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#( just know bal is seeeeeething mad but at least he was able to fuck meph out all those souls while bal will still eventually get them )
endawn · 4 months
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REFER HERE . act 3 conclusion to his 'personal' quest. sort of. bal reclaiming the rite would involve ascending pax. thereby making PAX a vampire ascendant instead of caz or astar..ion. which, would only deepen mol..ag’s hold on him and bring his body all that closer to becoming a vessel / conduit for bal to cross over into the mortal plane with. not only is the tadcrew saving pax and all those spawn, but the world from another being bent on death and domination. before the crew sets out to deal with caz, there will be a little camp event involving pax where he’ll mention feeling strange but believes it to be the lingering necrotic energy he absorbed while in the shadowlands ( this will be important later ) compounded by being a tad overwhelmed by the hustle & bustle of the city as he has not been in one for some number of years. he can be questioned further and if a perception check is passed, the pc can notice he’s nervous about something. if persuaded, he’ll admit the events at the mausoleum are weighing on his mind. yet, he’ll seem hopeful it is not possible outside of the shadowlands despite the absorption of necrotic energy. if asked if he’s still fit to fight, he’ll assure them he is and it’s really nothing to concern themselves over. if, however, the pc tells him to sit this one out and rest, he’ll agree and say it might be for the best.
if he is brought along, after defeating caz, pax will cry out and fall to the ground as he holds his head. mo..lag wields a form of mind magic: he intrudes upon the minds of mortals as a form of torture. it is an invasive, agonizing experience. by forcing his way into a mortal's mind, he can show them horrific visions. he does this in an attempt to make pax more susceptible to possession; break his will. this together with using his influence over necrotic energies, bal is able to take over the knight's body. if going with the left at camp choice, pax will show up right after defeating caz but not before the crew can pull him out of his coffin. the dawning realization something is wrong with him; his eyes. the light in them is void. there will be little time to react before pax starts attacking the party. a voice not quite his own begins thanking them for returning his rite to him. they will remember it as mol..ag’s when he possessed pax at the thorm mausoleum. the tadcrew can either try to kill pax, knock him out or try to survive 9 turns against him like with hal..sin’s portal.
note: he has the standard vampire powers of being rather resistant to bludgeoning, piercing, and slashing damage and is unaffected or barely harmed by necrotic magics, resistant to cold and lightning, and completely unaffected by psionics and paralysis. in addition to this, they'd have to overcome his regeneration by using holy water, any spells that produce sunlight or deals radiant damage. creating water and having it act as running water would deal acid damage and debuff him slightly. though, he is more resistant to sunlight than standard vampires. he'd be able to manipulate / pull the blood out of an opponent from a distance sparingly, try to dominate them with his gaze, slam, punch, rend, bite, teleport in mist or as a swarm of bats, turn invisible, thrall person or use his skills as an eldritch knight [ gestures vaguely]. action surge, eldritch strike, weapon bond, war magic, shatter, scorching ray, shocking grasp, thunder wave, magic missile, misty step, shield, booming blade ( need to look into him game wise ).
during the entire fight, pax will be trying to resist mol..ag and regain control of his body. he'll occasionally receive a dazed condition and won't attack or will miss them. apologies can be heard as he strains to speak to the party; apologizing for attacking them. he does not wish to hurt them, he's trying to fight. resist. mol..ag will retort by calling him weak or a worm. as pax is addressing his friends, he'll also invoke a divine each round starting with sten..darr preserve me. if the party is able to survive the 9 rounds, it ends with pax invoking akat..osh and then addressing them all by going divines ! purge this foul darkness ! but not before asking his friends for forgiveness ( or directly going forgive me, cor meum. my heart, forgive me. if romanced ). his body is lifted into the air and erupts in a blinding, all consuming light. as quickly as it came, the light will recede and he’ll drop to the floor while smoke wafts from skin. charred and burned , but otherwise seems to be whole. an outcome he did not expect. he believed he would perish when he invoked the divine spirits. leave naught but ash , purging all of mol..ag corrupting presence.
when approaching his body , they can attempt to shake him awake. it will not garner a response. the pc can then decide to do nothing or cut their palm to allow a few drops of blood to fall into his mouth. doing so stirs him to a semiconscious state and heals a few wounds present on his body. propping him up and offering him a wrist to bite will be met with meek reluctance. if they insist, he’ll bite only briefly and abstains further as he does not trust himself not to take too much in his current state. he’ll use what strength it game him to assist them. otherwise, the party has to deal with caz in his coffin by themselves. during the fight with pax, caz was able to recover some of his health but will be much easier to defeat. IF they wake pax up via blood, despite his still injured state and experience with mol..ag, he'll use his vampire lord form to help end caza..dor one final time. collapsing from exhaustion not long after the battle ends and will not wake again until a day has passed. the tadcrew will have to carry his body out of the palace either way. when he wakes, pax thanks them for helping him and laments on his inability to resist. if questioned on the possibility of mol..ag returning, pax will admit he will but not for a long while. for once, he feels....unburdened. that not all is entirely lost, perhaps. maybe there is some hope for him? at least it was a small consolation his gods answered his pleas. while they could not remove the taint entirely, they were able to temporarily banish bal when his power waned from the strain controlling pax placed on his reach & influence in fae..run. if asked about mol..ag reclaiming the rite, an answer will not be given. he is uncertain. regardless, he'll be notably....happier, but attention quickly turns to defeating the elder brain.
ANOTHER THING TO NOTE: if they manage to kill pax, that’s that. he’s permanently removed as a party member. his body turns to ash. mol..ag will not appear in camp to offer pax’s resurrection for a price. withers will be unable to resurrect him. if they defeat ( KO ) but don’t kill, mol..ag will be unable to maintain his possession of pax. he will be too weak to extend his reach pass the watch of the faerunian gods. the prince will slink back to his domain.
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