#ApacheBrief
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Part 01: VR Project
Blog Post 1: Project Kickoff and Initial Research
Our VR project, "Through Time and Space," kicked off today after Apache Through+Space+and+Time briefed us. We aim to build an immersive VR world for the Oculus Quest 2, mixing objects from different eras and locations while keeping everything consistent. Apache emphasized how we should use VR's unique features, such as changing scales, real-time interactions, and giving players control. This project has an impact on how we create virtual environments that blend various times and spaces.
We split up our project tasks right from the start. I took on environment design, Kamal handled 3D asset modeling, Steve worked on character sculpting, and Joel managed Blueprint scripting and technical integration. This clear breakdown gave us a solid foundation to begin.
We kicked off our research by looking at games like "The Lab" and "Moss." We paid attention to how they created engaging, player-focused environments. These examples showed us that to do well, we needed to make spaces that look good and feel alive around the player.
While everyone was excited at first, we figured out we needed to nail down a solid idea before we could get started on building anything.
References: Valve Corporation. (2016). The Lab [VR game]. Available at: https://store.steampowered.com/app/450390/The_Lab/ (Accessed: 20 February 2025).
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