#(blood platforms in Payne. possessed objects in AW. the television eps in QB. the map and final boss fights of ctrl. etc. etc.)
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velvetjune · 9 months ago
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one of the best parts in playing through remedy’s games is directly seeing how each game built upon concepts touched upon in prior ones. you can trace almost every experimental decision throughout its run of games that it makes for an interesting playthrough whether or not you enjoy playing the game
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