: Light Farm Logo Design: Fabricio Duque Supervisão de Criação : Valerycka Rizzo Assistente de Criação: Gisele Ramalho Atendimento: Carla Sá, Suzana Prista, Fabienne Verbicaro, Paula Machado Agradecimentos especiais a Lightfarm e a Koi Factory pela modelagem e pelos concepts!!
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Imaginary Friends Society: Chemotherapy from StarBeast on Vimeo.
RPA worked with the Pediatric Brain Tumor Foundation to gather the talents of 16 animation studios around the world. The goal: to create 20 animated short films that could both educate and comfort children with brain tumors. Our small, but mighty team of 8 at StarBeast had the honor of contributing to this cause. We are proud to have been apart of this project and to be among so many generous and talented studios.
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Imaginary Friends Society - Making Of from StarBeast on Vimeo.
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