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essential-randomness · 5 months
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A New $upporter Perk Appears
tl;dr: $upporters (Patreon, self-host) can now vote on a special project to work on during my streams
January 29th will mark the first edition of the "$upporters-choice $tream"! I'll send out the final poll on Thursday, but first, a public, non-binding interest check! Note that all I’m promising is project progress, and the projects might take a few streams to complete.
Here's the projects you (and $upporters) can choose from:
Let’s Build a Guestbook Starter!: Missing guestbooks? Well, here’s your chance to help the “guestbook renaissance”. The final product of these streams will be a GitHub repository anyone can use (or copy) to build their own guestbook using Astro.
AO3 Downloader Obsidian Plugin: Wish you could download AO3 fics in markdown + frontmatter and add them to your Obsidian vault? This is the project for you! The first step of this project will be to extend AO3.js to support downloading the content of fics, which will unlock other projects! A website starter might be in the cards too…
Load Alt Text from File Astro Plugin: If you’re using Astro, you might find that adding long alt text to images makes your markdown hard to read. Luckily, someone (read: me), wrote code to fix that. In this stream, we’ll package my plugin to load alt text from a file, and put it up on NPM for everyone to install! If time permits, we might make some progress on the next step too: creating a plugin for any website that shows visitors any extra information you wish about your images (alt text, author, source etc.).
“RobinBoob Remake” Progress: As you might know, we’ve been making progress on rebuilding RobinBoob so we can add more cool, highly-requested functionality to it. Unfortunately, we aren’t done yet! This is your chance to “buy” extra time on this project, and get the new RobinBoob to the masses quicker!
Reblog this and let me know why you chose this option in the tags 👇 was it a close choice?
If you want to vote on the real, binding survey, become a $upporter before Thursday! (Patreon, self-host)
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HLVRAI B-Side rapid fire, let’s go! Some of this is similar information to an older post and some of it is new.
Character Information
The Player (Wicker) and Barney Benrey
Benrey’s player is a Twitch Streamer named Johnwicklover1994, but he informally goes by “Wicker” by his chat and people that collaborate with him. Wicker found out about a special Collector’s Edition of Half-Life after another Twitch streamer played through the OG Half-Life through this special edition.
Playing this Collector’s Edition of Half-Life suddenly blew up as a popular trend after the original stream. While Wicker is not much of a trend follower, he DOES enjoy games with janky NPC behaviors, and the AI seemed to fit the bill just fine.
All the Player Characters in the Collection are AI like their companions, but their existences as such is part of a much larger series of glitches that resulted in the collection never being released. The PC’s personalities are partially molded by the actions of their Player…Benrey is seemingly okay with this because Wicker is a very friendly player.
Upon finding out he can say pretty much anything and completely influence the game, Wicker started making it his goal to become best friends with ALL of the AI, even if it means tricking the game into thinking that soldier he found was a former best friend.
Wicker has never actually SEEN the original HLVR streams, he just knew the names of the character and put those names in when he was setting up the game. He wanted to see if the game would let him change Barney’s name, and it did. He was able to justify this change in-universe to Benrey being a jokester that frequently changes his name to see if any of the high-ups will notice.
For all intents and purposes, Benrey and Wicker are the same person when Wicker is in-character.
Background information (Under the cut)
B-Side takes place in a universe where HALF-LIFE VR is part of a Collector’s Edition of the OG game and all its original expansions that started development after Valve’s contributions to VR technology in 2013. The VR was intended to be an optional feature so that even players that didn’t have it could still enjoy the original games.
The AI was an additional feature created to bring more life to all players since some players wouldn’t be playing on VR anyways. The scope of the AI was never supposed to go as far as it did, but somehow the developers implemented self-learning technology.
The AI implementation ended up creating issues that could not be solved due to how the AI was learning, and the code was eventually rendered unusable as the game would frequently crash due to the AI attempting to pull resources from other games in the same way that GMod does for Source games.
The Collector’s Edition was supposed to utilize a custom engine that bridged Goldsource and Source engine.
The files for the Collector’s Edition were backed up and eventually leaked by an unknown individual. This individual would also encourage for an unofficial release of the collection, but in closed conversations would provide the condition that they were allowed to oversee development as an uncredited person. While it took a while for a group to accept the project due to this controversial condition, it was eventually accepted. The individual’s singular contribution was a line of code that seemed to prevent any form of hardware or software crash while the game was running, even with exploits that crashed the original games.
One of the game’s features included with the AI was smooth level transitioning that prevented any of the pausing or freezes associated with loading a new map.
Each game in the collection comes with a set of customizable companion AI that the player can pick and choose to have accompanying them when one starts a new game.
For OG Half-Life, the possible starters include one of each of the basic scientists and a security guard, however the data for the AI also includes the G-Man and a “rival” in the form of a randomly assigned soldier; also included is a “custom companion” slot whose default is a random image of a dog.
One of the custom backgrounds for AI is “alien imposter” and it is an understandably popular choice after a certain multiplayer game released. This background was meant to be locked out from player use in the final release as it was a background made specifically for the G-Man’s AI, but the devs of the unofficial release thought it was too funny to NOT keep accessible.
You are not supposed to be able to have the Rival and the G-Man as companion AI. Wicker’s game being fucked up is the only reason he was able to do that, but a similar achievement can be done by modifying the code.
The reason Wicker’s game is so weird is because he did some shoddy coding in an attempt to get the HUD from Blue Shift into the OG Half Life. For some reason, it is not possible to modify the colors themselves, so the next best thing he was able to do was fuck around with the files and trick the game into running the OG game’s maps in Blue Shift, allowing him to play Half Life as Barney.
There are explicit warnings in the READ ME file to not run any of the campaigns outside their original game due to the AI companion listings not all being compatible. Some games have more slots for AI companions than others, and the devs wanted to get a patch in that would pull the companion AI slots from one BIG pool instead multiple smaller pools on a by-game basis since the result of, say, running Half-Life through Blue Shift while requesting Blue-Shift exclusive AI might result in incredibly buggy companions.
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daman19942 · 7 months
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Get to know you: Sims Style
Thank you to @executables-sims for the tag! Took me a few days, but this was fun to fill out.
What’s your favorite Sims death?
Easy, death by Cowplant! It's so iconic and peak Sims-ridiculousness. That it made its way into future games is no surprise. Plus, I don't have a ton of accidental death in my game, and the Cowplant keeps me on my toes.
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Alpha CC or Maxis Match?
Maxis Match as much as possible. I love TS2's aesthetic, even is some of it appears dated. My game certainly looks better in 2023 than it did in 2004, but it is still recognizably TS2
Do you cheat your sims weight?
No, I let it happen organically. Especially because I use Simler90's Slower Fitness Increase and Nopke's Fitness Decay, both of which really make you work for it. They are essential to my gameplay, but mean more of my sims have a high body skill than is probably normal. They are doing their best!
Do you move objects?
Of course. Why it isn't enabled in my UserStartup file is a question I ask myself daily.
Favorite Mod?
I have more than 500 mods so I don't know how I can pick. I could just say NUMENOR in all-caps to say everything he's done. But I'll go with a recent favorite, Nyami's Actual Alcohol Mod, because it adds chaos to gameplay and chaos is good.
Do you pronounce live mode like aLIVE or LIVing?
Living. We are in Live Mode, folks!
Who’s your favorite sim that you’ve made?
In an older prompt, I answered with Daniel Monona, but since then it's definitely been Duke Patricio. I've made him 3 times (in my OG 2000's game, where he married Nina Caliente, in a Base Game Starter hood, and again in my 2020's game). He and Zeeshan are my favorite couple and I'm sad they are so close to old age because I've had so much fun playing them (but I've also been giving them way too many extra days with Elixir of Life or Life Fruit).
Ari is #2, but I haven't played him for a bit because I'm stuck on what to do with him as a Vampire...
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Have you made a simself?
Nope, only one of my old TS2 Exchange avatar, which was intentionally not what I look like.
Which is your favorite EA hair color?
Never really thought about this, but maybe black?
Favorite EA hair?
Two male hairs, Rocker and Shortmop. Those two haircuts were iconic in my 2000's saves. Jeanette is my favorite CC hair.
Favorite life stage?
Teens. It's where my sims start to develop their personalities, and I begin to think about what I want them to do. They also haven't fully grown into their facial features yet, so you can get all sorts of good and bad surprises. Plus, they can cause lots of of trouble.
Are you a builder or are you in it for the gameplay?
I still consider myself a builder, even though I play my game much more frequently these days. But I think 400+ uploaded lots in my time playing this game allows me to hold onto that label.
Are you a CC creator?
I guess so! Learning how to mesh and use Milkshape in the last year has radically changed how I see myself in the TS2 community, and has stolen so many days from me (the trial and error of making, and the trial and error of uploading), but its been a very fun skill to develop.
Do you have any Simblr friends or a Sim Squad?
I love my mutuals but I don't interact with other accounts too often. I don't post on a Sims discord or anything. Maybe I should?!
Do you have any sims merch?
I do not.
Do you have a YouTube for sims?
No and I would definitely not have time to produce one!
How has your “Sims style” changed throughout your years of playing?
Loaded question time! For one, my game is much more LGBTQ+ than when I shared neighborhood save files with my siblings growing up. Now that it's my game, exploring different relationships with my sims is one of my favorite parts of play.
I've also become much more Maxis Match as I get older. The 2000's were a wild west for CC creation, and my old saves are bursting at the seams with painted-on clothes and the mid-decade emo aesthetic that I have absolutely no interest in playing in 2023.
Lastly, my build style used to be modern and CFE heavy, but now I prefer traditional (modern works better in TS3) and makeovers.
Who’s your favorite CC creator?
I'll take a historical approach to answering this, because there are many active creators whose work I love, but I also try to preserve the legacies of the original TS2 pioneers. Here are 5:
Numenor - The Modfather. His mods did more to expand this game than just about anyone in the heyday of TS2. If you are reading this, you know who Numenor is. Need I say more? Windkeeper - Probably the best Maxis Match CC of the old era. Her stuff holds up remarkably well. en7en - aka "That Pagoda Guy." Yeah, he's the CFE genius who made the Eiffel Tower and disappeared way too soon. A huge inspiration on my old build style. Ehaught58 - one of the great builders across many different Sims eras. I need to upload some of his old TS2 lots. I wish I could still access his Exchange page because it was a treasure trove. His lots were often huge and unfriendly to old machines but would be fine now. A very recognizable build style (dark woods, earth tones). Daihtnaoz7 - If he did nothing but discover CFE he'd still be a legend. But he also wrote the single bridge, double bridge, and atrium tutorials, demonstrating how to best take advantage of this new cheat. A literal gamechanger. I paid tribute to him here.
Honorable mentions: Cyclonesue (TSR), Hatshepsut (TSR), Tiko (TSR), PiaNouka (Exchange), GoddessByline (Exchange), Wintermuteai1, Minideidad (Exchange), Cireking213 (Exchange, still around as CK213 for TS3 and TS4).
How long have you had Simblr?
I think I made this in Spring 2020. Right as COVID was shutting everything down, I found myself playing TS2 a lot more and eventually discovered Simblr. The old, big sites are either shells of their former selves (MTS), or don't allow TS2 content anymore (TSR), so I figured if I wanted to be active in the TS2 community nearly 20 after the game came out, I had to be on Tumblr.
How do you edit your pictures?
I have a Photoshop action that crops, brightens, and sharpens, and somehow pictures still take me way too long.
What expansion/gamepack is your favorite?
Answering for the first 3 games (as I haven't played TS4)
TS1 - Makin Magic! A perfect final EP for the first game. Though Unleashed was probably my very first EP. TS2 - University (I'm in the minority here, but it's so much fun when you have big dorms or chaotic houses). Seasons is #2 TS3 - Late Night. Bridgeport is gorgeous and the new lot styles were fun and I wish they could be ported in TS2.
Tagging: @katatty @lilakartoffelbrei and @bayoubashsims if you haven't gone yet!
#Tag meme
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corpomente · 4 months
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› achilles, achilles, achilles jump now. you are absent of cause or excuse. ‹
[ this is a rp / base account, for “ antagonist a / antag a. ” , an anon-based oc. ]
[ loading AA's file . . . ]
name : antagonist a .
age : null
gender / sexuality : agender, aroace.
open for asks ? : sure, if you're really interested. typically, it's me sending the asks, though.
extra info ? : what can i say? they're the antagonist. they always will be the antagonist, and nothing more. your story doesn't matter to them, they're only playing their role.
[ closing . . . ]
( be aware, this account may contain swearing, horror adjacent content, rude language / swearing , and gore. )
please refrain from sending :
› nsfw. i am a minor.
› c/lt adjacent text, imagery, or rp starters. there are very few exceptions, and i personally will prompt / invite them if / when needed.
› romantic asks, unless they are jokes.
you may send :
› threats! to the oc. if they are aimed at me, i will delete them.
› fandom characters. meaning, if your rp account is for a fandom, you may still send asks, and i will still answer them.
(… ill add more when i figure things out. )
[ tags : ]
antagonist.txt : answered asks
antagonist.chr : misc posts
antagonist.png : art, if i ever do any.
antagonist.del : any asks involving gore or threats.
god of this world.txt : ooc answers / posts.
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thatelfnerd · 1 year
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Pouchie The Cat Alpha 0.4.5 ONE YEAR ANNIVERSARY UPDATE!
February 21st marks one year since I first created the project file for Pouchie The Cat, the video game! It's been quite an interesting journey that I started, and it's not over yet! To the people who've been supporting me, especially my close friends, I thank you for your encouragement, your suggestions, and your overall wish to see me succeed with this project. I love you all!
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With all that being said, let's look at the update. As the alpha number implies, we're still not at the halfway point (Alpha 0.5 would mark the halfway point), meaning there's still work to be done in World 2. But just because there's work to be done doesn't mean you can't at least peek at what's in the works. This new update of Pouchie The Cat includes the introduction of a new world, with new mobs, some cutscenes, and more!
What's new for Alpha 0.4.5:
SAVE AND LOAD: The game now has a save and load feature where you should be able to save the game and load it from now on. No idea if the feature works for the browser version, so if it's not working, feel free to mention it in your review of the game
OPENING CUTSCENE AND IN-BETWEEN GAME DIALOG: Pouchie now has some cutscenes with and some dialog with a new character. This character, Sasha The Rabbit will provide some context as to Pouchie's mission and motivation to clear the levels and explore the world. Not necessary to enjoy the game, and you can speed through the dialog if you just want to play the levels.
HINT BOXES: Hint boxes have been added to some of the early levels for new players who are unfamiliar with 2D platformer mechanics. More may be added in the future.
NPCS: NPCs have been added for cutscenes and dialog scenes. Annie The Cat, and Sasha the Bunny. Also name-drop of a future foe, Grump The Pug.
WORLD 2: World 2 is officially available for players to explore, up to Level 4! World 2 takes place underground, making it easy for Pouchie to bump his head on cave ceilings, so watch out when jumping!
WORLD MENUS: There is now a World Menu for saving the game, as well as allowing you to go back and forth between World 1 and 2, but only if you've unlocked.
NEW MOBS: Added three new mobs with unique gameplay mechanics. Babas are bats that are drawn to you if you enter their bubble, but they'll stop chasing you if you run far enough away. Crys-Tortles are a creature with a hard shell that spiky crystals have grown onto. They can't be damaged, but they can fall off cliffs. Fun-Guy are sentient mushrooms that'll release spores upon death. These spores will not disappear, so be careful when setting one off!
Bugfixes:
Fixed issue where Boomer would constantly damage Pouchie, even after death, resulting in a looped death animation.
Fixed issue where the player's max health and starter lives didn't reset after turning off no-hit and one-life gamemodes.
Known issues:
There was feedback in the previous builds that gameplay was "too floaty" and "too robotic." I don't know if any of my changes have resolved this issue, but we'll see.
If Pouchie jumps into two spore patches at once, he loses two hearts instead of losing the one.
That's all the updates I have brought for the time being. In a way, it's a lot of things done, but there's a much more impressive battle ahead that I'll be working on for Alpha 0.5. Both figuratively AND literally, as the battle I face is designing and coding the boss battle for World 2. I already have a general idea of how I plan to make that boss look and function. No idea when I'll get it done, but I'll be sure to work out all the kinks before officially releasing that update. Another plan in the works, that'll probably be more on the easy side, would be to create sprites of Pouchie's overarching foe, and the head honcho of all the issues of his journey: Grump the Pug. Grump will be given some animations, and possibly even dialog to establish him as a villain.
These, and more are being thought out during this time. If you wish to keep up to date when the next big update is out, or wish to keep up with when I go live on Twitch, or just ask me some questions, feel free to join the discord! I'm thinking of some future plans to interact with people if there's a good enough community to talk to: https://discord.gg/Cxfzm55RgP
In the meantime, if you wish to know what you can do to help with production of the game, and have some money to burn, I'd appreciate some donations on my Linktree and StreamElements. It helps to have some spare change when you're working more or less solo on a game project.
Something else that I would greatly appreciate is if everyone with a newgrounds account could give a fair review of the game there, as it' more likely to be pushed to others if it receives enough initial attention.
That's all for now, and I don't have any date to give for the next update, as I genuinely don't know when I'll have everything I want for it done, and I would rather not give a date and then not deliver. But for now, feel free to play the game and give me your thoughts!
Until next time!
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Some basic info for people just getting started with DF with the steam version; I’m not super far into it yet so no commentary on the new UI, but if they did it right it should be much easier to parse!
Important to actually enjoying your first game of dwarf fortress
- don’t forget the anvil; your embark starts with one, don’t take it out and if you do put it back in because it’s required for everything that has anything to do with metal.
- Embark in an area with soil so you’ll have an easier time starting a farm. Making a farm on stone is a whole process of wetting the rock, usually with water sourced from a river, installing floodgates, etc and while it’s not super difficult, I’d imagine it can be a little rough if you’re struggling with the basics.
- Embark in an area without an aquifer. They’re all over but they are a royal pain to get through and offer comparatively little benefit if tamed. There’s a way to mod them out (on the not steam version anyway; I don’t know why steam would be any different as I saw it loading RAWs when I started but a disclaimer as I haven’t actually fussed with the files yet so I Dunno Man.)
- A drawbridge is a way to completely lock out the outside world in most cases. It’s worth installing one on your main entrance once you get your feet under you, even if they’re sort’ve finnicky. Close it if trouble rears its ugly head and you will (probably) be safe, and with any luck the trouble will walk off on its own time.
Meta Talk Nonsense, feel free to ignore these but if you’re looking for a bit more additional guidance then here you go; though I stress that the game is more about the journey then anything so completely removing any sort of personal element from the game is a great way to ruin it.
- if you’re bringing gear and a military dwarf on your initial embark, bronze is a good pick; it’s roughly equivalent to iron military wise (slightly worse, I think?) and it’s half the price. Iron might be fine, but it’ll take most if not all of your embark points, so if you want to bring anything extra (like animals!) then bronze is probably the way to go. The benefit from iron is significant, but not significant enough to warrant not being prepared for fort development.
- combat actually uses some skills not in the combat tab; notably teacher. Teacher will improve the rate dwarves learn skills from their militia captain. I’ll usually bring a 5 fighter/dodger 5 teacher with me as my starter militia dwarf, just so military dwarves can get some basic education.
- A good general use weapon class is war hammers. They tend to bash through armor reasonably well and have a larger chance to break bones, causing debilitating pain to the other guy, which can essentially be thought of as a win.
- If you’re bringing livestock make sure they can graze, and make sure they’re assigned to a pasture, as they can and will starve to death following dwarves around underground where there’s nothing for them to eat.
- Traps are a great supplement to a military. Dwarves will not set them off on accident (unless they pass out on them), and a boulder to the head can do a surprising amount of damage even to an armored target.
So You Embarked On An Area Without Soil: you’ll need to dig into the side of a nearby river or pond and drain the water through the area where you want your crops. Your farm will have to be underground or at least below surface level as a result. You also need to dig out an area for the water to drain into, (because most dwarves cannot swim and as a result are terrified of walking through even shin high water) and install a floodgate and hook up a lever to the floodgate Before Breaching The Side Of The River Or Pond so you can turn off the water flow when it’s passed over the stone. You don’t need to dump a load of water onto it, you just want there to be a mud layer on the stone, which should happen after pretty much any water passes over it. After that you can make a farm on it.
If you ask me this is worth trying to do even if you have a soil farm just so you know how to do it; it’s a good exercise in how basic mechanisms and water flow works, and it’s hard to mess up so bad it ruins your fort once you have some lower levels dug out.
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fmprojectwsc · 2 months
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Progress / Issue? - Adding DLSS frame interpolation to my game.
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Whilst playing my game, I found that my framerate would drastically decrease which effects the speed the game is running at. Most of my code is based off the "Now" node, which uses system time instead of game time, however code that required tick would fall short and make the code out of sync. This is still currently a issue, however is significantly improved by this feature.
Using the DLSS 3.0 plugin for unreal engine 5.3, I managed to enable DLSS for my game, which provided a near 2x increase in fps. The game still runs below the 60fps threshold, however once the game has been built then this shouldn't be a problem.
To install these features, I had to take advantage of the backup I made... multiple times. I was close to giving up with this feature until a idea came to me on how to fix this, which ended up with me having it within my game. For starters, Nvidia provides a project that showcases what DLSS can do. I first opened that project and right clicked the "content" folder and migrated to my current project. You would think that this is the only thing that I was required to do, however you would be mistaken. The project loaded up completely fine through the unreal engine project, however once trying to compile and launch via my IDE (rider), it either made all the code that linked with unreal engine turn red or didn't compile at all. I came to the discovery that it was because I was importing the camera sequences, which caused the compiler to mess up. To fix this, I deleted the project and grabbed my backup and migrated all the files that did not include the sequence. Once doing this, I found that my IDE would load up normally with minimal issues. I then started the compile and was welcomed to another issue... The engine found multiple versions of the plugin, so I had to delete all the references to that plugin from everywhere apart from the current project. Since doing this, I have encountered no problems and are currently experiencing some great performance increases.
A problem that was occurring when testing this out was when using this on my own project, I found that when using frame interpolation it was duplicating the frames rather than figuring out what the next frame should/could be. I was able to avoid this issue by not using it... However it would of been nice to be able to use it...
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ofglories · 4 months
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❛  you're the most insufferable person i have ever met.  ❜ [ albert to rhys! ]
|| Random Dialogue starters ; accepting!!
"I'll take that to be a compliment, my dear detective."
Rhys flashed a smile, shoving the bags of groceries into Albert's hands before the detective could argue further. And then he promptly shoved the other man into his apartment without any hesitation. The lounge singer was going to ensure the detective prince had a proper rest for his forced days off, and without needing to go to that overrated glorified hotel either.
Instead he was making sure Albert stayed in the very nice apartment Rhys had all-but gifted the man.
Even if it was still technically his.
Albert's poor work partner had been very careful in asking Rhys for help in ensuring the man actually rested. And this was the best location for just that. Completely secure in all respects, now fully loaded with the groceries he'd just bought, and, most importantly, far away from any files that the detective had taken home. A proper vacation in all respects.
"I'm sure you know how to handle feeding yourself and you do know where the bath and laundry are in here now. So the things you don't know!" Hands on his hips, Rhys grinned, leaning in close to the other man for a moment. "Across from my bedroom, which I have locked, is a spare room I personally readied for you. Nothing fancy so it matches your tastes but it's still an exceptionally comfortable room. As for clothing, your partner gave me a few bags of clothes they gathered for you from stores. and those are already put away."
The other detective deserved a raise for all they did for the detective prince's sake, in Rhys' opinion.
"You can easily connect to my personal internet for this apartment and I assure you it's secure in every respect. And there's books and movies too. So! Time for you to rest, my dear detective."
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ialwayswasthebest · 1 year
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“I don’t waste time thinking about stuff that’s never gonna happen.”
The Bad Guys Sentence Starters / accepting
"Are you sure you can't stay a little longer, Aunt Laira?"
Guy looked up from where he was wiping down the kitchen island, catching a glimpse of Ally as she bounced gently back and forth from one foot to the other. It wasn't often that his sister came to visit even though she lived just across the city. When Laira did, Ally never wanted her to leave.
"I have an early morning tomorrow, sweetheart," Laira smiled, already shrugging into her coat. "Perhaps you, your mother, and I could have lunch together once you are out for summer vacation."
"Yes!" Ally exclaimed, giving a brief pump of her fist into the air. She then turned and looked down the short hallway behind her. "Uncle Hal, would you come to lunch too over the summer?"
That had Guy frowning. Less from his daughter's question and more from the reminder that his partner was there, having randomly shown up to drop off a stack of case files that Guy'd been neglecting and that the Captain was now breathing down his neck about.
When he'd shown up, Donna'd immediately invited him to stay for dinner.
Guy didn't care. Not really. Except... well...
Hal was a good partner. Guy wouldn't have wanted anyone else watching his six when they were out in the streets.
But, Hal was also notoriously single. He liked to play the field. Over the course of the night, Guy'd caught him giving Laira --his baby sister-- the very same look he gave random girls he chatted up in bars.
There wasn't anyway in hell that Guy was just going to let that slide.
"You know I can always make time for you, kiddo." Hal stepped into view a second later, his jacket already on. He leaned against the doorway that Laira was standing in, dangerously close to her.
Nope. Nope. Nope.
"You're staring."
"Am not," he grumbled, rolling his eyes as Donna stepped up beside him. She placed a stack of dishes down on the counter beside the sink, getting ready to rinse them and load them into the dishwasher, while he finished wiping down the island.
"If you stare any harder, you're gonna burn a hole through one of our walls," Donna laughed, poking him softly in his side.
"Not staring," he sighed, grunting when her finger pressed into his ribs. "I'm just... keeping watch. Somebody has to."
"Why?" Donna laughed again, already rinsing off their dinner dishes. She stole a glance at her daughter, Laira, and Hal as she worked. "Hal's a good guy. He's not going to do anything."
"He's a playboy," Guy muttered, tossing the disinfectant wipe he'd been using into the trash. "He's never been in a serious relationship in his life."
"That's not nice," his wife whispered, her tone sobering. She tore her gaze away from the little group out in the hallway and gave him a disapproving look. "He's a good guy," she repeated. "You said yourself you've never had a better partner."
"Being a good guy and a good work partner doesn't mean he'd be a good anything for my sister."
Guy knew Hal a lot better than most people thought. He wasn't cut out for longterm or for commitment. That had been something that had come from the horse's mouth himself. Hal wasn't looking for longterm. He never was.
In contrast, his sister had always been about stability and longterm. She'd never been one for a casual fling. Laira'd been that way as long as he'd known her.
Hal thinking anything --even hypothetically-- could happen with Laira was a disaster waiting to happen. And, if it came down to it, Guy'd choose his sister over Hal any day of the week.
"You know, you're jumping to a lot of conclusions for something that hasn't even happened," Donna sighed. She finished rinsing the last of the dishes and loaded them into the dishwasher. "The two of them have said all of two dozen words to each other tonight."
That had been at the dinner table. And yeah, it was true. There'd been plenty of group conversation floating around the table, but nothing really direct between Hal and Laira. But, Donna'd been in the kitchen when he'd come back from changing clothes upstairs and seen his partner sitting entirely too close to his sister in the living room.
Nothing had been happening. They'd just been talking and Hal'd been showing Laira something on his phone. But, he'd been too close. Just like he was too close now.
And that was a conversation he and Hal were going to have sooner rather than later.
"Wouldn't matter if they hadn't said anything to each other. You don't think it'd be a disaster?" Guy knew that it would.
He didn't know why he was the only one who seemed like he could see it. He didn't know why he was the only one who seemed concerned over it.
"What is it you always tell me?" Donna asked, beginning the dishwasher cycle. She turned and fully looked at him, a hand braced against her hip. "I don’t waste time thinking about stuff that’s never gonna happen? Well, if it's never going to happen, then don't waste your time thinking about how it could go wrong."
Oh, Guy knew that it wasn't going to happen. He was going to make certain that it didn't.
@fullrangeofemotions
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leam1983 · 2 years
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Linux Gripes
Just spent three days with Mint as my daily driver. I've had long enough with my office-related Mint install to appreciate it at the clerical level, but there's still one or two annoying hills to crest for the average gamer.
For starters, I needed to deprecate myself to well below even the Nouveau drivers to get display lag issues to settle down on DisplayPort. That was sort of expected, seeing as Nouveau is only decent if you're not a gamer. If you're looking to tax your GPU, you need either the most recent metapackage from NVIDIA or AMD, or the closest non-open source driver you can load. Mint has a handy Additional Drivers panel that lets you pick and choose from a number of potential binaries, and my testing confirmed that the only driver that fixed my screen lag issues in Steam and in-game was deprecated by eight months. That shouldn't happen, honestly. Most driver packages all effectively "talk" to your hardware in the same way, the only thing that changes involves added or refined operations your driver can "translate" to and from the software.
Then, there's the fact that I'm a modder. I tweak my games as much as I do my hardware installs, and needing a combination of Steam, Proton, ProtonGE, Lutris, file path alterations and three consecutive attempts to add a mod to Cyberpunk 2077 in a way that sticks was enough to make me give up.
Add to that the fact that any subsequent bootups of Vortex or other mod managers broke the Wine install's handling of .NET runtimes, and you had enough to send this frustrated gamer back to Windows.
It's a crying shame, too. Some productivity integrations are done simply and smartly on most Linux forks I've tried, and if you're a casual gamer who's only ever going to play games in their Vanilla status, you honestly don't need anything else. My frame counts were about 10% higher on Mint than in Windows 11 for Cyberpunk 2077, and I used 3 GBs less, on average, for tasks you'd define as heavy loads. Booting was insanely zippy, too.
Morally, however, I've never really had any problems with using Windows, seeing as everything else that runs on it has an open-source equivalent which itself runs on Windows. LibreOffice works wonders, and I've long been using Krita and OBS for the Graphic Design-esque instances of my job that rear up once every six to seven months.
Maybe we'll eventually get a FOSS operating system that has effectively a one-to-one parity to a Windows PC in terms of feature sets and usability, and we're so close to it that it's honestly frustrating. It's only edge cases like me who really still grit our teeth at the wider GNU ecosystem, when it's already more than perfect for basically everyone else.
Oh, well. There's always my work PC and my Steam Deck, at least...
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