#Allarus Terminators
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simon-newman · 2 years ago
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I have once again reminded myself of this masterpiece.
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sims-tec · 8 months ago
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The Allarus Terminator Armor utilized by the Adeptus Custodes is the culmination of ten thousand years of research and development. It's worth measure in entire worlds, driven by magnatomic generator-shrines, articulated with Leonus-class actuators, and fashioned from layered auramite and adamantium, Allarus Terminator Armor is a marvel of craftsmanship. The armor also provides its wearer with an exceptional range of movement and near-unencumbered speed, augmented strength and resilience, and the survivability to stride unharmed from the blast of a Macrocannon shell. Coupled with the protective blessings of the God-Emperor of Mankind, it's the greatest and strongest man-portable set of armor available in the Imperium of Man.
The origins of the Aquilon Pattern lie with the Cataphractii Terminator suits of the ancient Space Marine Legions, but the Aquilon Pattern possesses far greater power capacity and customised neuro-fibre uplinks which it is said were redesigned by the mind of the Emperor Himself for His elite forces. This pattern of Terminator Armour is still in use by some warriors of the Adeptus Custodes in the 41st Millennium. It is worn by Allarus Custodians though they prefer to wear Allarus Pattern Terminator Armour into battle. Aquilon Pattern Terminator Armour was said to have adjusted for the enhanced physique of the Custodes, who were capable of bearing more weight and strain than even Space Marines. This allowed it to be fitted with additional power systems and capacitors, increasing its durability and maneuverability.
Sadly, neither suit has a coating of body oil, so out of luck there.
All credit goes to hgf1092 for creating these marvelous suits!
Both suits are included in one folder and require into the future. Unisex, teen to elder, everyday, formal, sleep, atheltic, swim, career, outerwear, and maternity. As they're hulking suits of power armor, they have no morphs. Please enjoy!
hgf1092: https://sketchfab.com/hgf1092
Google Drive: https://drive.google.com/file/d/1PkpHvMTRTfN5gR3PL-l9cbtsy1gFW3cO/view?usp=sharing
ShareMods:
SimFileShare: https://simfileshare.net/filedetails/5099584/
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thecatholicbozo · 4 months ago
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Warhammer 40k Battle Report: Black Templar vs Adeptus Custodes, 1000 pt casual game (The Emperor's Champion Has This 1 Weird Trick - Custodes Hate Him!)
This was my first game as Black Templar (my new army for 2025), changing it up from my usual Adepta Sororitas army (it's not because they're currently bad, I promise). This game was against my friend who only plays Custodes, so I was pretty used to most of the aspects of his army & knew that combat would be an uphill battle.
My list consisted of the following: 10x Crusaders led by Emperor's Champion, another 10x Crusaders led by a Marshal, 5x Intercessors, 1x Redemptor Dreadnought with a macro plasma incinerator & onslaught gatling cannon, and a Repulsor Executioner with a heavy laser destroyer. For my Templar Vows I selected the 6+++ Feel No Pain one (I'm not sure that this was the right call since it didn't seem to hit very often, I'd like to run it back sometime taking Lethal Hits since that is a decent damage boost into Custodes' high Toughness characteristic)
Custodes list was: 4 Wardens led by a Blade Champion, another 4 Wardens without a character, 2 Allarus Terminators on the board, another 2 Allarus Terminators in Deep Strike, and a Caladius Grav Tank. After the match, my opponent wished that he had brought a battleline unit (probably Vigilators) to either hold his home objective more cheaply or to make it sticky while the unit performs secondaries or moves into the midboard.
Our deployment was Dawn of War (close deployments), our Mission Rule was Raise Banners (1 victory point if a Battleline unit is controlling an objective at the end of your turn) and our Primary Mission was Purge The Foe (the kill enemy units one).
My game plan going into the match was to pair my Executioner into his Grav Tank if possible, otherwise to throw wounds into whichever infantry it could see. Dreadnought would be matched into infantry as fire support for a turn, then maybe charging after a 2nd turn of shooting- the macro plasma's supercharge profile is a great profile into most Custodes infantry doing 3 Wounds on any shots that go through their invulnerable armor save, and I didn't want to pass that up. The intercessors would babysit the home objective turn 1, then move up the board to a No Man's Land objective while trying to force some random wounds through with their Heavy Bolt Rifles or a lucky Grenade Launcher shot. Didn't have a fleshed out plan for the Crusader Squads, other than the one led by the Marshal spamming the Grenade stratagem for free (due to the Marshal's datasheet ability). I knew killing an entire Custodes unit is tough, but thought I may be able to clean a unit with a good charge & abilities on the Crusaders, especially after softening them up in the shooting phase.
We deployed basically on the line, agreeing that a bloodbath sounded like good sport. My opponent won the roll-off to go first.
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My opponent spent his first turn nudging forward with most of his units well hidden behind ruins. Didn't leave anything open to be shot at, so there wasn't much for me to do on my turn. I nudged forward as well; however, I had drawn the Recover Assets secondary mission, and thought that my Executioner could advance onto the far side No Man's Land objective where it would have partial cover behind ruins, survive for a turn, and perhaps be in position to take some shots while remaining stationary for a +1 to hit bonus on the Heavy Laser Destroyer.
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Unfortunately this proved to be hubris. My opponent moved his Caladius Grav Tank forward onto an objective marker & into position to fire upon my Executioner & immediately destroyed it with a combination of Sustained & Lethal Hits on its main gun. This meant that not only would I not score Recover Assets, but would be stuck with the card during Turn 2 before I could discard it.
To make things worse, 2 Allarus Terminators came in from Deep Strike on the leftmost edge of the board, fired upon the Crusader Squad led by The Emperor's Champion, and killed 4 neophytes & an initiate in shooting. They proceeded to successfully charge the squad, slew the remaining Crusaders, and inflicted 2 Wounds upon TEC. In retaliation, TEC singlehandedly slew both of the Allarus on the fightback, which I was very chuffed about as it would mean I would gain some VP from the primary mission & he would not score his Assassination card.
In the midboard, his 4 Wardens + Blade Champion advanced & charged into my Crusader Squad led by the Marshal (no shooting as they were well-hidden behind the central ruin). I activated the Fight On Death stratagem since its cost was reduced by the Marshal's ability & I didn't know if the unit would survive any further turns. The Wardens managed to kill 4 Crusader initiates, the Fight on Death did nothing useful, and the fight back was not fantastic - only 1 Warden was slain. His Blade Champion inflicted 3 wounds to my Marshal due to his precision ability, which probably would have been more effective attacking into the rest of the squad.
My priority on my side of Turn 2 was to get the wounded Crusader Squad to some sort of safety (or else they would not survive the fight phase), minimizing the chance of my opponent killing the wounded TEC on his next turn (he was holding onto the Assassinate card, another motivation for getting my Marshal away from combat).
To achieve this, I first retreated TEC toward the middle of my backfield, where his Wardens would have to move up, potentially exposing themselves in a firing lane that my Redemptor Dread could target on the next turn. Meanwhile, I made a Fall Back move on the Crusader Squad, moving them on the right side of their ruin, making space for the Dread to move around the corner & get a charge in.
Since my Intercessors made my home objective sticky, I moved them up & between the Warden unit & my Crusaders, acting as a barrier for the Crusaders in case the Wardens lived to next turn. They used Grenade & fired their heavy bolt rifles at the Wardens, killing one of them. The Dread fired next, picking up another 2 & damaging the Blade Champion. The Dread made its charge & I used the Tank Shock stratagem to finish off the BC. Things felt like they were starting to stabilize, though I thought the game could still be precarious with my opponent still having 4 Wardens, the Calladius, and another 2 Terminators to deal with whereas many of my units were looking frail in comparison. However, I slew enough units to gain the "kill more" primary condition & picked up 4 points on the No Prisoners secondary.
End of turn 2 score was Custodes 8 - Templar 17 although I was feeling in a tough spot looking forward to another 3 turns of brutality & thought Custodes might be able to make up ground quickly on Primary.
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Turn 3 proved to be pretty quiet. My opponent moved his Wardens forward into the leftmost ruin in order to fire upon my TEC which only had 3 Wounds left. Somehow he managed to survive with 1 Wound remaining, a tough break for my opponent who was still holding onto the Assassinate secondary mission (and decided to keep holding it).
His Calladius had line of sight on my Dreadnought due to his arm poking out from behind a wall, but due to a combination of cover & Armor of Contempt, he only managed to deal 4 Wounds to it (another tough break as his other card was Bring it Down). However he still controlled 2 objective markers and it would be difficult for me to get an advantage with my remaining units.
I got a lucky draw on my secondaries, an easy 5 points between Defend Stronghold & Secure No Man's Land. I advanced my Crusader Squad onto the rightmost objective to accomplish SNML, centralized my Intercessors to maybe get onto one of the NML objectives on Turn 4 if need be, assuming the Crusaders would die on their point next turn. I retreated my Dreadnought behind the ruin to avoid any further shots from the Calladius which could easily kill it on a good roll (his Overwatch with the Calladius whiffed, eating up a Command Point on his end). Nothing else to do at that point.
End of turn 3 score was Custodes 16 - Templar 27
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Turn 4 was yet another tough break for my opponent. His Wardens chose not to pursue my TEC, moving toward the midboard onto the middle objective & trusted in their shooting to finish the job. It did not, against all odds. TEC continued to survive on 1 Wound, parked deep in the back field too far to be charged.
His 2 Allarus Terminators (which had been parked on his home objective) were redeployed toward the rightmost side of the board to assault my Crusader Squad holding that objective. Between their shooting & the Calladius's guns, they eliminated all of the remaining initiates & neophytes, leaving the Sword Brother on 1 Wound & the Marshal on 2 Wounds. However, the Terminators failed their charge roll even with a Command Reroll, meaning I would have them free to do secondary missions on my turn if needed & my opponent would still not be scoring his Assassination card against either of my characters.
On Turn 4 my priority was tackling his remaining Warden squad in the midboard as I had enough damage & Objective Control to maybe eliminate a couple of Wardens, gain control of the objective, & prevent him from making up any ground on Primary mission points. I drew Assassination (a guaranteed 5 points as his only character model had already been destroyed) and Area Denial - probably the main incentive for me to destroy his squad holding the midboard objective.
Since I knew my unexpectedly resilient TEC would almost certainly not survive another round either way (and he had already earned his keep to say the least), I moved him forward into charge range against the enemy - he would have to make an unlikely 11" charge to get to the unit, but it was still a chance to put some needed damage into that Warden clump & there's no real harm in having the option open at that point.
My Intercessor squad moved forward to the center lane, used the Grenade stratagem to inflict a couple mortal wounds upon the Wardens, then fired their heavy bolt rifles, finishing off one Warden & wounding another.
My Redemptor Dread moved back into the ruin (dodging more Overwatch shots from the enemy Calladius), and added his ordnance into the central Warden squad, removing all but 1 remaining model on the point. At this point my opponent conceded, feeling he wouldn't be able to make up enough primary & secondary with his remaining units to catch up to my lead. I rolled a charge just to see if the Redemptor would have failed & potentially changed the game outcome, but the roll succeeded easily & a combination of Tank Shock plus his fist weapon would probably have mopped the objective clean.
Final game score: Custodes 30 - Templar 59
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I have been hearing for quite a long time how much squishier Sisters are than Marines - yet I still felt almost equally squishy. Perhaps they are just equally bullied by Custodes high statlines, especially without invulnerable saves or dice manipulation to rely on. Or perhaps I badly placed my units in vulnerable positions. I was hoping that the 6+++ FNP would feel more impactful - it probably saved a couple marines over the course of the game & maybe was the reason why TEC never fell, so perhaps I am undervaluing it a bit. Lethal Hits is still an enticing alternative that I'm interested in trying in future games against Custodes or another friend's Tyrannid Big Bug army.
I was a bit disappointed with my round 1 deployment & movement, allowing 2 of my units to get destroyed (the Executioner & 1 Crusader squad) & another 1 to be half-destroyed. Perhaps in the future I will be more patient unless I am going 1st and can maybe get a Turn 2 fights-first charge into Custodes & soften them up before they fight back. Especially with the Executioner - it would have been best to hide it another turn & get a chance to take out some infantry at the very least, rather than being 210 points that got vaporized for free.
Although I wasn't excited about Intercessors going into the game (as they are not as specifically Templar-flavored as the Crusaders & the character models), they felt like an overperformer for their point cost, if not maybe MVP next to the Dreadnought. TEC surviving was bananas, and he deserves a lot of credit for "denying" the Assassination card for so long & keeping my opponent from drawing other cards that he could have scored for Victory Points.
I'm looking forward to more games with Templar in the future, especially as I get more of it built & painted, and maybe will be writing up more battle reports whenever a fun narrative emerges out of a game like it did in this one. Due to the tale of today's Emperor's Champion, he may end up with a reputation for being more of a problem unit than he really is & will draw overcommitments from my opponent in future games. Or perhaps he will never shine as gloriously as he did today - all part of the excitement you get with 40k!
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jakey-beefed-it · 1 year ago
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So I've had this plan to build some allarus Custodes terminators as Ultramarines termies for a bit now- gonna pick up 2 boxes for 6 models so i can have a squad of 5 and a captain.
I spent the past like... month debating whether or not I wanted to make them assault terminators, shooty terminators, or magnetized to be both.
Just today I finally decided that assault termies is the way to go- if I end up getting shooty terminators at some later date, the non-blinged-out regular ones (specifically the taller new ones) should be good enough. I can slap some Ultramarines upgrades on there in terms of old terminator shoulder pads and a few little bits and bobs, job's done.
But okay, assault terminators- do I go thunder hammer and storm shield, or dual lightning clawshahhahaha no, there was never a question, hammer and shield forever. Sourcing allarus-scale storm shields with suitably decorative faces is easy enough, too- regular ass custodian warden shields work fine. Just do a hand swap. There are ultramarines-themed ones you can 3d print or order from pop goes the monkey etc that look like the ones the victrix guard use, and those would be PERFECT- but they're also outrageously expensive. Like I could probably get 5 terminators for that price if I got them secondhand. And I don't have a 3d printer or access to a good one for the slightly less outrageous price of the STL, so that route's out.
But with the shields sourced, I just need to figure out how to get the thunder hammers. None of the extant ones look very good tbh; they're either the wrong scale (mk x armor), the wrong scale (squatty old terminator) or the wrong chapter (dark angels, space wolves, deathwatch) or the wrong space marine faction entirely (chaos). I've found some really good looking ones on pop goes the monkey and shapeways, but again... hoo boy, those prices suck and I'm not paying them.
Mildly annoyed that finding Ultramarines themed hammers and shields has proved this difficult, considering their status as the faction's posterboys, but I guess this is how every other chapter feels the rest of the time so I can't complain too much.
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commissarpraetor · 5 months ago
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"Look let's be real, wearing slick, black, gold-trimmed Allarus Terminator Armor is just as erogenous as wearing nothing at all. 😎"
Beens slowly getting back into painting minis again. Going through the Combat Patrol box for the Custodes.
Based on the Lockwarden from the TTS series from Alfa team now Ogre Poppenang.
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maouthegreat · 2 years ago
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Finished building my Imperial Knights recently as well as a few more Allarus and some more Terminator characters for my Grey Knights. Feels good to have 3 armies finished
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screamingatthevoid · 7 years ago
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Turns out the Custodes spent 10,000 years learning how to fight in sexy platform combat heels.
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mr-deep-downer · 3 years ago
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@bprinny for reference my Allarus Terminator next to the Blade Champion who’s in regular Custodian power armor.
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zestyaardvarks · 4 years ago
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PARTS 1-10 PART 11 PART 12 PART 13
My Growing Warhammer Collection part 14: Some miscellaneous stuff (part 1 lol). We got: Thousand Sons Terminators, CSM Dark Apostle, Allarus Custodians, Knight Armiger Helverins, Krieg Veterans, and T'au Ghostkeel.
I've kinda just been going wild on the miscellaneous models, kinda nice not working on a chunk for a single army all at once. I've actually had the Custodians and Helverins for a few months, but waited to photograph and post them until they could be in such a post as this. And yes, your eyes do not deceive you, those plastic Death Korps of Krieg models, I did get that Kill Team box and have been working on the Kommandos as well as some other Orky boyz (coming soon). Last couple things of note before I get outta here: man I knew the Ghostkeel had the $80 price point but for some reason I didn't really get it in my head how dang big that thing is, and it's for stealth?? And second, I had fun with those Thousand Sons Terms, I've had a kitbash idea for Tzeentching up a CSM model for a while, and having built these guys I'm getting excited for it. Gonna be a while though, don't hold your breath.
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simon-newman · 3 years ago
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Seeing how I’m better off than I’ve expected as the year comes to an end and to celebrate my return from banishment I’ve ordered something not from GW but some resin Forge World crack.
First off we’ve got some other Custodes Terminators - a unit of 3 Aquilons who are supposedly more of a true Terminator unit than Allarus ones.
With that in mind I have more Terminators than other units in my Custodes army...
Still. It was “just” a bonus purchase to avoid shipping fees and what I really wanted to order was the other miniature.
The Contemptor Achillus Dreadnought.
Right now the Forge World dreads are the only option for Custodes army unless you want to get a regular Space Marine Contemptor and paint him gold... Which IMO doesn’t really cut it for the golden boys.
Also.
With Santodes in my possession I’ve basically gathered everything from the Shield Host Proteus. Not counting the Grav-Carrier which alone costs more than my entire purchase this time and Lrak - who’s an older model that’s been discontinued.
ANYWAY. I can already tell that this Dreadnought will be a bitch to assemble. I have no idea where half of those parts even go...
Well... I’ll light the incense. Give praise to the Omnissiah and get to work... Around Christmas...
I’ve still got a lot of work and cleaning to do at my place post-banishment.
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sims-tec · 10 months ago
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The Allarus Terminator Armor utilized by the Adeptus Custodes is the culmination of ten thousand years of research and development. It's worth measure in entire worlds, driven by magnatomic generator-shrines, articulated with Leonus-class actuators, and fashioned from layered auramite and adamantium, Allarus Terminator Armor is a marvel of craftsmanship. The armor also provides its wearer with an exceptional range of movement and near-unencumbered speed, augmented strength and resilience, and the survivability to stride unharmed from the blast of a Macrocannon shell. Coupled with the protective blessings of the God-Emperor of Mankind, it's the greatest and strongest man-portable set of armor available in the Imperium of Man.
This iteration of Allarus is a set of plumbot pieces. The model was made by hgf1092, who is an excellent and very skilled 3d modeler. This would not have been possible without him!
hgf1092's Sketchfab: https://sketchfab.com/hgf1092
Google Drive: https://drive.google.com/file/d/1dkyUBefC5TyaAp19jmpe6nkTIhOGpBS-/view?usp=sharing
SimFIleShare: https://simfileshare.net/filedetails/4923236/
ShareMods:
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gasha40k · 3 years ago
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The Custodes codex for 9th recently came out. I bought it on a whim and read the shit out of it while I was sick with COVID. “Wow, Custodes are really cool in theory,” I thought, intellectually engorging myself on Custodes lore. A few TTS test games later, and I’ve learned that, wow, Custodes are really cool in practice, as well. Not only is their narrative background neat, but their tabletop mechanics align pretty directly with what I like in 40k. And as much as I love my Thunderbearers, Space Marines are… kinda bland? They’re also a bit too expensive for me to play right now. Custodes are cool and cheap!
I’m currently in the process of making a Custodes combat patrol as my “secondary” army.
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Much like Chapters for Space Marines or Regiments for Guard, a huge part of playing Custodes is choosing a Shield Host. The book comes with six Shield Hosts, each with two unique traits and color schemes. Among these is the Shadowkeepers, a black-clad host of elite wardens that protect the Black Cells underneath the Imperial Palace.
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I was drawn to the Shadowkeepers because of their color scheme, and their lore. They’re essentially the Imperium’s SCP Foundation. Their traits are cool, too, and put a lot of emphasis on killing characters, which I think is neat.
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I’m planning on painting my dudes more like this older scheme than the other. I like the silver trim a lot, and I much prefer the more muted gold, almost bronze, to the harsh gold in the first scheme. I’ll probably keep the purple shit at the bottom of the Guardian Spear, though. It’s kinda neat.
My current list consists of 7 models; an Allarus Shield-Captain, two Allarus Terminators, three Custodian Guard, and a Vexilus Defensor Praetor. Holy shit I LOVE Allarus Terminators. The ability From Golden Light os the coolest shit I’ve ever seen, and the fluff talking about “Godstrike-pattern teleportariums” set me reeling. Shit is so sick.
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Here’s the first of (not very) many: an Allarus Terminator. I hope to see these dudes on an actual board soon enough. More Custodesposts to follow.
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jakey-beefed-it · 1 year ago
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First mock up of a somewhat de-blinged allarus terminator with regular custodes shield to stand in as an elite Ultramarines counts-as thunder hammer (axe) and storm shield terminator. I let him keep some bling on his chest and left shin because he's meant to be the sergeant. I dig the pteruges and pauldrons; gives a bit of cataphractii vibe but in primaris scale. Contemplating keeping all the chests shiny- regular termies have an aquilla, after all. Also debating on the eagle that goes on top of the back/collar, whether to include it or not. It's a bit glaring in its absence imo, at least from above.
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ask-tribune-ra · 5 years ago
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Censure Force Dynasty
(My new long, long term plan for a Custodian army. This is a very long term plan and will probably not be even started any time soon.)
Legio Detachment:- Shield Host Dynasty
Squad Dynasty:-
Tribune Ra Endymion (Shield Captain)
19 Custodian Guard (Four Squads)
Squad Throne:-
10 Custodian Wardens (Two Squads)
Squad Kinsman:-
5 Custodian Wardens (One Squad)
5 Custodian Guard (One Squad)
Squad Hammer:-
10 Allarus Terminators (Two Squads)
Squad Anvil:-
10 Aquilon Terminators (Two Sqauds)
Squad Hawk:-
10 Sagittarum Guard (Two Squads)
Squad Lance:-
10 Sagittarum Guard (Two Sqauds)
Sagittarius
Telemon Heavy Dreadnought
Astartes Detachment:- Imperial Fist 76th Battalion
Castellan Cardros (Centurion)
Master of Signal 
706th Company:-
60 Tactical Marines (Three Tactical Squads, Two Special Weapon Squads and One Heavy Weapon Squad)
30 Breacher Marines (Three Squads)
20 Terminators (One Squad with storm shields. One Squad with bolters and chain axes)
2 Mastodon Heavy Assault Transport
2 Spartan Assault Tanks
707th Company:-
40 Tactical Marines (Two Tactical Squads, One Special Weapons Squad and One Heavy Weapon Squad.)
20 Destroyer Marines (Two Squads)
20 Assault Marines (Two Squads)
8 Rhino Dedicated Transports
2 Sicaran Arcus Strike Tank
3 Stormbirds
AdMech Detachment:- The Unifires
Tech-Priest Dominus
40 Skitarii Rangers (Four Squads)
6 Kataphron Destroyers (Two Squads)
4 Kastelan Robots (Two Squads)
10 Secutarii Peltasts (One Squad)
6 Knights
1 Titan Maniple
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ask-vox-hailer-boy · 6 years ago
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You don't know the Lockwarden? The guy in black Allarus Terminator armour who wears sunglasses indoors and gives great relationship advice?
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no-nope!
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titanomancy · 6 years ago
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Found on 4chan, a comparative analysis of all the different head options. I think the Warden can be discarded out of hand, since there’s no way a helmet that tall doesn’t conflict with the jump pack’s cowl; likewise the Vertus Praetor’s.
My first instinct had been to go with the Sagittarum Guard since you can get just the heads and arms as an upgrade, but the Allarus Terminator helmet looks pretty sharp.
If you feel strongly that Custodes never show their faces, that is.
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