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suddenly-qunari · 13 hours
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can you guys believe that in 3 - 5 days we are finally gonna meet our new found family fr ( ´•̥̥̥ω•̥̥̥` )
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suddenly-qunari · 13 hours
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Dragon Age: The Veilguard PNG logos
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suddenly-qunari · 13 hours
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New Details on DA4 from this IGN article: "Dragon Age: Dreadwolf Is Officially Being Renamed, With Gameplay Reveal Set for June 11 - EXCLUSIVE"
"BioWare confirmed that The Veilguard will feature seven playable party members, and that it will feature “fun and fluid, moment-to-moment combat” while continuing to center strategy via the unique powers of each companion.
BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and compelling group of companions.”
“One thing that’s important to remind fans is that every Dragon Age game is a new and different experience and this game, more so than ever, is about you and your companions – a group that you must rally to fight by your side,” McKay tells IGN. “We can’t wait for players to meet, connect and form their own personal relationships with the unique companions that make up The Veilguard. That’s the spirit of this game…of this story. Choosing who will join you on your adventure, fight alongside you, and be there by your side in the end.”
McKay claims that the name change wasn’t a matter of focus testing, which commonly informs decisions like these. He even goes so far as to admit that sticking with Dreadwolf might have been easier.
“We actually think sticking with Dreadwolf would have been the safer choice – ‘Dread Wolf’ is a cool name after all!” McKay says. “In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created. We’ve worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways.”
As for why it’s not simply named “Dragon Age IV,” McKay says it’s for the same reason that Dragon Age Inquisition wasn’t called “Dragon Age III: Inquisition.”
“Every game in the series tells its own unique story and the title is an important element to help set the stage for the next standalone adventure inclusive of its own hero, companions, narrative arc, villain, setting, etc,” he says.
Asked what it means for BioWare to finally be able to show The Veilguard to the world, McKay said, “As the studio head and executive producer, it’s been incredible to see the journey, resilience and passion that this team continues to bring every day. We have an incredible group of both BioWare and Dragon Age veterans who have been with us for years, as well as new faces and voices that love the series who have helped to create an unforgettable experience we feel will be worthy of the Dragon Age name.”
So who exactly are the Veilguard? In the lore, the Veil is a barrier between the physical world and Fade, which is Dragon Age’s spirit realm. Solas, who helped create the Veil, now wants to destroy it. Hence, as McKay puts it, “the Veil needs guarding.”
While acknowledging that the why and the how is definitely spoiler territory, McKay says, “The biggest clue I can share is that you and your companions – that make up The Veilguard – are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas.”
McKay isn’t quite ready to reveal the party members quite yet, but does provide some hints on what to expect, including some initial info on romances.
“We spent a lot of time making our companions feel authentic based on their own unique experiences within this larger fantasy world, which in turn makes the relationships you form with them feel even more meaningful. We’ve tapped into Dragon Age’s deep lore and explored its most iconic factions to bring each of the seven companions and their stories to life,” he says.
“I won’t spoil next week’s reveal but I can say we’ve created a story where you can impact the world and the companions that surround you. Player agency is important to the Dragon Age: The Veilguard experience and allows each player to form unique personal connections with their companions of choice. And, yes, you can romance the companions you want!”
McKay says the decision to pare the number of companions from nine to seven is mostly down to it being the “right number for the story we’re telling.” Each one is intended to represent a unique faction or element from Thedas, and will feature their own arc with “stories of love and loss, each with meaningful choices and emotional moments.”
He continues, “As you accompany your companions to unravel their backstory and earn their loyalty and friendship, you’ll visit more regions of Thedas across a deeper variety of biomes than any Dragon Age before it.”
McKay mostly sidesteps questions of how Inquisition’s characters might fit into The Veilguard’s story, though he does confirm that it will once again feature an original protagonist similar to The Warden, Hawke, and The Inquisitor, noting that each Dragon Game has its own standalone story with its own thread and conflict.
“Games across the Dragon Age franchise are never designed as a game-over-game continuous storyline. There are familiar arcs, factions and heroes important to the overarching Dragon Age universe that weave through the new story we’re telling,” he explains. “The previous games, characters and events aren’t the anchor of Dragon Age: The Veilguard it’s about your adventure with a brand new cast of companions that you must rally to fight against a powerful force.”
He once again teases another villain beyond Solas: “I don’t want to get too deep into spoiler territory but I can say that the Dread Wolf is not the only god players need to be worried about.”
When The Veilguard is finally revealed on June 11, BioWare’s presentation will include 15 minutes of gameplay from the opening moments of the game, which will help set up the story. On the gameplay front, McKay says that The Veilguard’s combat was a “big area of focus” and something the team wanted to push forward. Among other things, McKay says that The Veilguard will feature an ability wheel designed to give players more direct control over their characters.
“As an RPG, strategy in combat is important as you bring two companions to every fight. Each companion brings unique powers and abilities that have a direct impact on how you choose to take down the enemies at hand,” he says. “To add another layer to that strategic element, we’re introducing a new ability wheel where you can pause the action and set up your next move – whether it’s your companions’ abilities or your own.
“The ability wheel opens up a huge amount of strategic possibilities, giving players the ability to control the flow of combat and link powerful combinations of abilities between players and their companions that can quickly turn the tide of any battle. We think we’ve found an exciting balance between fun, fluidity and strategy for every encounter.”
“This is a game and experience that continues BioWare’s tradition of single player RPG storytelling set in the epic fantasy world of Thedas,” McKay says. “We know Dragon Age fans and the community have been waiting a long time for the next game and we could not be more excited to share our gameplay reveal on June 11.""
[source]
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suddenly-qunari · 13 hours
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[source]
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suddenly-qunari · 13 hours
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tweet from Brian Audette reads: "For those who don't know, this is what I've been working on for the last 3 and a half years with literally one of the best teams I've led in my entire career 20+ year career. I can't wait until you see what we've been making!" [source]
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suddenly-qunari · 6 months
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Anonymous:  Bull and Dorian happy and old together after Tresspasser and the possible shit of DA4
they are dangerous old farts 
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suddenly-qunari · 7 months
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suddenly-qunari · 8 months
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DID YALL KNOW THAT SOMEONE MADE SPEEDRUNS DEDICATED TO HOW FAST THEY CAN GET TO THE PUNCH SOLAS SCENE 💀💀💀
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suddenly-qunari · 1 year
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Embroidering Dorian’s character card!
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suddenly-qunari · 1 year
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various extremely unfinished dorians. i might revisit the last one…?
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suddenly-qunari · 1 year
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Dorian doodles Perhaps archiving the various letters, notes, and other weird scraps of codexes the Inquisitor insists on picking up .
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suddenly-qunari · 1 year
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hi . im deep in my alistair/warden feels and i had to draw this little comic… .this is how my warden caryn mahariel started her romance route with him ;; ~ ;; i love. my BIG BEAUTIFUL SHY BOY 🥰🥰🥰 (twitter link)
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suddenly-qunari · 1 year
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WHY ARE YOU PEOPLE CALLING THE MANIPULATIVE SLAVER A POOR LITTLE MEOW MEOW????
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suddenly-qunari · 1 year
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This is officially a Lacklon x Roland stan account
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suddenly-qunari · 1 year
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Dragon Age Origins: "There's a Blight on the land and I have to stop it."
Dragon Age II: "There's a Tevinter conspiracy and an army of Qunari, and I have to stop it."
Dragon Age Inquisition: "There's a Darkspawn Magister and a hole in the sky, and I have to stop it."
Dragon Age Absolution: "I'm GAY and I'm going to make it EVERYONE'S PROBLEM!"
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suddenly-qunari · 1 year
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Dragon Age Absolution did not disappoint
They gave me what I’ve always wanted. A fruity dwarf.
So I whipped this up real quick . Love me a good height difference 👁👄👁✌️
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suddenly-qunari · 1 year
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bless whoever did the subtitles
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