#3dintegration
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kyunae · 6 years ago
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I'm Kyu, I'm art director at @hyperbeardg_ . I've done illustration, 2d & 3d animation, VFX, compositing, video mapping & in recent years, art & animation for games in Unity. I love to read about science & the Universe.🌌 #VisibleWomen --- www.instagram.com/kyunae/ www.twitter.com/kyunae --- . . . #demoreel #art #artwork #paint #painting #illustration #animation #compositing #3d #effects #vfx #unity #madewithunity #rigging #3dintegration #3dcomposition #videogames #videomapping #video #videopaintings #character #characterart #conceptart #characteranimation https://www.instagram.com/p/BuFqGIrlXtt/?utm_source=ig_tumblr_share&igshid=rs5s0nztiw05
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illigardner · 6 years ago
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Almost done with cleanup (for the main shot at least). For most of the tracking markers I created cards although there was a lot of colour grading/other transformations that had to be done. However, one of the markers is obscured by a card which is in place to mask BB8 before it exits the bin, so I had to use another method. Using a rotopaint, roto, premult and merge node I painted out the marker with the ellipse-transform clone which filled in the area with another bit of carpet. Then I tracked the marker with a tracker node and copied and pasted the transformation keyframes. I had to manually rotopaint the last few frames (when the bin falls and obscures the marker) out with fresh nodes and then the original rotopainted card works for the rest of the scene. Basically, none of this is as straightforward as you’d expect! I’ve placed lots of cards and rotos around the wall/bin; there’s a lot of little problems with shadows etc. as mentioned before. It’s a lot cleaner now but but a long way from perfect. Still, learning a huge amount.
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copylounge · 6 years ago
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Deep Down Low (Official Music Video) by  Valentino Khan
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sirlans4-blog · 5 years ago
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Some tracking I did using Boujou, for camera tracking, and Maya, for 3D object integration. Funny result 🤣 • • • • • #boujou #maya #cameratracking #3dintegration (en Escuela De Cine y Vídeo) https://www.instagram.com/p/B8eKF3SIb1i/?igshid=in8ksk4hld2q
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bhandvalkar94 · 4 years ago
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The market research report on Digital Surgery Market gives the information about Industry Analysis Market Size Opportunities and Forecast year 2021 2029 The report offers a detailed outlook strategic recommendations and insightful viewpoints on the Digital Surgery Market The report ...
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icd11559 · 7 years ago
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illigardner · 6 years ago
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Fixed the animation somewhat and have also done a bit of cleanup and compositing; having trouble with card placement projection at the beginning as the bin shakes and there are also issues with overlapping shadows and bouncing mask edges. I guess it wouldn’t be that noticable to a first-time viewer as the eye should be drawn to the robot as it bounces out of the bin but it needs to be fixed.
I’ve done a bit of compositing with the beauty pass including denoising the plate then adding grain back in--got it to a point where it matches the background footage alright but might tweak it a bit more.
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illigardner · 6 years ago
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Creating an Earth/space scene in Cinema 4D with 3D shaders.
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illigardner · 6 years ago
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Still from animation/positioning test.
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illigardner · 6 years ago
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Filmed and started animating. Created a plane and cube in the Nuke camera export to get an idea of where the bin and ground will be. Doing some really low quality renders to make sure object placement is okay which I’m having trouble with. A bit floaty.
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copylounge · 6 years ago
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An advert for Dettol
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copylounge · 6 years ago
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ITS TIME TO PLAY|PS4
An ad for PS4 showing heavy integration of 3D. Shadows, lights and color all match to the scene. 
Perfection!
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illigardner · 6 years ago
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The mini Darth model we textured and lit in Houdini 101/2 workshops.
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illigardner · 6 years ago
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Intro to Maya workshop
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illigardner · 6 years ago
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Got a good track in Nuke and Blender, now rendering it out again but with a shadowcatcher plane this time. Will have to set up different render layers to render out the various passes when I do it properly. The plane is bouncing light back onto the robot even though it doesn’t render as a solid which is why HDRIs will be extremely useful (to get an accurate cast).
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illigardner · 6 years ago
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Some 3D blender to Nuke tracking tests, obviously no compositing done, just seeing if I can get a 3D object into the scene. Had a few frame rate/reformating issues but got the cube in the end. The second (robot) track starts out okay but goes really off at the end; not sure whether it’s a formatting issue or just a really bad track. The footage was pretty terrible for tracking anyway so will film sometime soon and try it properly. 
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