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#At least I didn't make him have a crush on Irene Adler
beekeeperspicnic · 9 months
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One thing that keeps striking me while making this game is how often I have to go back on personal quibbles about Sherlock Holmes adaptations - I keep having moments of "...ok I can see why people do that so much."
I have always found the whole "brain attic" thing a little silly, and I find the fact that it's become an intrinsic element of the character a bit strange considering it's mostly just a bit of early-installment weirdness in Study in Scarlet.
But then as part of a game I wanted a screen where the player sorts information, and the idea of visualising the inside of Holmes' mind, and showing how it changes over time, was just far too good to pass up. So, brain attic.
Doyle implies that Watson joins up with his old regiment during WW1, but the idea of this beloved author going off to the front in his 60s never makes much sense to me and I know it is basically propaganda. My headcanon tends to be that Watson's war service would be in an unofficial capacity in England.
But I needed an instant way to signify to the player that Watson had been away, and he's had a tough time, and he needs rest and healing.
So, he shows up in an army uniform, and he has at least been to France (I imagined him in a hospital away from the Front).
Silly little thing that came up today reading His Last Bow is that Holmes in it has white hair. I love the idea of him with white hair in old age. It just didn't look good in the pixel art. So he has grey hair.
I think in adaptation you need to consider the strengths of the medium you're working with and the story you're telling rather than headcanons, but it still feels strange and frustrating sometimes.
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