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#(in much the same way that prayer ritual etc is real and empirical when you practice it)
1ore · 2 years
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there's some kind of animacy and technology spectrum. On one end is the shinto-practicioner who fed her computer a grain of rice every time it booted (as thanks for its labor,) and on the other is the cult mechanicus breaking out the incense every time the printer makes a weird noise. and the difference is like night and day but im struggling to articulate What that is
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script-a-world · 4 years
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Submitted via Google Form:
How do I write a world where non-earth religions (I’m creating them) are both diverse, and also common place to see people participate in multiple religions’ festivities or rituals. One, because there’s distance to actual religion and entering common lifestyle. Example like on earth plenty of non Christians are holding Christmas parties, it’s a common thing and not overtly religious. Two, or why not because of the diversity, religions simply mix together. Like on earth why not have fasting like Muslims do simply become a common lifestyle custom alongside Buddhist meditations also being common lifestyle customs. Three. Like two, but why can’t someone on earth be both Muslim and Buddhist?? Does that even make sense?
I only gave you real life religions as example only, for ease of explaining, not at all what I’ll use.
Also in this kind of world, how would you see religious tolerance? Can it honestly really be in harmony? How about the bigots? There’s still got to be some won’t there? Especially when daily lifestyles, or simply in the architecture and design throw all sorts of religion in their faces they can’t avoid unless they live under a rock.
Feral:
I’m not sure what the question is here. Should some people in your world participate in religious festivals that do not align with their beliefs? It’s certainly possible, and it depends on the religion in question. Christianity is inherently an evangelical religion; “witnessing” is the call of every Christian, so Christian religious activities tend to be geared towards welcoming non-believers with the intent on making them believers. Not to mention nearly all Christian festivals were the festivals of other religions that Christians reshaped into their own. And not to mention the commercialization of Christmas specifically has fundamentally changed how Christmas is viewed by Christians and non-Christians alike; I’ve heard it said, and am inclined to believe more or less, that even Christians in Victorian England really didn’t celebrate Christmas until Charles Dickens wrote “A Christmas Carol.” So, Christmas, for example, is of such mixed ancestry and exists in such a way as to be welcome for outsiders to “celebrate” without already believing in the underlying religion. It’s very important to keep in mind that this happens in culturally Christian regions or where Christmas has been so commercialized that people couldn’t even tell you its religious significance; and a lot of people of minority religions really fucking hate it - it’s insulting to be told that displaying a hanukiah at work is against company policy because you can’t have anything overtly religious on display when you’re surrounded by Christmas trees and listening to Christmas carols like “Oh Holy Night” piped in over the sound system. So you’ll want to keep in mind that some people will view a religious festival that’s “ubiquitously” celebrated as a dominant religion being forced on them at the expense of their own religious identity. You’ll also likely have religions that don’t proselytize and have absolutely no interest whatsoever in non-believers participating in their holy days - they’re holy! They’re meant for the people who already believe.
I’ve already briefly touched on why some religions would have a problem with non-believers crowding in on their holidays, but it’s worth repeating - not all religions are like Christianity. I’d go so far as to say that no other religions are like Christianity in this particular way. As for your examples regarding “Muslim fasting” and “Buddhist meditation”? People do fast. People do meditate. And it has nothing to do with religion. A lot of what makes “Muslim fasting” Muslim is prayer and dedication to Allah; if you’re removing that religious aspect of it, then you’re just fasting. And fasting is part of a number of religions, so it’s really hard to say which religion it comes from once the religion has been stripped away. As for meditation, meditation gained a lot of traction in the West because of the explosion of yoga. Which is a religious practice in Hinduism and Buddhism (and Jainism). It’s just been stripped of the religion, and like with fasting, meditation is found in many religions around the world; it’s just not that unique.
So, Buddhism is quite famous for being adoptable into other religious practices. Like if you had asked “why can’t someone be Muslim and Hindu?” my answer would have to be a run-down of the many fundamental theological reasons why those two religions are incapable of coinciding in a single person’s beliefs; however, Buddhism or Buddhist practices can be practiced alongside most religions. It’s non-theist, so there’s no creator deity that could contradict the beliefs of monotheists, polytheists, and atheists. Buddhism and Christianity have this whole huge long history, and Buddhism and Catholicism specifically dovetail really nicely together. What you’re talking about is syncretic religion, and it’s pretty common worldwide and throughout history.
The answers to all of those questions depend so intimately on how you build your religions and what their specific beliefs are. Some religions are naturally exclusivist, or you might have soft polytheism. It’s your world and your religions; we cannot make these decisions for you. If you want fundamentalism and bigotry to be a part of your world, then you can build your religions in such a way that those things would naturally occur. If you want harmony across religions to be a part of your world, then you can build your religions in such a way that that would naturally occur. You can even have it both ways! A world is a big place, and how people interact with their religion and the religions of others depends largely on where in the world they are and who else is there with them. A cosmopolitan culture where you have everyone brushing elbows with everyone else will have people developing a tolerance and softening their hardline views that would not occur in a more homogenous society where one religion is dominant.
Delta: A note about bigotry and prejudice: In geopolitics on earth, religious intolerance tends to be about one of two things: first, the majority religion (in the western world, Christianity) feeling compelled to force itself on other populations who do not share their beliefs. Examples of this include the Spanish Inquisition and, to some extent, “evangelical aid.” In Christianity, evangelicalism is a very important concept; sharing the religion is almost as important as a person’s personal faith. Off the top of my head, as Feral discussed, I can’t think of another religion with quite the same focus; so, by eliminating this element of religion, a huge amount of conflict could be eliminated if practitioners weren’t compelled to make all their acquaintances agree with them all the time. (Which is not to say all Christians just walk around proselytizing all the time, but it is fairly common in America; though I understand it to be somewhat less common in Europe, which through both culture and law has become more secular; more on this later.)
Second, it’s also about not wanting to concede power or control. A huge motivating factor behind all the Medieval Inquisitions, including the Spanish Inquisition, was the effort to curb what people in power considered religious heresy or just straight-up religious differences. They thought it was their place to dictate a group’s religious beliefs. Spain in particular was trying to stop the spread of Islam through the growing Ottoman Empire, which comes down to Medieval geopolitics as much as it does the religious differences between Islam and Christianity. Modern Islamophobia and religious conflict falls in this category a lot, too. But if your religions weren’t tied to more extensive geopolitical conflicts, you won’t have politicians using them as leverage to take and keep power like we do, so you could reduce religious tolerance that way, too.
Finally, secularism, which doesn’t directly address your question, but I wanted to mention it. In China, the official Communist Party has been somewhat infamously aggressively secular because religion was seen as a potentially rebellious force. Soviet Russia had similar experiences, both particularly with Muslim populations with whom they have political differences with besides, religion in this instance becoming a motivating factor for rebellion.
This is different from someplace like France, which aims to simply be neutral. Europe, overall, does not share the same public religious zeal that places like Israel, America, and Saudi Arabia have, but that doesn’t mean the conflict isn’t there.
Utuabzu: Something worth considering is are these gods real in the world you’re building? If the gods are demonstrably real, religiousness will be a lot more common and people are probably going to be more accepting of those that worship different deities given that any claims about them being false are easily refuted. Another thing to consider is the difference between philosophy and religion. In the West, Christianity fills both slots for many people (Judaism and Islam also do for some). In much of Asia, however, philosophies like Buddhism, Taoism, Confucianism, Yoga (the Hindu philosophical school, one of six major Hindu schools), etc. are practiced in addition to a more localised traditional religion, often comprised of a local pantheon of gods and some degree of ancestor worship. To some degree, even Christianity is sometimes treated like this, see the Chinese Rites controversy for example. It is entirely possible to have people simultaneously believing in local animistic deities (local forest/mountain/river gods), regional major deities (Sun god, moon god, justice god etc.) and one or more universalist philosophies. Add in the possibility of mystery religions (closed faiths that do not publicise their theologies and often don’t accept converts, see Mithraism, the Orphic Mysteries, or for a modern example, Yazidiism) and ethnic religions that don’t seek or don’t accept converts (see Judaism, Sikhism, Zoroastrianism), and it is very possible to have a wide variety of beliefs coexisting in a society. If they’ve been coexisting over a long period, one would generally expect most people to be aware of the major festivals, ceremonies, etc. of each, and while some may be open to all and treated by non-believers as more of a cultural festival (probably the animist ones), others may be believers-only, or invitation-only. Some festivals might be shared by several religions, because they either come from the same root, or both revere the same prophet/saint/whatever, or both worship the same deity, or maybe just had similar festivals happening at roughly the same time and though mutual influence ended up doing them at the same time. It really depends how you’ve built these religions and what their stances on non-believers are, how long they’ve been coexisting and how orthodox/orthopraxic (emphasis on believing the right things vs. emphasis on performing rituals correctly) they are.
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illegiblewords · 5 years
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FOR CONFUSED BYSTANDERS
I know that I have a lot of followers who have been (very patiently) witnessing a stream of pictures, commentary, and general posts related to Final Fantasy XIV. This is going to be my attempt to present the game and its story with context for you guys who have no idea what’s going on.
I’m doing this for two reasons, the first being I LOVE THIS GAME. If I can share the positive experience I’ve had with other people, I’d like to do that. The second reason is, for people who still follow but aren’t necessarily going to play themselves--it might offer enough background info to make posts that go up more entertaining at least. I know I don’t personally mind seeing bloggers, writers, artists, etc. share something I’m unfamiliar with, but it gets more fun when I have some clue what it’s about.
Parts of this post will be just about my own subjective experience, some will be recapping the story, some will be going over different ways I’ve seen people play in case that appeals. So on and so forth. I’m aiming to offer an honest reflection on whatever seems important.
Putting this under a cut because really, this is fucking long. Not as long as it looks because pictures are included but even still. For anyone who reads, I hope you enjoy and if you have questions don’t hesitate to hit me up! :)
BACKGROUND - NON-MMO PLAYER LOVES THIS MMO
I have never played an MMO before this. I’m pretty apathetic about them for the most part. When I play games I like to design things, get good pictures, and kill baddies for stress relief. I'm here to immerse in an exciting world and story, meet characters I can invest in. Stuff in that vein. So far as gaming goes I’m pretty simple.
There are people who put heavy emphasis on the social elements of FFXIV. They’ll play with their friends specifically, either because they’re focused on fighting together or because they want to roleplay or just to hang out. I’m not really in that category.
I entered knowing no one, and while I’ve made some friends through FFXIV I mostly interact with them outside the game itself. This can happen on tumblr, on forums, on the official blog platform, etc. In-game, I encounter other players all the time but it is generally something like “I was running around the city doing stuff and other people were also running around the city doing stuff”. You can approach people. You can message them and do little emotes like waving or hugging or slapping or whatever. You can do these emotes directed at nobody and just see your character go through the animations, which can be fun for taking pictures.
More detailed encounters with other players happen in dungeons, trials, and raids. These are called registered duties. Guildhests and PVP (player versus player) exist too, but I haven’t done them. I’ll elaborate later, but the gist you need to know here is that you are grouped in with a fixed number of additional players and then placed in a setting with a pre-set encounter or encounters to overcome. Some of these are straightforward, some require strategy.
In FFXIV, people usually chat to varying degrees during duties. Most are polite, pleasant, and focused on gameplay. At least where I am, which I’ll also go into later. Occasionally there are people who are jerks in the sense that they are inconsiderate or rude to other players. Also occasionally, people are incompetent. More often though I’ll encounter someone with a great sense of humor or people who have helpful tips to improve.
This is a game where, if you see a player marked as new struggling with low level monsters, a more experienced player might pause to oneshot that monster so the newbie can escape. People are casually nice most of the time.
Since I’d normally be doing single-player anyway, for me this is very refreshing. I get to do all the things I’d be doing in a single-player video game, but I also get light exchanges with other fans in ways that aren’t disruptive. There’s enough meat to the Main Quest Scenario (MSQ) and side quests that I don’t feel bored or lonely at all.
FFXIV does cost money to play and has a subscription. This can be paid in varying increments. I personally think it’s worth it because 1) the developers are adding new content on a pretty regular basis 2) the developers actually care about quality and having happy fans 3) the game keeps getting better over time 4) there is SO MUCH you can do in the game. It is truly expansive beyond anything else I’ve seen. I might not be ready to do a subscription with every game, but for this one absolutely.
This essentially plays like a normal final fantasy game in most respects. You might run around solo by-and-large, but there is an NPC supporting cast. They and the villains get fleshed out very well. Same goes for civilians and other background characters. The biggest difference off the top of my head is the story’s beginning...
OBSTACLES
I’m going to get this out of the way early, but in essence I think there are two main obstacles as a beginner. The first and most notable of these is that the game’s entry point, called “A Realm Reborn”, is less well-written and EXTREMELY LONG.
Seriously. I’ve only gotten one character past this point and it took me a stupid amount of time. Some of the quests at this stage are things like “my dad doesn’t like the stinky chocobo please spray it with perfume so it is less stinky”.  Or “jump through all these stupid hoops so you can fight the exciting boss you’ve been waiting for”.
However, the length at least is slotted to be fixed in the future. I’ll probably announce that when it happens in case that’s the deal changer for anyone.
On writing quality, it starts off mediocre. However, later writing is so strong that it actually manages to make past scenes WAY more interesting. The initial setup also kind of lures you into a false sense of security, at which point shit gets real very fast.
The second obstacle for beginners involves a degree of not knowing what you don’t know. For example, there is an extremely powerful attack that can be used in registered duties called “Limit Break”. Initially I didn’t even know where to find it to put in my move hotbar. Then I didn’t know that using it would take limit break away from other players in the group. Then I didn’t know that the limit breaks of different jobs needed to be used under different circumstances. An example of this would be that spellcaster SHOULD use a limit break attack on freakishly large groups of enemies, but SHOULD NOT use limit break on a lone boss unless there is literally no other damage class (DPS) available to do it. This is because the overall impact of caster limit break is comparatively low, but effects more enemies at the same time. Using limit break inappropriately can frustrate people.
There are other things similar to this, such as when you use Duty Finder (a roulette that sets you up with completely random people interested in the same registered duty) and when you use Party Finder (where you announce what registered duty you want to do with what circumstances, then people volunteer to join), or being aware of which moves are supposed to be used in which order for top efficiency. That said, if you tell people you’re completely new they’ll usually be willing to explain.
If it’s something like “how do I use the glamour plates to switch into designs I made easily” or “how does crafting even work”, youtube is very helpful too! Overall just take initiative and communicate to people your experience level while in groups and things tend to work out.
THE STORY
Disclaimer: Recaps get less detailed over time to avoid spoiling too hard.
SHORT VERSION
You are a god-slayer, or more precisely the slayer of false-gods. False-gods drain the land to make it lifeless and are prone to brainwashing people. You also regularly fight the rough equivalent of angels who believe the world as you know it has gone horribly wrong and are trying to force things back into their natural forms. Excessive death ensues anytime they are successful, so high stakes. Meanwhile, an authoritarian and technologically advanced nation is causing issues on the regular and has to be stopped.
PRELUDE/LEGACY
Final Fantasy XIV had a rocky start with patch section 1.0/the true beginning, which I did not play. While there are videos online of what it was like for those curious, the gist is that five years before the current opening the world was stricken by a terrible calamity. The nation of Eorzea (an allied collection of city states) was at war with the Garlean Empire--otherwise known as Garlemald. During this war, one of Garlemald’s scientists implemented a genocidal strategy against the Eorzeans by dragging the lesser of two moons down upon their heads. This moon was called Dalamud. However, what took this situation from bad to worse was that Dalamud wasn’t actually a moon but a prison.
Thousands of years prior, the technologically advanced nation of Allag had been performing experiments using dragons and entities known as primals. Primals are summoned into being using a combination of aether (life energy, the source of magic), ritual, and the belief of their summoners. One of Allag’s experiments involved murdering a powerful dragon then using the tortured prayers of his lover and his kin to summon a warped, primal imitation of him. This primal was then trapped as a power source and left to fester in rage and insanity.
The dragon’s primal is Bahamut. Dalamud was his cage.
When Dalamud burst open above Eorzea, Bahamut was released in all his apocalyptic glory. A collection of heroes, allied to an organization called the Scions of the Seventh Dawn (dedicated to eliminating primals for the toll they take on the land and its people) stood against Bahamut. A man named Louisoix Levellieur, leader of the Scions, cast a powerful spell by summoning the Twelve Eorzean gods to stop Bahamut. This spell cast the primal, Louisoix, and the heroes five years into the future. It also wiped the heroes, known thereafter as the Warriors of Light, from memory.
Part of what makes 1.0 really cool looking back--when the developers saw how many problems existed in the MMO, they knew they would need to reboot it. There was a date set for that to happen, which would involve taking Final Fantasy XIV offline until an improved version could be released. Players knew the real world reasons behind all this. What they didn’t know was how the hiatus and reboot would be presented within the narrative.
People who were up-to-date in the storyline knew that war had erupted and that the moon was falling. They also knew that a particular time, the game would be taken offline.
This is what they saw.
A REALM REBORN
The average player, and likely anyone reading this, will not have played patch 1.0. For us, Final Fantasy XIV begins five years after Bahamut’s calamity. The world is still recovering and has been irrevocably scarred in the dragon’s wake. Refugees from both that event and Garlemald’s conquered territories pour in even as the empire bides its time for another invasion.
The player is a fledgling adventurer endowed with a gift called The Echo. The Echo is an ability that first, prevents them from being brainwashed (or “Tempered”) by primals. This is important because like I said before, one of the things that gives primals their power is belief. This extends to prayer. If a person is tempered, they will worship and empower the primal responsible until they die. This means most people can’t even approach primals safely, much less fight them. More than one character (including NPCs) possess The Echo, but it remains a rare ability.
Another aspect of this gift is that it allows someone (without any deliberate control) to see into the memories of others, superimposing emotions and perspectives of the event over the witnessing Echo-user. It also translates all direct speech into an understandable form to the Echo-user. There are additional abilities that become unveiled over the course of the story, but these are most important and consistent going in.
The player initially is just one of many such adventurers, a guild of independent mercenaries willing to undertake odd jobs using their skill in combat. After coming into conflict with a mysterious, masked organization, however, it becomes clear that the player has been chosen as champion to Hydaelyn herself.
Because you see, Hydaelyn isn’t just the name of the planet. This is also a sentient mothercrystal claiming the role of protector to all life on Her surface.
The masked organization consists of spirits with varying degrees of immortality. They also have the ability to body snatch. These are called Ascians. Ascians argue that the world was split into fourteen pieces thousands of years ago by Hydaelyn, and that their dark crystal god--Zodiark--is the true will of the star and represents a natural state of being that must be reclaimed. Their way of pursuing this objective requires causing a series of apocalypses or near-apocalypses, always coming with innumerable casualties.
As Hydaelyn’s champion the player joins the Scions of the Seventh Dawn in combating primals, fights against lingering threats from Garlemald, and thwarts Ascian plans to continue rejoining the world through calamities.
A trailer for this arc can be viewed here.
HEAVENSWARD
Shit goes pear shaped in a big way and you have to flee territories held by the Eorzean Alliance--city states including Ul’dah, Limsa Lominsa, and Gridania. Ishgard, now a frozen, mountainous landscape ruled by a religion dedicated to the goddess Halone, takes your character in.
Ishgard has been at war with the draconic nation of Dravania for thousands of years. Dragons are immortal by natural means, but can be slain. Ishgard no longer remembers, by and large, why the war even started except that they have been losing loved ones in horrifying ways for as long as they can remember. They refused to send aid during the struggle against Garlemald specifically because they couldn’t spare forces from their war with Dravania. They have a reputation for being hostile to outsiders, having extreme class divides, and inquisition-style zealotry. Nonetheless, there are good people here and over the course of A Realm Reborn the player manages to befriend some of them.
This arc delves into Ishgard’s war, and involves the player taking part while clearing their name in the Alliance. Toward the end, it is also extremely important to note that the player encounters a group calling themselves “Warriors of Darkness”, who are in-league with the Ascians. It comes to light that they hail from one of the divided worlds, that their world is in terrible danger, and they believe the path to survival comes from confronting you.
A trailer for this arc can be viewed here.
STORMBLOOD
One of the antagonists we encounter forces the Alliance to involve itself in freeing Garlemald’s conquered territories, namely the nations of Ala Mhigo (largely Middle Eastern) and Doma (East Asian). In undertaking this task, the hero comes into repeated conflict with Garlemald’s crown prince, Zenos yae Galvus. Zenos is basically a serial killer with the resources of a prince but no actual investment in being a prince. It’s pretty wild.
A lot of this plot focuses on the consequences of Garlean rule. Over time though, it comes to light that the founder of Garlemald was a high-ranked Ascian and is still very much alive.
A trailer for this arc can be viewed here.
SHADOWBRINGERS
The plot set into motion with the Warriors of Darkness resumes as the player is forced to travel to their home world. Dealing with a setting on the brink of Armageddon, this current arc has a ton to do with examining different perspectives while getting much clearer insight on lore metaphysics. Most notably, we finally learn why the Ascians act the way they do and discover more about the nature of the player character and Hydaelyn.
I’m aware this is vague, but honestly this is my favorite of all the expansions/arcs so far. Seriously it is fucking killer.
A trailer for this arc can be viewed here.
YOUR PROTAGONIST/THE CHARACTER CREATOR
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The main character of Final Fantasy XIV is known as the Warrior of Light, regardless of whether you play from the Legacy version of the game or A Realm Reborn. Similar to the Dragon Age games, in Final Fantasy XIV you get to design your own main character and shape their identity to varying degrees through the story. Some people like to imagine their protagonist as existing within a completely different role in the world of Hydaelyn for roleplay purposes (so not a Warrior of Light), but that involves essentially disregarding the main quest scenario narrative provided. It’s fine to do that of course, but I’m going to be explaining things that essentially fit within the canon approach.
There are currently eight playable races for the Warrior of Light. These include hyur (human stand-ins), elezen (elf stand-ins), roegadyns (orc or giant stand-ins), miqo’te (cat people), lalafells (dwarf or gnome stand-ins), au ra (tiefling or draeni stand-ins), viera (female-only bunny people at the moment), and hrothgar (male-only lion people, the beast race).
Each race option has two subraces attached. The most dramatic differences between subraces come up for hyur, where there are Midlanders (shorter and slighter frames) and Highlanders (taller and beefier/curvier). Otherwise it’s more minor differences.
It is common for players to develop their own personal interpretations of who their Warrior of Light character was before the story begins and how that impacts progression. This can be shaped by what race they belong to and what lore is attached to that race according to region. It is also possible to shape things according to which of the Twelve (Eorzea’s pantheon) the Warrior of Light worships. These deities are loosely described and made available for selection at the beginning of the game.
It isn’t unusual for people to pick names in-keeping with lore. A good site to turn to for this is over here, although there are also spots that go into what different names actually translate to. Other people just go with whatever they feel like. I think I saw someone named Cheese Whiz once.
Stat variation is pretty negligible between races, and it’s mainly an aesthetic/tonal choice. Currently there is some pressure on game developers to make Viera and Hrothgar playable for male and female gender options both, and it seems likely that at some point this will happen. Currently there are indications that the release for Viera and Hrothgar was somewhat rushed due to some behind-the-scenes circumstances, so while they are less versatile than other options this is likely to change at some point.
As someone who is a sucker for character customization, I want to mention that while it might be easier to get some of the fantasy races to fit a particular ethnicity--Final Fantasy actually does a great job in terms of visual versatility and has made it possible to hit a wide range of options well. For example, it might be easier to make an East Asian au ra or a French elezen, but you can easily break with that in totally believable ways. You might not have the precision adjustments of Dragon Age: Inquisition or Bloodborne, but the options presented are pretty flexible.
In terms of how the Warrior of Light works through the game, again while there is some wiggle room there are certain aspects to their identity that stay pretty consistent. They get jaded and worn out by the narrative as time goes on, they experience loss, they become increasingly chatty and sarcastic. They have powerful neck muscles from years of communication by nodding. Commonly, the personality of the Warrior of Light is also influenced by the job they choose.
THE JOBS
Something I wish got explained to me early--you only get certain jobs as options starting out, and any others you hear about getting added are only accessible at higher levels. In Final Fantasy XIV, basically when it comes to combat you start with a very basic class, which graduates to a job (better versions of the class) when you fulfill certain requirements.
There are notably three main roles a combat class or job can fall into. These include tanks, healers, and DPS. Tanks are responsible for leading the charge, provoking aggression, directing mobs, and enduring attacks in groups. They don’t deal the most damage but have the highest defense and are generally right in the thick of the action. Healers can deal damage but their main purpose is to keep themselves and everyone around them from dying, especially in groups. At the moment all of the healer jobs use magic. DPS (Damage Per Second) are the jobs that are mainly responsible for taking chunks out of the enemy’s health. Within DPS there are additionally three subcategories, these being Melee DPS (non-magical and close-range), Physical Ranged DPS (non-magical and fighting from a distance), and Magic Ranged DPS (magical and fighting from a distance). There is also a limited job and Crafter/Gatherer classes, but I’ll get to those later.
Some DPS jobs, additionally, focus more on playing support to other party members while others are geared toward boosting their own damage output.
The classes you can choose from in the character creator include:
Gladiator (Tank, Sword and Shield)
Marauder (Tank, Axe)
Lancer (Melee DPS, Lance)
Pugilist (Melee DPS, Fists)
Archer (Physical Ranged DPS, Bow)
Conjurer (Healer, Wand)
Thaumaturge (Magical Ranged DPS, Staff)
Arcanist (Magical Ranged DPS, Tome)
At level 10, if your armory system is unlocked (you need to complete a quest for your starting class NPC mentor to do this) you can approach an NPC in Limsa Lominsa to unlock the Rogue class as well. This is a Melee DPS class and uses twin daggers. If your character starts with Marauder or Arcanist this takes less time.
To graduate each of these early classes into a job, the following requirements need to be met:
Paladin (Sword and Shield): Requires Gladiator level 30, Conjurer level 15.
Warrior (Axe): Requires Marauder level 30, Gladiator level 15.
Dragoon (Lance): Requires Lancer level 30, Marauder level 15.
Monk (Fists): Requires Pugilist level 30, Lancer level 15.
Bard (Bow): Requires Archer level 30, Pugilist level 15.
White Mage (Wand): Requires Conjurer level 30, Arcanist level 15.
Scholar (Tome): Requires Arcanist level 30, Conjurer level 15.
Black Mage (Staff): Requires Thaumaturge level 30, Archer level 15.
Summoner (Tome): Requires Arcanist level 30, Thaumaturge level 15.
Ninja (Daggers): Requires Rogue level 30 and completion of quests Sylph-Management and Cloying Victory.
I’ll describe these in more detail in a bit, but there are waaaay more combat jobs than this. Currently the others are:
Dark Knight (Tank, Greatsword): Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Gunbreaker (Tank, Gunblade): Requires having purchased the Shadowbringers expansion and having a Disciple of War or Magic job at level 60. This job starts at level 60.
Astrologian (Healer, Star Globe): Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Samurai (Melee DPS, Katana): Requires having purchased the Stormblood expansion and having a Disciple of War or Magic job at level 50. This job starts at level 50.
Machinist (Physical Ranged DPS, Firearm) Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Dancer (Physical Ranged DPS, Chakrams): Requires having purchased the Shadowbringers expansion and having a Disciple of War or Magic job at level 60. This job starts at level 60.
Red Mage (Magical Ranged DPS, Rapier): Requires having purchased the Stormblood expansion and having a Disciple of War or Magic job at level 50. This job starts at level 50.
So total, right now the jobs include 4 Tanks (Paladin, Warrior, Dark Knight, Gunbreaker), 3 Healers (White Mage, Scholar, Astrologian), 4 Melee DPS (Dragoon, Monk, Ninja, Samurai), 3 Physical Ranged DPS (Bard, Machinist, Dancer), and 3 Magical Ranged DPS (Black Mage, Summoner, Red Mage). Total is 17 jobs. When I describe these combat based jobs, I’m not going to focus on the actual gameplay aspect because frankly I don’t know how to play all of the jobs. This is gonna be a quick and dirty explanation based on the scientific approach of “idk that’s just my impression”.
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Paladin: You are a holy knight and you can heal a little sometimes maybe (???) and you are very good and noble with great defense.
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Warrior: You are a beserker who loves to release your inner beast and kill shit in really violent ways and are kind of a badass and do the most damage of the tanks.
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Dark Knight: Super super edgy and kind of magical but also straight up crazy, you hate corrupt authority figures and are willing to get your hands dirty and darken your name in order to protect others. One of the most beloved job questlines.
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Gunbreaker: You have a sword that is also a gun and you can shoot people with it, soldier style. Basically if you have ever fantasized about having a knifegun this is like that but better.
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White Mage: Very pure, focused on nature and communing with elemental beings, all about that land/sea/sky thing with ties to the elements earth, water, and air. One of three magic traditions that got involved in a next level magic fight, this one stemming from the city of Amdapor. Amdapor is full of fungus and poison spores now.
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Scholar: Takes a highly intellectual spin on magic with ties to weird geometries and so forth, figured out how to summon fairy familiars from aether. Does a lot with shields and preventing people from taking as much damage in the first place. One of three magic traditions that got involved in a next level magic fight, this one stemming from the city of Nym. Nym is a floating city and is basically hovering in ruins now, with any surviving residents having been transformed into tonberries. Tonberries are little green creatures that like to stab people.
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Astrologian: A fortuneteller take on magic that combines tarot cards, astrology, and crystal balls. The idea here is that Astrologians are messing with fate and time in order to heal you, sort of undoing damage. Snazzy dressers, intimidating moveset.
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Dragoon: Jumpy people with spears who struggle to live down their legacy of animation lag-related deaths, my understanding is that today’s Dragoons do solid damage and are decent at survival. Their reputation, however, is that if someone is going to die in a fight it’s probably them. They are very broody and like to hang out in high places with capes billowing in the wind. They also wear spiky armor and fight dragons and have the soul of a dragon. People make jokes at their expense a lot but with affection.
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Monk: You punch people to death and get gauntlets of varying levels of sharp. You also get to master chakras and go through forms associated with different animals. In a series like Final Fantasy where people carry swords bigger than they are, you’re the job that said lol who needs that and made your body the weapon.
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Ninja: Very very sneaky, used to be sort of a state-sanctioned criminal. If anybody is a spy it’s you. You are very fast and can basically turn invisible and sometimes smoke bombs go off. Mudras are used and I don’t understand.
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Samurai: Deal a solid amount of damage and are very flashy and cool, probably one of the highest damage outputs for Melee DPS. Very neat and fancy katanas.
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Bard: Draws a connection between the strings of a harp and the strings of a bow, is able to both shoot the crap out of enemies, make enemies more vulnerable with some songs, and make allies more powerful with other songs. I think Bards are very pretty and fancy.
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Machinist: These are tech nerds who realized that guns are an option. So are flamethrowers. So are robots. This job has a reputation for being ungodly complicated to play but this has apparently been rectified recently.
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Dancer: Similar to Bard in that they do a lot to boost allies in a fight, do lower damage as a result but damn do they boost their allies. Also have ridiculously swanky outfits and are super flashy in fights.
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Black Mage: The edgy magic users, they are disciples of Eorzea’s death god and all of their magic ties into destruction. If you wanna make the biggest explosions Black Mage is where you go. Magic ties to fire, ice, and electricity but primarily puts focus on the shift between fire and ice. Black Mages also have a reputation for being involved in demon summoning because they were kind of the assholes in that magic war against White Mages and Scholars. Black Magic as a discipline has ancestry in Mhach, which is of course now crawling with demons. Black Mage is the DPS king in the sense that if you want the biggest numbers of damage dealt, this is where you go. They are however tragically slow and squishy so expect the Black Mage to be somewhere between standing right where an attack will land or dodging frantically between spells.
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Summoner: Has the ability to summon small familiars in the form of defeated primals, these being namely Ifrit (fire-based), Titan (earth-based), Garuda (air-based), Bahamut, and Phoenix. Apparently their questline is covered in Ascians too. One of two DPS capable of raising fallen allies.
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Red Mage: Very fancy, fast-moving swordsmen covered in ruffles. The founders of Red Magic were Black and White Mages who came together in the wake of that magic war mentioned above. They essentially work to balance Black Magic and White Magic alongside physical attacks. They don’t get the numbers of some DPS but are again extremely fast and are also capable of raising allies. Versatile.
The limited job is called Blue Mage, currently being lamented because it’s unable to fight in dungeons or main quest situations to the extent of other jobs. Blue Mage gets abilities by fighting monsters and learning magical abilities from them. They use a cane and are massive dandies who will hopefully get the opportunity to do more in the future.
If you want to actually make in-game money without blood sacrifice, you want to get involved in a Crafter or Gatherer job. These don’t deal with combat but instead let you acquire, develop, and sell in-demand resources to other players.
Gatherer jobs include Fishers, Botanists, and Miners. Crafter jobs include Carpenters, Blacksmiths, Armorers, Goldsmiths, Leatherworkers, Weavers, Alchemists, and Culinarians. I am not good at these and so can’t explain them properly, but some people do play the game exclusively so they can level these jobs. I think that besides getting mad cash, this is probably because Crafters and Gatherers also get to make really fancy houses and get very pretty clothes with their vast amounts of wealth, skill, and resources.
THE SETTING
There are three city states that, at the start of A Realm Reborn, comprise the Eorzean Alliance. Your character becomes a hero to the Eorzean Alliance before any other nation. The three nations are Ul’dah, Gridania, and Limsa Lominsa. Ul’dah is a desert city (someone mentioned it being Byzantine), ruled by a Sultana, and watched over by the dual-aspected god of death and commerce. Gridania is a forest city (to me it looks Western European but unsure?), ruled by a spiritual Elder Seedseer, and is watched over by the nature goddess Nophica--her will embodied in the form of spirits called Elementals. Limsa Lominsa is an ocean city (Greek influenced, although some territories read Caribbean), ruled over by an Admiral, and is watched over by a sea-goddess.
Ul’dah is a major trade center and known for having a solid amount of crime and corruption, harsh wealth divides, huge reverence for the dead, and general canniness. Gridania is super spiritual and has massive reverence for the forest and maintaining both it and the boundaries necessary to co-exist peacefully with Elementals. Limsa Lominsa is literally pirate town and have the most kickass military/naval fleet ever.
Depending on what job you choose in the character creator will effect which of these three cities you start out in. It’s ambiguous where the Warrior of Light comes from so conceivably you could be a native to that city state or a foreigner from somewhere else. It mainly matters in terms of if you’re making a story up for your character or not.
Another city state is Ishgard (technically Eorzean but isolationist), which has parallels to Norse mythology, France, and the Catholic church. It is covered in snow and full of mountains. Ala Mhigo is also a city state, and while like Ul’dah it is also a desert environment this one seems to place higher emphasis on different regions within the Middle East and India. One part looks strongly reminiscent of the Dead Sea, for example. Idyllshire was formerly a territory of the nation Sharlayan, which dedicates itself to the scholar-god. However, Sharlayan up and bailed when Garlemald showed up so that whole city got evacuated.
Those city states are all based on the continent Aldenard. Garlemald comes from a continent called Ilsabard that we haven’t gotten to see yet. It’s supposed to be cold and shitty there. Also worth mentioning, Garleans are on the one hand atheists and on the other hand borderline worship their emperor.
Othard is the Far Eastern continent and represents Asia. The two main city states we’ve seen there are Kugane (Japan) and Doma (China). There are other nations in the surrounding areas that we know about as well but haven’t explored. Both Kugane and Doma worship entities known as kami, omnipresent spirits who appreciate treasure and sometimes play a role in manipulating the fates of mortals. There are also animal spirits who through wisdom and longevity gain power and the ability to change form. These are called auspices. Special shout out to the Azim Steppe of Othard as well for representing Mongolian tribes and a plains environment.
There at least two other continents around but we don’t know a lot about them yet. One is The New World and draws from pre-Columbian North America. The other once housed a nation called Meracydia that opposed the ancient Allagan empire.
Shadowbringers takes place on a world called The First, which is one of the fragmented realities split by Hydaelyn. This world is called Norvrandt. It parallels Hydaelyn in some ways but not others. The desert environment of Ahm Areng geographically resembles the red deserts of the Southwestern US, but the architecture doesn’t match. The Rak’tika Greatwood is an A+ perfect jungle setting and heavily modeled after Mayan civilization. Eulmore kind of reminds me of the idea of pre-French Revolution excesses surrounded by poverty but with almost neon circus aesthetics married in. Il Mheg is rainbow fields and glassy lakes and fae creatures fucking with you 24/7. Very pretty and art nouveau.
The Tempest is full of secrets.
THE COMMUNITY
People focus on different things in this game. It’s huge enough to make that extremely doable.
One group involves the combat-focused players. These are people who just want to take on content labeled Extreme or Savage and beat it as smoothly as possible. Very talented bunch but tend to be short tempered sometimes, also often can’t wrap their heads around people playing any other way.
Glamour hounds are people who are in this for the A E S T H E T I C S. They want their characters to look a very specific way with certain gear in certain colors and god damn it if they have to run savage to achieve their goals they are going to do it. Often also are very into exciting mounts and housing, will frequently do artsy screencaps and share them online.
Lore hounds are people who focus mainly on the main quest scenario, overall storytelling, NPCs, setting, metaphysics, etc. Some of these people just want to analyze and make predictions. Some are independent fan creators. Some are roleplayers.
Worth noting--the most active roleplay communities are on the Crystal server, on the worlds Balmung and Mateus. My understanding is that these worlds are pretty packed and come with their own collection of pluses and minuses. More drama and a high likelihood of being ambushed for erotic RP, but fun community storytelling too. You can absolutely join servers outside your geographic location, by the way.
I’m on Primal server. It’s pretty chill.
Crafters, gatherers, and gamblers as far as I can tell are out to get top tier gil and fabulous prizes. I think some just honestly like the process too tbh and it happens to pay swimmingly. By the by, yes there is an in-game casino.
Last major group off the top of my head is the people who are mainly, specifically there to hang with friends and otherwise socialize with the game as a medium for that.
OKAY BUT I FOLLOW YOU SPECIFICALLY, WHO THE HELL ARE THOSE CHARACTERS YOU KEEP REBLOGGING?
EMET-SELCH
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He is an Ascian who showed up fashionably late, would rather be napping than villaining around. Massive troll and also responsible for single-handedly making the fandom care about Ascians after four arcs of apathy. Secret sad boi. I am omitting a bunch because he’s basically a walking spoiler, but someone once described him as having absolutely relentless theater kid energy and I have yet to see it put better than that.
ELIDIBUS
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Another Ascian known as the Emissary. Talks more about balance than ZODIARK!!!??!!!?11111!! and sometimes tries to have conversations instead of fistfights. Is not as good at having conversations instead of fistfights as Emet-Selch but is significantly better at it than Lahabrea, who will be described next. Elidibus is notable for spontaneously adopting a child and then passing that child off to the heroes as discreetly as he could.
LAHABREA
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The third major Ascian and the first recurring one players meet in A Realm Reborn. Lahabrea seems like he is probably a few screws loose, fucking loves to blow shit up, embarrasses all of the interns who get stuck with him, and spent years in charge of PR before his colleagues realized that was a mistake. Makes very poor life choices. Apparently he used to be a fantastic orator and was praised for his imagination but these talents have since been replaced by ZODIARK!!!??!!!?11111!! and explosions. Has been described as an idiot by Emet-Selch and “unique” by Elidibus, who needed to take a very long pause before saying so.
G’RAHA TIA/THE CRYSTAL EXARCH
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Honestly this is only pseudo spoilers, basically everyone figured out who he was well before Shadowbringers got released. Catman is currently doing battle with another character called Haurchefant for the position of #1 fan to the Warrior of Light. Has some wild misadventures with you that involve exploring ancient ruins, excessively long fetch quests, clones, and getting sucked into a demon world. Later runs across time and space to save your life but kind of almost gets you killed in the attempt. Says he is very sorry for this later. Just doing his best.
NERO TOL SCAEVA
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A scientist who fights with a massive hammer, formerly worked for Garlemald but finds himself unemployed later. Is better than the engineer Cid, who gives you all your tech. He is also a troll, an egomaniac, and fucking hilarious. It takes a while for the extent of this to be revealed because A Realm Reborn still had some issues.
AYMERIC DE BOREL
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Basically in charge of Ishgard, for a while literally but now only mostly. A very reasonable authority figure, runs the the Warrior of Light across several countries when you get injured in battle then chills at your bedside. Thinks you should relax sometimes. Encourages this by taking you to dinner once.
ESTINIEN WYRMBLOOD
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Broody Dragoon McAngst of Ishgard, fucking hated dragons for the longest time because they murdered his whole family. Goes on an extended journey with you and in the process reveals he also hates moogles with a burning passion. Chills out a lot later, has demonstrated he is in fact a real bro.
YSAYLE DANGOULAIN/ICEHEART/LADY SHIVA
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Delusions of grandeur and good intentions, also chosen by Hydaelyn and possessing The Echo. Figured out she could use her possession of The Echo to literally become a primal without losing her mind or body. Wants peace at any cost and will kill shitloads of people in the name of peace. Morally questionable but an interesting lady. Disagrees strongly with Estinien about moogles.
HAURCHEFANT GREYSTONE
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Name sounds like a sneeze, is currently fighting G’raha Tia for the title of #1 fan to the Warrior of Light. Apparently there was an event where he said he wants the Warrior of Light to be his pony, as in he wants to ride you. Has shirtless men doing squats in his office. Saves your ass when shit gets real for Heavensward and then saves your ass again when the Pope’s bodyguard tries to murder you. It does not go well.
ZENOS YAE GALVUS
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Absolute serial killer who feels like you complete him and give his life meaning and are his BFF. Probably wants you to fuck him. Also the crown prince of Garlemald and has spent years trying to engineer situations that will produce someone who can actually fight him as an equal. Doesn’t give a fuck about most things but jesus does he go yandere.
FRAY
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If you become a Dark Knight, Fray becomes your NPC mentor and basically takes the Warrior of Light on a journey in becoming batshit insane. 10/10 Best teacher hands down.
SOPHIA THE GODDESS
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A primal who I love to pieces, basically shows that the only way you can have perfect balance forever is if you are literally dead. We know this because the song that plays during her fight is about her murdering an entire family because they were unstable.
SRI LAKSHMI
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Another primal who I love to pieces, just full throttle lotus eater in action where she encourages you to go fuck everything and be happy. Super pretty.
SEPHIROT THE FIEND
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One of my top fav primals, pure id and distorted Kabbalah. I have a lot of feelings about him and have analyzed his fight to pieces.
CENRIC ASHER
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Lol he just my Warrior of Light. I have a story for him but it is not official or anything.
THE FIVE BILLION OTHERS
Probably other people’s characters! I just really love seeing what people come up with, whether it’s their version of the Warrior of Light or going full-throttle into OC territory. It’s really refreshing to me, seeing how passionate and inventive people get. ^^ There are plenty of other important NPC characters, some I would even consider favorites of mine, but I just don’t post them as much.
IF YOU MADE IT THIS FAR JESUS CHRIST GET YOURSELF A COOKIE OR SOMETHING. GOD DAMN.
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foxhenki-blog · 6 years
Text
Disintegration
It’s Walpurgistnacht again, I made it.
Every year my other self’s employer sends our shared mortal coil out to San Fransisco for a conference on Knowledge Management. Yes, him, the other, the non-magic-y fellow, he professionally manages gnosis. A Gnosis Manager employed by the demiurge. As the phrase goes, you do what you got to do to survive. I’m going to try and live blog the trip as it happens, to stay connected to all of you dear readers, just to stay sane.
The flight was uneventful, I consumed Occulture’s latest with Jason Miller and re-consumed Original Gangster Gordon White’s Open Systems Spirit Work Solo Show from the close of last year on the plane. I’ve listened to that damn episode a number of times already, but this time, idk what it was, but it stuck, the concepts gelled, I got it. Maybe it was the cold brew coffee with the 2:45 AM wake up call chased with lonely tab of piracetam I’ve been saving - I don’t care, whatever happened it worked and I think I have a good idea of the way I am supposed to be taking a 2018 practice.
I came here last year, and was much less relaxed. I stopped to visit the Mission Dolores and wrote about it in a fumbling way here. I’m back, because I promised not to forget the dead there, but, I don’t know, this city, it bothers me for some reason on a magic-y spidey-sense and manifestation of the empirical agenda kind of way.
But I’m here, in the Mission District, I stopped at Four Barrel Coffee, which if it weren’t for Google Maps I wouldn’t have found because of course it doesn’t have a street facing sign, just well patina’ed wood and mustachioed gentlemen gazing balefully out of the window.
Back to the weirdness while I charge up my government approved tracking device. On Original Gordon’s advice (given freely in the Premium Member Q+A’s), I journeyed on this trip because I didn’t know where to take it. I magic’ed the hell out of it last time, some of my experience was peaceful and some of it was freaking terrifying (like the spontaneous slam a Lucifer Square in the mouth of a lion guardian at China Town’s Dragon Gate after invoking the Lord of the Crossroads part of it… Whatevs, I was trying for invincibility). My journeying has continued off and on all week, including on the plane. The cemetery really didn’t come up. Nor did the original Mission, where I tried to jailbreak a Cyprian treasure spell to fulfill the very first bit of advice (the very first question I asked over at Rune Soup) in an attempt to un-f*ck a longstanding carjacking of my financial situation brought about (I’m 99% certain) by another jailbroken, very ill-timed and half-finished treasure spell I attempted back in my twenties. I expected both of those to be prominent in the journeying, to really jump out, along with the Dragon Gate, but it didn’t happen.
What I did get was a very ‘A Dark Song’ (that movie f’ed me up Mr. Ghostly Harmless) vision of four gigantic angels standing guard at the corners of the primary Mission Dolores and an image of me collecting holy water. This linked up with a dram I had where I was in another church, pouring over sheets of unreadable dream lettered sheet music, listening to posh elites talk about nose jobs…
So that’s my first destination… to grab some holy water. I was shown that I am to anoint my new Seven Sorrows rosary, so I imagine I’ll be petitioning the Queen of Heaven to return my texts again, before moving on.
The Mission District seems much smaller this time around, and I don’t need my phone to get around. I walked up to take a peak at the San Fransisco Mint, stopped in the obligatory Whole Foods, and then made my way down to the Mission passing what I think was a gigantic Datura bush on the way. There was a fellow in front of his house, blithely watering a lovely urban garden, every inch of his skin (including his head and neck) covered in tattoos.
Arriving on the corner, the Mission rising above me into the cloudless sky, those Dark Song angel-giants popped into my head again, but this time, they were conflated with the bell tower, in fact, all bell towers. The idea was really ludicrous, at least it felt that way, but I was overwhelmed with the thought that all churches everywhere, those that had steeples anyway, were actually flanked by angelic soldier that stood as tall as their own towers. This tower fetish I’ve developed as a result of reading through Lovecraft’s work is getting a bit out of hand, but maybe that’s the point. The Tower in the tarot has always been so inscrutable and seemingly out-of-place, but now, after so many instances of towers in Lovecraft’s work and the connections I’ve made, this most odd of archetypes is beginning to congeal into something much deeper.
Angelic magic has been in the air a lot lately as well and really, doesn’t its weirdness, its un-humaness, really fit the Lovecraftian Magical Aesthetic well? Cosmic beings that live among humans but are in many ways not aligned with the human agenda, whose ways are unpredictable and chaotic…
I fulfilled the task set about for me during my journeying, anointing the rosary and praying the Seven Sorrows in the basilica. The ritual was the same as my last largely unimpressive attempt until I reached the sixth sorrow, when that familiar magic body buzz was kindled. With the seventh sorrow it came back, like psylocibin waves, and by the time I completed the prayer, I had fully altered consciousness. Deep gratitude to the organ and cello player practicing in the front of the church, you gave me a nice free jazz soundtrack for the act.
Even though my journeying did not indicate a need to return to the cemetery, I did. The first time, last year, it was cold, no contact. This year, after making the promise to return and fulfilling it, it genuinely felt like a warm hug, an instant calm filled with intrigue and a sense of mystery, not entirely unlike the film scene in our first imbrication.
IMBRICATIONS
I’ve got this thing for walking in the footsteps of Jimmy Stewart. To me, well, he’s not really an icon, but, I don’t know, a fixture in my psyche is probably a better word. I have a sister who is from Marquette, MI and when she was getting married up in Big Bay, above Marquette, the thing I was most excited about was that was where Anatomy of a Murder was filmed. I got to stay in Inn where the bar scenes were shot. I ate in the bar, right next to where the actual murder took place. I got real stalker-y and drove slow through the trailer park where the murderer (real and filmic) stayed. I was really into it. That said, I’m not a film geek, so I wasn’t aware that I had stumbled on another set of Mr. Stewart’s footsteps, until I saw the plaque above the Alfred Hitchcock bobble heads in the Cemetery gift shop (so much wrong with that sentence). A key scene in Vertigo was filmed in the cemetery I had just spent time in, communing with the oldest and only known dead in the city of San Fransisco. Replace me with Jimmy Stewart and Kim Novak with various invisible spirit forms and my visit looked exactly like the scene below:
  Obviously, a lot has gone down in the city of San Fransisco, musically, culturally, etc. If you’re not a metalhead, however, you might not be aware that (the bizarrely now nearly mainstream band) Slayer got their start in the Bay Area. The below video from the National Museum of American History (see what I’m saying about bizarre, well deserved, but bizarre) gives a really nice high level overview of the makers and influencers of so much music that made me the person I am today. Hint, they ain’t the Grateful Dead:
  And lest you think to count them out, here they are again, in full force. I have deep memories attached to this song. The best of which is walking in the Lena, IL cemetery, with my dual cassette boom box, playing this song off of my treasured (it was hard to get music in the sticks in the eighties) Reign in Blood tape:
  DOWN ON FASCINATION STREET
Our Lovecraft tale this week is a quick one by the name of Cool Air. It offers whiffs of Lovecraft’s experience in New York city, citing a four story brownstone on West Fourteenth Street as the local. The nameless narrator, our protagonist, is poor and hopping from rooming house to rooming house. Very likely a reality for HPL at some point. The very first lines set the scene for us:
“It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. I found it in the glare of the mid-afternoon, in the clangour of the metropolis, and in the teeming midst of a shabby and commonplace rooming house...”
Cool Air, more than most, gives our Lovecraftian Magic a place in the urban environment. Our protagonist, after some exposition, meets our archetype, one Doctor Muñoz, who is described as such:
“Exquisitely proportioned... clad in somewhat formal dress of perfect cut and fit... short iron-gray full beard and an old-fashioned pince-nez… full dark eyes... aquiline nose… He was the bitterest of sworn enemies to death, and had sunk his fortune and lost all his friends in a lifetime of bizarre experience that devoted to its bafflement and extirpation.”
This sentiment is very similar to that one feature in Whisperer in Darkness where the brains in jars are looked on as the ultimate evolution of human. Lovecraft is not a celebrator of death, but rather, his tales are an incantation to bing about longevity and the elevation of class. And maybe, when you think on it, most classical steampunk has this at its core as well. The anime, Steamboy, for example, has at its core a young poor man who is in possession of a great advancement in the science of the genre. He is seeking to use it for good, but in effect is about the business of raising his station. It is a magical aesthetic that incorporates and, in the case of Cool Air, depends on machines to keep the magic operant. This might seem unthinkable to many magicians, as the eschewing of technology and the urban environment is rampant among the neo-pagan and even the modern ceremonial magician. The Lovecraftian Magical Aesthetic looks past these false constraints into a world where technology and necromancy are complimentary, if not inseparable. The drama reaches a height when these machines begin to break down:
"One night [in the middle of October] about eleven the pump of the refrigerating machine broke down... The moribund hermit’s rage and fear, swelling to grotesque proportions, seemed likely to shatter what remained of his failing physique...”
While not our tarot card for the tale, Cool Air is certainly connected to the Hermit archetype in certain ways, but an urban hermit, a slightly different animal.  Viewing this from the 21st c. this is a very solid connection to the internet culture, seeking digital immortality, living next to each other, yet avoiding their neighbors, the being alone in a crowd. Moreover, the narrator offers this nugget:
“There is... an infinite deal of pathos in the state of an eminent person who has come down in the world.”
Which shows more musings on class and station and the inevitable loss of that station. As the machine around Doctor Muñoz begin to fail, the magical reality of his existence (or psuedo-existence) begins to take over:
“A kind of growing horror, of outre and morbid cast, seemed to possess him. He talked of death incessantly, but laughed hollowly when such things as burial or funeral arrangements were gently suggested.”
Leaving us with a curious phrase, death without burial, a keeping of the dead among the living. We see this aesthetic growing with the activities of the Death Positive movement. Doctor Muñoz could be seen as their champion:
“He seemed about to hurl defiance at the death-daemon even as that ancient enemy seized him.”
Our tarot match for Cool Air is the Eight of Coins.
  Our now familiar Etteilla deck offers us two key phrases. Fille Brune for the upright position and Usure for the reversed. The literal translations are Brunette, and to Wear. Brunette stems from the PIE root *bher-, which can mean either bright or brown and forms part of words like amphora, aquifer, bairn, or barrow - essentially a container. If we are to look a bit deeper at Cool Air, one of the underlying points the author is trying to make is that the body is merely the container for the soul, the intellect, the spirit of the individual. The verb phrase, to wear, helps to deepen the archetype.
From etymonline:
“The Germanic forms ‘were homonyms of the vb. for 'prevent, ward off, protect' (Goth. warjan, O.E. werian, etc.), and this was prob. a factor in their early displacement in most of the Gmc. languages’”
and so we see, that is another match for our good Doctor, whom not only clothed his living spirit in a decaying corpse, but used his machines to prevent and ward off the inevitable disintegration of his corporeal form, cheating his unbeatable enemy, death, if only for a time.
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