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#(like his and roier engagement is what got me into qsmp and then i stayed for the eggs and him and roier and foolish
ylvaisawolf · 4 months
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I haven't touched QSMP in forever but someone I know irl has made me want some answers
As of right now what egg admitns do we know are gone
Or any other admins?
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factorialsotherfandoms · 10 months
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its 6am and I'm complaining myself through the ending of purgatory k? This is just the bitching not a full balanced analysis, bits I genuinely enjoyed are missing so it looks like I have a worse opinion than I did, its below a cut because a lot of people don't want that and that's absolutely good. I'm just processing through.
I think purgatory ending feels bad because we were promised by the way it was advertised and treated the end of the arc, and what we got was another fucking mid point instead. A mid point which after this going on for so long nobody really wanted. Setting up new project cool! But it felt miserable to watch the end. Probably could have been helped if the CCs had more info on a meta level - just the timescales and that this wasn't actually the end of the arc - so they could pace themselves and us better. The eggs missing has gone on for far too long, we've been given far too little to work with, and it's just not fun viewing any more. Which is why my engagement is so dependent on the next little while.
That, plus getting to the boat on foot was impossible without near perfection - something they were never going to all have. I like giving qMaxo his big sendoff with the nuke which solves nothing! But people who were legitimately trying to escape (Cellbit, Tina, off the top of my head - Cellbit just legit got lost in the underground. He said after he decided to stay but like... really? We'll have to wait and see next time he plays qsmp. If nothing else he legit had shit to do planned, and I feel like he would discuss it more with Roier if he was going to perma-kill Cellbit as that's massive to put on someone else's character. Pretty sure ccCellbit was just teasing like he fucking does but we'll see. Also changes what Maxo did if any of them die to it /significantly/. I'll be genuinely worried for ccMaxo if his characters actually pretty neat death arc resulted in a fan favourite character permadying in a game without permadeath) should have had a legit chance to do so. If they were supposed to be able to. I really hope the admins smooth that bit over one way or another, because it just made shit feel extremely bad. Kinda expect the /actual/ ruling to be if one person made it they all did, but dear god they needed to tell the players that immediately after or whatever if so. Failing that you could maybe have the others in the Nether or something, but youd need to coordinate everyone who didn't make it and that'd just suck logistically. The sensible answer is if one person got there they all did because this isn't a high legality sort of game. For players.
Like the other eggs were probably kidnapped by something and reported out? And I'm betting on black concrete plot as that's the plot actually associated with them disappearing in the first place, but for all it's cool moments up until then it just... dropped the ball. Tbh the entire thing with the eggs being involved was a massive ball drop which lead to /one/ cool conversation but otherwise just made everything infinitely less enjoyable.
Poor BBH. Like cc wise. He's one of a whole lot of them who have horrific rp safety practices, but also there's not really anyone to teach them that and that's nothing to punish someone for. Hope it gets hashed out with him. All of them but especially him.
Having players of another project as "advertising" for a new project without them knowing more in advance tastes kinda shitty. Very shitty. We'll see how tied it ends up being but that's just not comfy.
Quackity saying about big stuff planned is absolute ass. Like legitimately and out of character the CCs genuinely need a break for a bit you can't just throw them back into heavy stuff immediately. They need space to breath oc and find their footing ic. Most of them have streamed far more than usual this fortnight, and even for those who do stream daily usually it's been intense. You can say if its hurting them they can just take a break but you cannot convince me they can when their literal irl incomes depend on this. Some more than others, but they do.
Also like the tension just genuinely doesn't hold that long. Most of what I run is combat heavy fantasy events, but I've done horror too. And a big bit of running horror events is studying how pacing and tension works, especially over an extended period (horror events locally tend to be multi-day). You /can/ change the usual layout, but you have to know your fucking shit and be really careful if you do, and the admins and Quackity just don't seem to - as a collective whole, some individuals may - have the experience necessary to fuck with the formula. Like. I'm burnt out, the players are ooc burnt out, the fandom generally seems burnt out - not giving the players a win here was already a mistake, but the tension /has/ snapped. Too many people are too burnt out from playing more than usual and all that, under very high stakes circumstances, for very little reward. There needs to be a break where players who do other stuff can play other stuff and players who don't can take the time to find their footing again. Tension levels are not sustainable and they broke them open. If they hadn't revealed the eggs you could have stretched it another few days, but they did. At which point losing the eggs again is genuinely so fucking unsatisfying. They could have only been shown the winning egg. Like sure fuck with people, that's what's going on IC and OC maybe it was supposed to be reassurance, but it just ended up feeling ghoulish. It was so obviously playing on feelings it just fell flat for me. Not even the fun playing with feelings, just a fuck you.
Also communication has been fucking atrocious. Yes keep twists in the bag, I can see arguments for all plot points, but the players needed to know the timescale, the fact it was a PvP not a lore event, and that this wasn't the end of the eggs missing arc rather an interlude waaaaaaaaaaay earlier. Like they found out as these things became obvious, but given the time commitment it demanded they needed to know like weeks before it started. As soon as it was announced. We can tall all we like about trusting the admins, but the admins have got to fucking trust their players to still make good viewing times even if not everything is a complete surprise. It fucked over Cellbit and Roier and their murder plot planning, it fucked over a lot of people ooc and their streaming schedules and their ability to do actual life things. Forever when given the Judas plot should have been told in advance when it would be activatable. The players - not the characters or the audience, the players - should have known it was 15 days, PvP, only 1 egg was on the cards for now, that the chance to save the others will come later (I have no doubt it will), and that they would need to escape fast at the end. Not the why, not the how, not the plot, but you need to know the fucking stakes.
Like okay let's look at shit I run a sec. Its nor perfect, but we've been building on a 20+ year tradition of larp in the same place and learning from what does and doesnt work. Info players have in advance:
date and time. for things run for and at the university, dates generally are announced start of the year, and which system will be which day is the start of every term. For events for the uni but at an unusual place or time (often an IC dinner party or similar), 3 weeks in advance. For stuff not associated with the university (I help with fewer of these, as far fewer happen and theyte the ones i can still play with my disability)... well, they tend to be multi day in a hired venue and players pay a lot of money to be there, so its usually about a year and a half in advance. The stuff below about pitches are for saturday ones - paid for multi day events all that info is announced at least a year in advance, and for single day non-university ones at least 6 months. But like qsmp is a constantly running thing so the university stuff is a fairer comparison.
Every event has a "pitch". This goes up the Tuesday before for Saturday events - theres a couple of different teams running different genres but same place same time theres a larp every termtime saturday just 9/30 are run by my team. The pitch will contain the information the characters know going into a mission or social or whatever. If theres a twist the twist isn't mentioned, ofc, just the initial setup. Then, there's an out of character section, with stuff like date and time and reminders to weather weather appropriate clothing and sturdy shoes.
If the event is /not/ in the format players expect, in the out of character info including things like the time, we say that. We run combat heavy stuff. If it's purely social, we say so. If it'll be more Freeform than usual, we say so. If the party is getting split we - you guessed it - say so.
Our events have different levels of IC rewards. The basic reward can always be assumed (3 gold, iirc). Theres also 4 and 5 gold days. If its not 3 gold, it says so in the pitch, and players know this is a difficulty rstinf system. 3 is normal, 4 is "this is designed to be challenging for late end high xp characters and is likely to kill lower levels", 5 is "we are actively trying to kill someone". Death is always an option, but the ref team don't usually want it.
Sometimes there are RP rewards too. These are not explicately stated, but are alluded to "you will be paid so long as you eliminate the monster. If you capture it and deliver it to the university, however, the chancellor promises an extra something for you" sort of thing. "The Dowager Duchess is well known for rewarding those in her favour. Impress her, and she may do the same for you".
If there's distressing content that isn't covered by genre and game style, we include a warning. Last time was "this session will include horror elements. A list of content warnings is available from any ref on request", and we DMed players we knew have triggers on that list the same day pitch went out to liase with them. Yes even when the trigger is a plot twist or a spoiler because fuck you player safety will always be most important. One which had content warnings but was not horror "this session contains potentially distressing material. A list of content warnings is available from any ref on request".
And like... call me naive but this is the sort of info the players should have? In advance they should have a summary (yes it's also given IC at the start of the event, but it means they can prep properly), dates and times well in advance (so they can prep their lives and other projects), expected rewards (even if vague), and any particularly common triggers (like say a third party intentionally sewing paranoia and fucking with mental health of characters) should have a "theres triggers here please put a message in your help channel for a list". I'd say also some indicator of where on a plot arc something falls.
We dont give this because our pacing plot arc wise is determined by how we run them. Paid events are all always one offs (I run them with a different group of people but same circle) - except when they aren't in which case this is made clear at the pitching stage- and uni ones its dictated by the university schedule - we run nine main events a year, 3 each term. There's a small climax last linear of every term, and a major one at the end of a year. Yearly arcplots do not always exist but when they do they end with the last linear of term. There are some other plots brewing over longer periods - when those come to a head, they will become the main plot for a year and their climaxes run on yearly arcplot rules. It is never the case that all sessions in a year are arcplot related, to give players not interested in a specific thing something to do.
Other things they could probably do with include a safe word and establishing a way for an admin to indicate a fuck up due to glitch or mistake - probably an "ignore me" emote only admins have access to.
This all being said - the admin team want people to have fun and for it to go well, and the medium is much younger than traditional LARP. Information for their specific media does not exist, and while they maybe should look at rp for ideas they probably look at tabletop and don't even consider LARP - let alone larp styles more common in Europe. I can say things all I want, but I'm just a guy over here. The admins are trying their best and do want the best for their players, and will have a plan. It's just infuriating sometimes.
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