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#001.  GOLDMINE. we cannot become what we want by remaining what we are (headcanon)
coruscatiio · 1 year
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𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 𝐐𝐔𝐄𝐒𝐓𝐈𝐎𝐍 𝐒𝐇𝐄𝐄𝐓 .
▌ 𝐑𝐄𝐀𝐋 𝐍𝐀𝐌𝐄 : robert oakleaf ▌ 𝐒𝐈𝐍𝐆𝐋𝐄 𝐎𝐑 𝐓𝐀𝐊𝐄𝐍 : single ▌ 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 / 𝐏𝐎𝐖𝐄𝐑𝐒 : hand to hand combat, takeover magic (hellhound soul), immense magical power, enhanced senses (at the cost of light sensitive eyes) ▌ 𝐄𝐘𝐄 𝐂𝐎𝐋𝐎𝐑 : red ▌ 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 : blond with some silver lines---he is not dying it ▌ 𝐅𝐀𝐌𝐈𝐋𝐘 𝐌𝐄𝐌𝐁𝐄𝐑𝐒 : his parents, marie and nathaniel [both deceased] ▌ 𝐏𝐄𝐓𝐒 : a suspiciously long-lived dog named spot ▌ 𝐒𝐎𝐌𝐄𝐓𝐇𝐈𝐍𝐆 𝐓𝐇𝐄𝐘 𝐃𝐎𝐍'𝐓 𝐋𝐈𝐊𝐄 : people who think he is stupid, abuse of authority, cold beverages that should be hot (but that is nothing a bit of fire magic cannot fix) ▌ 𝐇𝐎𝐁𝐁𝐈𝐄𝐒 / 𝐀𝐂𝐓𝐈𝐕𝐈𝐓𝐈𝐄𝐒 : hiking, crocheting, music ▌ 𝐄𝐕𝐄𝐑 𝐊𝐈𝐋𝐋𝐄𝐃 𝐀𝐍𝐘𝐎𝐍𝐄 𝐁𝐄𝐅𝐎𝐑𝐄 : yes. the era in which goldmine was an active s-class mage was a very different one from the one seen in canon, and on occasion, it was kill or be killed. he never killed as a first option, but if it meant to keep himself and his team mates safe, he did it. he does not feel happy about it, of course, and he is glad that his mages get to work in a different time where occasions like the ones he often faced happen less frequently. ▌ 𝐀𝐍𝐈𝐌𝐀𝐋 𝐓𝐇𝐀𝐓 𝐑𝐄𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐒 𝐓𝐇𝐄𝐌 : wolf ▌ 𝐖𝐎𝐑𝐒𝐓 𝐇𝐀𝐁𝐈𝐓𝐒 : he has a temper. he is able to keep it in check, but that is the result of years of hard work. some times, it still is not easy. those are the days when he takes to the wilderness surrounding his city to cool down so that he may continue to be a reliable guildmaster for his mages. ▌ 𝐑𝐎𝐋𝐄 𝐌𝐎𝐃𝐄𝐋𝐒 : none ▌ 𝐒𝐄𝐗𝐔𝐀𝐋 𝐎𝐑𝐈𝐄𝐍𝐓𝐀𝐓𝐈𝐎𝐍 : honestly? biromantic asexual ▌ 𝐓𝐇𝐎𝐔𝐆𝐇𝐓𝐒 𝐎𝐍 𝐌𝐀𝐑𝐑𝐈𝐀𝐆𝐄 / 𝐊𝐈𝐃𝐒 : he loves kids and would not have minded to have had one or two, but life had other plans for him. he also likes the idea of being with a partner in a committed relationship, but that never really happened for him. he is content with what he did have and refuses to look at his lack of romance with regret. ▌ 𝐅𝐄𝐀𝐑𝐒 : losing control ▌ 𝐒𝐓𝐘𝐋𝐄 𝐏𝐑𝐄𝐅𝐄𝐑𝐄𝐍𝐂𝐄𝐒 : best described as cool music teacher who may or may not be in a band. he feels most comfortable in casual, clothing made from sturdy materials. his outfits cost him a fair amount of jewels sometimes, but they are meant to last. ▌ 𝐒𝐎𝐌𝐄𝐎𝐍𝐄 𝐓𝐇𝐄𝐘 𝐋𝐎𝐕𝐄 : porlyusica, bob, rob, assorted 'kiddos' ▌ 𝐀𝐏𝐏𝐑𝐎𝐀𝐂𝐇 𝐓𝐎 𝐅𝐑𝐈𝐄𝐍𝐃𝐒𝐇𝐈𝐏𝐒 : goldmine is loyal. this is good in a lot of ways, but it also means that if he cares about someone, it is hard for him to let go of that. his mother, well aware of this facet of her son, told him that this means that he had to pick his friends wisely. most of the time, he waits and watches, determines who catches his interest. then, his souls get to perform a vibe check. goldmine does not want to be friends with anyone his souls would be uncomfortable with as really, that is just an unnecessary strain. ▌ 𝐅𝐀𝐕𝐎𝐑𝐈𝐓𝐄 𝐃𝐑𝐈𝐍𝐊 : tea ▌ 𝐅𝐀𝐕𝐎𝐑𝐈𝐓𝐄 𝐏𝐋𝐀𝐂𝐄 𝐓𝐎 𝐒𝐏𝐄𝐍𝐃 𝐓𝐈𝐌𝐄 𝐀𝐓 : the woods and the mountains ▌ 𝐒𝐖𝐈𝐌 𝐈𝐍 𝐓𝐇𝐄 𝐋𝐀𝐊𝐄 𝐎𝐑 𝐈𝐍 𝐓𝐇𝐄 𝐎𝐂𝐄𝐀𝐍 : he enjoys both greatly, but beach often means more sunlight / brightness than he is comfortable with ▌ 𝐓𝐇𝐄𝐈𝐑 𝐓𝐘𝐏𝐄 : smart people, kind people, honest people ▌ 𝐂𝐀𝐌𝐏𝐈𝐍𝐆 𝐎𝐑 𝐈𝐍𝐃𝐎𝐎𝐑𝐒 : it depends on his mood. sometimes, he just needs to be out in nature
TAGGED BY : snatched it from @chaoticor because i realised i had not yet done it for goldmine TAGGING : once more — who ever wants to do it!
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coruscatiio · 1 year
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tag drop, master goldmine / og goldmine (according to brent)
001.  GOLDMINE. but i have promises to keep (in character)
001.  GOLDMINE. we cannot become what we want by remaining what we are (headcanon)
001.  GOLDMINE. it’s the wild ones who will set you free (drabble)
001.  GOLDMINE. an invention of darkness (aesthetic)
001.  GOLDMINE. what matters most is how well you walk through the fire (isms)
001.  GOLDMINE. my heart‚ like a clenching fist (esque)
001.  GOLDMINE. something i've thought that i can't outrun (thoughts)
001.  GOLDMINE. we're leaving things unsaid‚ we sing ourselves to sleep (music)
001.  GOLDMINE. we have spoken of everything short of love (&porlyusica)
001.  GOLDMINE. there's really no way to reach me 'cause i'm already gone (&makarov)
001.  GOLDMINE. they said we'd understand when we were older (&bob)
001.  GOLDMINE. and days die young when you're gone‚ and you're gone (&team)
001.  GOLDMINE. freedom means to live in the present (&quatro cerberus)
001.  GOLDMINE. sometimes the hardest thing and the right thing are the same (main)
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coruscatiio · 3 years
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he is a tea drinker, an early bird  ( though he will work until late at night without a complaint if there is a deadline looming ), and he prefers a good glass of red wine over beer even though he won’t say no to a more fruity drink.  he is neither a cat nor a dog person as he likes both  ( that one tends to catch people off guard ) and the last time anyone has seen him wearing a suit and a tie was at rob’s funeral ceremony.   and the scent of most common antiseptics makes him sneeze quite terribly.
while it may appear so at first glance, quatro cerberus is not a guy’s only club.  in fact, over the years, there have been many outstanding female mages, but it remains a fact that the male members tend to steal the spotlight.
many of goldmine’s mages make use of aliases, but he seldom refers to them by said aliases, instead preferring their given names.  or, in the case of dj, the name he has assigned to them.
for goldmine, the grand magic games were never a priority — it was a nice occasion for his mages to let off some steam and measure themselves against other mages.  thus, he had a very relaxed stance on winning them the get go and was quite merciless about benching his own mages; in x791, bacchus was initially not supposed to participate in the games for his guild due to prior misconduct.  however, due to warcry’s injuries, goldmine did permit him to join the fray … and almost immediately regretted it when he witnessed the fight against elfman strauß.
it was neither the first nor the last time goldmine and bacchus had a conversation behind closed doors about proper conduct.
in fact, prior to the agreement that no bigger guild would participate in the x792 to grant smaller guilds the exposure, bacchus was already on the non-participant list.
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coruscatiio · 4 years
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‘anon’ sent  →  The tower @ og goldmine
from:  jackie  •  to:  goldmine  •  source: here
the tower  : what event drastically changed your muse’s life ? do they resent that event or are they glad of it ?
the event that changed the game for him were actually two different ones that happened not long apart. one --- makarov became master of f.airy t.ail. two --- early in x739, goldmine followed leads hinting at a potential location for a fourth hellhound soul and while he found it and was successful in absorbing it, it was not as smooth a process as the previous three acquisitions and he became quite sick, thus spending a lot of time bedridden. it gave him time to think, to ponder about whether or not he was still happy.
the decision he eventually arrived at was that no, he was not happy, and he decided to take action. severing his magnolian ties, he returned to his hometown in the same year and, in the next year, founded his own guild --- a life-changing event that might not have happened if not for the constellation of events predating it.
it is difficult to say how he feels about it: for the most part, he is happy, but there is something about this that makes him sad, too.
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coruscatiio · 4 years
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goldmine & makarov
disclaimer / preface: this is a headcanon. obviously. considering there is only very few concrete information on goldmine, quite a bit about this has been pulled together from discussions with others, namely jackie, and i plan to expand on this.
goldmine joined f.airy t.ail in x729 when he was sixteen years old. at the time, makarov was already a well-known and respected mage of the guild, as he was in his early thirties. then, they did not have much in common and barely crossed paths, but this was set to change when, two years later, goldmine passed his s-class trial and was eventually pushed to form a team with the other s-class mages of his generation.
the assortment of mages who went on the high level assignments from thereon out was a somewhat volatile one, a fact certainly not aided by the clashing personalities. rob and y.ajima both sought to maintain a somewhat stable dynamic, but it was always a team that swayed on knife’s edge, depending on moods.
goldmine and makarov were never two people who easily saw eye - to - eye. the former would have preferred to work as alone as possible for a takeover mage with two hellhound souls to his name, having no interest in the fame the participation in their team’s efforts brought him, and the latter who carried the high expectations of being one of the founder’s son for whom the guild was part of his legacy.
they were bound to clash, and they often did, neither one backing down. it caused a permanent tension within their team but as they had been assigned to work together by master precht, neither of them was able to leave the team. some of the tensions may have been caused by the difference of age between them, but ultimately, their different personalities and motivations would never have let them be friends.
then, in x734, a healer dropped from the skies and certain things slid into place --- there was a middle ground, now. there was room for moderate opinions, for a third option. though porlyusica never suffered fools, she made friends among her teammates --- bob and rob appreciated her medical insight backing up their own tactical decisions, goldmine and his souls found her temper worthy of respect and makarov . . . makarov found her attractive, something that created mixed feelings in many.
the general mood in the guild began to shift when master precht leaves, putting the fate of the guild into makarov’s hands. it is not necessarily the most prominent decision --- there were whispers of nepotism being the driving force behind this decision --- but these waves are smoothed out easily, and makarov begins his tenure as guild master while his teammates continue their work as mages. frankly --- makarov being stuck behind a desk plays a large role in goldmine’s decision not to leave immediately. he is working with three of his best friends and, well, y.aiima, he is approaching what looks to be the zenith of his career. he stays.
however, in x739, several months after his rather unlucky acquisition of his fourth soul, goldmine makes the decision to leave. he has had weeks to think about it as he is bedridden for a while, and f.airy t.ail no longer makes him happy. he tells his friends see you later and leaves, returning to his hometown where he eventually founds quatro cerberus.
for the next 45 years, goldmine and makarov would only interact sparingly, usually during guild master meetings. decisions that caused discussions among the leaders of the light guilds of fiore failed to truly surprise the newly minted head of quatro cerberus as he saw certain character traits his former teammate had rearing their heads in new and more dangerous ways, such as makarov’s decision to lower the minimum age a mage needed to have to join the guild.
by x784, goldmine is resigned when it comes to makarov. he has seen too much, has seen a wide range of erratic behaviour --- the way his former teammate wields his influence as a wizard saint while also disrespecting the very institution that awarded him this position is something he deems to be problematic.
there are many things in how makarov raises the very young and, due to their youth, impressionable mages of his guild. the ridiculously young age at which some of them have reached s-class rank is something goldmine does not regard as something deserving of praise but something that should cause people to worry as they are almost still children when they are pitted against some of the most dangerous situations earthland has to offer.
a thought that makes li.sanna’s early death echo loudly in goldmine’s head, the particular circumstances adding to it, of course.
makarov’s decision to open the doors of his guild to two members of a guild that is facing punishment for starting a guild war leaves a particularly bad taste in his mouth as it seems to clash considerably with makarov’s insistence that the mages of his guild are his children.
this particular approach to seeing his guild mages is another thing that makes goldmine uncomfortable, especially considering makarov’s failings as a father as goldmine does understand that i.van must have felt conflicted by his father considering everyone in the guild his son.
even if this was not something on goldmine’s mind, he views makarov’s judgement to be rotten in this particular case, and he questions his motives --- perhaps not openly, but over tea with bob
connected to his dislike for makarov, he also dislikes y.ajima who he considers to be the reason why makarov and his guild have been getting away with considerably more than a legal guild should be allowed to get away with. this dual dislike as well as the scarcity of reliable information is why goldmine refuses to have any of his mages participate in the nirvana assignment.
when, in x792, the war comes to pass and fiore is at the brink of being swallowed by the alvarez empire, quatro cerberus does come to the country’s aid. key word: the country. goldmine could, after over sixty years of knowing makarov, not care less about him if he tried, but he has lived his entire life in fiore. it is his home that is at risk, and this is why he follows the call to arms. also, goldmine does not want to live under z.eref’s rule. it falls to his mages to decide if they want to fight or if they want to flee.1
1: as far as my blogs are concerned, only fiore was under attack as zeref knew what he wanted. 
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coruscatiio · 5 years
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GOLDMINE HEADCANON #I --- MAGIC
unlike the demon souls that mirajane uses, goldmine's souls do not have names, per se. they are such old souls, forgotten relicts from times long gone. few still exist and most of them are avoided by take over mages --- hellhound takeover has a bad reputation. as they lack names, he calls them heads, referencing the perhaps most famous hellhound --- the one he named his guild after.
the first soul, the first head, is the one he has used most throughout his career as a mage. it is the takeover he is most comfortable with, not just because of it having been with him for longer than any other soul. by now, it takes neither much power to use it, nor does it take much to sustain it. it is perhaps not the most perfect merge he has ever achieved, but time has washed away their initial struggles. in this shape, goldmine gains immense strength. hellhound souls, by nature, make their user taller, stronger --- twist them out of shape until they are barely still recognisable as human. while using the powers the first head offers, goldmine has poisonous abilities which turn his already considerable melee skills very deadly. at the same time, he gains immunity to  other  poison abilities and many other magics that seek to weaken his body such as the magic virus. it is this takeover that is mostly responsible for his prolonged . . . youth, they have been one for a long time and should he perish, the soul would perish with him. thus, this soul seeks to keep  him  as healthy as possible to preserve its own existence.
the second soul goldmine ever obtained is one that often works in mysterious ways. the transformation alone turns his immediate surroundings into barren, desolate land. it is the only one he would say works in  phases,  with the first killing all plants around him. this feeling is different from the land being poisoned by the presence of his first head. should it reach its second phase, it begins to slow down everyone around him. this is very beneficial to himself as the second form is by far his slowest, and this fits as it does not  seek  to end a fight quickly, quite the opposite. the more time passes, the more stages come and go, the more devastating the effects of this transformation become --- until they are eventually no longer reversible and the land he cursed remains barren. compared to his other souls, it does not require much magic to transform into, but as it only reaches its full potential if he remains in this form for a while, the price is still the approximately the same for the same degree of effectiveness. using this soul for prolonged amounts of times leaves him feeling extremely hungry, a side effect no other soul shares.
pinpointing which element it is that the third head uses has been proven to be difficult, even for goldmine himself. it is by far the soul its user knows least about as the soul seems to evade his questions. he has never relied heavily on this soul as the damage it causes to others is immense, but he has used it in the past in hopes to understand it better. like the other three souls he has come to control over the course of his career, the third head does not have a clear voice of its own, but over the years, the mage has gained the impression that the third head is the soul of a female hellhound. it is the fastest of his souls, boosting his speed to incredible heights, easily surpassing those who use magic to enhance their speed. the soul also grants immunity against all forms of time magic. although the initial bond with the soul was more difficult than previous ones, he would consider this is most perfect takeover to date --- he was experienced, he was prepared and, most of all, he sought this soul for the right reasons.
the fourth soul was, as goldmine would say, a mistake. the acquisition went poorly, while he could bring it under his control, he fell sick and did not get better for a while. it is --- by far --- the most powerful soul he possesses. this soul is volatile --- it makes him stronger and increasing his defenses, too, but this comes as the price of lowered accuracy. the soul's powers are impossible to fully control as they create a vortex of unpredictable bloodthirst, making it almost entirely impossible for the opponent to focus on the fight. goldmine himself it not able land every punch he throws in this form, but this not matter. now only can he take many hits, his punch  when  it does meet its target is incredibly strong.
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coruscatiio · 3 years
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what kind of soul are you ?
YOU ARE A SEEKER SOUL.  you are on a quest for knowledge and life challenges, and you love to be curious and ask a ton of questions.  since you know so much, you make for an interesting conversationalist.  mentally alert, you can outwit almost anyone (and have fun doing it!).  very introspective, you can be silently critical of others, and your quiet nature makes it difficult for people to get to know you.  you see yourself as a philosopher, and you take everything philosophically.  your main talent is expressing and communicating ideas. souls you are most compatible with:
hunter soul
visionary soul
tagged by / stole it from: @hiemaliis tagging: everyone!!
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coruscatiio · 4 years
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goldmine + takeover magic
consider this is an addition to this headcanon
preface: it is implied that magic has an effect on a mage’s aging process.  see: mages of the first generation of fa.iry tail are still around and doing pretty well.  i would suggest that while during a mage’s youth, their body supports their magic, it eventually shifts and the magic supports the body.  in the case of goldmine, this means that although he is eighty years old, he absolutely does not look like it. 
however, his slowed-down aging is not the only side effect his magic has had on him over the course of the years.  his prolonged use of hellhound soul takeover and having long gained the absolute loyalty of the four souls he harbours have left him with other gifts.  for one, as his souls will perish alongside him, they have --- in the past --- shown a great interest in keeping him alive.  another example for a boon bestowed upon him by one of his souls is an increased poison resistance, sharper instincts and improved senses  ( namely: he has a very good nose and senses people with bad intentions quite reliably )  and the ability to move much faster than a man his age should.
visible changes to his body that have been caused by his magic: over the years, his eye colour slowly shifted from brown to dark red, his teeth became sharper and he developed a sensitivity towards bright lights, hence the sunglasses he wears.
other invisible changes to his body were an increased protein requirement in his diet as well as his light caffeine intolerance as it makes him very jumpy and unsteady. 
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coruscatiio · 4 years
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goldmine, a short summary:
he founded quatro cerberus in early x740, not long after leaving f.airy t.ail
if asked why he left, he will respond somewhat elusive; there are things that are between him, maka.rov and the others who were part of his generation
he hopes to entrust his guild to someone who can continue his work
he plans to retire, he does not plan on dying as a guild master
his magical affinity is towards dark magic
the magic he uses is hellhound soul takeover, and due to his age and how long he has been using it, he is an expert --- with his particular branch of takeover magic (which has always been extensively rare) and takeover magic in general
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coruscatiio · 4 years
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♦️ give me uhhhhh master bob & goldmine, carolina and ooba. as well as jura + eva and ooba
master bob & goldmine:  they have always been an odd match in the eyes of others, but while they express themselves very different  ( goldmine is the type to lash out quickly, bob is the sort to resent and remember ),  they have similar core values that allows them to find themselves on the same side of an argument more often than not. plus, goldmine rather enjoys to drink his coffee while he listens to bob’s scheming, something that has become more common these days.
master bob & carolina:  aside from the few years when she was married, carolina has never strayed far from ooba's side and thus, she met the newly minted master of blue pegasus early on. as a plant mage and enthusiastic gardener, she is familiar with harmless seeming plants that are not actually harmless. thus, bob and her quickly found themselves at an impasse --- they both knew the other sees more than they say. ultimately, it led to them getting along very well, ironically.
master bob & ooba:   while by now, ooba is the guild master with the longest tenure, she had only been LS’s master for four years when bob left FT and went on to become master of BP. initially, ooba took both bob and goldmine under her wing when they first participated in the meetings of guild leaders --- they were new, after all, and she remembered quite well what it had been like when she had been new. as time passed, they became something like friends, though their knowledge that the other was more than they let on kept them on their toes.
jura & eva:  when they first met they were, despite the five years separating them, the youngest members of the guild and thus, they had to stick together. jura was already in the advanced corps, certainly, but he was still excluded when the ‘adults’ held their meetings.  ( ooba was never one to make too many exceptions. )  waiting for the ‘adults’ to be done talking behind close doors, they talked, he learnt that her parents ran a store for magical artifacts and said something along the lines of ‘i’ll have to check it out someday’ when she mentioned that they also had books on magic. the rest? history.
jura & ooba:  it did not take long for ooba to spot the immense potential inside of jura, and she was thrilled to find his strength wed to his humble nature. in her time as both a mage and a guild master, she has seen many strong mages come and go, noteworthy only because their arrogance made it difficult to forget them. jura became her mentée, the first and last she ever picked, because it seemed to be a folly not to offer him guidance and advice as great power at a young age can do harm to the mage. ultimately, she thinks she has learnt more from jura than he from her.
headcanon meme / accepting.
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coruscatiio · 4 years
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goldmine and ooba have known each other for a long time; she was already a known mage of renown when he first became famous. along the years, he occasionally relied on her advice --- she is a couple years older than he is and, more importantly: she has no connection to the goldmine's final disagreements with makarov that led to him founding his own guild. thus, her advice is unbiased in ways only an outsider's can be. certain elements pertaining to how quattro cerberus functions as a guild have been copied from lamia scale, a fact neither guild ever really addresses: in zinnia, they say that imitation is the most sincere form of flattery while in cornus town, people say that you cannot reinvent the wheel.
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