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#Also XP Share is turned off so I have to manually level my Pokemon (to add onto the bonding experience).
maddymoreau · 1 year
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Pokemon Egglockes are so much fun because they get you to care about Pokemon you’ve never even given a single glance:
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The Team:
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saffrongamer · 7 years
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Billy Hatcher and the Giant Egg Review Script
*To be edited and slightly trimmed down*
*Will be very different after voice-over, video, and final cuts are made*
When I was growing up in the early 2000s I rarely had any exposure to many big game mascot franchises. The only ones I had seen were Mario 64 and pokemon at my cousin’s house or my sonic 3 & Knuckles CD for our family computer that used keyboard controls. And there’s no way in hell my tiny little hands would be able to reach any sort of playability on that PS/2 port windows XP nightmare dinosaur. Nooo, the only thing I really played as a kid was Spyro the Dragon on the playstation 1.
If you’re old enough to remember anything before the Nintendo Wii, then you probably remember going down to your local walmart or target and trying the demos for the latest video games.
You know,
looking directly up,
at a 90-degree angle,
with an impossibly short cable,
trying to play a children’s game. (echo in the background: WHY?  LIKE WHAT THE FU-” *cut to next clip.*
Now I’m sure it sounds like I’m just rambling, and don’t worry I’ll get to that point, but I wanted to share my magical 2003 experience with one of my favorite games. The gamecube demo had a special disc on it. This magical little disc had several games and trailers to distract kids and fathers while mom goes and picks out some socks for tomorrow's Sunday Mass. For the older crowd, this preview disc had games like Tom Clancy’s Splinter Cell, Soul Calibur 2, and Viewtiful Joe. While the kids they had Sonic Adventure DX and Billy Hatcher and the Giant Egg. Of course, I chose the Boy who Hatched: Billy. Hey, I was a little kid, I saw colors, a silly name, and a chicken suit. What more could peak my interest?
So I gave it a try. And I died. I died a lot. The demo starts by having you roll down a curvy path to the beach. I constantly fell into the water. I don’t even remember how far I got before I had to stop. As mom called me away, I felt a mix of disappointment and longing for more on top of my terrible neck pain.
And so I forgot about Billy and his Egg rolling adventures for the next few years. By then I had my own Gamecube and several games for it like Mario Sunshine, Sonic Heroes, and Pokemon Colosseum. Every time dad and I would go to our local gamestop, I would poke through the games and see if I could find anything. Dad would try to speed me along by suggesting a game, and I usually would have turned down whatever he chose. Until one day he grabbed billy hatcher, not because it was at a wicked good price or that he knew I would love it. He just was getting my attention with it because he liked to call me a chicken as a kid and he knew it would rile me up.
So of course, I bought it and took it home with me. First thing that got my attention was that it supported multiplayer. As the older brother I was naturally used to thrashing my younger sisters in mario party, so what was another game to feed my dominance as the eldest child? My sisters and I loved it.
We rolled around on eggs,
collecting fruit,
hatching the eggs,
collecting animals,
attacking each other with the animals after spending an hour on one round
Basically Ark: Survival Evol-*T-Rex Roaring clip*
We had names for a few of them too. We knew some of their names from the manual, but we called this one Chelk, Bunnybird, Lion, Sharky, Ostrich… We weren’t very creative children.
I guess the point I’m trying to convey is what this game was for me and my siblings and how much we enjoyed it. I was never able to get super far in the main game cause I was a kid and I sucked at video games that weren’t Spyro the Dragon or Pokemon Ruby.
So what was the reason for that build up? Why did I ramble about quality family time with a video game about kids rolling around eggs? I don’t know. I don’t have a direct focus for this video. But I would like to talk about what I think of the billy hatcher game now that I’m an adult.
So Billy Hatcher and the Giant Egg… How do I begin this? You’re a young blonde boy Billy who’s overslept for his outing with his friends. He and his friends see a small chick that is being attacked by a crow, so Billy beats the fuck outta it with a stick. It is then revealed that the chick is actually the Chicken God of MorningLand. Billy and his friends are then taken to the new world to be the chosen heroes. I guess this is a new approach to the Isekai genre, so move over SAO and No Game No Life Billy’s coming to take over.
After donning the hero’s rooster outfit, Billy Hatcher and his friends Rolly Roll, Chick Poacher, and Bantam Scrambled set off to free MorningLand from the evil crows.
Each level until the final boss is structured in the same method. With a few varied level challenges moved around. You arrive in the new level with a hearty “Let’s Go!” and set off to find the trapped chicken elders, roll them over fruit, and then hatch them to obtain this game’s power star; an emblem of courage. The next level will always be a boss fight. This is what I’d usually consider what a developer would have put into place in order to keep the game kid friendly. Like allow a child to do what they’re able to do and then beat the game for their own success. While the older crowd can appreciate value in getting all of the mcguffins and beating all of the challenges. But that didn’t really happen. You see. There’s only about 6 levels. You need about 20 or so emblems to enter the final level. So if you try to move onto the final level, the game will spit you back to the stage select after you’ve trudged your way through the sand stage until you have 20 emblems. Therefore, since you only have about 12 emblems, you’ll need to go through the stages to pick some levels. Now the structure for the other stages follows a mismatched order of this for a total of 8 emblems for each stage: collect X amount of giant coins, kill 100 crows, race an NPC, find and free the 7 caged chickens, and 1 or 2 actually creative levels for that stage. 3 of the stages have you save your captured friends before they’re blown up for it’s level 4. Then allows you to play as your friends. I always liked playing Bantam as a kid cause I thought he could grab ledges better.
Stages also follow the Sonic stage tropes we all know; Forest, Pirate, Volcano, Ice, Circus, Desert, and Chicken Heaven...
Once you reach the final level you dont need to free any chicken elders, you just travel to the final boss. And I’m sorry if this is your favorite childhood game, but this final boss is terrible. And it hurts any sort of story conclusion the game was trying to have. Your final boss is I believe named Dark Raven. You use a mechanic they taught you earlier in the level in order to beat his first form. You must roll over a dark patch on the ground until it is completely gone. You dont need to get all of the circles cleared, just the one. And believe me, you’re gonna have a hard time with this. The game wants the whole circle gone with not a single pixel left otherwise the circle reforms and damages you. This becomes incredibly frustrating when there are more circles placed down and you can’t tell which circle had which darkness. This is all going on while this snarky asshole raven watches you aimlessly roll around in front of him. His final form is just another giant raven, but “spookier” I guess? At first you can’t really do anything to him and the bird just rips off your chicken suit. But then Chicken God steps in and gives you some good ol’ divine intervention with a new chicken suit. But this one has a fancy light effect thing going on. Anyways now you must dodge the raven attacks and wait for the most damning mechanic of all to screw you over. You need to stand in the direction of the raven. Wait for it to fire a ball of light at you, press the B button at the perfect frame to catch it, and then beat the fuck outta it to finish him off. I died so many times to this thing just because I missed the perfect frame grab. You have zero room for error on this one.
After you save morning land the whole chicken world sings your praise and peace returns. But now we can talk about the interesting part of the game; the gameplay mechanics. Once billy has an egg his mobility is staggering.
You can press A to jump
Tap A again to bounce jump off the ground
hold A for a ground slam
press B to smash the egg down in front of you,
Hit R in mid air to do an air dash in the direction of your choosing
Press B on the ground to roll your egg forward and watch it boomerang back to you
Press R to accelerate yourself for an egg dash
Press A while you’re dashing for a long jump to fling yourself super far
These abilities can be super well executed with the stage design allowing you to travel extremely fast and perform nifty combos.
Each stage is littered with eggs of all kinds. They either have an animal inside to help you, or a power up. You don’t need them for about 95% of the game. They’re pretty useless. You just need to use your egg to kill things. And you only need the animals for 5% just to solve a few level gimmicks or wall blockings. The power ups are pretty pointless outside of multiplayer. Sorry if that cracks your egg.
But I still love the jester hat, please don't hate me.
Each level has 5 chick coins for each stage. These are a neat thing to hunt for, but are ultimately pointless. They allow you to use that level’s sonic egg that would have been normally unobtainable. These eggs hatch into none other than big name Sega characters. These are also pointless. They’re just the normal animal powers copy/pasted onto sonic, Nights, Chu chu rocket, and PSO character models. They’re a neat thing to see when they appear in multiplayer, but they’re no more helpful than other eggs.
Which brings me into the best aspect of the game; the multiplayer. You and your friends can play in either a death match with stock or just hatch animals. However, the animal hatching only goes to a pre-set amount of points. Which you can just steal and win instantly by killing your friends. Kinda just turns into another just deathmatch. And when the screen is all cluttered from splitscreen, it feels difficult to control the camera properly. Why do I like this gamemode again? Oh yeah, nostalgia…
Scattered throughout each boss level is a special egg that allows you to demo a small downloadable game. When you connect your GBA via a cable to your Gamecube you can play several games. Easy and Hard Chicken Shoot, NiGHTS, Chu Chu Rocket, and Puyo Puyo Pop.
Chicken shoot is bad, its just a terrible top down game where billy must roll an egg over some crows. Hard isn’t hard at all. NiGHTS is entertaining, I have no experience with the games yet, but I probably should give them a shot. I can’t do chu chu rocket since I’m a little slow, but my sister is surprisingly good at the game. But puyo puyo pop was great. Lining up colored dots to clear the screen against another player is very satisfying. It reminds me of pokemon puzzle league for the Nintendo 64. I probably should get the new game for the switch…
*GBA SP joke clip*
Last thing I want to discuss is why I think this game might have been  so important for Sega when it came out. It was the first full game and original IP developed by Sonic Team for another system that wasn’t a port of a previous release. Sure they probably wrote “from the creator of sonic the hedgehog” on the cover just to push sales, but Yuji Naka’s name might not work as well as it did 10 years ago. His latest title was Rodea the Sky Soldier for the Wii & Wii U which I think deserves its own video at some point. This game was exclusively available on the Gamecube while Sonic Heroes, which released a few months later, was multiplatform. And hell, I’d rather play this game than Sonic heroes any day. And the reason why is so important, is because it was during the era 2 years after the dreamcast was discontinued and Sega went permanently 3rd party. I don’t want to talk your ear off about the 90s and the “console wars”, you’ve heard that all a thousand times before. But since then, Sega has created a variety of games that are only possible because of this relationship they’ve obtained with nintendo. Fans finally got the mario and Sonic olympic games series, and while I’m not remotely interested in them they must be doing well if they keep publishing them. But we also got Sonic colors in 2009, which is a fantastic game. And while some of the sonic games on the wii U were… lackluster, Nintendo paid for the development of Bayonetta 2 from Platinum for the Wii U. A series that sega had zero interest in funding. I could keep rambling on about them even slapping in the the gba demo download functionality, Sonic getting put into smash bros, or whatever nonsense I could come up with. But I just wanted to lament about one of my favorite childhood characters.
So that’s what I think of Billy Hatcher and the Giant Egg. A lovable young boy with the ability to roll eggs. Sure, the game is littered with issues and I might only like it because of nostalgia. But I think it’s an amazing platformer nonetheless. Give it a try if you ever get the chance. I’d like to hope for a sequel, but the game’s poor sales have probably doomed any chance of that ever happening. But if you ever want to play as the boy who hatched in another game, he’s playable and makes cameos in Sega Superstars, Sonic and Sega All stars racing and racing transformed, Sonic Riders and Sonic Riders Zero gravity.
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