#game dev thoughts
Explore tagged Tumblr posts
Text
I love how stories grow. Like in 2022 you sit down to make a silly game about Sherlock Holmes making a picnic and then two years later you're like "oh this game has THEMES now. It has SUBTEXT. It is an intricate web.
Heres a pro tip: if you're writing a story and it feels shallow or unoriginal then don't let it go - keep it and look after it, chances are it'll put down roots and grow eventually.
184 notes
·
View notes
Text
Kinda fascinated with the idea of making a game like chulip which is completely incomprehensible unless you have a relevant external resource which still requires some amounts of deciphering to make good use of
4 notes
·
View notes
Text
I feel like Gamefreak didn’t do much with the mysticism of Johto. Team Rocket just go after the Radio Tower and try to force pokemon into evolving early. As far as I remember playing Soul Silver, they don’t even bother going after ANY of the legendaries. In fact, going after the legendaries are mostly just hard sidequests for the players.
You got Entei that can bend reality (in the movie), Suicune can purify water, Raikou is just there being cool idk??? The region has the whole sun and moon theme going on with espeon/umbreon and Ho-oh/Lugia. Ho-oh brings good luck so you’d think they’d put all their resources into trying to go after that to help their team? They don’t even seem to try to go after Celebi to stop their team from losing to a kid lol
Or it’s Gamefreak’s way of telling us Team Rocket are idiots that go after the wrong things?
Either way, I feel like more could’ve been done, right? Diamond/Pearl/Platinum was released before HGSS so gamefreak was already looking to give more story for legendaries and could’ve put more in the johto remake.
#I’m playing the Crystal Legacy romhack and it got me thinking#pokemon#pokemon gsc#pokemon hgss#game dev thoughts
4 notes
·
View notes
Text
Yes I make video games. No you can't see them. Portfolio? Nah, trust me bro.
0 notes
Text
THE ENTIRE DRAGON AGE AMA IS A DUMPSTER FIRE
They avoided all the high-rated questions with genuine criticism (not blind hate!) and went for questions that were safer and allowed them more leeway. After that awful IGN article and that treatment of Davrin...God, just put it down. I have no faith that BioWare will be able to continue Dragon Age or Mass Effect with the respect it deserves.
Edit - They had an opportunity for genuine discussion with fans who were concerned/unhappy with the way Veilguard was -> people unhappy with the story, the marketing, the lack of 'RP' options in an RPG, etc... Instead they just doubled-down even more, avoiding those critical questions, with no real acknowledgement that fans have very reasonable problems with this game.
Some Highlights & My Initial Ramblings Below:
The Executors
"They attempt to manipulate events in the most subtle way they can manage."
So, very clear that they're not simply observers of what is happening in Thedas: they're manipulators...
"Magical Illuminati Confirmed! Lizard People Did 9:30 Dragon!!!!"
All that complexity of character -> his hatred of Orlais, his experience as a general, his relationship with Cailain, and the influence of Howe...all diminished. Any influence from a shadow cabal is too much influence - all the humanity of Loghain's choices/consequences...God, what a waste.
Not to mention what this does to other events/characters in the series -> they imply they've been intervening as far back as the magisters breaking into the golden city. I do not find this compelling! At all!
2. Solas and the Executors
Oh my god, he sounds like such a fucking Mary-Sue I'm so sick of Solas at this point -> "Actually, I know more about the Executors than anyone alive - not even the rest of the Gods know as much as me."
("I'm also, like, an Ancient Elven God, I'm responsible for the Blight and the Veil, and I kind of locked the Gods away cause they were evil - but, like, I'm really sad about it. Also the Herald of Andraste thinks I'm cute <3")
<- Previous comments: massive oversimplification, obviously
But I miss the days when not everything was about Solas. It removes so much interest and wonder in this world when the fucking egg is behind it all. I loved him as a character in DAI and now I just feel this bone deep tiredness when I see his stupid face.
Don't you dare threaten to bring Gareth David-Lloyd back -> keep him away from this mess!
3. The Fate of the Rest of the Evanuris
Yay. I'm so looking forwards to "The Return of the Elves: Electric Boogaloo 2" - it was done so well the first time!
"It was the elves all along!"
The only character with any potential to be interesting is Andruil*, but how they handled all this lore was done so shallowly and so poorly that I find it hard to give a damn anymore. Not to mention that the game literally mentions Ghilan'nain mourning Andruil - so is this a retcon/redirection/or have you confirmed that one of the most interesting members of the Evanuris' is dead?
*interesting in that she's established in lore to potentially have a tonne of really cool things attached to her (the void armour, the great weapon she has etc...). The rest of the evanuris are nowhere near as well established as she is.
4. Southern Thedas, Sociopolitical Issues, and Future Games
NOW YOU WANT TO INCORPORATE GEO-POLITCAL EXPLORATION?? You avoided any meaningful discussion like the plague in DATV but now you're acknowledging it?? OkaY. okAy.
They couldn't even give us the long-term ramifications of the mage/templar war how the hell am I supposed to believe that they will be able to pull off 'elven gods are real' etc...? For a game series that totes : your choices matter -> they have not proven that they have been able to show that in a meaningful way. They literally cleaned the slate with this game to avoid doing that.
So, what, does that mean that the Veil is never going to come down now? Or are you going to have the entirety of Thedas build themselves up again just to have the Veil fall and send things into chaos once more?
What a fatalistic, miserable outcome for Thedas -> why the fuck would anyone bother to live in Thedas if you're going to keep throwing meteorites at them? By all means, change/conflict has to happen for the series to move forwards...but this is just so miserable at this point.
(The Elder Scrolls, at least, gives people room to breathe between crisis' or sets them up in different areas of the world! Bethesda treats past installments/your decisions with greater respect than DATV does.)
Even, then, if the Veil remains up, that means that the spirits are just trapped in the Fade being miserable for the rest of existence. The entire series has been humanizing spirits, from Justice to Cole, and now they're just throwing in the towel? I guess they can stay in the fade now! Problem solved!
What do you mean the Evanuris are not a threat anymore? IN A PREVIOUS QUESTION YOU LITERALLY SAID SOME ARE STILL POTENTIALLY KICKING AROUND THE BLACK CITY?
Weakened, sure, but Solas was 'weak' in DAI. You're giving yourself an out if you decide to go back to the elves again. Please do, I'd love more content on how the elves alone fuck everything up!
5. More Southern Thedas, the Chantry, and Tevinter
Thanks for the confirmation that things in the South are so fucked up that they have to work alongside the 'Slave Capital' of the known world to rebuild!
Slavery was one of the biggest things that caused a rift between the north/south chantry system -> one of the reasons why there were exalted marches -> a uniting belief in the south is that slavery is fucked. They didn't address slavery in DATV - what hopes are there that they will do so effectively in a future game?
Don't tell me that Dorian fixes everything off screen either -> either he solves slavery off-screen or the south is being forced to work the slaver-capitol because their land is nuked and they have no ground to stand on.
I'm so thrilled.
6. Solas and the Idol / The Blight
I will never get over Solas fucking curing the Blight off-screen and no one asking questions/giving a shit. Hello?? The Hero of Ferelden would like a word with you???
So the Blight is calcified in Minrathous, at least, but everywhere further away is still fucked! Once more, the South is doomed to suffer from the long-term effects that regular blights have -> not to mention the red lyrium (which still exists according to the AMA) across the south.
I don't care; it's lame. It's a lame way to conclude the blight and I hate it. This game did not earn 'cure the blight from thedas' at all. You could have had us learn how to soothe a titan and see how that can diminish the blight but you did it this way.
Another 'magical ritual' because Solas has such a good track record with them lmao.
7. The Agents of Fen'Harel / The War with the Qun / The Crows
Turned him against the idea of being a leader???!!
Fen'harel's Call to the Elven People After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned. This is from the Trespasser Epilogue, Epler!
Your concept art for Joplin literally had him as a leader of a faction of elves. Just be honest that it's a retcon and you changed course - don't try to save face with this reasoning.
About the Antaam: "We needed some big mindless bad guys to fight and so we did this because we didn't want to address the Qunari War/Invasion we set up in Trespasser".
You had to canonize Sten as being alive and Arishok in order for this reasoning to work -> you didn't even come up with an alternative Arishok to take Sten's place.
Yeah, the exchange that set up the Crows we see in the game as "idealists" did not make the game. I can confirm that!
I'm sorry, "Caterina kept Illario in check?" as in, 'kept him an idealist and not the usual Crow'? The woman that beat him with a cane and starved him and his cousin to train them as Crows. Fuck off.
lmao -> tell me you're coming up with this on the spot without telling me that you're coming up with this on the spot.
8. World State Discrepancies - Isabela
Outright ignores the very real criticism about the marketing from this game and World States.
"there are absolutely places where we unintentionally suggested there was a hard canon (...that Isabela is always assumed to have joined Hawke's party.)"
Unintentional?
Excuse me, you have her talk about Merrill and the Kirkwall Crew as family - that was not unintentional in the slightest. Not to mention Sten, Blackwall, Sera, and Cole are canonized as being part of your world state no matter what.
You had a story you wanted to tell - one that only fit a few world states - and you went ahead with it and disregarded those choices. Don't try and lie about this all being a big misunderstanding.
------------------------------------------------------------------------------
Edit - They could have taken the opportunity to address the very reasonable criticisms that people had with this game but they cherry-picked questions and avoided/minimized anything remotely critical.
They could have provided us some insight into the game development time but each time they approached the topic they settled for "we're happy with what we delivered and it was well optimized."
They had an opportunity to acknowledge that people were bothered by the handling of the lore/stories (to potentially mention they could course-correct/ rethink their plans) but instead they doubled down on everything that they did and even 'justified' some decisions. They doubled down on the Executors, Solas's changing motivations, the destruction of Southern Thedas, and the elves/Solas being at the heart of everything etc...
This AMA basically confirmed that the only reason they did what they did to the south was for a reset -> It's not a compelling or fulfilling narrative to have everything we've done reset back to ground zero off-screen. BioWare games differentiate themselves from other RPG's by their import system from previous games - it was compelling and exciting! With DATV they set the expectation that BioWare can outright throw out entire games worth of choices/build up, not solely retcon them.
Justifying your choice to water down the lore/world of your story by saying you'll address it in the 'next game' does not instill me with confidence, BioWare! It doesn't explain that lack of it in this game either!
They avoided every question that, rightfully so, pointed out the misleading comments made by devs in the pre-order period of the game:
the fact that there were only 3 imported choices from previous games was leaked by a reviewer -> BioWare was vague from the start about choices
that this game was the most 'romantic' in the series
that world states/ headcanons wouldn't be disrespected
that there are 'lore' reasons for bad darkspawn design
that there are lasting, impactful choices/consequences to be made in this game
that the lore/world was not watered or toned down
that companions are deep and you can disagree with them etc...
BioWare's behavior towards their customers in the lead up period to this games release was downright scummy. I absolutely felt misled after playing the game for myself and recalling what I read in interviews put out. While EA is undoubtedly poison, you can't hold them solely accountable for this.
I feel for the individual developers who worked on this in what was undoubtedly a toxic environment from EA - but I feel that it's pretty clear that BioWare itself has a lot of problems within and in their leadership/executives. Working for EA does not give them an excuse to mislead their customers.
------------------------------------------------------------------------------
I already had a very grim outlook on the franchise from the end of DATV but this literally look my interest out the back and sent it to God. What a disaster.
#what a dumpster fire#I thought it would be bad but not this bad#obviously don't attack devs! no one deserves to be harassed or anything - bioware as a studio is not in a good place imo#if you like it then I'm glad but this series is going in a direction that has absolutely no appeal to me :/#its just such a grim way to end the series - with everything blighted and ruined#this game feels like it punishes me for caring about the world they created#that IGN interview was awful too - how did anyone think it would help their public perception???#the lore and story has absolutely been ruined by the game#epler that was a godawful take on davrin - that needed to be clarified way clearer#does bioware's pr office hate them? is this some internal fuckery?? lmao#edit - my bafflement has died down and I can add some more critical thoughts about what they could have taken this AMA opportunity to do#I've loved this series for around 12-13 years now and its just sad that its ending this way for me :(#datv spoilers#datv critical#dragon age the veilguard#bioware critical#veilguard critical
325 notes
·
View notes
Text
#vampire the masquerade bloodlines#vtmb#vtm#vtm bloodlines#vtmb hollywood#I love moments where the game devs didn't stop to think 'is this going to sound weird to someone who isn't playing this in 2004?'#or that they thought that and did it anyway#either way I love games that are time capsules like that#like there actually was a Care Bears movie released in 2004 I didn't even know that until I just now looked it up#I do recall a 2000s Care Bears revival with merchandise and stuffed animals though#I had a folding stool from Claire's with Grumpy Bear on it#what was this post about again? lol
123 notes
·
View notes
Text
Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
#long#personal#rant#splatoon#side order#it's a shame too because I got SO FUCKING HYPED at the title drop#when I realized that the entire first 30 minutes of the game was JUST THE OPENING TUTORIAL and they hit you with the music#and the “nintendo presents” and the title drop to a slow mo explosion. I thought “holy shit this is gonna be huge”#alas it wasn't because it turns out i'm better at roguelikes than the devs anticipated so i beat it in 3 hours lol#octo expansion was a cultural reset. it did something to my brain. the entire rising action part of the story; the reveals the twists the#boss fights the upward climb. it was so incredibly hype and just upped the stakes over and over. nothing's come close
597 notes
·
View notes
Text
happy 2nd anniversary to what continues to be the game of all time!! 🪐
#i was a teenage exocolonist#teenage exocolonist#exocolonist#iwatex#iwatec#dys exocolonist#dysthymia exocolonist#ocs#incandescent (inca)#ill be real i forgot it was today panicked and then whipped this up in like one go LMAO#not to be dramatic!! but this game fundamentally changed me as a person just a lil bit#i wrote my uni paper about it!! i have sm love and respect for the devs#my art#2024#paintings#anyway i specifically wanted to draw this dys outfit for a while now because i saw it in the artbook months ago and died#the alien mouth hood killed me. he's just a little guy#i had a thought whilst working on this that inca's older brother (ram) who's big into like. scientific research and documenting stuff#could've been amongst the first people that made books about vertumna#especially since the colony doesnt really use physical books. but it's a step in the direction of them having their own culture :)#gave this to their lil sibling like lookie here! shapes and colours!
258 notes
·
View notes
Text

youtube
the song Isobel The Washer Woman sings in flavor text is Suliram, a lovely old lullaby originating from Riau, Indonesia.
#disco elysium#quite sure a few ppl have made this observation#but i just wanted to add a link to the song too#it was a jumpscare to see my mother tongue in this game#i think because there were many popular western covers of it in the 1960s#so perhaps one of the devs thought of songs their mother or grandmother sang in their childhood#neat fact
133 notes
·
View notes
Text
Going to play Devil's Advocate (ha) here for a moment, as someone who has experience working in the industry & game development:
Remember, every single time that any new feature is added to the game (even if that new feature is "just a new artwork and phone call") it means that Solmare is -
Paying artists for the new artwork
Paying writers for the new scripts
Paying the voice actors to record the new voice lines
Paying the game devs, coders, debuggers, etc, to actually implement the new feature into the game without breaking anything
Paying for QA
Paying the translators for all the different language versions (Obey Me is currently available in 4 different languages)
Paying the localisers for all different language versions
Etc, etc
This is all on top of the monthly costs of keeping a live service mobage like OM running smoothly. Anything that isn't paid for by the players is being operated at a loss. This isn't a flaw with OM itself, this is a fact that exists on an industry-wide level.
Secondly, while any concerns about the price are entirely valid, I think that a lot of people are glossing over an important point - Solmare is not charging you $30 for a Date Ticket. Solmare is charging $30 for a BUNDLE, which includes the Date Ticket as well as 300 DP. So this is similar to all the other sales bundles that have been rolled out in the past.
And the price is consistent with the standard price for DP in Akuzon. It has always been about $30 for 300 DP, so the price has not actually changed or been increased. This is an optional, $30 bundle for 300 DP that essentially includes the Date Ticket as a bonus for free.


You're totally justified if you don't want to spend $30 on this. I'm definitely not arguing that. While I think that this feature isn't as bad as some people are saying (I never would have expected any new features to be totally free) I do think that Solmare could have rolled this out in a better way than they did.
I think that most, if not all, of the complaints would disappear if they simply offered different bundles for different price tiers. This is something they've already done in the past, even! Just give people alternatives, like...
$1.39 for the Date Ticket by itself
$10 for 100 DP + Date Ticket
$20 for 200 DP + Date Ticket
$30 for 300 DP + Date Ticket
And so on. I think this probably would have alleviated many people's concerns, and would have made the new feature more accessible for more players.
Now, I don't think that harassing the official Twitter account is the way to go about communicating your thoughts. There's a difference between genuine constructive criticism/feedback given in good faith, and needlessly rude hate comments. "Fuck you, hope your game goes broke" doesn't help anybody, and will only make Solmare less likely to listen to the EN fandom. They've dealt with a lot of harassment from Western fans before, including death threats, and you aren't communicating anything useful or constructive by sending hate to the EN social media account.
Solmare has a Support team that you can email, if you have feedback and you actually want to reach the JP game devs. If you want to let them know that you want other/more affordable options for the new Date Ticket feature, this is the best way to do that. Just remember to be civil, since harassment and hate mail are extremely likely to simply be thrown out before it reaches the hands of anyone in charge.
#obey me#obey me nightbringer#omswd#Nightbringer#Solmare#just some thoughts from a writer/game dev consultant in the industry#you're valid if you're unhappy!#i just think that there's more to this than a lot of people realise
87 notes
·
View notes
Text
ALEX STERN (M/F 25)- THE LAST ASTRONAUT Personality type: ISFP place of birth: Houston, Texas favorite color: blue characteristics: genuine, honest, stubborn, patient, reliable, curious, strong-willed, loyal physical characteristics: pale skin, easy to flush, myriad freckles scattered across both face and limbs. something like constellations. you map new charts and craft stories with legend of old. red hair, a sleek ginger that catches everyone's eye. f!Alex's hair is long and that lightly waves and frizzes in the humidity. she will often wear it up due to habit and military requirement. it is a treat to see it down. m!Alex's hair is cropped short, the top left just a tad long. his sideburns will often connect to his beard, which he never has on duty. when longer, it will wave near his ears. Their hair is soft to the touch, unbelievably so. Alex's eyes were once a warm brown, the color of soil, of tree bark, of cashmere-warmth. now they are an irradiated hue of space-blue and green, the color of space-travel and hypersleep. Vanilla. Cashmere. Honey. Alex is 6'0"
OPHELIA VALDEZ (F 23)- THE SCIENTIST Personality type: INTP place of birth: NEW HORIZON, QIII, THE COALITION OF THE LAST FRONTIER, WRD 3A favorite color: orange characteristics: transparent, intelligent, determined, serious, independent, confident, capable, calm physical characteristics: sheets of long, dark hair that pairs perfectly with her startlingly green eyes. you think, perhaps, hers had once been a dark brown, so nearly black. her hands are always cold, but her body runs hot. her smile is always the brightest thing in the room. it is all you can see. it is all you want to see. Vetiver. Roses. Lavender. Ophelia is 5'5"
PUCK GOODFELLOW (THEY/THEM 24)- THE ENGINEER Personality type: ENTP place of birth: NEW HORIZON, QII, THE COALITION OF THE LAST FRONTIER, WRD 5B favorite color: black characteristics: mischievous, fun-loving, aloof, clumsy, flexible, thoughtful, kind, creative physical characteristics: tan skin with curious scarring, most likely due to occupational hazards. cropped wheat-colored hair, curling slightly behind the ears. Flat grey eyes, like winter's stone, or the slick side of a glacier. strong in the shoulders and arms, but their thighs are soft, inviting. Fresh laundry. Tobacco. Cherry. Puck is 5'10"
CAIA/CAIUS CAIN (F/M 25)- THE BOTANIST Personality type: ESFJ place of birth: NEW HORIZON, QIV, THE COALITION OF THE LAST FRONTIER, WRD 2D favorite color: green characteristics: earnest, thoughtful, compassionate, shy, resourceful, helpful, hard-working, open heart physical characteristics: dark skin that is soft and warm to the touch, always, without fail. Caia has long, intricate braids down her back. she finds enjoyment in tying various colored beads or crystals in her hair, matching it to her necklace. Caius keeps his hair meticulously wavy, enjoying the shine from his hair. He almost always keeps a neatly trimmed mustache. Gardenia. Bergamot. Jasmine. Caia is 5'8" - Caius is 5'10"
JONATHAN STERN (TRANS M 27)- THE MAJOR Personality type: ENTJ place of birth: Houston, Texas favorite color: red characteristics: rigid, talented, leader, resilient, hopeful, honest, fair, empathetic physical characteristics: similarly to his sibling, Jon's skin is pale and littered with freckles, though significantly less than Alex. he has always been grateful for this - he never needed to go to the dermatologist to check for skin cancer nearly as much as Alex had. Short and cropped, Jon's hair is a deep brown, red in one light, black in another. he inherited his father's straight locks, neat enough, but unable to manage unless gelled back. Jon is always clean shaven and has a pair of soft-looking brown eyes. if you look closely enough, you can tell his rigid front isn't always the truth. he has two matching pectoral scars from his top-surgery back in his teens. it was a graduation present from Alex who had saved for years to gift. Leather. Cedarwood. Citrus. Jon is 6'2"
#eeeh i just thought this would be fun#literally going to post the demo like any day now#this grave calls you home#char: the astronaut#char: the scientist#char: the engineer#char: the botanist#char: major#char: alex stern#char: opehlia valdez#char: puck goodfellow#char: caia cain#char: caius cain#char: jonathan stern#game dev#interactive fiction#if#twine if#interactive novel#writeblr#twine story#twine game#twine wip#interactive game#IF
67 notes
·
View notes
Text
One thing that keeps striking me while making this game is how often I have to go back on personal quibbles about Sherlock Holmes adaptations - I keep having moments of "...ok I can see why people do that so much."
I have always found the whole "brain attic" thing a little silly, and I find the fact that it's become an intrinsic element of the character a bit strange considering it's mostly just a bit of early-installment weirdness in Study in Scarlet.
But then as part of a game I wanted a screen where the player sorts information, and the idea of visualising the inside of Holmes' mind, and showing how it changes over time, was just far too good to pass up. So, brain attic.
Doyle implies that Watson joins up with his old regiment during WW1, but the idea of this beloved author going off to the front in his 60s never makes much sense to me and I know it is basically propaganda. My headcanon tends to be that Watson's war service would be in an unofficial capacity in England.
But I needed an instant way to signify to the player that Watson had been away, and he's had a tough time, and he needs rest and healing.
So, he shows up in an army uniform, and he has at least been to France (I imagined him in a hospital away from the Front).
Silly little thing that came up today reading His Last Bow is that Holmes in it has white hair. I love the idea of him with white hair in old age. It just didn't look good in the pixel art. So he has grey hair.
I think in adaptation you need to consider the strengths of the medium you're working with and the story you're telling rather than headcanons, but it still feels strange and frustrating sometimes.
#Writing#Adaptations#game dev thoughts#At least I didn't make him have a crush on Irene Adler#Who in Beekeepers Picnic Universe is Irene Norton and alive and well
322 notes
·
View notes
Text
Best friends or something...


Feeling so much like a dead corpse lately. It's probably the stress of the semester... and being mistreated/ underappreciated a lot. Still, I'll manage.
Happy Valentine's Day to those who celebrate it, by the way! It's a coincidence that I drew something mildly mushy on the occasion, lol. It wasn't really my intention. Just gotta let these thoughts (Toxic YAOI LMAO) about them out, and then I can get back to business. If you're confused, that's just how I draw younger Jimmy and Curly. What an odd pair of friends(?)...
#mouthwashing#wrong organ#mouthwashing jimmy#mouthwashing curly#jimmy zare#curly grant#again yes this is toxic yaoi but not extremely toxic lmao so#jimcurly#curlyjim#curly x jimmy#jimmy x curly#co pilot jimmy#captain curly#usagifuyusummerart2025#digital art#infinite painter#fanart#fanart 2025#sketch art#art#art 2025#tags or post might change if there are any mistakes#not much to babble here. just been feeling terrible. i have to continue doing my duties for a while... washing the toilet is gonna take time#still just letting these thoughts about them flow for a while. they are such intriguing characters... maybe it's how jimmy isn't seen as a#human character that makes me think about him. like how the fandom constantly dehumanizes him by yeah you've seen it. i understand why#but it just creates this... feeling of further alienation and abandonment to someone who obviously needs help#but nobody is willing to (sans Curly pre-Mouthwashing lol) because of how he is as a person. something like that. it makes me really#understand him like he obviously needs help but he doesn't acknowledge that he needs it and thus turns into a complete monster. not all of#us can be saved is what i think when i look at jimmy. thank you wrong organ/the game devs for making a game about the systemic abuse of the#working world and how it turns us into monsters. if you've read this far thank you. hope your day is good.
53 notes
·
View notes
Text
can we take a moment and ask what happened here? like what did they do to her??
oh.
#THE FINGERS THE FINGERS#AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUH#cuphead#suddenly very salty after looking up the dev history of this show#i haven't watched it btw i had no idea what the animation was actually like#i squinted at it for so long and realized it isn't hand drawn and my heart sunk like a stone#like i had literally assumed it was hand drawn but idk why i thought so#it so clearly isn't#says a lot that three seasons of this show were shat out in ONE YEAR#i think i would defend cuphead the video game tooth and nail to the death#because of it's dedication to hand drawn animation#which i'm unreasonably passionate about#and idk#seeing the dlc for the first time is like... WOW.#looked up ms chalice to get a funny gif and here i am#i saw those shots side by side and screamed z;slkdjf;lasdkj
244 notes
·
View notes
Text
Sometimes my brain gives me normal game ideas. Other times it says "giant octopus with hiccups" and refuses to elaborate. Bestie. Bestie pleaseeeee. What do I do with that.
#maybe it was just the 4am brain but seriously what do i do with that#void rambles#game dev thoughts
0 notes
Text
who else out here going insane over blue prince? 👀
#blue prince#it’s been consuming every waking thought of mine#it’s like god heard all my prayers for an escape room video game that wasn’t dogshit or horror themed#I wanna kiss the devs with tongue and I’m NOT joking
33 notes
·
View notes