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#(mixed opinion of nomura look. i was with him since KINGDOM HEARTS. which means i both know how great a
mejomonster · 2 months
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I recognize how i headcanon and intepret the ff7 games is almost Certainly not likely the intended interpretation and probably Not the biggest fan interpretation. But i dont care. Im in my own lane, in the sunshine, having a lovely time. In my lane tifa and aerith like girls and are thrilled when clouds nonbinary ass dresses particularly feminine, theyre even more thrilled to be galavanting together heroically as girlfriends, zack is bisexual (of course) and. Well sephiroth is kind of canonically (id argue) into cloud but its really messy and heavy and woulda been a lot cuter when cloud was a cadet but. Back as a cadet his idolized crush on hero sephiroth was Nothing compared to his actual Friend crush on zack fair.
And yes. As u know. Far as im concerned the game is one massive polycule
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teganberry · 5 years
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The Disney Princess Dilemma
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Kingdom Hearts 3 has been a game filled with massive highs and devastating emotional lows. And while the game is both a critical and financial success for Square Enix, the opinions of dedicated fans have been rather divided. Overall the game is an amazing piece of entertainment, but there is one aspect of the narrative that most fans seem to agree is the game’s biggest flaw, the rather weak portrayal of it’s female characters, in particular Kairi.
Now before I dive in any deeper I want to make a few things clear. Kairi is one of my favourite characters in the Kingdom Hearts series, and has been since I first got into the series well over 15 years ago. As such this post is intended as a character study and discussion, not an excuses to bash on Kairi’s character or Nomura’s ability as a writer. I adore Kairi and I’ve got far too much respect for Nomura as a creative to so thoughtlessly throw hate around. Secondly, while I will be referring to certain character’s as being “Princes” and “Princesses”, shipping has got nothing to do with this, they are simply Disney character archetypes I want to explore. There is no hidden agenda here, just an honest discussion. Alrighty, this is going to be a long one, let’s jump in!
As it stands we have no idea what the future plot of the Kingdom Hearts series holds, the only person who does know is Nomura. Perhaps everything we’ve seen so far is all part of a bigger master plan that will one day blow all our collective minds away. But until then when it comes to the problem surrounding Kairi’s portrayal in Kingdom Hearts 3, the best way we can find the answers for where things potentially went wrong is to look back.
Since I completed the game and begun to see many of the complaints surrounding Nomura’s writing of Kairi, I begun to wonder how had it all come to this. A lot of people have concluded the main issue is that Nomura just doesn’t like Kairi anymore and he no longer knows what to do with her. Personally I don’t think that’s the case. If Nomura really was tired of her and she wasn’t working into his long term plans then he would have written her out of the plot a long time ago. But he didn’t. Kairi has continued to make significant appearances in a majority of the titles in the series. She has been front and centre in the promotional material for Kingdom Hearts 3, a great deal of the the game’s opening was focused on her, (even more so than Aqua which really surprised me), and the ending of the game seemingly sets Kairi right at the heart of whatever is about to come next in Sora’s journey. So then what went wrong? If Nomura doesn’t hate Kairi and isn’t bored with her then why was she relegated once again to the role of the damsel in distress? Well I believe it all comes back to her original role in the Kingdom Hearts series, Kairi is Square Enix’s Disney Princess.
One thing we have to keep in mind whenever you consider the development of a Kingdom Hearts game is that Disney is always at the heart of development process. Not just in the creation of the Disney worlds, but in how the original characters are designed, how they act, and how the overall story progresses. Kingdom Hearts is this weirdly impossible mix of JRPG and Disney storytelling that somehow works to create an utterly amazing greater whole. As such each character by design, especially in the case of the original Kingdom Hearts, can be seen as fitting into a number of well known Disney archetypes.
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Most classic Disney films have three main character types the plot centres around, the Prince/Hero, the Villain, and the Princess. As the first game in the series, the developers wanted to make sure every aspect of the game was filled with that beloved Disney Magic. We see that Sora, Riku and Kairi were all purposefully written to embody these three classic archetypes. Sora is the daring Prince, he’s our hero and the one we know will save the day no matter what. Likewise Riku comes to embody the role of the Villain, as we constantly see him attempt to get in Sora’s way and undermine his journey. Now before any RIku fans jump down my throat, Riku obviously isn’t the true villain of the game as he also embodies that age old JRPG role of the rival to Sora’s hero. So we always knew Riku would be redeemed by the game’s end, but that doesn’t change the fact that for a time Riku was one of the bad guys. That of course means Kairi is the Princess, but not just any princess, she is purposefully written to embody the traits of a classic Disney Princess.
In Kingdom Hearts lore the original seven Princess of Hearts were comprised of Snow White, Aurora, Cinderella, Jasmine, Belle, Alice and Kairi. The Disney Princess are all very recognisable, and considering they are now the 7th highest grossing media franchise of all time (I’m not kidding! They make more money then the entire Harry Potter/Wizarding World franchise), it makes sense to see them grouped together in Kingdom Hearts. In comparison, at the time Kairi was a brand new character that the player knew very little about, and had never been associated with the Princesses before. So in order for her inclusion as a Princess of Heart in the narrative to work, Nomura needed to develop her character in such a way that the player would see and accept her as essentially a new Disney Princess. The best way to accomplish this then, with perhaps the exception of Alice in Wonderland, was to have Kairi’s role in the game unfold in a similar manner to what we often see occur in the other Princesses’ films, the often helpless Princess being captured or tormented by the villain, then eventually saved by the Prince. That’s why every time we see Kairi’s lifeless body throughout the entire game we can’t help thinking of Sleepy Beauty, because that’s exactly what Nomura want’s us to see. The game directly draws on the plot of Sleeping Beauty, Kairi embodies the sleeping Aurora, Sora is Prince Phillip charging forth with enchanted sword in hand, while Riku is being manipulated by the central villain of Sleepy Beauty herself, Malificent. Nomura’s narrative cements the subliminal suggestions in our minds and archives his goal, Kairi becomes a new kind of Disney Princess.
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The narrative of having Kairi saved by Sora worked quite well in the original Kingdom Hearts, because the overall intention of that game was to create an experience reminiscent of the classic Disney films everyone grew up on. And while she was relegated to the role of damsel in destress for a large portion of the story, Kairi does get her moment to shine and show us that there’s more to being a princess than simply waiting to be rescued. Kairi represents the inner strength that balances out Sora and Riku’s outward power. Its a theme that has come to be associated with her character throughout all the main entries in the series.
So what was next for Kairi? Well as it turns out more of the same it seems. Kairi unfortunately finds herself being kidnapped by the villains once again in Kingdom Hearts 2, likely due to Nomura again wanting to make it clear that Kairi is the Princess of this story. But first lets take a look at the development of Kairi’s design over the course of the series. While initially being presented as a rather normal teenage girl in the first game, during the development of Kingdom Hearts 2 there was a conscious push to make Kairi even more Princess like than she had been in previous games. Her hair is longer, she wears a pretty pink dress now rather than shorts and tank tops, and her overall appearance is much more elegant and mature. In a cast interview with Kairi’s then english voice actress, Hayden Panettiere, it’s mentioned that she was often asked to raise her voice a few octaves to make Kairi sound more like a Princess. Kairi’s physical Princess evolution is pushed even further in Kingdom Hearts 3 when she is given a new battle dress and a hair cut that is somewhat reminiscent of Snow White. While this new outfit does appear hardier then her previous design, unlike her fellow Guardians Kairi does not wear any form of gloves or gauntlets to protect her hands, instead only wearing a few bracelets. Comparing her Kingdom Hearts 3 outfit to that of Sora and Riku’s does bring into question it’s overall practicality, but she is a Princess and the design makes that very clear visually.
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For the sake of character development and future plot progression it makes sense to bring Kairi’s role as a Princess of Heart to the forefront, as it would soon come to play an even greater part in Kingdom Hearts lore. Having been born with a heart of pure light makes Kairi very unlike any other character in the series. But it seems in order to press upon the player that yes indeed Kairi is a Princess, In Kingdom Hearts 2 Nomura fell back on the old Princess needing to be saved by the Prince plot device in order to drive that home. Thankfully though things are changed up a bit this time around. Kairi is sick of waiting around, and whenever she gets the chance to strike out on her own to find her friends, both before and after being kidnapped, she does so without hesitation. She’s even given a Keyblade and is finally able to fight for herself this time! Hurray! Overall it isn’t great that Nomura chose to make Kairi the old school Disney damsel in distress again, but despite this we do see determination and growth in her character. Perhaps not as much as we see in Sora and Riku, but there is development none the less and by the end most fans were excited to see how she would continue to grow as a character in future instalments.
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For a good while it did seem that Nomura was hinting at Kairi taking on a much bigger role in the highly anticipated Kingdom Hearts 3. It was revealed in Dream Drop Distance that Yen Sid intended for her to be trained as a Keyblade Wielder, ensuring she would become one of the Guardians of Light and take part in the second Keyblade War. And as I mentioned previously, Kairi was quite often front and centre in most of Kingdom Hearts 3’s marketing material. Her line “This time, I’ll protect you” was constantly used throughout said marketing for the game. It all looked promising for Kairi! But then we all know what happened.
Now before we jump into Kingdom Hearts 3 itself let’s take a step back to the years following the release of Kingdom Hearts 2, and consider what was happening over at Disney Animation at the time. After nearly a decade of creating films that were mostly considered not up to scratch, Disney decided to go back to their most tried and true formula for creating successful animated films, adapting fairytales, specifically Princess movies. While this was the most sensible choice to make, Disney were also keenly aware that their older brand of Disney Princess film would likely no longer appeal to a modern audience. Today young girls want to look up to brave, strong and charismatic heroines who aren’t afraid to carve out their own path in life. Watching a movie about a Princess waiting to be saved just wasn’t going to cut it anymore. So Disney adapted and ever since then we’ve been introduced to an all new kind of Disney Princess, Tiana, Rapunzel, Elsa, Anna and Moana, Princesses who are the hero of their own stories.
This is what audiences have come to expect of the Princesses, to stand proudly on their own two feet, no longer being relegated to position the damsel in distress. So when it was announced that Tangled and Frozen would be brand new worlds in Kingdom Hearts 3 it set an exception in the minds of fans. Here we had two beloved Disney films that feature strong and brave Princesses as the central characters. It only makes sense then that we should expect the same strength to flow through to the wonderful ladies of Kingdom Hearts. But that didn’t happen. Instead nothing really changed for any of them, and instead of pushing Kairi to grow into the modern Princess we all want her to be, Nomura held her back.
Now the question we need to ask here is why? Why did Nomura choose to not follow the new Disney trend when he has stuck so closely to their lead in the past? I suppose the only person who can truly answer that question is the man himself. But lets try and think about this logically, as I can see two likely reasons why this occurred. The first is the fact that overall Square Enix and many other gaming companies still don’t do a great job when it comes to writing realistic and truly relatable female characters. Not to say there are none, but it is still a prevalent problem none the less. Case and point Lunafreya from Final Fantasy XV. The fact that in order to get a true understanding of Lunafreya as a character and her true feelings, we’re going to have to read a novel that acts as an alternate happy ending to the original game says a lot. But I’m getting off topic here! The track record for the development of female characters in games isn’t great, that’s not an excuse and game companies really need to start doing better, but it is a possible explanation for why the plot of Kingdom Hearts 3 unfolded the way it did.
The second and more likely reason to have Kairi play the Princess in distress to Sora’s hero once again was probably due to time constraints. AAA video game production is a massive undertaking with very strict deadlines. As a result developers are often forced to sacrifice interesting story elements and mechanics in order to make sure that a game is able to reach said deadlines in a solid and workable condition. Final Fantasy XV is again an excellent example of this and what can go wrong. In the time since the game’s release it has more or less been confirmed that due to the incredibly strained production of the game a vast majority of story content was cut out, and the game was left in a rather obvious unfinished state narrative wise. We know that the engine swap during the development of Kingdom Hearts 3 from the Luminous to the Unreal engine had a big impact on the game’s development time, and pushed it’s final release date back significantly. So it goes without saying that things would have been cut in order to make up for lost time. The fact Nomura has confirmed that we will be receiving DLC fleshing out Xion’s role in Kingdom Hearts 3 more or less confirms this. At the end of the day Square Enix is a business and sometimes sacrifices need to be made in order to ensure a product can be developed properly and efficiently.
There is every possibility that Nomura had planned a number of different ways for Kairi to develop and grow as a protagonist in Kingdom Hearts 3 before her tragic death occurred, perhaps even fighting back as much as she could before being captured. But the problem lies in just how many loose ends needed to be tied up in the game with the limited development time they had. So much attention need to be paid to as many characters as possible to wrap everything up that you run the risk of the game becoming bloated, or things feeling rushed and unfinished. I’m not saying it was the right choice to cut out Kairi’s potential character growth, but we can see why it was easier for Nomura to fall back on having her be easily kidnapped again to move that part of the plot forward as quickly as possible so the momentum didn’t slow down. She is a Princess after all, right? Well no, that reasoning isn’t an excuse anymore, audiences expect far more from the Princesses and its time for Square Enix to follow Disney’s lead.
So what can be done? If the reason Kairi is being held back is due to her role as a Princess then can it be fixed? The simple answer is yes, it can. Disney have already clearly laid out what they now expect of female heroines and Princesses in their films. With the less than positive critical response to the development of the female protagonists in Kingdom Hearts 3, Square would be crazy not to jump at the chance to give fans what we want to see. Nomura clearly understood what it meant for a character to be a Disney Princess during the development of Kingdom Hearts 1, and I’m sure he’s very aware that audience expectations have changed. What needs to be done now is for Square to take that step forward alongside Disney and allow Kairi move on from her role as a Classic Princess and finally grow into a Modern Disney Princess, not simply fall back on old writing habits out of convenience. By voicing our opinions in an honest and constructive manner on social media platforms such as Twitter, Tumblr, Instagram ect. Square Enix and Nomura will hear us. We need only tell them that not only do we want to see more from Kairi, but that we want her to stand proudly as one of the new Princesses of Heart alongside Elsa, Anna and Rapunzel, a positive embodiment of the new bread of Disney Hero.
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nadziejastar · 5 years
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In a lot of your posts, they have a lot of the texts from the novels and manga. If you were to go off of ONLY the games, would Subject X still be hinted? I think yes, but I'm a casual fan.
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Well, I developed my opinion on Subject X based ONLY on the games. I played all the games as soon as they came out. So, that would be many years ago at this point. I didn’t read the novels or the manga until after I beat KH3, which was relatively recently. My opinions on the story/characters were quite solidified by then. I actually read them because I thought KH3′s story was so inconsistent with the previous games.The novels/manga simply reinforced the opinions I already had formed after playing the games. I felt validated by them, but they had nothing to do with my opinion on Subject X. 
Now, are you are asking me if I think Subject X—the way it was written in canon—was hinted at in the games? A mysterious time-travelling girl that Lea and Isa were looking for the whole time they were in Organization XIII? LOL. Hell no. Absolutely not. She was never hinted at even once, not even vaguely. And the way Axel and Saïx were written was never consistent with that motivation at all. If you mean Subject X as a concept? Xehanort’s lab rat? Yes, definitely. That was pretty much EXACTLY what I always expected Isa’s backstory to be, based ONLY on the games. I thought Lea and Isa were set up perfectly to be test subjects. When I play the older games, I’m still unable to see them as anything but test subjects. That’s how much support there was for that idea and how little there was for anything else. 
I was VERY confused when KH3 did feature a character who was Xehanort’s lab rat. But instead of being Isa, it was a random girl he never mentioned before (but apparently was obsessed with). Them being apprentices was something so farfetched, it never even once crossed my mind. I didn’t understand how anyone could give that girl the backstory that seemed 1,000 times more suitable for Lea and Isa. How could the person writing the story not see that? How do they expect the fans to not see it, either? How dumb and/or incompetent do you have to be to write the story that way? How did that even get approved by a whole team of people? Those were my thoughts when I played KH3, based ONLY on the previous games.
That is NOT how someone will feel if a story is well-written. Some people act like Nomura made the story up as it went along, with each individual game. But that wasn’t the case for the games building up to KH3. Re:CoM and KH2FM+ were released together. And BBS, Days, and Coded were being developed simultaneously. These were all part of one big master plan. The way Saïx was written in Days was connected to how Isa was written in BBS, etc. Isa was planned to be a good guy MANY years in advance. IMO, him being the real Subject X was hinted at MANY years in advance. If you think anyone else was foreshadowed to be Subject X, let’s look at the games one by one. 
Kingdom Hearts 2 Final Mix+
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In all the games building up to KH3, the only person from Axel’s past that had any relevance was Isa/Saïx. They could have hinted at Subject X any time they wanted to in ALL these games, but they never did. In KH2FM+, all the new scenes with Saïx involved his relationship with Axel. Saïx seemed to be conflicted about Axel’s elimination. Xemnas made a comment to Saïx about Axel chasing the illusion of friendship. This scene hinted that Axel wasn’t really obsessed with Roxas like people thought. He was really just trying to recover his lost friendship with Isa. I had always suspected that Axel’s “obsession” with Roxas was due to his troubled past, so it didn’t surprise me at all. And Nomura loves twists like that.
They were setting up Isa’s relationship with Lea to have significance, not his relationship with anyone else. It’s absurd for me to think that they were trying to track down a girl they didn’t even know existed. They had real problems to worry about. KH2FM+ also introduced the Chamber of Repose and the Cavern of Remembrance. This all suggested that the experiments on the darkness of the heart would be very important and explored in much more depth. Xigbar seemed to have heavy involvement in these experiments, since he didn’t want to go down into the castle basement. And he’s the one who taunted Saïx about not being able to see Xion and not having a heart.
Kingdom Hearts Re:Chain of Memories
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Castle Oblivion is all about recovering forgotten memories. The other most important recurring theme in Re:CoM was reuniting with people you miss. Pretty much every Disney world incorporated this theme. This was the perfect opportunity to hint at Subject X, but they didn’t do that. Instead, they chose to keep the focus on Axel’s relationship with Saïx.
Days made a big point of showing that Axel changed a LOT after coming back from Castle Oblivion. Saïx said this to him on Day 193, called “Memories”. He also asked Axel if the past meant nothing to him. Axel said he missed what was gone between him and Saïx. He didn’t mention missing anyone else. There was also a new scene where Axel acted extremely cold to Naminé because she was making two childhood friends fight. Isa was the only childhood friend we ever saw, and he later became an enemy. In every game building up to KH3, Isa was set up to be the most important character to Lea. Subject X? Crickets.
Kingdom Hearts 358/2 Days
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Axel said in his report that he forgot what friendship felt like after becoming a Nobody. That was the whole point of him befriending Roxas and Xion. He was not focused on friendship until he met Roxas. And Saïx was always cold and indifferent towards everyone, even Axel, who was his best friend that he was inseparable from. They’ve been together for 10 years in the organization. I’m expected to believe that Saïx was able to care about some imaginary girl, but not his best friend? To be honest, I thought that the writers had to be drunk if they thought that was believable or realistic. Or that it made Saïx more sympathetic.
Even in Days, I could tell that Axel had a lot of baggage from his past. He always treated his memories of the past like they were sacred. Day 150 is about having something you can’t bear to lose. He said that for Nobodies, it was their past, because that’s all you have to remember the pain of losing something. Perfect time to mention Subject X. After all, her disappearance was Axel’s motivation, right? But the story made it perfectly clear: Axel was heartbroken over the loss of his best friend. Nothing else was ever mentioned. Axel was good friends with Roxas, but I got the sense that he was much, MUCH closer with Isa. 
Personally, I thought Axel was a former test subject ever since the original KH2. It fit him perfectly. He was a sad, lonely, dysfunctional person. When Days hinted that Axel had a tragic past and dark secrets that he didn’t like to talk about, I was not at all surprised. He suffered from something way more traumatic than someone he barely knew disappearing. And it never seemed like he chose to be in the organization. That’s why he was always yearning for his childhood with things like ice cream and summer vacation. My personal belief is that Axel was always written with the backstory of a former test subject in mind. They came up with Saïx‘s backstory later, though I suspected he might have been a test subject too, due to his scar and his berserk state, which made him seem kinda freakish. We always knew that Xigbar and Saïx were unique due to them having gold eyes and pointy ears.
Kingdom Hearts Birth By Sleep
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When I played BBS, I knew that something horrible must have happened to Isa to turn him into someone like Saïx. The difference between Saïx and Isa was like night and day. None of the other Nobodies were THAT different from their human counterparts. BBS also confirmed my opinion on Axel/Roxas/Xion. Lea was WAY closer to Isa than he was with them. Isa seemed like a shy kid. But he was very comfortable with Lea. And Lea acted much more naturally with Isa compared to Roxas and Xion.
After BBS, it was obvious that Isa was not a villain, and that he was going to be on the good side at the end of KH3. This was the game that was supposed to show you who the organization members were as humans. They showed that Braig was always evil. Lea and Isa were only in one single scene, other than the epilogue. So, why would they choose to show him as an innocent kid who was Lea’s best friend? Obviously, all of this was to show that he was the polar opposite of Braig. How is that consistent with his canon characterization? He sold his soul to Xehanort, did icky jobs for Xemnas at a pace Axel couldn’t keep up with, and tried to murder Axel. Why would anyone in their right mind choose to write Lea’s best friend that way, if he was not possessed? Especially if they wanted him to appear in future titles?
In the epilogue, they showed Lea and Isa eating ice cream together. Sea-salt ice cream was VERY important to Axel’s character. Axel defined friendship as people who eat ice cream together. I knew that Isa was very special to Axel if he was the origin of his addiction to ice cream. They also showed Lea and Isa trying to sneak into the castle. This was BEFORE the experiments took place. So, Subject X had nothing to do with why Lea and Isa were originally trying to sneak in. They wanted to sneak in because it sounded like fun. Not because they thought people were being tortured in there. There’s no evidence the mystery girl even existed back when BBS was written. The apprentices were not recruiting kids to be apprentices, they were kidnapping kids. What reason would Ansem have to let them be apprentices anyways? It makes no sense.
Kingdom Hearts Dream Drop Distance
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In KH3D, Lea was recompleted. Xehanort was gone. He could have used that opportunity to look for information on Subject X. But he didn’t even mention her. He immediately set off to look for Isa. That was his main priority upon being recompleted, not finding Subject X or Roxas, who had gone back to Sora. Lea wasn’t even concerned that Saïx was trying to hunt him down in KH2. He was happy to look for him, even when he was putting himself at risk using the dark corridors. He used the same lines he did for Xion, which had huge narrative significance. It was clear that he was dead set on bringing Isa home. If Subject X was important, Lea didn’t act like it. KH3D sent the message to me that Lea was VERY devoted to Isa. Why even write him this way if he wasn’t supposed to rescue him eventually? Why make it seem like Isa was kidnapped if he was supposed to be looking for Subject X?
Lea and Isa were also the only two who were wearing the black coats when they were recompleted, which gave me the impression that they were test subjects. The apprentices never wore the black cloaks. And of course, the big revelation in KH3D was that Isa was a vessel. Unlike Xigbar, he seemed like he was being controlled, like a puppet. Lea awakened his Keyblade, the Flame Liberator, immediately afterwards. Xemnas also mentioned mind control experiments in this game. Why bring this up if Subject X was only experimented on for her memories. NONE of the games gave me the impression that Lea and Isa were apprentices, that Isa willingly joined the bad side, or that there was some mystery girl that he was looking for. They gave me the impression that Isa was one of the many characters who needed their hurting mended. That was supposed to be the main theme of KH3, after all.
Birth By Sleep Final Mix+
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Xemnas may have called Aqua’s armor “friend”, but that was only because he had access to Terra’s memories. He tried to manipulate Aqua by impersonating Terra in KH0.2. And I got the impression that a similar idea was behind the relationship between Axel and Saïx. In the secret ending of BBSFM+, the camera zoomed in on Master Xehanort’s eyes when he said he had many other roads open besides Terra. Then they zoomed in on the amnesiac Terranort’s eyes, showing that they were brown. They zoomed in on Ansem the Wise’s eyes afterwards, showing that the were orange. And finally they zoomed in on his eyes again when he was in the Realm of Darkness. The implication was that Master Xehanort had so many options because of these experiments. His goal was to create vessels, not learn about the age of fairy tales.
Ansem put his research results in Sora to atone for all the lives he ruined. It can be reasonably discerned that Ansem Seeker of Darkness and Xemnas had orange eyes because of Ansem the Wise probing the depths of Xehanort’s heart, to restore his memory. He gained all of Terra’s memories in the process. And in the games building up to KH3, they specifically changed Saïx’s eyes from gold to orange. This implies that the same thing was done to him as well. We know Subject X was also an amnesiac and that Ansem the Wise hid them away when he released the other subjects. It makes sense that Isa was the same as Terra.
Kingdom Hearts 0.2
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When Riku told Kairi that she was going to be training with Lea, she was shocked. She later admitted in KH3 that she was afraid of him, because he kidnapped her. But she said that she found it hard not to like him because all he ever wanted was to help his friend. That’s exactly what I expected to happen. My impression after playing KH0.2 was that Axel’s relationship with Roxas and Xion was meant to provide him with character development. This would allow Lea to fulfill his TRUE purpose in the story: becoming a Guardian of Light and rescuing his real best friend from Xehanort. Axel’s friendship with Roxas was supposed to carry over to Ventus because they both had a friend who was a vessel.
Axel’s friendship with Xion was meant to carry over to Kairi specifically because they were going to be training together in KH3. Kairi awakened her Keyblade because she wanted to bring Riku and Sora home. Lea and Kairi were planned as friends because he also wanted to bring his friend home. Axel’s friendship with Roxas and Xion played an important role in Lea’s development. But my impression was that getting Isa back was the ultimate goal of Lea’s character arc, not Roxas or Xion. And especially not Subject X, who is irrelevant to the Xehanort Saga.
Saïx could not see Xion for some reason that was never explained. He has a large Recusant’s Sigil scar on his face which was never explained. Axel said Saïx’s personality changed drastically, while he stayed more or less the same. This was never explained. Saïx had orange eyes like Xemnas, but this was never explained. Subject X does not explain ANY of these things. But Isa being experimented on as the REAL Subject X just happens to explain ALL of them.   
Kingdom Hearts 3
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When Lea said he’d always be there to bring his friends back, Xehanort got a really nasty smirk on his face and sent Isa to attack him. It was just to punish him for ruining their plans. Xehanort knew exactly why Lea was there, and how to hurt him. Then during the final battle, it was a repeat of what happened in KH3D. Lea was ruining their plans yet again and Xemnas wanted to punish him. He was so confident that he had Isa under his full control, he thought he could murder Lea right in front of him and he wouldn’t do anything. He turned his back on Isa, literally and figuratively. Isa was positioned to be directly behind Xemnas’s right hand. He was his right-hand man, after all. Everything was all set up perfectly for Isa to finally betray Xemnas. That’s what being a recusant means in the first place.
Lea’s reunion with Roxas and Xion didn’t even feel like an organic or natural development in the story. It felt like shameless pandering. Subject X felt even more unnatural than Roxas and Xion did, which says a lot. Then there was Saïx’s transition into a “good guy”. If they wanted a character like Saïx to be redeemed, they would need to give him an actual redemption arc. Axel was always sympathetic and likable, and even he needed a redemption arc spanning multiple games. Saïx was WAY nastier than Axel. It would take a LONG time to redeem him. But…he was never humanized. The games went out of their way to depict Saïx as inhumanly cold as possible.
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It was a deliberate CHOICE not to humanize him in ALL of these games. Yet there he was in the ending, chilling and eating ice cream, like it was the most natural thing in the world. Now, this would make perfect sense if his backstory was a nice kid who was kidnapped, experimented on, then got possessed. He wouldn’t have needed a redemption arc in that case. So it makes perfect sense why one was never planned for him. In every game, the emphasis was NEVER on Saïx being redeemed, but on Lea saving Isa. The power of waking was the main goal of the story. Isa was introduced in the game called “Birth by Sleep,” which IS the power of waking. 
Lea and Isa being test subjects would have made the story far more interesting for 99.9% of players, I guarantee it. But it’s not even just that. Every game since KH2FM+ was written to give the impression that they were test subjects. There’s no way the writers weren’t aware of that. They knew exactly what message they were sending to people. And it makes waaay more sense than them being apprentices. I could not understand why anyone in their right mind would waste all of that foreshadowing and change their backstory to something FAR less interesting and also not very believable. If something doesn’t make sense it’s usually not true. I’m no detective or anything, but the only thing that makes sense is that Isa was planned to be Subject X for well over a decade. Then at the very last minute it was changed to this new girl. 
There’s three reasons I could think for someone to believe that Subject X made sense the way it was written in canon. They are either:
A. Not looking at the story very closely. Probably a casual fan.
B. A blind Kingdom Hearts fanboy/fangirl who will defend anything in the story.
C. Not very intelligent or perceptive. 
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spoofenshmirtz · 5 years
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so because I like rambling about various things, lemme talk about Kingdom Hearts 3. spoilers and whatnot under the cut! it also got extremely long and rambly so I apologize for that in advance for anyone who wants to give following my thoughts a shot
so, like most other fans of Kingdom Hearts, I’ve been waiting for KH3 a long time. not the 13 years lots of people like to spout, like dumbasses, but definitely for a long while.
and, honestly? I have some mixed feelings about this. one of my friends already talked about how KH3 doesn’t feel like the “finale” he was looking forward to, and how it raised more questions than he had answered - which, valid, but seeing as I’ve gone deep into KHUX I don’t think I’m as confused as some people might be - and I understand and empathize with that notion. KH3 isn’t a grand finale, it’s a new fork in the road on our path throughout this crazy world.
would it have been better as a grand finale? I don’t know. I do feel like Nomura’s been biting off more than he can chew, especially regarding the specific ways he’s been tying some stuff together - through time travel?? - but on one hand, many characters’ stories did seem to reach an at least somewhat satisfying end. Axel, Roxas and Xion were finally reunited and can live on together; Isa joined them, showing Lea and Isa’s reconciliation; Terra, Aqua and Ventus are finally back together after a decade apart; and Eraqus and Xehanort were finally reunited. Sea Salt and Wayfinder Trios’ endings were the most satisfying, in my opinion, and it was kind of obvious that Nomura wanted to wrap these up for sure.
the rest? kind of set aside, to be honest. even our original trio, the Destiny Trio, kinda took a backseat at times - although Sora’s breakdown over being worthless without his friends was pretty great. like many others, I’m also displeased with the game’s handling of Kairi, which is too bad, because I’ve honestly grown fond of her over my years of growing out of my dumb “I hate fictional girls for breaking up my OTPs” phase. especially her interactions with Lea were particularly fun, and I kind of wish there had been... you know, more.
that’s my main complaint, really. that there wasn’t more. the story we’re told almost feels like a summary, like we’re supposed to assume things about the relationships between characters that we’re not... you know, shown. that’s been a problem when it comes to Sora and Kairi for ages; that their relationship isn’t really shown, ever, and Sora and Riku’s is explored much more. I feel more for Xion now than I did before, because with her you’re actually shown a lot of her internal conflicts and her hurt; while with Sora and Kairi, you’re just kind of supposed to assume that they care for each other a lot. probably based on the knowledge that he’s a boy and she’s a girl alone. “he was a boy, she was a girl... can I make it anymore obvious?”
the same can actually be said about the main antagonist, too. Xehanort. I get what was going on, but... I kind of wish there’d been more with him and Eraqus from their early days, before they had all their conflicts? you don’t really get to feel their conflicts so hard when the times before aren’t shown, like, at all. it would’ve been incredibly cool with a... you know, a prologue in a similar vein as KH2, where you get to play as Eraqus and explore your relationship with Xehanort before everything goes to shit. or adding an episode in the middle where you start following them for a while. it could’ve been done as a really cool parallel story thing, even more than their game of chess - which, don’t get me wrong, was really neat! I’ve always been a fan of chess symbolism, for whatever reason, and that was really cool! but there’s not a whole lot of substance to it, other than their fun, competitive spirit.
let’s just agree that KH3 has a lot of “tell, don’t show” problems. or, even worse, “assume, don’t show”. there’s not a whole lot of substance to the stories told in the game, because there’s still a lot of it missing, it feels like. I mean, the fact that Nomura rewrote the ending so many times (as he admits to in the preface to the artbook that was released with the Deluxe Edition) should probably hint to problems with coherent storytelling...
it is unfortunate, I must say. because I LOVE this game. gameplay alone was incredibly satisfying in ways I’ll get into later, but the way the story feels so.... you know, not finished, really does put down my joy a bit.
let’s not even talk about the epilogue. not yet. I’m so goddamned confused by Xigbar’s role in... well, everything. although I guess it makes a bit more sense for Xigbar to having been number II in the Organization now... knowing that he’s been around for centuries and is just here to wreak havoc, pretty much...
I’m all for the secret movie, though!!!! Sora’s finally going to Shibuya!!!!!! HELL YEA
anyway, got a bit off track. KH3 has a lot of storytelling issues, even with the disney worlds, which is real unfortunate because they’ve usually been pretty narratively solid. the developers’ obsession with exactly recreating some scenes really did pull down the quality of the storytelling, because the way they chose scenes to recreate didn’t consider the effects of the storytelling in the original movies... although recreating Let It Go with Sora, Donald and Goofy in it was an absolute power move and I’m still knocked on my ass from it.
anyway, the worlds with new stories - Big Hero 6, post-movie; Toy Story, in between 1 and 2; and Monsters Inc, post-movie - really were more narratively coherent, while the worlds following the original storylines - Tangled, Frozen and Pirates of the Caribbean - suffered from losing a lot of crucial scenes and (would you look at that!) relationship-building.
okay, but ENOUGH ON STORY CRITICISM! I think we can all agree that Nomura built himself too much to work with and may have gone a bit overboard with it, but honestly, overall? it was still pretty damn good! not entirely solid, but satisfying enough and emotionally engaging that I definitely enjoyed it as an experience! and the reunions of the Sea Salt and Wayfinder Trios brought me to tears for solid minutes at a time!! I’ve been very emotionally engaged in these kids’ specific storylines and their conclusions were more than I could have hoped for!
and like I already said, playing the game itself was THE most satisfying experience I’ve had in AGES! the game itself is so smooth, and just the fact that transitions from cutscene to gameplay were done SEAMLESSLY is enough to make me cry out of joy!
fight systems? great!! I love the way situation commands and such were handled, I love the drive forms connected to the keyblades themselves, I loved the boss fight patterns!
graphics? AMAZING!!! I had to stop and stare at stuff all the time, cry at the beauty of the different worlds, marvel over textures and lighting in different places, and WATER PHYSICS!!!! the game is so goddamned beautiful I can’t stop thinking about how amazing it all was, how many different kinds of scenery they handled and how well they did that! snow physics in Arendelle had me crying, lighting in Kingdom of Corona made me shout with glee, textures in the Caribbean made my jaw drop! underwater levels didn’t even suck!
minigames? honestly? I loved them. cooking is amazing fun (although I kinda suck majorly at cracking eggs), the 100 Acre Woods minigames may have been the same minigame rehashed twice but they were different enough to be fun - plus they’re only really necessary for farming for ingredients, which is pretty cool, sailing in the Caribbean was honestly fun, and the goddamned Verum Rex in Toy Box... *chef kiss* I LOVE it. I know lots of people dislike the multitude of minigames in KH games, and I do get it when it comes to sledding - the one I consistently had the most trouble with - but honestly? I don’t hate a single one of them!
lucky emblems? well. I haven’t really tried to discover all of them yet, but I have had the problem of a character going “look! a lucky emblem!” and me just not being able to find it anywhere a couple times. the concept of taking photographs is itself great, though!
and music? Yoko Shimomura is goddamned DELIVERING, again. the music is so beautiful in KH3, and the opening (with Skrillex) and ending themes by Utada Hikaru were great, as usual. I’ve cried to these songs more than I can count.
so, SUMMARY? the story has kinda gone out of Nomura’s hands, and storywise I still find KH2 to be the best at both telling a story and engaging you in it; but gameplaywise, the series has grown so much since the first game that I barely can’t believe I’ve lived to see the growth of the series as a whole? it’s kind of an amazing feeling knowing you’ve grown with a series like this, and I’m thankful for having been born the time I did so that I got to experience it! KH will always have a special place in my heart, and I will surely keep following this series to see where Nomura is taking it!
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