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#< nearly forgot. for slugpups ment
rw-ethology · 1 year
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Do you have theories on why lizards and how relatively open are they to being befriended by slugcat? Them continuing to be a threat to slugpups makes sense, as well as possibility of the lizard accidentally biting the slugcat during a careless attempt at feeding (which is why I now only give them snacks by tossing and running the moment I am sure the Lizard is locked on it). But usually it seems predators take longer to form such mutualistic (suppose?) approach, especially to prey. Cycles maybe?
Looks like kind of a mixture of both generally recognising when it benefits them to stick around, and resource-guarding behaviour directed towards a creature that has made itself look very valuable.
There's two main ways a slugcat can go about taming a lizard- by establishing itself as either a source of food, or a source of protection (saving one from a vulture causes your reputation with it to go way up). Either way, you've convinced it that eating you or letting you die would be counterproductive at this point, so as long as it remains convinced it'll follow you around and protect you from its rivals and other threats so it doesn't lose out. There's probably a number of things that factor into why they'll act in this way so readily, but if you look at it as an alternate expression of other traits and behaviours they already show off, you can kind of see where it might stem from.
Lizards are incredibly food-motivated- they'll go for pretty much anything they can fit in their mouth (that's large enough to be worth the effort), and will ignore almost everything else to run and cache it in their dens, presumably to store for later instead of wasting time that they could be spending finding more. Especially considering the state of the world and limited time pressure placed on every creature by the rain, in general it's probably kind of difficult for a large carnivore to consistently find enough to eat every single cycle. A successful catch whenever you need it isn't at all a guarantee; with that in mind, them having developed some degree of stockpiling behaviour would make sense, and suggests at least a rudimentary understanding that being careful with your food supply hugely bolsters your survival odds in the long run. Likely as a direct consequence of this, many lizards are highly territorial and/or competitive to varying degrees, and will chase rivals down and fight viciously to steal each others' prey or protect their resources under threat. It's also important to note lizards have a global reputation system- if you're nice enough across the board they'll become passive and if you harm enough they'll start to fear you, a behaviour unique amongst predators that suggests as a species they're just about intelligent enough to learn from experience and observation when it's better to just leave something alone.
It's most likely these specific characteristics that allow a lizard to become "tamed" so quickly. All you're really doing is taking advantage of their ability to recognise a valuable benefit, and redirecting their drive to defend one onto you, by teaching them to associate you with good things. No matter how tasty a slugcat looks, if it's proven time and time again that it will provide more food and support (that you desperately need) while alive than it could ever be worth dead, then why on earth would you want to let it die, or allow some other creature to take advantage instead?
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However, this relationship only lasts as long as you put the effort into maintaining it. If you fail to let them into your shelter or feed them enough in subsequent cycles, or throw weapons at or around them (even by accident), they'll decide you're no longer worth the effort and quickly go from warning-bites to straight up turning on you as your reputation drops. Additionally, considering they by and large don't seem to recognise the slugcat's other companions- be it other tamed lizards or pups or friendly scavengers- as anything other than a rival or something else to eat, it's pretty clear that to their understanding they really are just guarding a resource and not joining a pack; lizards are not social creatures by nature with very little need to have developed emotional intelligence (even yellows I suspect aren't very close with each other beyond their advanced hunting formations and sharing prey), and any cooperation is strictly down to improving their odds of survival, not any form of attachment or gratitude as we would recognise it. It's still considered mutualistic, as both parties benefit from the relationship, but while a slugcat might become emotionally attached to their companion, the lizard isn't really capable of reciprocating in the same way.
With all that in mind, it's likely not the case that they're any more open to being "befriended" on an emotional level than any other predator in-game- they're just the only ones you can successfully lead to believe that you might actually be more useful alive than you would be as a few extra food pips, and for that to work out in your favour. Other major threats to the slugcat like vultures, miros birds and most large invertebrates most likely either lack the intelligence to discern one prey item from another, or they're so high on the food chain there's simply no meaningful benefit they could get out of collaboration (or both). It just so happens that lizards manage to be in the perfect position on the food chain with ideal behaviour to take advantage of that it's made possible to convince them being your friend is worth it, however temporarily.
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BONUS: the first lizard i ever tamed. was a little bit pathetic and utterly failed to protect me from anything before falling off a building in sky islands trying to wrestle a white lizard and losing, but the several painful minutes I spent being mediocre at squidcada hunting were worth it anyway. I miss him every day. godspeed you blue idiot
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