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How To Train Your Dragon "Remake" Review (FW: Long Post/Spoilers)
How To Train Your Dragon is a very personal film to me, as it is to many other people. To say that it was a phase is an understatement. To this day, the franchise has been very much an inspiration for a lot of things I like to do, read, or watch in the media. I still have a lot of the merchandise for when the 3rd movie came out. I remember drawing my "oh so original dragon ocs" that obviously was just Toothless reskinned. I still vividly remember going to the library when I was a kid and picking up cases of the Rise of Berk show, more specifically the episodes with the screaming death and when hookfang almost died back possibly around 2012 to watching Race to the Edge on Netflix either in 2016 or when it was releasing its final episodes in 2018. It got me into a lot of fantasy books like Wings of Fire or the Rainbow Magic series, plus many more, plus made me believe that dragons were real for the longest time…anyways-
And to this day, I love to rewatch both the movies and the show on occasion, either because I’m bored or just for comfort when I’m down. This franchise is very dear to me. The swelling music, the memorable characters, the worldbuilding all touched to my younger self personally. Hell, I even read some of the original books just out of curiosity, and it was because I watched this film that caused me to want to read the original source material.
When I heard about it getting a remake, needless to say was that I was very…very worried. One thing that I was hoping for when it was announced was to reintroduce some characters from the shows, like Heather or Dagur into the movies so we would get a more onscreen appearance from them. Since they were going for a more diverse berk with people from multiple tribes, it wasn’t off the table for me to image Heather being apart of the Hooligian tribe with Dagur being apart of the dragon army that would later in the second film become a good guy. Almost like the same arc in the Race to the Edge show, however would be different enough so it is something new. Which is all I wanted for to remake. To bring something fresh to the table that previously wasn’t in the original film. When the trailer came out, both the teaser and official…it was not what we got. Instead it looked like a copy and pace of the original film, which made me a bit more irritated. I’m not saying that I hate live action versions of animated films, I just want them to do things differently and actually do more with the source material and make it more into an adaptation, instead of a remake. There are good live action remakes out there like the 2015 Cinderella from Disney, or the 2010 Alice in Wonderland by Tim Burton to name a few.
Needless to say, I still ended up watching the film. Now I’m not making a review on this film because I liked the original film and wanted to see how horrible it was to prove that the original film was better, since lets be honest, we didn’t need a live action remake on this movie. I did want to see it, more so out of curiosity on how they were going to adapt one of my faviorate childhood movies on screen again, and I got that wish when my aunt decided to take me to go see it as a birthday present. I don’t want this review to have nostalgia glasses on, I want to go over the stuff that I liked with what they added to the stuff that I didn’t like/what they removed and try to be as fair as I can between both films to the best of my abilities as this film stays fresh in my head.
The Movie
The film opens up the same as the original with some key changes. Something that I liked about the opening was not just the music, but also the logo itself. Dreamworks back them before they changed it actually added fun things for the guy on the moon to do. Although he didn’t do anything here, if you squint hard enough, you can see toothless flying in the background. It is a easy to miss part of the beginning of the movie, however it gets you more immersed into the movie before the logo fades into the water. Although I could have missed it, I didn’t see that detail in the film, however they did keep the part of the log fading into water part which I liked a lot. I’m mentioning this little detail because these little details are what makes the original film such a good watch. And you’re going to see why a bit later.
We then are introduced to Hiccup’s voice. No shame to the voice actor, they are trying their best with the huge role they were trying to fill. However, the voice of the original Hiccup is so unique that hearing it being played by someone else was jarring to me. Mason Thames performance of hiccup is okay though.I don’t want to hate him on that, since again, it a huge shoe to fill (heh get it?), and they at least tried. There was some parts where some of his lines were hard to hear, either because he is saying it quietly or that the music is very loud to where I cannot hear him. Overall, he did an alright performance for the role he was given in the film. I would also like to mention that the sarcasm part of his character is somewhat not really there or just doesn’t hit as hard for me as it did in the original, which is a shame because it was the best part of the original's character.
The beginning of the film is the same as the original, with some line changes here and there. Off topic, but they should have gotten someone else to play gobber. He doesn’t have that deep voice in the original, and is often drowned out from the music. I wouldn’t say his performance was bad, I’m just saying they either get someone to do a deeper voice for him, or not have the music to be so fucking loud.
Off topic, again, one thing I do not like about the film is unfortunately the music. At some parts it is super loud to where it is off beat to the scene playing in front of you, and it is very..very noticable. Although it is for adding or removing scenes, it just didn’t work. They should’ve went with a more different yet familiar sound track than obviously copy and pacing the music with a few noticeable key differences, almost like the Lion King Remake…
yeesh-
When we are introduced to Astrid, played by Nico Parker, she is mentioned to be the leader of the fire guard, yk the people who put out the fires in the original film.. Needless to say, for what they were “fixing her” to be a more independent person, which they were wrong for changing the character, I don’t see her as another Astrid, . Although she shares the name, I’d say she gives off more heather vibes than Astrid vibes. This version of her is a bit more intense and aggressive, with a underlining softens to it, almost like Heather in a way, moreso when she was upset, however it is not/doesn’t feel like Astird in my opinion. Astrid did have a sharp personality, and of course wanted to kill the dragon (They gave dragon training a new name, which I did like however names escape me so I don’t remember lol), however she has a understanding for Hiccup and his empathy for dragons after that scene of them flying in the sky and finding the dragon queens nest. I will get to those scenes in a moment, but this Astrid character is not that much samey as the original however there was some new scenes they added which I actually liked, but I’ll get to that in a moment. Although I’m not entirely sure if I like this Astrid, as I said, I liked the new added scenes, and the context that she came from nothing. I don’t hate it, but I don’t like it either if that makes sense. She’s just, alright.
For the rest of the other dragon riders, I’ll go by quickly. Ruff and Tuff aren’t that annoying in the film as they are in the original film/as silly. They didn’t have fun stuff, and they also changed Ruff’s personality to be more chiller than her devious counter part. They aren’t as mischievous as the original counterparts, which is unfortunate since it is a key part of their characters. I know a lot of people within the fandom has spoke of their annoyance of the Twins, but its literally the point of their characters- And frankly, It is quite charming since I dont get annoyed by them, I found a lot of their scenes together both in the movie and show to be funny to me personally, and its kinda disharnenting that they also aren’t as annoying as the originals, and shall I say...
funny?
For Fishlegs, I’m not entirely sure if I liked how the actor, Julian Dennision, played him, however one detail they added which I loved was them giving him the dragon cards which was introduced in the 2nd film. I liked that! It was honestly pretty cute and a good way to connect the 2nd and first film. This is honestly what I wanted the entire movie to be. To make changes that link either the movies or shows together through tiny details that can go overlooked, AND THAT IT MAKES SENSE AND DOESNT TAKE YOU OUT OF THE STORY!
But the one that did take the show out of these background characters was surprisingly Snotlout (I was actually really delighted for what they went with)
He is still the snotty guy he is, but what made him stand out in this film was that he interacts more with his dad and asking for more approval from him, as Spitelout just gruffs and ignores him. I liked it personally because they were not only adding new things, but also connecting some parts of the show, like Spitelouts and Snotlouts relationship in the Race to the Edge Series to this movie. And it somewhat reflects Hiccup’s relationship to his father in a way, WHICH I LOVE SO MUCH SINCE THEY POINTED THIS OUT IN THE SERIES!!! And through Hiccup, Snotlout gained approval of his dad with Hookfang, (which he wouldn't have really had gottenw ithout Hiccup) but also somewhat respects Hiccup a bit more.
Its SO good, I love it I love it I LOVE IT!!
(BTW THE ACTOR THAT PLAYED SPITELOUT LOOKS EXACTLY LIKE SPITELOUT IN THE FILM ITS SO COOL)
Anyways same shenanigans go down. Hiccup hits the night furry and is rediculed by Stoick, his father. I’m so glad that they got the original voice actor of Stoick to actually voice him. I liked seeing him on screen and the way he talks is just as moving as the original films. Some added/changed things was when they were having the meeting part, he was talking about the legacy of the ribe, how they all came from different regions and came together to fight off the same enemy. I liked it, and his speech is very moving. Its just that I kinda wished they kept the “Those who stays, looks after hiccup” and everyone raises their hands to go with him back for searching the nest because it tells us a lot about how the village see’s hiccup. Although it is somewhat there? It isn’t as noticeable as it was in the original. They also mentioned Hiccups mom, both by mom and by name multiple times throughout the film, and I liked It so much. You have no Idea, and like I said, I like it when they change or add a few things that doesn’t take away from the film, and links the stories more together. I like it too because that moment when hiccup gently puts down his breast hat (which I do like how he does it gently instead of tossing it), holy shit I felt that anger from Stoick as Hicup trys to talk some sense into the tribe, but I’m getting ahead of myself.
One thing they removed, before the meeting was that Hiccup was imitating Stoick on how he was a talking fishbone. I was kinda upset about it because BEING SARCASTIC IS HIS ENTIRE CHARACTER AND THIS IS A GOOD MOMENT TO SHOW IT- I was so sad man…I love that joke so much and they removed it- I mean gobber did say he was skinny in the dragon training section, but man….that joke is a iconic part of his character that it sucks that they removed it (and I'd argue it is a important part of his character because it shows his insecurity).
When we get to hiccup exploring the environment, Something that I nociced was that the CGI for the islands is somewhat inconsistent or doesn’t match up with the environment Hiccup is in? It is more noticeable when he is flying with toothless though, but I guess it is just a nitpick-
The enviroment is better in the original film in my opinion-
Not saying there isn't good enviromental shots in this film, just the island shots aren't as good as the original. That is all. (It seemed they also had scale issues too but I'd have to watch it again to see for mself)
We then meet Toothless. Now, he doesn’t look awful- however he doesn’t match in with the other dragons. As the others look more sharp, toothless looks out of place with the others. In my opinion, they should’ve had the other dragons also somewhat match Toothless so he doesn’t feel out of place or doesn’t look uncanny. I’m not entirely sure about the model for toothless for this version, but I will say that the original design/model for Toothless is peak and cannot be replaced-
They also tried to imitate that cuteness, but it just comes off as a bit weird.
Now the part where Hiccup is talking about carving out his heart and giving it to his father when he found Toothless was entirely removed and replaced with weird hollow shots of him (there is a bit of weird shots that feel empty btw) looking at Toothless, contemplating on killing him, before ultimately not doing it. I wished they kept more of that dialogue in the film because it adds to his character. Hiccup is ridiculed by his father and tribe for being small and weak, (empathized by his sarcastic remarks about himself like that joke that was removed). He believes by doing this viking act will get him the respect that he wants, but then he ultimately doesn't because he saw himself in toothless. Someone just as scared as he was. Its a important moment and shows his pacifism and compassion. Yes, what he said his graphic, but its a key moment. Removing and replacing it with weird shots makes it feel like something is missing. I wouldn’t had minded if they cut it, but replaced it with different dialogue instead of ultimately removing that entire dialogue from that scene. Now I know that some parts of HIccup’s character was changed, to where he does want the approval of his father, but also is ridiculed by Astrid for being his son because of how small and weak he is (Astrid even told him directly that she wants to be chief 💀). Yes he is physically small and weak, but his wit and compassion is what makes him strong and a good part of his character. It is luckily still there, especially with Toothless where we see it the most as in the original film, I just wished they showed that insecure part of his character more from his sarcasm, because not only is it funny, they could've explored it more. I mean they did, but just without the sarcasm (or it was there but it was either very quiet or the music was so loud to where I COULDN'T HEAR THEM-) it just feels off/something is missing. If they were trying to tone down that sarcastic part, I guess it is fine? Though I'd have to rewatch it to see the parts I missed if they didn't remove it.
The dragon book scene is by far one of my fav scenes in the original film. Surprisingly in this film, although didn’t show us a lot of pages or dioluge, did something better: and it is before when Hiccup opens the book.
Before that scene, We find out Fishlegs is making cards from how many times he had read it (AND IT MAKES SENSE, AND I LOVED IT!!) And what was amazing, THAT I ACTUALLY LIKED A LOT- Was that Hiccup and Astrid TALKED before she left. IN the original she said, “Read it.” and left
BUT IN THIS VERSION- Hiccup stops her before she leaves and actually tries to give her a different perspective on the dragons, even going as far as saying that “maybe we’re part of the problem.” (I LOVE THAT LINE SO MUCH-) Astrid’s responds is reasonably like how she said “pick which side you’re on” is somewhat said here, however shows her confusion to Hiccups question. And from her gestures, it seem liked she is somewhat considering it, but because of how stubborn she is, she somewhat dismisses it. Yes this scene is good, yes, I liked the diologue shared between her and hiccup, however, I feel like they didn’t utualize this scene more when she find’s out hiccup is training a dragon. Regardless, this is the best scene of the film. It adds more depth, it adds something new to the table, and I like it. Although we don’t see the dragon book much, I’d say this is better than the original in a way, because it deepens the relationship between Astrid and Hiccup, and places some doubt on Astrid with her perspective of dragons before she meets Toothless that she didn't have in the original film because that scene wasn't there.
Same sequence of events happens as the original with minor changes, including Hiccup training Toothlesss, however something I want to critic about this version of Toothless is that he doesn’t feel as…alive as the original film. As the other dragons feel a lot more alive/animal like, I don’t feel a lot of personality when I see him, nor do I see a good friendship between him and Hiccup and feels rushed. But this is because they removed key elements or rushed them. That flying moment where they rest and brilliantly showed how the queen will be killed through Terrible Terror is cut. Its not there, and when that amazing scene of the queen comes, it makes it seem out of nowhere because this shot was cut. Toothless in the origninal acts like a animal through his movements and facial expressions. Although it is there in this movie, he feels very static-
And it's not a good thing because the movies are about Hiccup's relationship between him and Toothless, and they could've done it a bit better (not like it is bad, its just because they rushed or cut some scenes it just doesn't make it as deep as the original film)
Something I forgot to mention is that some added things was a fight with the dragons when they get to Hellhind’s Gate. IN this film, they show the fight that took place a bit, but I’d argue that they didn’t needed it, and I think it should’ve been the same as the original just so we get more scenes of the other characters and their relationships with each other more, and it unfortunatly does take away from the cilmax.
SORRY I KEEP FORGETTING BUT GOTHI IS HERE BY NAME AND I LOVE HER NEW DESIGN!!!

(only image I found of her unfortunatly- however its really good in my opinion and she stays mute!!! YIPEEEEE!!!)
Back on track, the training ensues, Hiccup wins, and we get to the part with Astrid finding out about Hiccup training a dragon. Its still the same where she wants to know what was going on, and still leaves to snitch on him.
Now on the flying sequence with Hiccup and Astrid, the best I can say was…that they did try. I understand the limitations with real people and CGI, especially recreating a scene like the original. Just the original is better than this one, but I am glad that they tried to make it good. It Just didn’t do it for me (but I want to just acknowledge that they did try at least, and that is better than not trying, even if it isn't that great).
The scene that they changed, which I’m very mixed on, was Astrid’s comment on her admitting that she was wrong. IN the original, she says: “Okay, I Admit it. This is amazing. He is amazing”, and she continues her concern for HIccup after a moment since he is supposed to kill the dragon. However in this film she says: “OKay I admit it. This is amazing, but it doesn’t change the fact that you’d have to kill the dragon.” This feels super off because of that convo with Hiccup and Astrid that placed her doubt on her perspective on dragons should’ve shined here, but it didn’t. She should’ve been somewhat more like the original here. Yes she is a bit of a different character here, but I think she should’ve been more in awe here and acknowledge that hiccup was right. Hell it could’ve been in a more reluctant tone here. Just something that isn’t this line. I guess she shows her concern before the dragon fight and after the dragon hive. But I'm not entirely sure. Im just mixed.
Also there was other scene during the fight that also made me itch in the wrong way was that instead of
We got:
" Don't get involved. "
Not about Toothless, but its more directed towards her. And she ofc does get involved, but this minor change undermines HIccup's and Toothless' relationship. Yes he loves Astrid, but he cares about Toothlesses well being because if you think about it, Toothless is his first real friend that doesn't see him as weak and small, except as someone equal. Here, this change shows that he values his love for Astrid more than Toothless, who Astrid throughout this film, constantly didn't value him and saw him just as the village saw him: small and weak. At least thats what I got from it. Honestly it would've been better to have both of these in!
Like this:
" Astrid, if something goes wrong...just promise me one thing: Don't get involved. No matter what, just don't get involved, and don't get Toothless involved. We both know what they'll do to him. Do it for me...please..Astrid. "
Ik it can be written better, but this example I provided above expresses his concern for both Astrid and Toothless because he cares about both of them deeply. I just...wish it was that instead of what we got. And it effectively makes them have their cake and eat it too!
Now we get to that scene. That scene where he thows the breast hat.
Although the original is better, there is postitives here too. Hiccup in this film takes a more calmer approach, by gently placing it down instead of tossing it. I can see the tossing part (since it was made from part of his mother's breast plate) can be seen as disrespecting his mother in a way. Here, he respects his mom by gently putting it down, but it can still be disrespectful because he is still removing the hat and chose the dragon side. And thats disrespectful enough because this film acknowleges that Valka was eaten by a dragon and is brought up a lot! Both are good in my opinion, and Stoicks crash out is still just as reasonable as it was in the original.
Now when Toothless saves Hiccup and goes after his dad was Astrid telling Stoick that he wasn't going to hurt him. But because of Toothless being aggetated and threated by the others around him, Toothless does attack. It is a minor scene but at least it shows Astrid trying not to get Stoick Involved, even if she herself is.
(Which makes me wish they just had that toothless line in there too but whatever sigh)
Now another best scene in the original film is Hiccup's and Stoick's argument. I'm happy to say that it is just as good as the original. There are some lines that do feel awkward, but the fact that Stoick angirly says "THEY KILLED YOUR MOTHER" sent chills. And Hiccup doesn't even respond to that because right know they think that she is dead. ITS SUCH A GOOD AND VALID WAY TO BRING UP HOW BOTH SIDE SUFFERED BY USING SOMEONE PERSONAL TO BOTH HICCUP AND STOICK!!! Also that scene where he says, your not my son, made me fly into panic mode because after he said that, Stoick REGRETS WHAT HE SAID. And I was worried that they weren't gonna have that in, BUT THEY DID AND I WAS SO RELIEVED.
Imma stop here for now because the climax should be a seprate post of its own and because I reached the 30 image limit on Tumblr lol
Anyways, I hope you liked half of this synopsis and my opinions on this film. I'll give more opinions in my next post about the climax.
Until then, I bid you Aduie ✨
@oh-shtars @watchingthewalls (Idk who else to tag sigh)
#how to train a dragon 2#how to train your dragon#live action#live action remake#very long post#review#httyd#httyd live action#how to train your dragon live action#hiccup horrendous haddock iii#hiccup#hiccup and toothless#httyd hiccup#toothless#httyd stoick#astrid hofferson#httyd astrid#snotlout jorgenson#httyd snotlout#fishlegs ingerman#httyd fishlegs#ruffnut#tuffnut#httyd twins#artists on tumblr
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Chapter 9: Good idea, bad execution
Hi, everyone! I'm here to complain about the main story yet again because omg, is it bad. Not as bad as chapter 8 (I doubt anything can be as bad as that thing), but bad nonetheless.
But let's start with the things I actually liked, which is... honestly a surprising amount, but that only makes the subsequent disappointment all the more painful imo.
The good.
I really, really, REALLY liked the parallels and contrasts between the Panopticon inmates and the Aperion believers. It was amazing, I loved every second of it, and I wish they had done something better with it.
Think about it! The people in the island are compleatly free, technically, but they consider themselves prisioners of the phenomenal world and consider that only the Truth can free them. Meanwhile, the Panopticon inmates are prisoners in one of the most desolate places on Earth... yet they consider themselves free; free to think, to write and to say anything they want, since "no one can be imprisoned twice". Which is a great concept! A very philosophical discussion about what freedom even is and how each person attains it. Truly a fascinating idea.
Then we also have the fact that both Aperion and the Panopticon are ruled by numbers. However, while in Aperion they followed the strict methods of mathematics and believed in the existence of an Ultimate Truth that ruled everything, the Panopticon inmates use a dice with numbers to decide everyone's destiny, believing it to be truly random and therefore fair (spoiler: it's not, it's absolutely predetermined).
I find it a bit ironic that Aperion fell because they discovered that the ultimate truth didn't exist and the true nature of the Storm was Chaos, while the Panopticon fell because they discovered that the dice wasn't random (chaotic), but instead followed a fixed pattern. Nice little contrast there... but I digress.
I also liked that Urd took a slightly more active role and we even got to see some scenes from her pov; that was neat. Recoleta is also a pretty cool character with a good design, and I adored the Idealist's personality and manner of speech. Octavia was also pretty cool (wish she was playable), as well as the Jailer.
The bad.
Oh boy... where do I even start? I guess the most obvious thing first: the aesthetic. Omg, who was the freaking genius who thought that having a backrooms aesthetic be the best course of action for a story taking place in a mental asylum was a good idea??? It's not! It sucks, it's not immersive and it's stupid!
It feels like the devs are trying to say "see? We know what kids like these days *wink*" and it's cringy as fuck. It's not eerily deserted and mysterious like the backrooms are supposed to be, and it's also not a proper mental asylum. It's just an ackward, distracting amalgamation of both. Why is there water everwhere??? Even inside the cells? What's the purpose of all that water??? And wouldn't it be frozen, since they're almost at the Antartica? Ugh, I hate it, I hate it, I hate it.
But anyways, I could've looked past the abhorrent aesthetic if they had at least made a good story with a satisfying payoff and an ending that made sense.
They did not.
Ah yes, Aleph made an entire mental asylum and managed it for almost 15 years just so Recoleta could write her fucking novel that no one understands anyways. Well, he also mentions experiments and the Manus, but both of those are glossed over and not explained enough, to the point that they feel like they don't even matter.
Also... Recoleta being a ghost. What was even the purpose of that??? It couldn't have been just shock value, right? Right???
She tears the novel and "dies" and comes back in the next fucking stage for some reason that makes no sense at all. Bruh, just have her die for real, I wouldn't even mind having a dead character in my suitcase if at least the story would be more coherent and have more of an impact, but Bluepoch are cowards that can't kill playable characters for some unknown reason.
And don't even let me get started with what happens after that. Omg, I'm starting to wonder if maybe Vertin and Sonetto suffered a severe lobotomy that left them braindead after chapter 8 or something. Seriously. They saw that the Panopticon was collapsing and... instead of trying to evacuate the immates or even taking a minute to explain what's happening to the Jailer, they just... leave. Huh??????
I can kind of understand Vertin and Sonetto leaving, since they were just seaching for Urd and maybe they're hyperfocused on that, but imo it's out of character for them to leave without even trying to help anyone when the reason they leave is that the Panopticon is collapsing. Yes, I know they ask García if he wants their help to evacuate and he refuses, but he's just one inmate! There's hundreds in there, judging by the cells, so why just make a half-assed attempt to help one of them and then leave???
Meanwhile Recoleta... I really can't excuse her leaving. Later on she'll go back and be like "they're my friends, I have to help them". GIRL. Why did you leave in the first place??? If they're your friends and you can't just leave them to die, why the fuck did you leave them to die??? Is it just so we can have a "cool" scene of Recoleta walking slowly across a field while the asylum is burning in the distance? Because it really seems like it.
And there's yet another problem. Vertin and Sonetto take Aleph's ship to go to the Antartica and find Urd, which is fine, but then they just... tell him to wait there until Fundation officials arrive? COME ON! He's associated with the Manus, and you've seen him experiment on ppl! Even if he's just a human, he could do heinius things in the nearby town. YOU CAN'T LEAVE HIM THERE UNSUPERVISED! Couldn't they at least have called the local Police and ask them to keep him in custody while the Foundation arrived? Couldn't Sonetto have stayed behind, while Vertin embarked alone in her quest to find Urd? I find either of those situations much more acceptable ngl.
As for the Panopticon ppl... Ugh. What a fucking ending. Seriously. Did they run out of budget or something? We couldn't get a final scene with Octavia and the others explaining why the fire started and why they decided to stay? Because the way I see it, they just wanted to be free to express their art and hope maybe their art could help change Latinamerica... how would they do that from the freaking afterlife??? (No, García's lame "there's no better place for me than here" doesn't count; that's just one person's opinion, and he isn't even a leader, like Octavia).
Seems like a lame attempt at shock value, trying to replicate the amazing storm scene in chapter 7, just without an ounce of the emotions, meaning and phylosophical implications it had. I'm seeing a trend here, ngl, with both chapters 8 and 9 trying to replicate scenes from chapters 2 and 7 respectively and failing misserably at it.
Ugh, I'm starting to hate the main story ngl... which is a shame because the side events that have nothing to do with it are actually quite good, while the events that try to be main story are a hot mess (looking at you, 2.4).
In any case... I didn't love it, but I also didn't hate it. It had some solid ideas and concepts, but it feels like they rushed the ending, added a bunch of things that didn't make sense just for shock value and compleatly underminded whatever message they were trying to tell.
6/10. Not terrible, but also not good.
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Wind Breaker Episode 24 Review - The Former Furin Student
After seven weeks since he appeared, Endo is finally here! He’s no longer Frank! On top of that, his voice actor has finally been officially confirmed! For the past seven-eight weeks, people have been debating if this “mystery man” was voiced by Daisuke Ono or Makoto Furukawa. The ending credits and the official Wind Breaker Twitter account finally confirms his voice actor to be the former, Ono.
Endo here really changes the tone of the episode in a way. He seems frivolous but he’s also really sinister underneath that skin. Just his presence and smiles along makes everyone around him be on edge and in fighting mode. It was really cute to see Suo and Sakura protect Nirei and Kanji protect Shizuka. His words really can grate someone and the fact that Tsubaki, Kanji and Suo were trying to throw hands just because he badmouthed Sakura really shows the power he has. Him being here definitely hints at a imminent third season of Wind Breaker.
Still, the ominous vibes are like a fog as it goes away when the episode shifts into a more goofy vibe with them celebrating their win with Gravel by eating and playing games. I do like that a major arc in Wind Breaker always ends with food and someone from the opposing team joins them. It’s like Dandadan in a way. It was hilarious to see Sakura be absolute dogshit at Mario Kart, but still wants to keep playing due to his competitive streak—don’t worry Sakura, I’m awful at Mario Kart too—the post-credit scene was hilarious with Sakura refusing to break and Nirei yelling at him to never get his license.
Maybe it’s because Wind Breaker is a Kodansha work, but it feels as if Clover Works is purposely casting those who worked in a Shounen Jump anime to be major antagonists for the anime. First, we had Choji voiced by Kikunosuke Touya who voiced Denji from Chainsaw Man in the Shishitoren arc. Natori from the Keel arc was voiced by Junya Enoki who voiced Yuji Itadori from Jujutsu Kaisen and Toto from Ron Kamonohashi’s Forbidden Deductions (also a SJ work, if you didn’t know). Suzuri is voiced by Natsuki Hanae who voiced Tanjiro from Demon Slayer and Okarun from Dandadan. Now, Daisuke Ono voices Endo, who voiced Jotaro from Jojo’s Bizarre Adventure. It makes me curious who the mysterious guy engulfed in flames will be voiced by if they’re keeping up the pattern of Shounen Jump MCs’ voice actors being the villain…
Still, things are serious when all four of the Kings in Furin are gathered alongside their aides. Looking at them, I realized that the manga has yet to give Mizuki and Momose an arc and they really need to—it’d be a waste to not give them screen time. Wait, that means their voice actors will be revealed next week alongside a certain someone’s… I heard that next week is the finale of the second season, but let me know if there are twelve or thirteen episodes as well as your thoughts on this one!
#wind breaker#Haruka sakura#Akihiko nirei#Hayato suo#Tasuku tsubakino#kanji nakamura#Shuhei suzuri#roppo ichiza#bofurin#Yamato endo#review#anime#anime review#gravel#ecargmura#arum journal
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That’s It.
I’m tired of seeing everyone repeat the same four points: “1) Nani gives Lilo to the state! 2) Hawaii has a better marine biology program than San Fransisco! 3) Jumba doesn’t get redeemed! 4) Pleakley’s not wearing a dress!”
Those are not the only things that were bad about this remake. You could easily tell it was going to be all that and more beforehand, but most people’s reaction to the trailer was “it’s surprisingly good!” and now they’re acting all surprised. If you didn’t see this coming, enough to purchase a ticket, you’re part of the problem and you don’t get the original movie any more than the people who made this remake did.
So I’m done being quiet, this is the Lilo & Stitch 2025 Takedown Post.
And as usual the only good thing about an attempted-remake is that it gives people a reason to think about what made the original so good.
Let’s go in order. But just scroll down to the Heading you Care About if you don’t want to read all this.
1. Cobra Bubbles

In this movie, Cobra Bubbles is a secret agent hunting for aliens and they have a new character take his place as the state social worker.
The Problem They Were Trying to Solve With this Change: “We shouldn’t have a black man or a government worker feel like an insensitive antagonist to Lilo’s family.”
That’s a stupid surface-level one-dimensional misread of the character from the original…and it wouldn’t have been hard, at all, for a child to explain to the 2025 filmmakers that Cobra is not an insensitive antagonist in the original.
Cobra Bubbles is not insensitive and he is not in any way portrayed as a bad guy in the original. Nani sees him that way, Nani sees him as antagonistic, because he’s the representation of Lilo being taken away.
But Nani is wrong about him and learns that she is wrong about him by the end of the movie.

Can we please make a list?
Cobra’s first interaction with the caretaker of the child he was being sent to protect was that she ran out into the road, yelled at a complete stranger, and dented his car.
Then he found her locked out of the home and threatening the child inside with a hammer in her hand.
Then he found out the stove was on while she was out, and she’d left a 7 year-old alone.
The 7 year-old made comments about being disciplined with bricks and a pillow case.
The 7 year-old looks like she might be more than a little emotionally unbalanced because she’s figuring out how to put voodoo spells on her friends to punish them.
He still gave that pair of sisters three days to straighten the ship. When in actuality, in 2002, under HRS §587-73, (don’t play with me) the social worker would’ve been well within his rights to remove the child from the home right then. But instead he gives her three days to fix it. THEN
The 18 year-old loses her job.
The family gets a “dog” who he is implied to know is an alien, right off the bat.
The alien is violent and wreaks havoc across town.
The 7 year-old almost drowns while they surf instead of find a job.
He lets the child and caretaker have one more night together to say goodbye, but when he’s on the way to get her he gets a call that she’s being attacked by aliens, hears a chainsaw, and finds the house on fire.
Do you understand what I’m saying.
Cobra Bubbles had NO BUSINESS being as BIG A SOFTIE AS HE WAS for all of the original movie. He was not only well within his legal rights to take Lilo away from Nani immediately, but he was actually required by law, it was his DUTY, to remove her immediately. But he didn’t do that. Why?
Now listen to me very carefully.
Lilo and Stitch is a movie about how “Family chooses to love and commit to one another selflessly, no matter what the other person can do for them or how hard they make it.” The fancy way they say it is just “Ohana means family: family means nobody gets left behind or forgotten.”
Did you catch that? “No matter how hard they make it.”
Cobra Bubbles was a CIA agent before this. A CIA agent who saved the planet, by doing what? Convincing an alien race to leave them alone. Oh, he didn’t fight them off? No. How? He “convinced” them? He talked it out? Sounds like a pretty compassionate guy, for all his tough exterior. How did he do that?
He could’ve picked any animal that’s actually endangered. The filmmakers chose to make him the guy who convinced aliens to value mosquitos.
MOSQUITOS. Creatures that give nothing, only take. Ugly little bloodsucking monsters. That’s the creature he convinced them to care about enough to save the planet.
NOW do you have any trouble understanding why this is the specific social worker who would give an alien-infested dumpster fire of a dangerous home a chance when two sisters are about to be torn apart?
Do you see that Cobra is just another example of the grace that the movie is always talking about? The love that transforms someone from bad to good simply because it refuses to give up even when it gets nothing out of it? I’m repeating myself because I want you to see why he was a well-done character who NEEDED NO CHANGE.
Cobra Bubbles’ character is not an insensitive monster who doesn’t care who his actions hurt as long as he gets the job done. But you know who that does sound like?
2. Gantu

Gantu is not in the remake at all.
The Problem They Were Trying to Solve With This Change: “It’s going to cost us upwards of 1.5 millions of dollars to design, sculpt, rig, animate, and render a character this big in addition to finding a suitable voice actor to play the part.”
This is a really dumb choice for several reasons. A. Without Gantu, there is no “stakes-raiser” to Lilo and Nani’s story. The movie has no climax without him. For the first and second acts of the movie, it’s about a grieving pair of girls trying to prove themselves to a social worker while the story-equivalent of Beethoven the Destructive St. Bernard wacky Jumba & Pleakley antics get in their way. But when a 40-foot tall alien stomps into their lives and abducts Lilo & Stitch in a spaceship that careens around the island during an explosive sky-chase scene, now you have a high-octane, somebody-could-die climax.
B. Without Gantu, Stitch looks weaker. The climax gave Stitch a reason to come out of the wackadoo puppy he’s been posing as and suddenly remind everybody that he’s a lethal weapon who can survive thousand-foot drops, lava, and astronomic explosions—and a giant alien’s Thanos-dwarfing fist. Take him out and who do we have as a match for Stitch to go up against, even for a moment, and prove how much he’s changed to be willing to risk his freedom and fight?
C. Without Gantu you have no villain to reflect that STITCH is no longer a villain. (So they substituted Jumba.)
But the reason this character is really worth millions is, again, the theme.
I told you Cobra Bubbles was a character who did not put “duty” or even “convenience” or “position” over the real lives of Lilo and Nani. He saw that there was love there, and in his own way, he gave it a chance. And even when he chose to take Lilo away, he did it carefully; he gave them time to say goodbye.
GANTU IS THE OPPOSITE OF COBRA BUBBLES.
Gantu is the insensitive, uncaring, unyielding Captain whose commitment to duty turns into rage and cruelty. Not Cobra.
Nani thinks Cobra is walking in a threatening to tear apart their family in a display of government judgement. But that’s what Gantu literally does.
His first reaction to Stitch is to call for his destruction. Without even waiting to see if “it can be reasoned with” like the Grand Councilwoman suggests. He’s merciless. He mocks Stitch when Stitch is captive. And he knows that he caught Lilo, a human, along with him. He doesn’t care. He even suggests that Stitch eat her as a snack.
There are only two other characters who laugh at others’ misfortune in the movie. One is Stitch, the original villain. Then love changes him. The other is Jumba, who made Stitch. Then love changes him. But Gantu never gets changed. He’s only concerned with his job, and with personally annihilating the flaws he sees in Stitch.
Gantu is unyielding, ungracious, and cruel. And he’s big and powerful enough to be a test for Stitch to prove he’s changed. For the benefits he brings to the story, he’s worth 1.5 million and more. But they cut him anyway.
3. Jumba

In the new movie, Jumba is a villain through-and-through with designs on overthrowing the Galactic Council using Stitch, and instead of being redeemed, he’s sentenced to prison.
The Problem They Were Trying to Solve With This Change: “We can’t spend money on our real villain so we’ll just keep Jumba evil.”
The reason this is dumb is obvious. They created their own problem, and the ‘fix’ makes the movie weaker, not stronger. But here’s how.
In the original, Jumba is introduced as trying to self-protect. He’s on trial, and he lies. But when Stitch is revealed, he’s genuinely passionate about the thing he’s created. And he cares about image. He prefers to be called “evil genius,” and he hates the headlines labelling him “idiot scientist.”
You have to remember he’s part of “Galaxy Defense Industries.” They had him making weapons of destruction anyway. He just got too into it with his genetic Experiments, went a little insane.
I’m not downplaying the fact that Jumba is evil at the start of the movie. He is. It is evil to be outcasted from society and then respond to that with, “well, if they’re going to treat me like an idiot, I’LL SHOW THEM, I won’t care about anything except my passion for mad science!” That’s evil.
But it also explains a lot.
I said it in another post. Jumba’s whole utility as a character is that he knows who and what Stitch really is, better than anyone. He made him to be a monster who can’t belong and wreaks havoc on everybody else’s ‘place of belonging.’ Jumba is the audience’s insider’s perspective on what is going on in Stitch’s head, at first.
But when he’s redeemed, it happens fast. And why? Because that’s how plain and simple Stitch is, as a character. Jumba knows Stitch is a disgusting little monster with nothing inherently loveable about him, and no “greater purpose.” So when his disgusting monster is loved by someone? When his disgusting monster is willing to ask him, Jumba, for help? Something totally outside his programming, totally not what Jumba thought he’d ever be capable of?
That proves to Jumba, in an instant, that there’s love out there that transforms. And creates a place of belonging.
There were already germs of that, a desire to belong, a compassion, in Jumba after he reached earth.
He doesn’t try to get Nani fired, he offers an explanation for Pleakley’s swollen head.
He claims he won’t hit Lilo (why would he care about collateral damage?)
He sounds sorry for Nani when she’s upset about losing Lilo, and tries to keep Stitch from bothering her.
My point is, Jumba’s redemption isn’t important because it’s cute or because we need to set up the big happy found-family trope everybody loves.
Jumba’s redemption is important because it is just one more PROOF that what’s happened to Stitch is so incredible. The love Jumba finds transforming his monster is enough to transform Jumba, too.
But sure, fine, whatever, make him a soulless one-dimensional talking head. Whatever.
4. Stitch’s Design

In this movie, Stitch is cuter than he is ugly, and he’s half Lilo’s size.
The Problem They Were Trying to Solve With This Change: “Ugly-cute doesn’t come across as well in ‘live action’ animation. And all the Wal-Mart moms remember Stitch as ‘cute.’ Plus we’ll save about 15% in rendering the animation.”
This is crippling to the characterization of Stitch.
Stitch is supposed to be an echo of who Lilo could become now that she’s lost her parents and may be losing Nani. This scene:
Where Jumba points out that Stitch has nothing, and destruction is his only purpose, is the evidence for that. But Chris Sanders, who made this whole story, also point-blank said it. Stitch is a future Lilo, if she loses her family.
So that’s reason number 1 that he should be her same height. But also, practically, no iconic pair of best friends, yin and yang, have visuals where one is smaller than the other. Especially not if one of them is supposed to be disguised as a pet.
The point is, Stitch is not LILO’s pet. He is her best friend, her other half. But between the muzzle-muscles they worked into his upper lip and the darkened dog nose and the butt-scooting across the floor, the remake is trying to make him more pet-like in relation to Lilo.

That’s not what he is.
I said this in another post. But Stitch is supposed to throw food to the back of his head like a gator—his lips are not designed for forming words. His gums and teeth are supposed to look like a shark’s. His nose is supposed to be too big, stamped into his face. His ears are supposed to be like bat ears, not bunny ears. He hunches forward, instead of bending at the waist like a toddler. His eyes can narrow to lizard slits.
He has to look like he can believably be a disgusting monster. Yes, he can also be cute. But he has to first look like a monster. Because that’s what he really is, in the story. If he isn’t, then LILO’s love for him doesn’t look as powerful.
It is easy to love a cat even if it scratches you, because it’s cute. It’s harder to love a life-sized spider that keeps knocking you down and eating your prized possessions and laughing when you get hurt. Stitch is supposed to be closer to the second one, so that Lilo’s love shines brighter.
But also, practically:
She can’t look him in the eye for emotional shots when he’s that short. He’ll always have to awkwardly be standing on a box or a chair or a bed.
How is he going to scoop her up, hero-style, and leap off of an exploding spaceship with her in his arms, when he’s half her size? He could do it: it’ll look stupid, though. So they just don’t have that part in the movie.
She can pick him up. That alone is demeaning and again, the visuals are silly. Not what we’re going for.
5. Lilo’s Personality

In this movie, Lilo doesn’t like weird stuff, and she screams when she first meets Stitch. There’s no problem that this solves. It’s just laziness and a lack of care about the characters.
I would like to remind you that the original Lilo:
Made her own doll that looks like a shrunken head and pretended a bug laid eggs in her ears.
Makes up stories about a fish that controls the weather and actively deep-sea dives to bring it peanut butter sandwiches.
Has a knee-jerk reaction of using practical voodoo spells on friends who wrong her.
Listens exclusively to Elvis Presley.
Fills baby bottles with coffee.
Believes Nani’s manager is a vampire.
Has fishing nets and seashells in her room for decoration.
takes safari pictures of overweight bleached tourists.
meets a social worker and her first impulse is to ask if he’s killed someone.
Nails the door shut when she’s mad at her big sister.
She’s not friends with pound dogs in that original movie; when they first get there she acts like she’s never been in the kennel before, and originally wants a pet lobster.
I know that we all love that little girl they got to play Lilo, but if you were really being objective, you’d acknowledge that she’s a little girl. She’s not Lilo. She’s a cute little girl.
They did not write Lilo into the 2025 movie. They wrote any old little girl.
You should have known, from the moment she first sees Stitch and her reaction is to scream in the trailer, that THAT IS NOT LILO.
Lilo had a very specific set of characterizations. She was a character with a personality that exploded out of the screen. Every other character in the movie meets Stitch and reacts with disgust.
But not. LILO. She’s the only one to react to him like THIS:

She is literally not like anyone else. She’s doesn’t care that he’s ugly. Or weird. Or blue. Or even bat an eye when he can talk with all those shark teeth.
From Moment One, Lilo chooses Stitch. She chooses to love him. Regardless of what he can do for her. Regardless of how many times he pushes her over or rips up her house or makes her relationship with Nani harder. That is the number one thing about Lilo.
She is desperate for people to stay, but she chooses to love Stitch even though he’s a monster. And she tries to make him better. And her love succeeds in transforming him when nothing else could.
Lilo’s personality traits all mean something in the story. (I.e. she likes Elvis because she’s clinging to the past, she snaps pictures of tourists like they’re safari animals because they’re inherently people who LEAVE and she has issues with LEAVING, etc.) But the thing I think that was so obvious that the moviemakers missed for 2025 is she has to be weird. If she’s not weird, there’s no reason for her not to have friends. And if she has friends, what does she need Stitch for?
But also, Lilo’s personality in the new movie is just boring. Cute. But boring. Cute’s not that great of an accomplishment; any 7 year-old is cute.
6. Nani
I don’t think you guys need to know this. It’s not just that Nani leaves. It’s that “take care of yourself” is the exact opposite of the selfless message of the movie.
In the beginning, Lilo literally argues with Nani after being told she’s “such a pain,” and goes, “why don’t you SELL ME and buy a RABBIT INSTEAD?”
And then breaks down and cries at the thought of Nani wishing she had a rabbit instead of Lilo, later.
Because Lilo is afraid of people leaving. But Nani won’t leave her. Nani loses her job, her own life, because of Lilo. But she’s desperate to keep Lilo anyway, because she loves her. Don’t you understand? The message of the movie was about self-sacrificial love. A love that doesn't care what I get out of the relationship.
Nani starts it. But you know what, David loves her like that, too. And then Lilo transfers it to Stitch, who shows it off to Jumba. It’s a chain reaction, but Nani is spearheading it.
You realize that when their parents died, Nani already would’ve been in high school? With a whole life of her own? Her own friends, her own potential boyfriend, a job she went to, surf competitions (the trophies are in her room.) Lilo would’ve been well aware that that was the status-quo: Nani has her own life. And even a seven year-old can see that that life is being put on hold, but maybe the big sister wants to go back to it, at every turn.
The fact that Nani never does that, never expresses a desire for that, only ever expresses a desire to keep Lilo with her, is huge. It’s the core of the movie.
I don’t think that needs any more explaining.
We could talk more. Like about how Lilo needs to see that Stitch is an alien, because that’s the ultimate test: he’s one of the monsters who destroyed her house, he’s been lying to her and using her as a human shield, he’s a criminal—but she still winds up giving everything up to protect him.
Anyway. My neck hurts and I don’t want to type anymore. But we could talk about the music, the social worker, the grand councilwoman—it just doesn’t matter.
Ya’ll had more than enough details in the trailer to be able to not go see this movie because it was obviously going to ruin everything. But instead you chose to make this twisted corpse “the highest-grossing movie of any Memorial Day.” You bought tickets because they ruined a perfect movie and slapped together an uglier package for you.
Whatever. It was my favorite movie today, it’ll be your Treasure Planet or Tangled tomorrow. Keep riiiight on giving them your money, and keep letting influencers regurgitate the same four obvious facts to you over and over, because they paid Disney to make a talking-point for their content benefit. Whatever.
#Lilo and stitch#Lilo & Stitch 2025#Live Action Lilo and Stitch#Nani#Jumba#Pleakley#David#Stitch#Experiment 626#Ohana#Animation#Movies#Meta#Character analysis#Writing#Lilo and stitch love#Lilo and stitch hate#Critique#Review#Disney#Notmydisney#Live action remake#Tangled#Treasure planet
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Similarities between Inhun/457 and Hannigram; personal analysis of the attitudes that connect these characters 💭


Starting with actor Lee Byung Hun's face. I don't even need to go into details...
• Villain disguised as a hero;
Inho/001 x Hannibal Lecter
Both wear a good guy disguise to get close to and mentally and psychologically manipulate their "target" of obsession, taking actions to impress and defend the target that sometimes make us question their villainy towards the good guy.
Both Inho and Hannibal seem to be desperately searching for a trace of understanding and similarity in someone towards themselves. Hannibal became obsessed with Will when he saw this similarity in him (both characters misunderstood by society, mentally broken and with difficulties in expressing and understanding their own emotions), and just like the cannibal, Inho saw something similar in Gihun, therefore, feeling the need to, somehow, get close to him to keep him under his control.
"But Inho and Gihun are completely different", yes, just like Hannibal and Will; that doesn't stop the characters from identifying with each other psychologically.
In my opinion, Inho saw in Gihun an ambition and confidence that piqued his interest. "But Gihun is not ambitious or self-centered" No, he is not, not materially speaking. Gihun's ambition comes from the will he has over the things he sets out to do. He is ambitious about what he wants and this ambition is accompanied by a hyper-empathy bordering on masochism, considering that Gihun returned to the game not only because of his desire to end it, but because of the guilt of having survived when people died, because of the desire to prevent other deaths. This hyper-empathy also shows up in other scenes, and this is where Will comes in.
• The hyper-empathetic good guy;
Will Graham × Seong Gihun
Unlike Will's hyper-empathy, which manifests itself through his ability to put himself in the Assassin's shoes and mentally experience the murders, Gihun's empathy is blatant, making us feel a little angry and uncomfortable with the situations in which 456 puts himself by thinking more about others than about himself. A scene that left me in agony was in season 2, in the first game, where he runs from the safe area to pick up a man who was shot in the leg. The man would have been killed anyway, but he insisted on picking him up with less than 30 seconds to go.
Unlike 456's blatant empathy, which almost makes him seem naive in several scenes (like when he gives his only extra ammunition to Inho to save himself in the future), Will's empathy is more "dark" and firm. Will doesn't trust people easily, much less Hannibal, while 456 trusts Inho/001 right away and from the first contact they are inseparable.
• Jealousy, Control and Possessiveness
I think that after their faces, these are the characteristics that Hannibal and Inho have most in common. Neither of them want their good boys to have anyone other than themselves. We can see Hannibal eliminating the people who get close to Will throughout the series, but with Inho, we follow the stages and moments of this jealousy until it reaches its peak (the final episode that resembles Mizumono). Inho observed Gihun's interactions with Jungbae (Gihun's longtime friend) in silence, just processing each moment and creating a mental bomb that would explode in the future (like when Jungbae made Gihun laugh, at night in the dorms, and the scene cuts to 001 listening under the bed in total DISGUST).
• Mizumono
Both villains analyzed here need to control their targets of obsession, manipulating them and trying to build a home in their heads, and when they realize they have been "betrayed", that's when the bomb explodes.
Hannibal felt betrayed by Will when he learned that he was helping in a plan against him behind his back (but we know that Will was so confused about his feelings and morality that he didn't even know who to go with), and then killed Abgail in front of him after a heartbreaking speech.
Inho felt betrayed by Gihun when, during a shootout in the player vs. soldier attack, Gihun said he would go inside to find the way out. Inho asked: "Shall I go with you?", and Gihun simply said that Jungbae would go with him. Later, Jungbae asks 456 why he chose him and not 001 who is more skilled with weapons, and Gihun answers that he chose him because they are friends. The next scene suggests that Inho, disappointed, listened behind the communicator, but we don't know if the communicators were on or not...
It's worth noting the expression on Inho's face when Gihun said that Jungbae was the one who would...
(POOR GUY 456 APOLOGIZE TO HIM AND TAKE HIM WITH YOU NOW
The Mizumono between 456 and 001 happens thanks to this event, when, later, after putting on his masked Boss costume, Inho goes to Gihun and Jungbae on the stairs. Just like Hannibal, he says heartbroken words (less dramatic and more angry) and eliminates Jungbae in front of Gihun.
Both killed people close and important to their targets out of possessiveness and hurt, out of a sick and incomprehensible feeling of betrayal; feelings that only they understand.
How can little sweet creatures like this be so DESTRUCTIVE.


There doesn't seem to be a need and mutual dependence in 457 like there is in Hannigram (at least not yet, there's still one season left), the obsession and interest come from Inho, but there is a notable chemistry and tension, smiles and exchanges of OBVIOUS glances.
I know that Hannigram is complex and very intense, I'm not making an extremely serious comparison, but rather recording some points that I observed and since I love both couples, I wanted to do this. The depth of the characters is obviously different, we're just making a fan observation here. ♡
#hannibal#hannigram#will graham#hannibal x will#review#squid game season 2#squid game#player 001#001 x 456#inhun#gihun x inho#lee jung jae#lee byung hun#fannibals#gay ships#round 6#nbc hannigram#old men yaoi#ginho#mads mikkelsen#hugh dancy
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#the wild robot#hyperspecific letterboxd lists#letterboxd#movie#movie review#top gun#top gun maverick#tgm#movie reviews#movies#movie recommendation#movie recommendations#review#reviews
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Sword Art Online (anime)

Sword Art Online is a Frankenstein monster. Here is every episode of the first arc and how it was adapted:
Episode 1 is from the original web novel, published in 2002.
Episode 2 is from a more detailed rewrite of the story, Sword Art Online Progressive, published in 2012 (only a few months before the anime aired).
Episode 3 is from the second volume of the light novel, published in 2009.
Episode 4 is from a side story published shortly after the original web novel, in either 2002 or 2003.
Episodes 5 and 6 combine a side story published in 2007 and another side story from the eighth volume of the light novel, published in 2011.
Episode 7 is from a side story published shortly after the original web novel, likely in 2003.
Episodes 8, 9, and 10 are from the original web novel, published in 2002.
Episode 11 and 12 are from a side story published in 2003.
Episodes 13 and 14 are from the original web novel, published in 2002.
By stitching together stories written across an entire decade, often with wildly different purposes and goals, the anime is tonally erratic, with glaring plot and character inconsistencies. For example, Episode 3 is a tragic episode in which Kirito brings several low-level players to a high-level floor, leading to their deaths. Kirito is traumatized; he later explains that this incident is why he plays as a solo player, so nobody else will ever get hurt because of him. Episode 4, by contrast, is a lighthearted episode in which Kirito—having learned nothing, because this story was written six years before the previous one—brings a low-level player to a high-level floor as bait for dangerous player-killers. When the low-level player is comedically groped by a tentacle monster and cries out for Kirito to save her, Kirito only shrugs and says, "Come on, it's not that powerful." He's ultimately correct, and this time the player survives, but what happened to his trauma?
These inconsistencies, combined with Sword Art Online's massive popularity, made it the favorite target of the fledgling anime video essay community circa 2014 to 2017. Though it's possible to do a longform video poring over every single plot hole for almost anything, Sword Art Online made it easy; half of its "plot" was never intended to be arranged in this way, and even when there was intent, it was the intent of an amateur author writing their first-ever story. You couldn't generate a work more perfect for endless nitpicking and angry rants in a lab.
But if the show is blatantly incompetent, what made it so popular?
It's tempting to ascribe its popularity to "right place, right time." By 2012, the year Sword Art Online came out, the internet had changed the primary way people interacted socially. Rather than being bound by family, proximity, race, creed, religion, or so on, people grouped together by hobby. "Gamer" was now a community-binding identity, an attribute that distinguished a person and their niche online space from the othered outside. And the Gamers craved legitimacy. They craved the approval and recognition of mainstream culture. They craved representation, that feeling of seeing yourself reflected in the world around you.
The world refused them. The mood of the entrenched pop cultural elite was best encapsulated by Roger Ebert, famous film critic, who had been waging a years-long crusade against video games as an artistic medium. In 2005, in response to the live-action Doom movie, Ebert said, "Video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized[,] and empathetic." He reiterated this claim in statements and essays in 2006 and 2010, and in March 2012, on the eve of Sword Art Online's airing, described Dark Souls—Dark Souls!—as a "soul-deadening experience." "Video games can never be art," he asserted plainly later that year.
In this milieu, it makes sense why Gamers glommed onto Sword Art Online. If nothing else, Sword Art Online takes video games seriously, more seriously than any non-video game media before it (asterisk; excepting .hack). This seriousness manifests in a consistent theme, a singular perpetually present thread that lingers even as plot, character, and tone skew wildly, stated by Kirito to Klein in Episode 1:
"This may be a virtual world, but I feel more alive here than I do in the real world."
This statement defines Asuna, who stops seeing her time trapped in the game as years stolen from her life, and instead learns to live each moment as if it were truly real. It defines Silica, mourning her dead Neopet and willing to risk her actual life to revive it. It defines Lisbeth, hurtling a million miles into the air but still for a moment enraptured by the beauty of a digital sun shining over a digital land. It defines Griselda, murdered by her husband Grimlock for motives he can only confusingly explain as related to how she "changed" in the game, how she became more confident, more self-realized, while he sank into despair (he was not a Gamer. He lacked the Gamer spirit). It defines Yui, the sentient NPC whom Kirito and Asuna adopt as part of a pantomimed marriage that the show's nauseatingly boring second arc is about protecting against an outside world that does not acknowledge it. And it defines Akihiko Kayaba, the game's creator, who when confronted at the end over why he trapped 10,000 people in this death game, can only say that he no longer remembers, before rhapsodizing about the "castle in the sky" he so achingly desired to bring to life. Unstated is that, to make it truly alive, he needed to make it—and the people inside it—capable of death. This logic is twisted, even more bizarre than Grimlock's murder confession, but neither the scene's wistfully poignant tone nor Kirito's responses reject it.
As the video essayists have done, it's pathetically easy to pick apart Kayaba's rationale. But to mire oneself in the story's logic is a mistake; Sword Art Online is not a story guided by logic. What matters is that Kayaba's illogical words are consistent with the ethos that underlies the narrative: The virtual world is as important as, or even more important than, the real world.
The anime's production values reflect this ethos, too. Sword Art Online looks strikingly cheap for its level of popularity. In almost every fight, still images with blur lines vibrate in tacky simulation of animation. There is no dynamism in the camerawork, and sword duels are often depicted in shot-reverse shot so only one participant is on screen at a time. Nobody interacts with their environment; every battle occurs on a flat, empty plane. Some of the monsters are CGI and look awful. The character designs are bland and generic. Even the music, by the otherwise-excellent Yuki Kajiura, sounds like phoned-in B-sides from her work on Puella Magi Madoka Magica (2011) and its sequel film, Rebellion (2013).
But what the show does expend effort on is its backgrounds, which are both visually inventive—floating islands, towering columns that hold up the sky—and depicted with glimmering post-processing effects to bathe them in sunsets, sunrises, rainbows, and starry nights. First and foremost, Sword Art Online sells its virtual world to the viewer, makes them believe in that world the way the characters in the story do.
And in having that world sold to them, in expressing its legitimacy and the legitimacy of those (hero or villain) who believe in it, the Gamers had their rallying cry, the work of media that finally said: You are seen.
But was it really Gamers that Sword Art Online saw?

While Sword Art Online is invested in selling its virtual world, it is not invested in selling its virtual game. The in-universe Sword Art Online is primarily defined by its lack of gameplay mechanics, rather than those it actually has. In Episode 1, Klein explains that the game lacks a magic system, which he describes as a "bold choice." In Episode 2, members of the raid party state that the game also lacks a job or class system. There is no long-ranged weaponry; everyone uses melee weapons, usually swords. The only strategy during raids is human wave tactics, where armies of players charge in and attack at once. The only cooperative maneuver is "Switch," a mechanic that is never explicitly explained but seems to involve a player who has already charged in backing off so another player can charge in their place.
Compared to even basic single-player RPGs, these mechanics are primitive; for an MMORPG, they're antediluvian. The point isn't whether a game with these mechanics would be fun or not (in many ways, it's similar to Dark Souls, where the basic core gameplay of dodge-and-hit is rendered meaningful by the consequences for failure), but rather that the game's mechanics have little importance within the story.
They're so unimportant that it's never explained why Kirito is so good at the game, what he's doing differently from everyone else. He's not even a grinder. He spends most of the first half of the story slumming on floors far beneath his level. It's no-nonsense Asuna who grinds hard, who tries to exploit the game mechanics, like when she proposes using NPCs to lure a boss. The plan makes logical sense, but logic is absent from Sword Art Online's ethos; Kirito rejects it, not on the grounds it wouldn't work, but because the NPCs would be killed. He prioritizes respecting the game world, while Asuna—at least initially—prioritizes respecting the game mechanics. Kirito's philosophy is ultimately proven right when he and Asuna adopt an NPC daughter who turns out to be sentient.
Meanwhile, Kirito's most impressive feat involves him ignoring the game's rules entirely. The one mechanic described in detail is that if you die in the game, you die in real life; when Kirito dies, though, he wills himself back alive to defeat the final boss.
The game, the experience of gaming, being a Gamer—none of these are part of the underlying ethos that guides the narrative decisions of Sword Art Online. Kirito didn't tell Klein, "I feel more alive playing this game." He said, "I feel more alive in this virtual world." Asuna didn't find happiness by exploiting the game, but by learning to live in it as though it were her real life. Kayaba didn't design Sword Art Online because he loves games, but because he wanted to make his world real.
This isn't a story about Gamers. It's a story about a virtual world. It's a story about the internet. It's a story about online community.
In his introduction to Speaker for the Dead (1986), Orson Scott Card describes the heroes of most science fiction novels as "perpetual adolescents": "He belongs to no community; he is wandering from place to place, doing good (as he sees it), but then moving on. This is the life of the adolescent, full of passion, intensity, magic, and infinite possibility; but lacking responsibility, rarely expecting to have to stay and bear the consequences of error […] Who but the adolescent is free to have the adventures that most of us are looking for when we turn to storytellers to satisfy our hunger? And yet to me, at least, the most important stories are the ones that teach us how to be civilized: the stories about children and adults, about responsibility and dependency."
Card, of course, wrote Gamer fiction long before anyone craved it. Ender's Game (1985) is obsessed with the mechanical minutiae of its titular game in a way Sword Art Online is not; its protagonist is successful in the mold of Asuna, able to understand and exploit game mechanics better than anyone else. But in this quote, Card describes Kirito perfectly. Kirito is, of course, an actual adolescent, emphasized by his character design and Columbine trench coat ("Don't show up to the GameStop tomorrow," you can almost hear him say), but his character is also adolescent in terms of Card's model. He spends the first half of the story as a solo player, wandering from floor to floor, doing good (usually), moving on. He lacks—or rather, avoids—responsibility. While Asuna is second-in-command of a top guild organizing high-level raids, Kirito is off on his own reviving some girl's Neopet.
When viewed from this perspective, Sword Art Online actually does have a coherent and comprehensible character arc for its otherwise inconsistent protagonist. Kirito develops as a result of his relationship with Asuna, finding through his marriage to her the responsibility that he previously forsook. When Kirito's error causes Sachi to die in Episode 3, he moves on, immediately abandons even his own trauma by Episode 4; Sachi is never mentioned again. (Of course not, since her story was one of the last ones written.) He feels no lasting responsibility for his actions. But later, Kirito realizes he could not brush off the trauma if the same thing happened to Asuna. It is through his responsibility to her that he joins the final raid and thus bears, shoulder to shoulder with everyone else, the cooperative responsibility of the entire virtual community of Sword Art Online. He has become an adult, with wife and child. He has become "more cultured, civilized[,] and empathetic," as Ebert would put it.
(And isn't that what Ebert is really saying, when he criticizes video games? That they are adolescent, childish, playthings?)
Through Kirito's character arc, and its underlying ethos about virtual worlds, Sword Art Online depicts online community via the language of marriage and responsibility that is traditionally ascribed to real-life community. This too resonated with its audience. After all, it wasn't just Gamers who craved recognition. Teenagers in 2012 had lived their entire conscious life in a world defined by the internet, and yet the "real world" considered online relationships and communities to be a joke. Sword Art Online, rather than legitimizing Gamers, legitimizes the virtual world, the internet.
But does it really even do that?
Immediately, Sword Art Online rejects the notion of online identity. Kayaba's first move upon trapping everyone inside the game is to force them all to look like their real-world selves. As per Sword Art Online's anti-logic ethos, he does not explain why he does this. Shortly afterward, Kirito looks at his real-world finger, which received a paper cut before he entered the game; he imagines it bleeding profusely, before saying, "It's not a game. It's real." By enforcing real-world identity within the game world, Kayaba possibly intends players to see the world as more real too, the way Kirito does. This fits the monomaniacal focus of Kayaba, and Sword Art Online as a story, on the importance of virtual space over any other aspect of virtual experience, and it's not surprising that Kirito tacitly agrees with Kayaba's decision when he and Klein tell each other they look better as their real selves than as their avatars. But it also alienates Sword Art Online from its connection to the reality of the internet, where personal identity is far more fluid.
Furthermore, despite his character arc, Kirito ultimately stands apart from his online community. At the end of the story, everyone lies on the ground paralyzed as he alone is given the privilege to duel the final boss, one-on-one. At this climactic moment, Kirito returns to being a solo player, while every other member of the community lacks agency, including Asuna. Especially Asuna. Shortly before the final battle, Asuna claims she'll commit suicide if Kirito dies, which is already an unhealthily adolescent view of marriage (as seen in Romeo & Juliet). Then, before the duel, when Asuna is paralyzed, Kirito demands that Kayaba "fix it so Asuna can't kill herself." Not only has Kayaba, the villain, stolen Asuna's agency over her own body, but now her husband is requesting he steal even more of it.
This, too, is part of Sword Art Online's ethos. Though the game has 10,000 people, nobody except Kirito actually matters. He is a "Solo Player" in the sense of Solo Leveling, the most popular airing anime, which has a mistranslated title; it should be "Only I Level Up." The implication of the real title is clear: Only the protagonist has agency. Kirito is the same. Only he plays the game, in any meaningful sense. The game—reality—bends to him; none of its rules, even death, constrain him.
It is total self-centeredness, a complete rejection of the responsibility to society that Card describes. This ethos pervades the show. Kirito is never wrong, even when he obviously is, like when he rejects Asuna's proposal to use NPCs as bait. The entire reason he realizes Heathcliff is Kayaba is because, during an earlier duel, Heathcliff beat him; Kirito (correctly) posits that someone who beat him must have been cheating. Everyone who likes Kirito is good, everyone who dislikes him is evil; Kuradeel, who chafes with Kirito initially over bureaucratic guild regulations, eventually unmasks himself as a sadistic serial killer. Every girl is in love with him, a harem rendered vestigial because Kirito is married to Asuna and expresses zero interest in Silica or Lisbeth or his sister or the second season's Carne Asada; but it's not about whether Kirito wants a harem, it's about the prestige of his ability to command one.
This is where the true face of Sword Art Online shows itself, what truly made it so popular, and where the core of its long-lasting influence remains.
Only the virtual world matters. Not the game, not the online community, not online identity. Only a different world, one that isn't the real world. And in this world, only Kirito matters. Sure, he'll fight to protect other people. Exactly like he'll fight to protect NPCs. In this world, real people are worth the same as NPCs, compared to Kirito. His wife is a real person; his daughter is not. But really, both his marriage and his child are a form of playacting, pretending at adulthood. When convenient, they are disregarded and trampled upon. Asuna spends the next two arcs of Sword Art Online sidelined—even viciously sexually assaulted—so Kirito can hang out with girls he doesn't even like, just because they're shiny and new; Yui is almost completely forgotten after the second arc, like a discarded toy.
This is an ethos of pure, distilled escapism. It is an escape from the real world to a false one, where every conceivable selfish fantasy is rendered real, where every desire can be granted and then disposed of when no longer wanted. It is an ethos without responsibility, without consequence.
And without shame. Sword Art Online is remarkably devoid of self-consciousness. It treats as real its virtual world, but doesn't feel the need to justify that world with logic. It doesn't feel the need to justify anything with logic; what it says is so, self-evidently.
In my Kill la Kill essay, I mentioned Sword Art Online's vast influence, and someone wrote (and sadly deleted) a well-reasoned response that explained how the aesthetics and tropes of modern isekai are much more heavily influenced by Japanese webfic that predate Sword Art Online, like GATE or Overlord or Re:Zero. That's true; I'd add that modern Gamer fiction, which is often obsessively concerned with the rules and statistics underlying game logic, is also not very similar to Sword Art Online on a superficial level. But Sword Art Online's ethos transcends genre. It can be found in isekai, Gamer lit, or even genres popular long before Sword Art Online, like battle shounen. Sword Art Online created the web fiction to light novel to anime pipeline, and in doing so popularized amateur literature and its decidedly adolescent mentality of shameless and solipsistic self-indulgence. "Only I Play the Game."
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More BOSAS Reviews Pt 3 ⭐
#The Ballad of Songbirds and Snakes#TBOSAS#BOSAS#coriolanus snow#Lucy Gray Baird#volumnia gaul#Review#Funny#The Hunger Games#president snow#hunger games#thg#Funny Reviews#Reviews
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A couple of my favourite drawings from 2024!
First off, one of the last drawings I did last year

And one of the earliest

I've worked a lot on the game Esoteric Ebb in 2024. Nessan is one of my favourites!

Another one for Esoteric Ebb I really like is Akzel!
The coolest character I drew for Esoteric Ebb is a secret one though 👀

My Kickstarter campaign for "The Cult of Dreams" was one of the biggest things happening for me in 2024. Thank you to everyone who backed!

Another one from The Cult of Dreams

Yet another!

I dabbled in sci-fi a bit too (looking to do more sci-fi in 2025)

And this!

Alternative history Sweden with airships

Thanks for enjoying what I've drawn in 2024! Let's have a great 2025 🔥

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piece i did a while ago for the Flame emperor zine!
leftover sales here!
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Pokémon Stadium Series
Nintendo 64 - Nintendo - 2000 to 2001
You as a Pokémon fan are absolutely fucking spoiled these days. Aside from the mainline games you have spinoffs and fangames offering different experiences, you have entire websites dedicated to documenting everything down to the internal maths of the series, there's no end to the free content you can access with an internet connection between emulators and battle sites like 'Showdown!', and it's now socially acceptable in most circles to be older than 13 and have something with Pikachu's face plastered on it (especially if you're female presenting, especially if your friend group is also infected with the Pokémon hype). Back in my day™ you had almost none of this. You had the anime on Saturday mornings, you had the early run Pokémon licensed merch which WOULD get you called a baby if you continued buying past 10-12, and you had the games. Those sweet, sweet games that indoctrinated a generation of young people into being gamers and awoke a horde of JRPG addicts.
Literally Me
So remember this when I tell you that Pokémon Stadium, both one and two, aren't great games because they do something back then that you can't get today; they're great for what they did back then. So Pokemon Stadium 1&2 were a duology of games from 2000 and 2001 respectively that allowed players to battle Pokemon in 3D, with the addition of some side content such as minigames included to prevent the game from being 100% Pokemon battles. Because otherwise, the game is in fact navigating a series of menus and completing Pokémon battles with 3D models.
Whether it's taking on the gym gauntlets, the marathon of battles in the Pokémon cups, or just free battles with friends and loved ones, 98% of the experience is either selecting Pokémon from a roster of pre-built 'rentals' or transferring them from a saved game using the Transfer Pak, then fighting them in a series of 3D environments. An experience which you can definitely do today using web apps but as I said earlier, we didn't have that.
The peak of Pokémon battles in 2000
So if you're buying Pokémon Stadium (either version really) you're already probably a Pokémon fan right? So that means you have Red/Blue/Yellow/Gold/Silver/Crystal, so why not just play that game and get the full experience? The fun of exploring, talking to NPCs, discovering new and exotic locations? Simple, because in those games battles looked like this
While in Stadium, battles looked like this
If you grew up watching the anime while playing the Gameboy games, there was this special kind of dissonance where you might find yourself saying "Yeah, (for the time) these graphics are RADICAL but I wish I had something closer to these cool Pokémon Battles they had in the anime." As you hide under the covers with your Gameboy Color worm light, nestled in your Ash Ketchum pajamas while you attempt for the 100th time to capture a ditto. Pokémon Stadium was the answer to this dissonance, providing you with vibrant 3D graphics unlike anything you'd ever seen before; bringing Pokémon to life in a way that would be unmatched until Colosseum came out during the Gamecube era.
So, to actual mechanics, you play both games pretty similarly; by building a team of Pokémon (either on your handheld or by using the rental mons the game provides) and take part in a series of battles to become the ultimate battle master. To use your own Pokémon, you'd need to use the aforementioned 'Transfer Pak' to plug in a copy of Red/Blue/Yellow (for 1) or Gold/Silver/Crystal (for 2) with a game saved to the cartridge; otherwise the rental Pokémon covered all released Pokémon (except for some hidden ones) allowing you to build your dream team, sans a few caveats here and there.
Evolved Pokémon have better stats but worse moves, while weaker Pokémon tend to have better moves to compensate
In terms of WHERE you can battle, there's two choices: Either in the Gym Leader Castle, or the Tournaments held in the center of the map on either game. Either way, the game will then have you battle through a series of 3v3 matches versus a set number of trainers who will also select 3 random mons from their full team of six.
A bit bare bones, but there's some spice to how things are run. For one, the rental system was a huge thing for us younger players back in the day. Even if you had the games some Pokémon were hard to catch, had evolution requirements some players couldn't complete (like the trade-mons), or were locked to a version you didn't have. The rental mons give you a list of every Pokémon (some exceptions, but not many) and then lets you build your dream team. Sure, you can't set their moves, EVs, IVs, and it's the era before abilities and natures but I CAN HAVE A MEOWTH/PERSIAN ON MY TEAM. Do you know what I had to do as a child to have this Pokémon outside of Stadium? I had to find someone in the American South who also enjoyed Pokémon, hoped they had Blue instead of Red, hoped they had a link cable, then get them to agree to a trade despite both of us being children (and therefore, objectively terrible) which likely meant giving away a rare Pokémon in exchange for what amounted to common garbage in their game because it was Version fucking Exclusivity™ and everyone seemed to know that meant you'd do anything to get that one fucking Pokémon you wanted.
In the handheld games, if you wanted to build your dream team then likely you'd have to put in some more effort than other games of the time would've required of you. With Stadium, your dreams come true, and if you already have that dream team you can just import them to fight in glorious 3D. Circumventing the fact that rental Pokémon are kinda terrible overall.
Don't feel like building? The challenge cup mode that gives you randomized team comps that has it's own charm (for masochists)
Not to say all of them were bad but construct a normal distribution of 'Good' to 'Bad' picks then that graph is gonna skew left so hard you'd be forgiven for thinking it was just a straight line. To keep every choice 'viable' Pokémon rentals were balanced around stats and moves. More powerful evolved Pokémon and Pokémon with high Base Stat Totals (BST) were given weaker moves and first form and low BST Pokémon were given generally better moves. Charizard might have better stats than Charmeleon and Charmander but his only fire type move is going to be something like Fire Spin. Conversely, Charmander might have Fire Blast but his stats are gonna make him an easy target for the computer's pokemon, which are not bound to the same builds as the rental mons you're using.
Once your team is assembled, then you're off to battle trainer after trainer after trainer with beautifully scored (for the Nintendo 64) soundtracks giving you an unearned sense of importance every step of the way. Battles themselves are conducted with a weird, but functional control layout where A and B access sub menus you then check with the R button before finalizing with the c-buttons, which on original hardware or a USB N64 controller is fine but on emulation with a more modern controller like Logitech, can be a little nerve wracking as you worry about whether your 'up' input on the control stick was up enough for the game or if you accidentally drifted right or left using an unintended move.
fun fact: the name of imported Pokémon affects their coloration in Stadium
Battles are also largely regulated by (at the time) tournament standard rules. Little and Pokecup have level restrictions, and all three non-random cups include clauses for sleep, held items, and repeat Pokémon. Additionally, in any cup if you win the round with all 3 Pokémon still in tact, you're granted a continue; meaning you can retry the battle if you lose. Additionally, there is no 'draw' outcome in these games. Use a move like Explosion or Selfdestruct and the game will register it as your loss on your final Pokémon, regardless of whether you took down the opposing fighter with you or not.
You'll be doing a LOT of back-to-back fights here against trainers with varied team comps, but even with over 246 Pokémon in the available potential lineup you'll get tired fast of fighting. This is, however, slightly mitigated by the 3v3 nature of the matches but even so be ready to here the same Pokémon noises, watch the same effects play out, and wait for the same health bars to tick down over and over as you claw your way to the spot of Pokémon Master.
The art style of non-battle scenes like the main map and minigame plaza have that nice, 90's charm to them as well.
If you do get tired of battling it out, then Stadium 1 and 2 both offer minigames for players to partake in. Either in a tournament format or by using the free-play browser, players are able to take part in a multitude of different Mario Party-esque (without the hand burning) minigames featuring the Pokémon as stars. Minigames consist of stick twirling, button mashing, and point collecting all while controlling fan favorite Pokémon such as Togepi, Eevee, Scyther, and Pichu with no real rhyme or reason behind why these game exist aside from a amusement park theming the minigame zones have for their icons and menus.
You won't get a real explanation as to why you're racing Donphans, cutting logs as Scythers and Pinsirs, or playing Simon Says with a bunch of Clefairy, but you don't really need that either. The games are fun, the models are charming, and watching Clefairy get smacked in the head for each wrong input brings me a level of joy I should probably talk about with my therapist. You won't likely spend hours in this mode, but it's a nice breather from the onslaught of battles otherwise.
fun fact: I still won't talk to some people because of the outcomes to Rampage Rollout over two decades ago. You know who you are.
Additionally there's a quiz minigame separate from the main selection of minigames with easy/normal/hard difficulty selections. Players compete to see who can be the first to get a number of questions correct before anyone else based on facts about the Pokémon (typing, size, silhouette, etc) or facts about the game (where you can find things in the game, names of routes and towns, names of figures in the game).
It's not the most challenging on easy or normal, but playing on hard the game will try to screw you with trick questions so playing with others becomes a balance of "do I let the question play out, or attempt to steal it before someone else can answer correctly?"
Sometimes even playing the game won't prepare you for how out of pocket the questions can get
The real advantage of 2 over 1 is that, in addition to minigames, the game has the trainer academy; a kind of in-depth battle tutorial to teach players not only the basics of Pokémon fighting, but also some secrets as well
You can learn about held items, a feature new to the second generation, as well as participate in mock battles to demonstrate the materials you've been reading and quizzed on. Some of this information for the time too was obscure or hidden knowledge, like the fact that using Defense Curl before using Rollout would boost the damage significantly or that using Stomp on an opponent who used minimize would double the damage.
Some type matchups just make sense, like Ground v Electric.
Overall though what really makes this game is the presentation. The soundtrack does a great job selling the feeling Nintendo wants you to experience, climbing the ladder in a tournament or the Gym Leaders Castle makes you feel powerful, and the little details on top of it all just tie it together in a nice package.
The fights, for example, are also narrated by "The Announcer". A bombastic voice shouting over every detail of a fight. When you score a crit, when you apply a status effect, even using certain moves will get the announcer loudly narrating each detail like a Pokémon prize fight. Seeing the ground rip apart when you use Earthquake is only half the charm, the other half comes from that man yelling in your ears "A DEVESTATING EARTHQUAKE ATTACK!". Clearing gyms or clearing opponents in one of the cups grants you gym badges, a dream for any child growing up on the handheld classics or watching the anime who wished they too could earn shiny bits of metal that gave them an inflated sense of importance.
I would literally kill everyone I came across if it'd get me a real life Zephyr Badge.
Stadium 1 and 2 aren't evergreen classics. They're stuck in Gens 1 and 2 respectively, the roster of Pokémon while impressive is largely useless and makes collecting trophies way harder than it has to be, and the games were made before things like abilities and double battles were introduced, leading to the Pokémon battling game missing out on the generation of Pokémon that made battling more fun (Revolution doesn't count, Revolution is dead to me and disappoints me more than I disappoint myself.)
But for the time especially, it gave fans an opportunity to experience a form of Pokémon more advanced than what the handhelds could output. It was a window into a world of potential that wouldn't be truly fulfilled until arguably the 3DS era of Pokémon released, and gave fans a fun little romp handcrafted for them at every twist and turn. Whether you were a gamer or you enjoyed the anime, there was something here for you.
Overall: 7/10 Sound: 8/10 (for the time) Graphics: 9/10 (for the time) Memorable Moments: Stadium 1: Hearing about Mewtwo, thinking he was an urban legend, then finding out he wasn't Stadium 2: Finally beating the elite 4 using only rental mons.
#wiptw#video games#gaming#pokemon#pokemon stadium#pokemon stadium 2#pkmn#review#7/10#Nintendo#nintendo 64#n64#retro#retro gaming
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Lancer Tactics, by Olive Perry, is an unofficial still in development mech tactic video game conversion of Lancer TTRPG by Massif Press, a simulationist game designed to let one play out Lancer against computer controlled opponents.
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So, uh, Netflix Avatar, huh? Yeah. I guess I'll make a really long post about it because ATLA brainrot has is a cornerstone of my personality at this point.
So.
It's okay. B, maybe a C+.
That's it.
Now for the spoilers:
The biggest issue with the Netflix version is the pacing. Scenes come out of nowhere and many of the episodes are disjointed. Example: Aang escaping from Zuko's ship. We see him getting the key and going "aha!", and in the next scene he's in Zuko's room. And then he just runs out, no fun acrobatics or fights, and immediately they go to the Southern Air Temple where he sees Gyatso's corpse, goes into the Avatar state, and then sees Gyatso being really cheesy, comes out of it, and resolves that conflict. Nothing seems to lead into anything. The characters don't get to breathe.
The show's worst mistake (aside from Iroh fucking murdering Zhao) is its' first one: they start in the past. Instead of immediately introducing us to our main characters and dropping us into a world where we have a perfect dynamic where Aang doesn't know the current state of the world and Katara and Sokka don't know about the past, thus allowing for seamless and organic worldbuilding and exposition, they just... tell us. "Hey, this is what happened, ok, time for Aang!" There's no mystery, no intrigue, just a stream of information being shoved down the audience's throats and then onto the next set piece.
The visuals are for the most part great, but like with most Netflix productions, they just don't have great art direction. It feels like a video game cinematic, where everything is meant to be Maximum Cool - and none of the environments get to breathe. It's like they have tight indoor sets (with some great set design) and then they have a bunch of trailer shots. It's oozing with a kind of very superficial love.
Netflix still doesn't know how to do lighting, and with how disjointed the scenes are, the locations end up feeling like a parade of sets rather than actual cities or forests or temples. As for the costumes, Netflix still doesn't know how to do costumes that look like they're meant to be actually worn, so many of the characters seem weirdly uncomfortable, like they're afraid of creasing their pristine costumes.
The acting is decent to good, for the most part. I can't tell if the weaker moments come down to the actors or the direction and editing, but if I had to guess, I'd say the latter. Iroh and Katara are the weakest, Sokka is the most consistent, Zuko hits the mark most of the time, and Aang is okay. I liked Suki (though... she was weirdly horny? Like?) but Yue just fell kind of flat.
The tight fight choreography of the original is replaced with a bunch of spinny moves and Marvel fighting, though there are some moments of good choreography, like the Agni Kai between Ozai and Zuko (there's a million things I could say about how bad it was thematically, but this post is overly long already.) There's an actually hilarious moment in the first episode when Zuko is shooting down Aang, and he does jazz hands to charge up his attack.
Then there's the characters. Everybody feels very static - Zuko especially gets to have very little agency. A great example of that is the scene in which Iroh tells Lieutenant Jee the story of Zuko's scar.
In the original, it's a very intimate affair, and he doesn't lead the crew into any conclusions. Here, Iroh straight up tells the crew "you are the 41st, he saved your lives" and then the crew shows Zuko some love. A nice moment, but it feels unearned, when contrasted with the perfection of The Storm. In The Storm, Zuko's words and actions directly contradict each other, and Iroh's story gives the crew (and the audience) context as to why, which makes Zuko a compelling character. We get to piece it out along with them. Here - Iroh just flat out says it. He just says it, multiple times, to hammer in the point that hey, Zuko is Good Actually.
And then there's Iroh. You remember the kindly but powerful man who you can see gently nudging Zuko to his own conclusions? No, he's a pretty insecure dude who just tells Zuko that his daddy doesn't love him a lot and then he kills Zhao. Yeah. Iroh just plain kills Zhao dead. Why?
Iroh's characterization also makes Zuko come off as dumb - not just clueless and deluded, no, actually stupid. He constantly gets told that Iroh loves him and his dad doesn't, and he doesn't have any good answers for that, so he just... keeps on keeping on, I guess? This version of Zuko isn't conflicted and willfully ignorant like the OG, he's just... kind of stupid. He's not very compelling.
In the original, Zuko is well aware of Azula's status as the golden child. It motivates him - he twists it around to mean that he, through constant struggle, can become even stronger than her, than anyone. Here, Zhao tells him that "no, ur dad likes her better tee hee" and it's presented as some kind of a revelation. And then Iroh kills Zhao. I'm sorry I keep bringing that up, but it's just such an unforgiveable thematic fuckup that I have to. In the original, Zhao falls victim to his hubris, and Zuko gets to demonstrate his underlying compassion and nobility when he offers his hand to Zhao. Then we get some ambiguity in Zhao: does he refuse Zuko's hand because of his pride, or is it his final honorable action to not drag Zuko down with him? A mix of both? It's a great ending to his character. Here, he tries to backstab Zuko and then Iroh, who just sort of stood off to the side for five minutes, goes "oh well, it's murderin' time :)"
They mess with the worldbuilding in ways that didn't really need to be messed with. The Ice Moon "brings the spirit world and the mortal world closer together"? Give me a break. That's something you made up, as opposed to the millenia of cultural relevance that the Solstice has. That's bad, guys. You replaced something real with something you just hastily made up. There's a lot of that. We DID NOT need any backstory for Koh, for one. And Katara and Sokka certainly didn't need to be captured by Koh. I could go on and on, but again, this post is already way too long.
It's, um, very disappointing. A lot of telling and not very much showing, and I feel like all of the characters just... sort of end up in the same place they started out in. I feel like we don't see any of the characters grow: they're just told over and over again how they need to grow and what they need to do.
To sum it up: Netflix Avatar is a mile wide, but an inch deep.
#avatar the last airbender#atla#atla spoilers#avatar netflix#netflix avatar#atla live action#netflix atla#zuko#iroh#katara#aang#sokka#zhao#ozai#review
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I just finished watching the second part of Round 6.
#hannibal#hannigram#will graham#gihun x inho#ginho#seong gihun#squid game#squid game season 2#hannibal x will#round 6#gay love#gay ships#review#letterboxd
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