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#5.2.3
spinosacha · 10 months
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I find it so funny how we went from experiencing seriously extreme emotions and having deep discussions about the previous chapters and now just have to kind of ponder about sewers. Like yeah i guess they’re kind of weird.
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cliozaur · 10 months
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It's amusing how Hugo portrays the sewers as a terra incognita, implying that the sewer system somehow emerged naturally and remained unknown until 1805 (but he will write about the history of sewers in the next chapters).
He provides such a detailed description of the filth inundation of 1802 that I immediately wanted to see how it correlates with the map of Paris (there are many good maps available of the Paris sewer system). Then there's the intricate description of sewer openings from which various pestilences were believed to spread. And when I read this "The popular imagination seasoned the sombre Parisian sink with some indescribably hideous intermixture of the infinite," it reminded me of the Infinite from the convent digression, and I couldn't help but start giggling.
And now, a man ironically named Bruneseau is about to venture into the sewers. I'm intrigued.
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dolphin1812 · 9 months
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“Such was this ancient Paris, delivered over to quarrels, to indecision, and to gropings. It was tolerably stupid for a long time. Later on, ’89 showed how understanding comes to cities. But in the good, old times, the capital had not much head. It did not know how to manage its own affairs either morally or materially, and could not sweep out filth any better than it could abuses.”
The sewers serve as a mirror to politics, and, as Hugo was a republican, he doesn’t have a very favorable opinion of the sewers under the monarchy (hence ‘89, the Revolution, marking the change in the sewers). Just as the French monarchy was corrupt and unable to address social ills, so were the sewers full of “filth.” 
The inundations also parallel violent rebellions. Hugo may have some sympathy for protest (even if that fluctuates), but he’s not a fan of violence overall, and that shows with his concerns for these overflows. While the overflows themselves were awful and dangerous, they resemble the protests Hugo has described so far against different French governments, always reflecting an inability to solve social problems and expressing this in ways that he finds unappealing.
Although I generally dislike Columbus comparisons on principle, “Columbus of the sewers” is kind of funny. Probably because of the sewer part. Hugo is framing him as an imperial figure, though, not just through the Columbus link, but through ties to French imperial figures, like Bonaparte and Kléber (who commanded French campaigns in Egypt). He’s glorifying Bruneseau, but he’s also emphasizing his importance with this link. It suggests that the sewers were equally, if not more, menacing than conquering another country as well.
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everyonewasabird · 2 years
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Brickclub 5.2.3 “Bruneseau”
Now that Hugo mentions it, it makes perfect sense that the sewer inherited from the ancien régime would be just as much of a weird decaying clusterfuck of random, unplanned, not-really-functioning cul-de-sacs as every other institution inherited from the ancien régime.
With this chapter, Hugo switches the metaphor a little, I think. The sewer may still influence the surface a la Mines and Miners (and we see it influence the surface very much in 1802 when it massively overflowed), but in this chapter we turn our attention to the ways its existence and condition was subject to the same institutional forces that made such a mess of the surface world. In the ancien régime, Hugo implies, it was a match for the surface world, in that they were both absolute messes.
But 1789 started to clean up the surface world. No one dared to even map out what was going on down below until Bruneseau in 1805.
And that’s a really good metaphor for how reforms and social change tend to go first to benefit people with some amount of power, while the poorest and least powerful get left behind. There’s something here about who the French Revolution improved conditions for--and it improved things for many people, particularly among the bourgeoisie! But it left the poorest behind, and at the beginning of the nineteenth century, when all this sewer drama is happening, that remains very much true.
So, from this chapter we get, metaphorically, another view of one of the aims of this book we’ve heard before: The French Revolution isn’t finished, because the structures of society are still broken at the base.
Next chapter, we’ll see what Bruneseau can make of it.
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apkrob · 8 months
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Threema Pro Mod Apk 5.2.3 (Premium Unlocked)
Experience unparalleled privacy and security with Threema Pro APK, the ultimate messaging solution available for download from APKRob.com. Threema Pro offers advanced features and robust encryption protocols to ensure that your conversations remain private and protected from unauthorized access. 🌟 Key Features of Threema Pro APK: 🔐 End-to-End Encryption: Threema Pro utilizes end-to-end encryption…
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lacyc3 · 2 years
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Megjelent a Bootstrap 5.2.3
Megjelent a Bootstrap CSS keretrendszer 5.2.3-as kiadása hibajavításokkal.
A bejelentés és a változások jegyzéke a Bootstrap blogon olvasható. Az új verzió innen tölthető le.
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worldtonki · 2 years
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Sequencher 5.2.3 logo
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#Sequencher 5.2.3 logo Pc#
#Sequencher 5.2.3 logo series#
To determine the quantitative extent that the okra locus is responsible for controlling leaf shape in cultivated cotton, we morphometrically analyzed 1,504 leaves from 420 cultivated cotton lines ( Dataset S1). Colors, normal, red okra, blue subokra, green superokra, purple. ( G) SEM of normal and okra shoot apices showing a more pronounced leaf lobe present by the P4 stage of leaf primordium development in okra relative to normal. Note the displaced lobe in the P2 of superokra relative to normal. ( F) SEMs of the SAM, P1, and P2 leaf primordia for normal, okra, and superokra shoot apices. Leaf shape alone discriminants a majority of normal from subokra, okra, and superokra leaf types. ( E) A confusion matrix, showing actual versus predicted leaf shapes, constructed using linear discriminants. Also provided are 95% confidence ellipses. LD1 and LD2 are shown, and the percent separation between phenotypic classes of leaves is indicated. ( D) LDA maximizes the discrimination of normal and okra leaf shape classes. PC1 and PC3 (PC2 not shown, as it explains asymmetric shape variance) separate normal and various okra leaf shape classes.
#Sequencher 5.2.3 logo Pc#
( C) Percent variance explained by each PC is provided.
#Sequencher 5.2.3 logo series#
( B) Eigenleaves representative of leaf shapes found ☓.5 SDs along each Principal Component (PC) axis calculated from the harmonic series of an EFD analysis. ( A, Left to Right) Leaves representative of normal, subokra, okra, and superokra leaf shape phenotypes. Morphometric analysis of leaf shapes conferred by the subokra, okra, and superokra mutations. Not only was it used for one of the first comprehensive morphometric descriptions of leaves ( 12, 23), but pioneering studies creating okra chimeras determined the contributions of different cell layers to leaf shape ( 24, 25).įig. Beyond agriculture, the okra locus is also of historical importance to leaf development. 1 A) are semidominant and allelomorphic at the l -D 1 ( okra) locus ( 15– 21), whereas laciniate, similar in morphology to okra, maps to the orthologous diploid A-genome locus ( l -A 1) ( 22). The four major leaf shapes of cotton: normal, subokra, okra, and superokra ( Fig. Among crops, leaf shape in cotton is unique in recent history, breeders used a single locus, okra, to purposefully alter leaf shape among cotton cultivars ( 15, 16). Leaf shape in Gossypium is an important agronomic trait that affects plant and canopy architecture, yield, stress tolerance, and other production attributes ( 15). Remarkable phenotypic diversity exists for leaf shape in cotton, widely ranging from entire (lacking dissection) to deeply lobed across both diploids and polyploids ( 12– 14). The cultivated cottons ( Gossypium hirsutum and Gossypium barbadense) are allotetraploid species (2n = 4x = 52, AADD) formed from the hybridization of diploids Gossypium arboreum (2n = 2x = 26, AA) and Gossypium raimondii (2n = 2x = 26, DD) ( 11). The developmental changes in leaves conferred by this gene are associated with a photosynthetic transcriptomic signature, substantiating its use by breeders to produce a superior cotton ideotype.Ĭotton ( Gossypium spp.) is the world’s most important source of natural fiber as well as a leading oilseed crop. Virus-induced gene silencing (VIGS) of the LMI1-like gene in an okra variety was sufficient to induce normal leaf formation. Our results indicate that subokra is the ancestral leaf shape of tetraploid cotton that gave rise to the okra allele and that normal is a derived mutant allele that came to predominate and define the leaf shape of cultivated cotton. The classical okra leaf shape allele has a 133-bp tandem duplication in the promoter, correlated with elevated expression, whereas an 8-bp deletion in the third exon of the presumed wild-type normal allele causes a frame-shifted and truncated coding sequence. Here we show that an HD-Zip transcription factor homologous to the LATE MERISTEM IDENTITY1 ( LMI1) gene of Arabidopsis is the causal gene underlying the l -D 1 locus. The l -D 1 locus is not only of agricultural importance in cotton, but through pioneering chimeric and morphometric studies, it has contributed to fundamental knowledge about leaf development. Leaf shape played a unique role in cotton improvement, as breeders have selected for entire and lobed leaf morphs resulting from a single locus, okra ( l -D 1), which is responsible for the major leaf shapes in cotton. Leaves are the primary source of photoassimilate in crop plants, and understanding the genetic basis of variation in leaf morphology is critical to improving agricultural productivity. Leaf shape varies spectacularly among plants.
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pinerpm · 2 years
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Sequencher 5.2.3 logo
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#SEQUENCHER 5.2.3 LOGO SERIES#
The resulting solution was placed in the hybridization oven overnight at 56 ☌. This solution was stored at 4 ☌ for 24 h, upon which 80 μL of 100 mg/mL of proteinase K was added. A turbid solution was then created, containing a mixture of about 200 mg of bone or tooth powder and 4.5 mL 0.5 mM EDTA (pH 8.0). For the teeth, the dental calculus on the surfaces of the teeth was removed before drilling dental cervix to obtain cavitas pulpae powder. For dried bone material, a drilling machine was used to remove the top layer to avoid any remaining surface contaminants, and then powder was obtained for DNA extraction by drilling holes into the remainder of the bone. Bones and teeth were then soaked in a 5% sodium hypochlorite solution for 15 min, and carefully rinsed with 95% alcohol, and then UV-irradiated overnight. Procedures were carried out independently of molecular biology experiments using present day DNA.īefore powdering, the bones and teeth surfaces were wiped down using cotton soaked in sodium hypochlorite solution. All of the operations were performed in separate rooms of an ancient DNA laboratory to strictly avoid any external contamination.
#SEQUENCHER 5.2.3 LOGO SERIES#
Prior to DNA extraction, the samples were cleaned using a series of treatments to remove the exogenous contaminants on the surface of the samples. So the Mogou represents an early Di-Qiang predating the Han dynasty.įull size table DNA extraction and laboratory environment Cultural artifacts, such as funerary pottery constructed of red clay with features found prominently in the Qijia culture, place this site in the late Neolithic to early Bronze Age (~3600 to 4200 yr. The accelerator mass spectrometry (AMS) radiocarbon dating of the Tomb M633 human bone samples (slightly more recent than specimens collected for this study) yielded 3145 ± 45 14C yr. 1), a considerably older Di-Qiang site in the Ganqing region that is enclosed by the Qinghai-Tibetan Plateau to the west and the Tengger Desert to the north. In this study, we overcome this problem by investigation of the Mogou cemetery (Fig. BP, which occurred well within the time period of the Han dynasty, raising the possibility that some Taojiazhai individuals might have been admixed in Han Chinese. However, an issue with the Taojiazhai was that the archeological site dated to ~1700-1900 yr. A recent ancient DNA study goes further to suggest that a once Ganqing population, the Taojiazhai people, is related to the Di-Qiang, and even contributed genetically to the Han Chinese. Around the middle Neolithic, as people (including ancestors of the Han) expanded away from the Central Plain due to improved agricultural practices, they encountered the Di-Qiang people, and both groups have occupied the Ganqing. One important pastoral agriculturist group that interacted with the Han Chinese from the west near the upper reaches of the Yellow River in the Gansu-Qinghai (or Ganqing) region is a historical group called the Di-Qiang. Throughout history, the Han Chinese continued to have complex interactions with surrounding ethnic minority groups in their vicinity, whose details are being studied and debated by historians, archaeologists, anthropologists and geneticists. This population grew from the Central Plain area and later became established as the Han Chinese during the Han Dynasty (206 BC to 220 AD). The Huaxia is the earliest Chinese dynasty to emerge ~2000 BC along the Yellow River. Mogou harbors the earliest genetically identifiable Di-Qiang, ancestral to the Taojiazhai, and up to ~33% paternal and ~70% of its maternal haplogroups could be found in present-day Northern Han Chinese. We modeled their interactions using Approximate Bayesian Computation, and support was given to a potential admixture of ~13-18% between the Mogou and Northern Han around 3300–3800 years ago. We compared Mogou to 7 other ancient and 38 modern Chinese groups, in a total of 1793 individuals, and found that Mogou shared close genetic distances with Taojiazhai (a more recent Di-Qiang population), Hengbei, and Northern Han. In contrast, Mogou males were all Y-DNA haplogroup O3a2/P201 specifically one male was further assigned to O3a2c1a/M117 using targeted unique regions on the non-recombining region of the Y-chromosome. We found Mogou mtDNA haplogroups were highly diverse, comprising 14 haplogroups: A, B, C, D (D*, D4, D5), F, G, M7, M8, M10, M13, M25, N*, N9a, and Z. Here we analyzed the human remains from an early Di-Qiang site (Mogou site dated ~4000 years old) and compared them to other ancient DNA across China, including an early Han-related site (Hengbei site dated ~3000 years old) to establish the underlying genetic relationship between the Di-Qiang and ancestors of Han Chinese. While gene flow between the Di-Qiang and Han Chinese has been proposed, there is no evidence to support this view. Ancient Di-Qiang people once resided in the Ganqing region of China, adjacent to the Central Plain area from where Han Chinese originated.
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deathlessathanasia · 9 months
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Sure, everyone talks about Hera resenting and persecuting other women Zeus has children with, but let's also talk about Themis and Dione, both consorts of Zeus, coming to support Leto on Delos during her labour (Homeric Hymn 3), Maia raising Kallisto's son by Zeus (Apollodoros, Library 3.101), Leto raising a son of Zeus and Europa (Pausanias, Description of Greece 3.13.5), and Artemis and Athena being reared together with Persephone (Diodoros of Sicily, Library of History 5.2.3), which leads me to believe that (at least in this tradition) Demeter and Leto are on good terms and raised their daughters (and Athena) in common.
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visualnovellover · 17 days
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im a bit sad and pissed off with the eye color changing bug with cat tf happening in the 5.2.3 ver and when i updated the game it seems like the game didn't revert my eye color back to its original color.... now im gonna redo the whole thing again cuz now the hair dye doesn't match and im just so sad because this is gonna take a long time to lower my cat tf points back to 50.....
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unhonestlymirror · 8 months
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Aunt India sometimes calls her Baltic nephews Indra (Latvia) and Agni (Lithuania) - the God of Thunder and The God of Fire, respectively. She also calls Estonia as Vāju - the third brother and the God of Wind.
Agni and Indra are twin brothers, who often happen to be together in different myths.
Indra (/ˈɪndrə/; Sanskrit: इन्द्र) is the king of the devas (deities) and Svarga (heaven) in Hinduism. He is associated with the sky, lightning, weather, thunder, storms, rains, river flows, and war. He is celebrated for his powers based on his status as a god of order, and as the one who killed the great evil (a malevolent type of asura) named Vritra, who obstructed human prosperity and happiness. Indra destroys Vritra and his "deceiving forces" and thereby brings rains and sunshine as the saviour of mankind. However, Indra is also called "a god that suffers rebirth."
Agni is a major and oft-invoked god along with Indra. Agni is considered the mouth of the gods and goddesses and the medium that conveys offerings to them in a homa (votive ritual). He is conceptualized in ancient Hindu texts to exist at three levels, on earth as fire, in the atmosphere as lightning, and in the sky as the sun. This triple presence accords him as the messenger between the deities and human beings in the Vedic scriptures. In the early Vedic literature, Agni primarily connotes the fire as a god, one reflecting the primordial powers to consume, transform, and convey. The word Agni is used in many contexts, ranging from fire in the stomach, the cooking fire in a home, the sacrificial fire in an altar, the fire of cremation, the fire of rebirth, the fire in the energetic saps concealed within plants, the atmospheric fire in lightning and the celestial fire in the sun. In the Brahmanas layer of the Vedas, such as in section 5.2.3 of Shatapatha Brahmana, Agni represents all the gods, all concepts of spiritual energy that permeates everything in the universe. In the Upanishads and post-Vedic literature, Agni additionally became a metaphor for immortal principle in man, and any energy or knowledge that consumes and dispels a state of darkness, transforms and procreates an enlightened state of existence. Other names of Agni are: Sanctifier Of Everything, The One With Seven Tongues (flames), Consumer Of The Sacrificed, Colourful Light, Glowing, the Man of the world, Whose Light Is Wealth, The One Who Is Crowned With Fire. Agni fathered three sons – Pāvaka (purifier), Pāvamāna (purifying), and Śuchi (purity). From these sons, he has forty-five grandchildren, which are symbolic names of different aspects of a fire. In some texts, Medhā (intelligence) is Agni's sister.
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colletti · 2 years
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Education Overhaul por a.deep.indigo
Tradução por Colletts
" Descrição do Mod "
Esse mod é uma reformulação aprimorada da carreira educacional, e acrescenta a pré-escola, o ensino fundamental e o ensino médio, com várias alternativas para onde os seus Sims estudarem, como uma escola preparatória, um internato, uma escola virtual e uma escola militar por exemplo. E também há diversas ações em relação a escola, como ir ao baile, participar do grêmio estudantil, detenção, passeios escolares, diferentes níveis de desempenho, projetos escolares variáveis e muito mais.
Para mais informações detalhadas e para baixar o MOD do criador, acesse AQUI!
Caso encontre qualquer erro na tradução, insisto que me comunique.
" Pacotes Recomendados "
Vida Universitária - Discover University.
Diversão Na Neve - Snowy Escape.
Vida No Ensino Médio - High School Years.
" Status de Atualizações "
[12/10/22] - Adicionada pela primeira vez, na versão 5.0.
[28/12/22] - Atualizada para a versão 5.2.1.
[09/01/23] - Atualizada para a versão 5.2.2.
[27/01/23] - Atualizada para a versão 5.2.3.
[18/03/23] - Atualizada para a versão 5.2.5.
[29/09/23] - Atualizada para a versão 5.4.6.
" Download "
Tradução: Sim File Share
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snaildotexe · 1 year
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I came across this website where you like? enter anything and it'll do it with AI. so i told it to show me a picture of a really good sandwich.
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and what it did was generate code that would get a random photo of a sandwich from some photo website. (The images are not AI generated). It automatically generates that description too.
So then i told it to write javascript code for a game of pong (I'll paste the code at the end of this post) and it gave me this:
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which does nothing. And idk why but I was kinda scared it would actually deliver me a functioning game lol. Probably bc it would take me at least an hour to code a simple pong game, when this generated in 30 seconds.
So i launched the code in vsc and it DOES do something. the ball bounces around but it made the ball white for some reason? so this is what it does after only changing the ball color.
and look at the code, its all formatted and commented and stuff. And i mean, it looks like its at least 85% there, it just needs movable paddles and fixing the ball to bounce into the side walls.
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idk i just think this is pretty cool. and now i will be fixing this ai code into a working pong game
Here is the ai generated pong code:
<html>
<head>
    <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css">
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.min.js"></script>
</head>
<body>
    <canvas id="pong" width="800" height="400" style="border:1px solid #000000;"></canvas>
    <script>
        // Create the canvas element
        const canvas = document.getElementById("pong");
        const context = canvas.getContext("2d");
        // Create the paddle
        const paddleWidth = 10, paddleHeight = 100;
        const player = {
            x: 0,
            y: canvas.height / 2 - paddleHeight / 2,
            width: paddleWidth,
            height: paddleHeight,
            color: "#FF0000",
            dy: 8
        };
        const computer = {
            x: canvas.width - paddleWidth,
            y: canvas.height / 2 - paddleHeight / 2,
            width: paddleWidth,
            height: paddleHeight,
            color: "#00FF00",
            dy: 4
        };
        // Create the ball
        const ball = {
            x: canvas.width / 2,
            y: canvas.height / 2,
            radius: 10,
            speed: 4,
            dx: 4,
            dy: 4,
            color: "#FFFFFF"
        };
        // Draw the paddle
        function drawPaddle(x, y, width, height, color) {
            context.fillStyle = color;
            context.fillRect(x, y, width, height);
        }
        // Draw the ball
        function drawBall(x, y, radius, color) {
            context.fillStyle = color;
            context.beginPath();
            context.arc(x, y, radius, 0, Math.PI * 2, false);
            context.closePath();
            context.fill();
        }
        // Update the paddle position
        function updatePaddlePosition() {
            player.y += player.dy;
            computer.y += computer.dy;
            // Prevent paddles from going out of the canvas
            if (player.y < 0) player.y = 0;
            if (player.y + player.height > canvas.height) player.y = canvas.height - player.height;
            if (computer.y < 0) computer.y = 0;
            if (computer.y + computer.height > canvas.height) computer.y = canvas.height - computer.height;
        }
        // Update the ball position
        function updateBallPosition() {
            ball.x += ball.dx;
            ball.y += ball.dy;
            // Reverse the ball direction if it hits the top or bottom wall
            if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) {
                ball.dy *= -1;
            }
            // Check if the ball hits the paddles
            if (
                ball.y + ball.radius > player.y &&
                ball.y - ball.radius < player.y + player.height &&
                ball.dx < 0
            ) {
                if (ball.x - ball.radius < player.x + player.width) {
                    ball.dx *= -1;
                }
            }
            if (
                ball.y + ball.radius > computer.y &&
                ball.y - ball.radius < computer.y + computer.height &&
                ball.dx > 0
            ) {
                if (ball.x + ball.radius > computer.x) {
                    ball.dx *= -1;
                }
            }
        }
        // Draw the game
        function draw() {
            // Clear the canvas
            context.clearRect(0, 0, canvas.width, canvas.height);
            // Draw the paddles
            drawPaddle(player.x, player.y, player.width, player.height, player.color);
            drawPaddle(computer.x, computer.y, computer.width, computer.height, computer.color);
            // Draw the ball
            drawBall(ball.x, ball.y, ball.radius, ball.color);
        }
        // Update the game
        function update() {
            updatePaddlePosition();
            updateBallPosition();
            draw();
        }
        // Game loop
        function loop() {
            update();
            requestAnimationFrame(loop);
        }
        loop();
    </script>
</body>
</html>
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chutiker · 5 days
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