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Zero-K: 1v1 Tournament November 2nd 2019 There will be a 1v1 tournament at 19:00 UTC on Saturday November 2nd. Click here to see the tournament thread.
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Tiebreakers – Zero-K
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Round 5 – Zero-K
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Round 4 – Zero-K
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Round 3 – Zero-K
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Round 2 – Zero-K
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Zero-K Tournament: 2019/09/21 2v2 Tournament – Round 1 – Zero-K
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Official: [engine] MapConvNG added to official builds / releases
Official: [engine] MapConvNG added to official builds / releases
Recently MapConvNG was added to the spring git repository.
This introduced some windows build errors which were recently fixed by hokomoko by updating mingwlibs64.
For now the win64 build is basicly untested, so feedback is welcome:
official spring spring build with mapconvng
A short documentation of mapconvng exists at the wiki.
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Zero-K: 2v2 Tournament September 21st 2019 There will be a 2v2 tournament at 10:00 UTC on Saturday September 21st - Click here to see the tournament thread and sign up or find a partner!
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Zero-K: Ladder rework
Ladder ratings have been modified to be more intuitive. Now your ladder rating will always increase when you win a game and decrease when a game is lost. The rank brackets are now global and equal for all users. Once you reach a 20% threshold in the next bracket, you will rank up. Once you go more than 20% below your current bracket, you will rank down. Ratings will change less between games.
The…
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Zero-K: Zero-K v1.7.9.0 A Bunch of Fixes
Zero-K: Zero-K v1.7.9.0 A Bunch of Fixes
Policing a list of banned exploits sucks for any competitive game as it is a task rife with ambiguity. Two exploits were revealed quite recently, and while the community has been good enough to avoid breaking the game, it is best to fix them as soon as possible. Hence this update.
Zero-K would not be Zero-K without creative use of physics weapons so only the most broken aspects of the mechanics…
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Zero-K: 1v1 Tournament August 24th 2019 There will be a 1v1 tournament at 10:00 UTC on Saturday August 24th. (Note this is ~8 hours earlier than recent tournaments!) Click here to see the tournament thread.
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Zero-K: Zero-K v1.7.8.2 - Superweapon Balance and Gunship Buffs
Zero-K: Zero-K v1.7.8.2 – Superweapon Balance and Gunship Buffs
In this version we take a closer look at superweapon balance and buff some gunships. As is the way with superweapons, they ended up more expensive but also more awesome. The gunship buffs are more experimental and aimed at producing more variety in air play.
The new save/load system has been fixed and re-enabled. This system saves many more details about the game, so report any new issues you…
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Zero-K: Zero-K v1.7.7.0 - Performance and Shading
Zero-K: Zero-K v1.7.7.0 – Performance and Shading
This version is primarily aimed at large team games. The big exception is the Sparrow nerf which should address concerns about scouting being a bit too easy in 1v1. The large game changes focus on performance, interesting energy choices, and curtailing Berthas. Additionally, some of the poorer Commander weapons received buffs.
On the technical side, many bugs were fixed and the shader rewrite is…
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Zero-K: Zero-K v1.7.6.0 - Maps, Balance, and Performance
Zero-K: Zero-K v1.7.6.0 – Maps, Balance, and Performance
This is a fairly large update with some balance changes, fixes, and performance improvements. We have also featured 78 maps to add to the variety in the teamgame autohosts. Some maps are new and some are old classics.
The main balance changes relate to frustrations in Tank vs. Rover. Capture has been reworked to make Dominatrix less uniformly good and some other units have received minor…
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Zero-K: 1v1 Tournament this Sunday with divisions and cash prizes
Zero-K: 1v1 Tournament this Sunday with divisions and cash prizes
UltraGodzilla has decided to host a tournament this Sunday with a small cash prize to the top 2 finalists in the tournament. These tournaments will be best 2 out of 3 Single Elimination Format. There is no losers bracket. The two divisons are
Brown Dwarf To SubGiant,
SubGiant to SuperGiant,
so newer players are most definitely welcome. Sign up here: https://www.zero-k.info/Forum/Thread/28404
T…
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Zero-K: Engine update to Spring 104.0.1-1239
Zero-K: Engine update to Spring 104.0.1-1239
It is time for another engine update. We have recently experienced trouble updating, but, after running some multiplayer tests, this update has a decent chance at success. Due to the time between updates there are more notable changes than usual.
Saved games now compress the entire game state, instead of saving only a few key attributes. This vastly improves the accuracy of saved games. Old saves…
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