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joezy27 · 9 months
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HAWKEYE - Kate Bishop & Clint Barton
Art by Alex Kubodera
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nomedelune · 4 years
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deathsgambit · 6 years
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Death’s Gambit Updated FAQ
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Hey everyone this is Jean from the Death’s Gambit team. We’ve had an amazingly positive response to our release date announcement, and we’re very excited to finish the game and get it ready for everyone to play! Since last week we’ve had a ton of questions come in, so I’m here to go over some of those and give you a little more information about Death’s Gambit.
What is Death’s Gambit?
Death's Gambit is a challenging 2D action platformer with deep RPG elements. Death’s Gambit draws inspiration from Metroidvania games, the Souls series, and 2D platformers. Death’s Gambit includes The game’s deep RPG elements with include skill trees, 7 classes, a level up system for stats, item stat requirements, and special abilities to unlock.
Who made Death’s Gambit?
Death’s Gambit is created, designed, and developed by Jean Canellas and Alex Kubodera of White Rabbit, and published by Adult Swim Games.
Who composed the music?
The Death’s Gambit original sound track was composed by Kyle Hnedak. You can check out some of the tracks on his Soundcloud - https://soundcloud.com/kyle-hnedak.
Can you tell us more about our hero?
Sorun was born to a fiefdom within Vados. As part of their tribute, his father was drafted into the Great Expedition while Sorun was still a newborn. Growing up with his mother, she instilled in him the ideals to live a life worth remembering. They were her parting words before the Expedition took her as well.
Sorun would come to follow in their footsteps, taking command of a sizable company. But when faced with Death, he thinks immortality will give him the means to honor his mother’s memory, and make a name for himself. But immortality is not without its costs.
Does our hero have any friends or allies besides Death?
There are many helpful characters you can meet along the way. Some you will encounter as you naturally progress throughout the world, while others may be more difficult to find.
Is the world of Death’s Gambit non-linear?
After completing the first level the world opens up and you can tackle many levels and bosses in many different orders. There is no teleporting between save points, or other means of fast travel.  The world of Siradon is interconnected and exploration is encouraged, while your horse will help you traverse long distances across areas at greater speed.
Does Death’s Gambit have achievements?
Yes! Death’s Gambit will have Steam Achievements and PlayStation Trophies on their respective platforms.
Is there dual wielding?
Your character will be able to equip two weapons, one in each weapon slot. Each weapon is used ‘one at time’ and not ‘one in each hand’. Unlike other games you do not need to sacrifice a weapon slot for a shield, and you will always have a shield available to you. One exception is are the daggers, which only takes up one weapon slot while wielding a dagger in each hand.
Will there be upgrades?
Yes. You can upgrade pieces of armor and weapons from +1 to +10 through the use of Soul Stones and Immortalite. More information about the upgrade system and gear will be revealed as we get closer to launch.  
How does the talent system work?
Each class in the game has a talent tree that provides you with new abilities as you play the game. There are two talents, one near the start and one at the end of the tree that changes depending on the class. You gain talent points by killing bosses, and are able to spend them at save points throughout Siradon. Total available talent points are not equal to the amount of possible points you can spend so choose wisely, and know that respeccing is not an option.
I didn’t get enough, can you tell us more about the story and our hero?
We’ll slowly be revealing more details about the lore, world, and hero of Death’s Gambit as we draw closer to launch. You can keep an eye on http://twitter.com/deaths_gambit for information as it is revealed.
Will heroic mode be within New Game Plus? Yes. Non-heroic bosses are already really hard. Heroic mode is for the crazy 1% and then NG+ heroic is just lunacy. You can still play the game NG+ without having to do the heroic bosses, but we admire those who try.
Is the game better with keyboard and mouse or controller?
This is something that’s always up to you as the player. We’ve built Death’s Gambit with controller in mind, but also offer full Mouse and Keyboard support with the ability to rebind and customize your controls.
Are there plans for a physical release?
It is something we’ve discussed, and is certainly possible! But for now, on August 14th, Death’s Gambit will release on Steam and PlayStation Store.
What languages will Death’s Gambit be in?
We’re currently aiming to have Death’s Gambit localized in English, Spanish, French, Italian, and German at launch. We may look into localizing for other languages depending on demand, so if you have a language you want to play Death’s Gambit in let us know!
So what can I do in the mean time to endure all this waiting? Join our official Death’s Gambit Discord group and chat with us directly! - https://discord.gg/deathsgambit
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pauhanagems · 4 years
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dillten · 4 years
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🔸The Ronin Collection🔸 For the wanderlust spirit#ACNH #ACNHDesign #acnhpattern #マイデザイン  Codes below 🔻 pic.twitter.com/UoElgIMzNB
— Alex Kubodera-Reeves (@KeiKube) April 23, 2020
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#1 is objectively the BEST
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dengusmaximus · 4 years
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KeiKube @ March 29, 2020 at 05:29PM
Good for health 💊 Bad for education #ACNHDesign #ACNH #acnhpattern #AnimalCrossingNewHorizions #AKIRA #どうぶつの森 pic.twitter.com/frHosqXPKQ
— Alex Kubodera-Reeves (@KeiKube) March 29, 2020
from http://twitter.com/KeiKube via IFTTT
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barbosaasouza · 6 years
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Death's Gambit Interview: 'We Wanted To Make Death Part of the Story'
The independent games development scene is booming, and players of all tastes are being treated to an ever-increasing amount of fantastic releases. One of the more interesting games we saw at E3 2018 was a gorgeous 2D action title from the team at White Rabbit named Death's Gambit, an experience where Death operates as both a motivating force and as a game mechanic. Shacknews had a chance to sit down with Alex Kubodera and Jean Canellas, co-creators of Death's Gambit, to discuss more about the game's goals and direction, including its distinct visual style and new approaches to ultra-challenging combat.
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The team's pitch for Death's Gambit involves acting in service to Death, with players being tasked with seeking out and killing immortal beings. The combat makes use of a unique stamina system that favors careful gameplay over button mashing, and the protagonist can make use of bows, swords, guns, bows, and even magic to take out enemies. Fans of tough combat will be happy to hear that fighting in Death's Gambit is directly inspired by Dark Souls, with a particular emphasis on stamina management and precious strikes.
There are a number of different classes that players can assume, each with different starting weapons and bonuses that will grow as the story unfolds, and a talent tree will allow the chosen hero's abilities to be customized further.
Death's Gambit is slated to release for PlayStation 4 and PC via Steam on August 14. Players can keep up with this and other releases by heading over to our extensive guide to video game releases scheduled for 2018. To stay on top of the latest games industry videos, including exclusively gameplay footage and interviews with developers, be sure to check out Shacknews and GamerHub.tv over on Shacknews.
Death's Gambit Interview: 'We Wanted To Make Death Part of the Story' published first on https://superworldrom.tumblr.com/
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aquma · 10 years
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Neutral 2 First. Kind of like QWOP but you're driving a stick-shift. I started this game maybe 9 months ago. In that time, my ability and knowledge of making interactive digital stuff has grown tremendously. I remember just getting frustrated and stuck trying to do the most simplest things.
Today, I looked in the actual project and realized how different I do everything now and how much I've learned. I'm excited to work it up into a nice little experience and finally put this game out. I just had to level up a little first. You'll be using a controller to learn how to drive a stick-shift car in no time. 
Art by Alex Kubodera, who's currently working on Death's Gambit.
-Aquma
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megausc · 11 years
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Hubris is a fast paced First Person Platformer prototype. It is also a commentary on game conventions concerning superficial achievements.
Made by Jean Canellas and Alex Kubodera for class.
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