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#-means i will go feral on main ripping it apart (/entertained)
lightkrets312 · 11 months
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If anyone checks my posts from last night: I got into Welcome Home, which I'll try to tag accordingly. It's exactly my kind of horror, but I know everyone has different tastes, so. Informed consent and all.
(For the friends that don't know but are curious, pulling from the website:)
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[Welcome Home is an experimental multi-media horror project that focuses on unraveling the mystery surrounding a beloved 1970s children’s television show.]
[WARNINGS!
Welcome Home is a story centered around a gaggle of friendly faces whose sunny days transform into something unexplainable! With that said, it is important to state this is a psychological horror that touches upon a few topics that may require a warning beforehand, especially during its development! Although it is not heavily present on the website, Welcome Home's rating is subject to change.
Common attributes in Welcome Home that may not be suitable for all audiences are listed below!
Eyes, eye contact, or staring.
Unreality or derealization
Gore
Puppets or mannequins
Exploration of heavy topics, like death, isolation and mental health.
Auditory unease, such as abrupt or unpleasant sounds.
Startling visuals, such as moving gifs or small flashes in video.]
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Day 4: Human Shield
(Pack your bags, martyrs.)
Whumptober 2019 Day 4: Human Shield
Word Count: 3521
Relationships: none
Warnings: injuries (various), blood, weapons (swords), implied concussion
A/N: alrighty, time for some Creativitwins shenanigans! i hope i captured their personalities okay; this is definitely my favourite story i’ve written for whumptober so far ^^
A shrill, feral roar rips out into the Imagination, echoes through the mindscape past the boundaries of the twins’ realm and in every nook and cranny it can reach. It’d probably hurt Roman’s ears, if he wasn’t already so used to hearing it, but this time isn’t like all the other times. It’s frantic, and angrier, and tension ripples through his limbs. The Dragon Witch is his foe, yet again, except this time, he’s joined by Remus. His brother hasn’t ever been one for fighting alongside him, preferring independent combat as opposed to co-op, but Roman was already here, and Remus was bored, so now they’re in a battle.
They’re fighting together against the Dragon Witch to keep her at bay, but they’re also fighting each other, in more of a verbal way than a physical way. Their bickering is nothing new, a familiar backdrop to the sound of swords clanging against metallic scales and the sizzling noise left in the aftermath of their opponent’s fiery breath. They don’t argue about anything in particular, anything important. They never really do, if Roman’s being honest. It’s more of a sibling rivalry and casual disdain rather than genuine hatred, although he’d never actually admit that to Remus. Their squabbles and quarrels are, while annoying, something Roman regards with a begrudged fondness, and that is a piece of information he will take to his grave.
Which actually might be sooner than he thought if he doesn’t start paying attention.
The sting that emanates from the slash in his arm is something Roman has been frequently acquainted with in the past, but it doesn’t make the wound hurt any less. He knows the danger of fighting in the Imagination, knows that the effects will last until you leave, but sparring with knights and battling monstrous creatures is fun and helps to get Roman out of creative blocks. If leading Thomas in artistic pursuits means a few scrapes and bruises every now and again, then Roman is happy to endure a little bit of pain until he can get back to the main part of the mindscape and wave the injuries away. He never stays hurt, so it hasn’t ever been a big problem before. Damage to his person is impermanent, and it always has been, so Roman just shrugs off the pain of the abrasions and cuts and contusions and holds his sword in front of him in an aggressive attacking stance.
“Ha! You got whapped!” Remus jeers from the left, nasal voice cutting easily through the chaos as it always does. Roman glances over, does a double-take, and then gives an incredulous laugh. Remus is covered in blood, most of it likely to not be his own, but he also has scrapes and burns all over his skin and outfit. He’s one to talk!
“Shut up!” Roman calls back, retorts in the same way he’s used to. A general rule with Remus is that you won’t have a certain interaction with him just once. If it happened before, it’s gonna happen again, and this has been proved true countless times. Roman has come to expect the lewd gestures, the disturbing language, his “surprise” tackles from the shadows that Roman manages to sidestep nearly every time. Remus has a fixation on repeating things until they stick, doing the same thing over and over and over until something new or different happens. Einstein probably wouldn’t have been very fond of him.
Remus belts out a laugh, leaps forward with manic eyes to slash at the Dragon Witch. His cutlass manages to leave a clean slice on the creature’s back, comes back stained with violet blood. Roman still doesn’t understand why Remus won’t just use his morning star, since his brother has always been the most powerful when using it. He insisted before the fight began that it’s “more fun this way”, hooked his morning star onto his back, and set off to get into more trouble. Roman can still feel the headache even now.
The Dragon Witch growls again, lashes her tail out in a swinging arc, and Roman dives over it cleanly. Remus, as much of a reckless idiot as usual, grabs the spiked appendage when it gets close enough. He’s immediately whipped around as she tries to shake him loose, but Roman knows from personal experience that Remus is like a rabid dog and will not let go once he’s latched on. His legs and sides smack into trees, rocks, the ground, and yet he’s still somehow not winded enough to let his grip loosen a single bit. Roman can tell that the Dragon Witch is starting to get frustrated, smoke blowing out of her nose just like in the cartoons they still watch frequently.
The Dragon Witch herself has gone through a few iterations throughout Thomas’ life, getting more and more “realistic” as he grew up, if you count a half-witch, half-dragon hybrid as being anywhere close to realistic. When Thomas was younger, she had just been a large, purple dragon (influenced by Spyro, no doubt) with a stereotypical witch hat. Now, she’s more of an actual character, closer to what Roman imagines would be in a cool medieval fantasy show on television.
Most of her body is human-- her torso, arms, and legs are pretty normal-looking apart from the violet scales and deep scarring. She’s mostly naked, with a ripped, flowing robe to cover up her sensitive areas (Thomas is still family-friendly, damn it), and a lavish hoard of body jewelry hung at any place that’s free. Her neck boasts delicate golden chains, her wrists and ankles are encircled by broken diamond shackles, and other silver jewelry drapes across her torso, stomach, and legs. Her whole schtick is that she comes to unsuspecting villages in the night, steals their valuables, and uses it to adorn herself in immeasurable wealth.
However, she’s still part-dragon, and that comes in the form of gleaming pointed teeth, wicked sharp nails, an enormous wingspan, and of course, her spiked tail, which is probably far more lethal than it should be. Her shimmering scales radiate out from the center of her stomach, create a patch of bare skin similar to that of what a teddy bear might have, which is almost ironic when it juxtaposes the bloodstains discolouring nearly every smooth inch of her body. She’s definitely evil, and has probably killed tons of imaginary villagers, and Roman kinda loves her simply for the merit she poses as a villain. Whenever he needs a break from the chaos and responsibility, he can rely on her consistency, can depend on the knowledge that she’s always waiting somewhere to engage Roman in his favourite heroic escapades.
And although her purpose is to play the villain, to lose to the hero, an inevitable means to an end, she’s still dangerous. If he slacks off, he can absolutely be defeated. Well, at least Roman can. Remus seems to be having the time of his life even while getting thrown about like a ragdoll (maybe because of it), and honestly, that probably is his idea of fun. He couldn’t have been an arts and crafts geek, could he? No, he has to be weird, and vulgar, and stuck in a cycle of heedlessness. And despite the fact that every time Remus lets himself get hurt on purpose, to fulfill his idea of a day well spent, Roman feels like he’s gonna have an actual heart attack, he can’t deny that some of the foolhardy things Remus does are highly entertaining. Such as now.
The Dragon Witch lets out vicious snarls as she tries to throw Remus off of her back, outraged howls that are only met with deranged laughter. Of course, his brother is unafraid, impetuously so, and that’s something that gives him a clear advantage in most of his fights. Their opponents can act threatening, rise up as terrifying monsters and evil sorcerers and haunted thieves to menacingly loom over the hero, but Remus isn’t the hero, and he can be just as scary. It’s a critical part of what makes him so intimidating, really.
With every growl, every failed slash, the Dragon Witch gets more agitated. She kicks up dirt and gravel with her clawed feet as she stomps around, bleeds into polluted air with rash arrogance. The path they stand on is partially obscured by clouds of dust, leaving the two’s squabble to be enacted as shadows through the grimy lens. Sound is more effective than sight, in this instance, and it’s this sense that leads Roman back into the fray.
His eyes burn as he trudges toward the faint outline of the Dragon Witch, footsteps filled with caution while he shields his eyes from the dust in a futile attempt to ease the sting. He almost trips over upended rocks multiple times but manages to approach the scuffle relatively unscathed. It’s a wonder Remus is still hanging on, squeezing one of the larger spikes on the half-dragon’s back in a death grip even as she doesn’t let up trying to shake him off. Roman can see through the haze in the air that Remus has managed to almost double the number of scratches he had before, and yet nothing’s changed. He’s still grinning, still whooping and shouting as if he’s this is all just a game, and for him, it probably is.
Despite the fact that the lacerations don’t seem to bother him, Remus is still unable to fight efficiently due to his position, and Roman realizes with a groan that he’s going to have to front the efforts on this one. He doesn’t know why he expected Remus to contribute a single thing to make his life easier, but even with the annoyance, he still can’t really bring himself to be angry.
The prince-like side sighs once more, steels his resolve, and then dashes forward.
Once he’s close enough, Roman almost swings his sword in an effort to do some sort of damage, but manages to stop himself before he does. He’s learned over time that recklessness in combat is one of the biggest detriments to swaying the fight in your favour, and has slowly began to adopt and absorb the patience and split-second strategizing that often tips the balance towards himself in altercations. There are only a few moments before the Dragon Witch will notice him and attack, so Roman needs to think quickly.
In all of the fights he’s had with her, there has been a relative consistency in the way the villain ensures Roman will be the underdog, getting beaten multiple times throughout the battle right up until the end. Her counter-attacks are the focal point here, something he’s begun to train himself to look for in their skirmishes. They’re easily compared to chess pieces, and it’s important for Roman to condition himself into analyzing each move to see where he can improve.
There is one part of their battles that tends to repeat itself, a specific situation that he’s relived time and time again. Roman will charge at the Dragon Witch thoughtlessly, foolishly leave himself wide open, and she’ll whip around at the last second to strike him in the torso with her tail. It’s almost practiced at this point, choreographed into the repetition of the timeline, fluid from one altercation to the next. And Roman knows this, is striving to rethink, and recognizing patterns is how he’ll overcome his deficiencies.
He can’t wait any longer. Narrowing his eyes, Roman puts on an act, lets out a dramatic battle cry as he lunges forward with his sword raised above his head. He can see the Dragon Witch smirk, sees the way her dark eyes glint, and he knows that he’s not going to fail this time. As soon as Roman is within range, she turns as usual, easily baited out with conscious forethought. This time is different, though, because Roman stops short, shifts back to lag the pace, and her tail shoots around.
In a moment that doesn’t happen often, Remus turns around, somehow knowing exactly what Roman’s plan is. There’s a synchronicity there, duality that only comes from two beings who used to exist as one. Roman hops over the Dragon Witch’s tail, leaps forward to grab onto Remus’ extended hand, and uses the leverage to vault off of her back and over her head. He lands hard on the ground in front of her, refusing to waste a single precious second as he ignores the pain that shoots through his legs at the rough stop. Roman immediately turns and plants a foot backward, stamps an anchor into the grass to use as a pivot point. There’s a very small window of time that Roman has to operate in, to take advantage of the pause of surprise as the half-dragon processes the new turn of events. The prince spins around, then uses the momentum to bring down a harsh slash on the Dragon Witch’s chest.
The villainess shrieks, rears back hard enough to finally eject Remus from her back, and she doubles over to clutch at the gash in her open patch of skin. Remus lands in the dirt with a thump, breath forced from his lungs at the impact, and Roman ignores the Dragon Witch for now in favour of rushing to help Remus up. Yeah, his brother is annoying, but he’s still his brother, and Roman is a terrible excuse of a prince if he doesn’t help someone in need, especially family.
His counterpart groans from where he’s laying on the ground, rolls his head to the side to reveal a rock now coloured with a smattering of red. Of course he hits the one place where there isn’t grass, devoid of a more forgiving landing. Roman’s so used to the way that his brother is able to adapt to each new challenge, laugh back in the face of adversity in a different, more careless way than he himself does, that seeing a glazed film over unseeing eyes causes him to stumble back.
Although Remus isn’t usually perturbed too much by injury, and in fact welcomes it, that doesn’t mean that it still doesn’t hurt, that it doesn’t affect him the same way it does any of the others. Particularly in the Imagination, where everything is amplified multiple times, colours and sounds and feelings turned up several notches to match the overwhelming, extraordinary nature that encompasses such a vast, limitless wealth of creation. The production of ideas from such conspicuous places, influenced by the very experience that sets their host apart as an individual, it allows for so much light, but also so much darkness. And though Remus operates comfortably within these confines, yanks on the reins with a force of a tidal wave to force relevancy and requirement, it consequently brings to light how much even his already staggeringly disturbed intrigue can be worse, can always be worse.
Roman has never had full control over the Imagination, has shared it with his brother despite the split far favouring himself. He tries to keep it relatively clean, err on the side of easier topics so as not to disturb Thomas, but even Remus needs an outlet, especially Remus. Roman tries his best to put forth light and warmth, and he’s largely successful, but the suppression of his brother’s thoughts and ideas can only hold on for so long before there is a need to release the pressure, create a draining channel to make sure the water doesn’t spill over the dam. It’s not nearly as bad as it used to be (though the journey to forgiveness and acceptance was certainly arduous), but the predisposition toward lording Roman’s contributions above Remus’ has resulted in a severely heightened state of the areas under his counterpart’s control.
One such area of control is the effect of injuries on those who get hurt inside the Imagination, something that, while more realistic and immersive, has gotten Roman into trouble many, many times. Wounds don’t work the same here as they do in the main part of the mindscape, set apart from the innate impermanence of how they function. Here, they actually hurt, which is not something one would experience outside of the Imagination. They’re also unable to be waved away, cast aside in an instant; once you’ve got it, it stays there, at least until you return and employ the use of object impermanence like a salve. Sure, it makes engaging in Roman’s favourite heroic scenarios feel much more real, but it’s also left him in various predicaments, having to limp away from battles or cower under the force of broken bones.
So normally, when met with the assertation of his brother bleeding from his head, there would be little cause for panic. But in the Imagination, there are much harsher consequences for reckless behaviour, and the way Remus sways and wobbles as he tries to sit up spells out bad news. Roman can feel his heart-rate quicken, feels the lump in his throat forming as Remus doesn't seem to be cognizant enough to respond to his calls and questions.
The prince-like side reaches out, shakes his brother’s shoulders to try and snap him out of it. It seems to succeed somewhat, and Remus blinks a few times before finally meeting Roman’s worried gaze. His face is terrifyingly blank for a few moments, as if he doesn’t even recognize him, and then he’s standing, wincing at the volume of his own voice when he barks out a laugh. “My ‘ead got hit pre--pretty hard, didn’ it?”
Roman’s alarm builds even more, eyebrows furrow as his twin stumbles to the side from a loss of balance that doesn’t have any external cause. Remus reaches up to scratch at the back of his head, forgetting the injury that was just created, and he winces with a sharp hiss as his hand comes back partially covered in fresh blood. It’s a wonder he hasn’t passed out yet, what with the absurd amount of blood he’s lost just in the past few minutes alone, but he’s still standing, and Roman is impressed even amidst the concern. And then his counterpart’s eyes snap open, as clear as they were before, and he’s yelling out a “Move!” as he tries to reach forward.
But it’s too late, and the eldest twin certainly isn’t going to let it hit Remus, so he raises his arms to the sides in order to shield as much of his brother as possible. Roman feels the drag of spikes tearing open the flesh on his back, the ache of the bruises beginning to form from the force of the impact that the Dragon Witch’s tail causes.
Roman spins around through the acute pain emanating from his back as he summons his shield, the one he only saves for emergencies because its gleam can beguile and stupefy and entrance any being who lays their eyes on it. It has a property that almost hypnotizes, something that Roman certainly didn’t intend on it doing, but he’s had to employ its assistance sparingly because of how long it leaves its victims in a daze. He has no problem using it now though, holds it up and braces himself against Remus’ newfound grip on his shoulders, and ducks his head.
The Dragon Witch screeches and tries to send a vicious plume of fire their way, but the shield protects them, turns each flickering flame into sparkling dust to drop harmlessly to the ground when it’s close enough. Her belted attack soon dies out, morphs from a shrill howl to a pained moan, and her voice starts to lose its volume. Roman risks taking a peek over the top, and sees the villainess stumble from side to side as her eyelids droop involuntarily.
The Dragon Witch’s gaze lands one more time on Roman’s shield, and then she’s slumping to the ground, lost in the intricacies of its swirling gold patterns.
“You alright?” Roman asks as he stands back up, furrowing his brows when his twin’s eyes shift in and out of focus. He reaches out to steady Remus in case he falls, but his brother manages to shake his head as if he’s trying to jostle the cotton in his brain and then straightens up just fine, so he lets his hand fall back to his side.
“Yeah, I’m good now. You’ll really do anything to be the hero, huh? Oh, my saviour!” Remus swoons, mocking a feminine voice as he puts the back of his blood-soaked hand to his forehead delicately. The dark red claret streaks across his face, mats his wild, unruly hair down, and Remus doesn’t acknowledge it at all. His counterpart mocks the damsel in distress, snickers with that god-awful nasal laugh of his, and Roman playfully whaps him on the shoulder with the hilt of his katana in relief.
Remus casually bumps his shoulder against Roman’s own as they walk back to the entrance of the Imagination, shows a rare sign of good faith, and Roman is positive that he has the best brother in the world.
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