suppermariobroth
suppermariobroth
Supper Mario Broth
8K posts
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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suppermariobroth · 2 hours ago
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Promotional shirt given out to participants in the audience during the filming of the obscure 1989 King Koopa's Kool Kartoons television show.
To this day, very little footage of the show have been found and most of it remains lost media.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws
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suppermariobroth · 20 hours ago
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In Donkey Kong Country, there is a glitch with Really Gnawty, the boss of the Gorilla Glacier world, that occurs if the player chooses to deal four hits to it and then simply survive its attacks for a few minutes instead of dealing the final hit.
If this is done, the boss simply stops working after a while, becoming stuck in the corner in the manner shown in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: IvanFranco120
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suppermariobroth · 1 day ago
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In Super Mario Odyssey, the trees in the Mushroom Kingdom room that is a recreation of the courtyard from Super Mario 64 are glitched due to their unique properties whereby they always face the screen ("billboarding").
While all trees act this way in the original Super Mario 64, Super Mario Odyssey only features them in this room, and as such a completely faithful implementation of the trees was likely low-priority. The trees do not retain their billboarding properties in Snapshot Mode, and can actually be seen from the side when the camera is rotated.
This causes a glitch to occur if the camera is rotated while in Snapshot Mode whereby Mario will snap to a tree that he is not physically touching if he is made to perfectly align with it after turning the camera 180°. As seen in the footage, this causes him to teleport and even go out of bounds in specific circumstances.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kehzou
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suppermariobroth · 2 days ago
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Animation cel for a deleted scene from the "Mama Luigi" episode of the Super Mario World cartoon series.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 2 days ago
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In February 2025, the Nintendo Tokyo store has begun selling officially licensed plastic food storage bags with Yoshi designs.
The store featured a whimsical display whereby a single apple was placed in such a bag to illustrate how the design on the bag interacts with the food inside to create the impression of Yoshi licking the food.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: tokyogamelife
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suppermariobroth · 2 days ago
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In modern Mario Kart series games, an advanced technique to escape a Spiny Shell is to use a Mushroom with extremely precise timing after the Spiny Shell prepares to hit.
In Mario Kart World, CPU drivers on higher difficulties have actually been given the ability to perform this technique, which is just one of many additions to the CPU behavior in this game that results in them being more formidable opponents than in previous games.
Note Luigi escaping the Spiny Shell unscathed in the footage.
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suppermariobroth · 3 days ago
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Officially licensed 2000 Donkey Kong Country cartoon series plush with a unique expression, from Japan.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 3 days ago
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Donkey Kong-themed "relationship tip for gamers" posted on Nintendo's official Facebook account in 2013.
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suppermariobroth · 4 days ago
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In Super Mario 64 DS, there is a way to always force two glowing rabbits to appear in the courtyard when the game is loaded, as long as the save file has more than 81 stars.
If the game is reset via powering it off and on, then Vs. mode is entered, a course is selected and the game is reset again, but this time by pressing L+R+Start+Select, the random number generator will output exactly the values necessary to make two of the rabbits glow.
The numbers on the left side of the screen are the current RNG value (red) and the upcoming ones (since the way RNG is calculated is deterministic, it is possible to know which values will come up on the next calls of the function). The sequence of events outlined in the post results in the RNG being called precisely the amount of times that results in the two yellow values (which yield glowing rabbits) to be called when the rabbits are loaded.
By doing this 4 times in a row, the player can quickly catch the 8 glowing rabbits necessary to get the Power Star behind the final door in the character switching room.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Migu6
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suppermariobroth · 5 days ago
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Officially licensed 2025 Donkey Kong banana stand from Japan.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: tokyogamelife
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suppermariobroth · 5 days ago
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Promotional artwork for the 2023 Super Mario Bros. Movie.
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suppermariobroth · 5 days ago
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In Super Smash Bros. Ultimate, a bizarre glitch results in King K. Rool briefly facing the wrong direction during battle, being turned with his back to the screen.
If King K. Rool is hit by attacks by Dark Pit and R.O.B. in the manner depicted (note that they are being suspended in mid-air by wind blowing from off-screen), then he will be stuck looking away from the screen for as long as he never turns around (facing the left in the case of the footage). For an unknown reason, this only affects K. Rool.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: udge
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suppermariobroth · 6 days ago
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Top left: the Mario Circuit 3 course, as it appears in Super Mario Kart.
Top right: this was actually the first course ever designed for the game, as revealed by internal development files and associated timestamps. This is the earliest iteration of the track, which is the first image of a course made during development.
Bottom: it is possible, though not confirmed, that this track is based on a real-life racetrack called Circuito de Jerez, near the city of Jerez de la Frontera in Spain. In addition to a similar layout, the early version of Mario Circuit 3 features audience stands on the left side of the straight section, and a long thin structure near the center, which both match up with the real-life racetrack.
Since the development team revealed that they did "real-life research" for Super Mario Kart by taking a trip to an amusement park and actually racing go-karts, it stands to reason that near the beginning of development they would also start designing the tracks by basing them on real-life layouts.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMKWorkshop
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suppermariobroth · 7 days ago
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Segments from a 2012 Mario Tennis Open trailer showing Mario being bad at tennis before going through a training regimen and becoming better.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheMarioBros.net
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suppermariobroth · 7 days ago
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In Paper Mario, during the Peach interlude between Chapter 6 and Chapter 7, Peach is able to use the Sneaky Parasol item. By pressing B while facing an enemy, Peach sends out sparkles from her parasol that turn her into a copy of the enemy if they connect.
If she is discovered by a wandering Koopatrol at the same time as turning into one, she will be taken back to her room while still in her Koopatrol form. Since she doesn't have a special sprite for being carried in that form, she instead appears to simply be standing on top of the two Koopatrols that carry her.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PM (NA, N64)
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suppermariobroth · 8 days ago
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Set of officially licensed 1994 Super Mario World plushes from Japan with particularly squat proportions.
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suppermariobroth · 8 days ago
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In the Free Roam mode of Mario Kart World, a spot exists on the Dry Bones Burnout track where the player can consistently clip out of bounds by Wall Riding against an overhanging bone from below. Doing so makes the player character fall through the course and land on an invisible floor that spans the entirety of the open world underneath the visible geometry.
Interestingly, this type of failsafe with the invisible floor appears to be a direct influence of Monolith Soft, the creators of the Xenoblade Chronicles series, who have worked on Mario Kart World. In their previous open world Nintendo franchise games, The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom, similar floors are implemented underneath the world to stop the players from falling infinitely if they somehow clip out of bounds.
What makes these floors specific to that company is that they are sometimes angled and actually join up with the visible floors in specific spots to allow players to walk/drive back into bounds instead of simply being a flat rectangle underneath the entirety of the world.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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