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#But honestly I’m happy I’ve got to play V3 when I did and legit glad I stumbled upon Gonta
turbo-tsundere · 1 year
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“Smile like Gonta! Smile like gentleman!”
It’s 23rd of January both where I am, and also in Japan, so here we go, my small and long overdue tribute for my fav character ever! Or in other words, f that post and happy birthday to the King! :D
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murasaki-murasame · 7 years
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Danganronpa V3 Liveblog: Part 1 [Prologue]
So now that my several week-long adventure in trying to secure the necessary equipment to legally play this game has come to an end, I’ve finally gotten a hold of it and have begun playing it, so I’m going to start my liveblog!
For the sake of keeping my followers as spoiler-free as possible, I’m going to try and heavily tag these posts, and put about 99% of each post under a readmore. I’m also going to keep the labeling pretty vague for each post. My basic plan is to play each section of the game in one sitting [if we imagine each chapter being split into three sections of daily life, investigation, and trial] and then make one post for each of them. For now I’m going to label them with what part I played, for convenience, but I can’t help but be a little afraid about the possibility of there being some shift in structure later that might be spoiled via my labeling. We’ll see how it goes. If people want to completely avoid spoilers I guess they can just blacklist the tags and stuff, but I’m still going to try my best to avoid major spoilers, so the majority of these posts will be under read-mores.
This is going to be a pretty interesting experience for me, since even though I’m a huge fan of this series and have been following it for a few years now, I’ve only ever watched LPs of the game, so this is my first time actually playing one for myself.
Anyway I’m just gonna put my thoughts on the prologue under the cut since this is already getting long. [Fake edit: this got super long but mostly because half of it was me posting my initial reactions to characters and stuff, so with that out the way, maybe the rest of these posts will be shorter. We’ll see]
I don’t really wanna waste time talking too much about my history with this franchise and whatnot, so I’ll just get right into things and say that I have no goddamn clue what to expect from this game. I’ve almost completely managed to avoid spoilers on it, beyond what was shown in pre-release material. Well, mostly. There’s a few vague, context-less things I’m aware of, but I won’t say what those things are in case anyone is reading these posts without having played the entire game. [Though as a warning, I’m not gonna hold back on openly talking about every other part of the franchise that came before this]
I’ve heard that this game’s ending is ‘divisive and controversial’, but I have no idea how, and honestly that’s kinda been the trend with this series for better or worse, so it’s not really a surprise.
Thankfully I’ve also heard that this is maybe possibly the best game in the series so that’s cool! It’s not like I’m expecting greatness from it.
I’m really glad that I haven’t seen any LPs or anything besides the demo, because wow did things start off in a way that I wasn’t quite expecting. The whole beginning part was . . . bizarre. I got so thrown off by how everyone was wearing normal school uniforms. In general the whole way that things play out but then, like . . . loop back on themselves??? was really weird and unexpected. I feel like the game is already throwing out major hints about late-game twists, to the point where it all feels so ‘obvious’ that it’s probably some kind of misdirection. The whole shot we got of Kaede wearing some kind of science experiment helmet thing in particular felt like a ‘peeking behind the simulation’ moment, but DR2 already had a simulation twist, so the fact that they seem to be hinting at a similar thing feels like misdirection.
On the one hand I feel like I shouldn’t think too hard about it in case I guess the twist in advance, but on the other hand all of this signalling is so blatant and in your face that I feel like I may as well talk about it.
Even beyond the weird time-looping thing, there’s also a pretty heavy focus on the idea of amnesia and deja-vu [amnesia is pretty common for the series but the deja-vu element is interesting], and there’s some really interesting hints given out about the outside world, with references to stuff like the Ultimate Hunt, I think they called it, and how that apparently ties in with how everyone had forgotten their talents in the ‘first loop’, if I should call it that.
I don’t think it’s a spoiler to say that this game is set in the Hope’s Peak Saga universe, since the first opening movie literally spells out that this game is a continuation of it, so it’s hard not to work with what the previous games set up story-wise to try and guess where the hell we’re at in this game.
I’ve always wondered how the whole concept of Ultimates would have been handled post-DR3, and how Hope’s Peak would function. It definitely seems like we’re hinting at the idea that something went pretty wrong down the line. It almost sounds like maybe the concept of being an Ultimate is, like, treated as a crime now, but it also feels like it might be another DR2-esque thing with how that game’s cast were all the Remnants of Despair who were in the simulation for rehab purposes. I don’t think it’ll be exactly the same sort of thing, though at the same time it’s also hard to believe that the whole Despair thing completely died out after DR3 so who knows.
It’s interesting to compare this with DR2, in how that game really started out as a legit rehab program of sorts that tried to hide the truth from everyone, while this game is upfront about the idea that this game’s cast are criminals who are being punished for something. So it’s kinda easy to guess that maybe they really are all criminals who’ve just been made to forget their crimes.
[Fake edit: I was just about to finish this post but I just realized that I forgot to point out how incredibly suspicious it is that the prologue is literally called ‘Ultimate Revival’, when we already had the weird time loop thing happen]
I’ll try not to think too much about the overarching plot until it becomes more relevant, but yeah to put it simply I’m already getting huge DR2 vibes from this set-up.
Anyway, enough talking about serious Speculation [tm] and Theorycrafting [tm], let’s talk about the stuff we’re all here for! AKA the characters and the flashy visuals and whatnot.
Just to get it out the way, I’m stuck with shitty dialogue audio quality because I had to import the US Vita version of the game because 1: I don’t own a Windows computer [and for some reason the Steam version is only on Windows even though the first two games are also on Mac], 2: I don’t own a PS4, and 3: I have an NZ PSN account but I literally cannot obtain an NZ Vita copy of the game because no online or retail distributors have it available, and because for some godawful reason the NZ PSN store only has the voice patches for it, and not, y’know, the game itself. So I’m stuck with the US version of the game since it was the only one available, and because the voice patch is treated as DLC, and DLC is region-locked, I can’t get the high-quality dialogue audio even if I wanted it. Which I do. It’s not THAT terrible, but it’s noticeably bad. Especially for certain characters, like Shuichi and Kaito. But I literally cannot do anything about it, so I’m stuck with it.
On the topic of voices, I still do like most of the voices, even if the audio quality isn’t great. A lot of the voices sound a lot more . . . plain, I guess, than I was expecting. I dunno how to explain it. I kinda like it. It makes them sound more like real people, though some of them sound like, well, middle-aged people trying to voice-act teenagers while barely bothering to try and sound like teenagers.
The music is still high-quality and sounds great. I still love this franchise’s music style. Most of the tracks in the prologue sound either similar to or the same as stuff from previous games, which is fine, but the Monokids track is . . . certainly something. Definitely in a similar vein as how weird Monomi’s track was in DR2, but this one’s less cute. Still good, though.
The game’s visuals are still on-point, though the image quality isn’t great at times. The colours are really vibrant, but things often seem really pixel-y when they’re even slightly far away. I think that’s just how the series looks in general though, and it’s just easier to forget since I’ve only ever watched LPs of them. I do really like the more dark and earthy sort of atmosphere and colour palete this game has compared to the other ones, though. The other games look great, but I like that they did something a bit different. I get what they meant by calling this game ‘psycho-cool’.
Getting to the characters, I like them already, though I obviously haven’t seen them in action much yet. Visually, I honestly think they’re one of my favourite casts in the entire series. It definitely feels like they had a bit more restraint in designing a lot of these characters, compared to earlier games, while still keeping the same DR character design charm. I don’t know how the hell this series’ character designer is still managing to churn out unique and interesting designs after so many franchise entries, but here we are.
Since there’s so many characters I think I’ll just address them one by one.
Kaede: First of all, it still makes me happy that we got a female protagonist for this game. It’s a nice detail. Secondly, I’m just gonna lay it out and say that I’m expecting some major plot twist relating to her identity. It’s not a difficult thing to assume after how DR2 [and DR0 I guess] had big plot twists relating to their protagonist’s identities, in different ways, but still, the writing’s kinda on the wall for this one. I don’t know if Kaede will end up having anything uniquely shocking about her compared to the rest of the cast, but still. The way the beginning scene played out, with the focus on her not knowing who she was, immediately made me suspect that she might not actually be ‘Kaede’, somehow. We’ll see. I honestly would not be surprised if she’s a ‘decoy protagonist’ and someone else is the real protagonist. Especially considering the fact that the first characters shown off were Maki, Kaito, and K1-B0, nearly a year before we saw Kaede, which makes me suspicious on many levels. Anyway, I really like her design. It’s been a favourite of mine since we first saw her. The yellow/white/pink-purple colour palette is really nice. And on a related note, the goddamn magical girl transformation she had when she got put into her main uniform was amazing and glorious and exactly the sort of bizarre thing I wanted to see out of this game. There’s not much to say about her personality thus far, but I like her. And I also like that she’s a pianist. It’s refreshing to get a DR protagonist who’s talent is something other than ‘hope’ or ‘literally nothing’. I guess you could count Ryouko and Chisa as DR protagonists with actual talents, though. But you get what I mean.
Shuichi: It really surprised me that he was immediately presented as being the secondary protagonist. Or, at least, the ‘helper’ character. I like how, in contrast to people like Kirigiri and Komaeda, he isn’t really doing this out of his own volition, and was literally just stuck in the same room as Kaede. Which is still kinda suspicious in and of itself, really. He’s really great, though. I was so worried that he’d be a complete copy of Kirigiri, but he’s really not, thus far. He’s honestly really adorable, with how humble and easily-flustered he is. I also really like his design, and how simple it is. I wonder how his role in the game will be, going forward. He’s definitely the helper/assistant/etc right now, but who knows if that’ll change. I hope he has a different role overall compared to Kirigiri, at least, to shake things up a bit. Oh, and before I forget, I’m already guessing in advance that he might actually be a girl, although that’s almost entirely based on him being voiced by Megumi Hayashibara in Japanese [and on that note, boy am I annoyed that on top of not being able to get the high-quality dialogue audio, I also can’t get the JP voice pack for the same reason :/]. He definitely sounds much more like a boy in English, so I’m inclined to think that maybe they weren’t trying to hint at anything by giving him a really feminine voice in Japanese.
Rantarou: I already adore this dude and I plan to immediately do all of his free-time events. OK fine I’ll do other people’s ones as well, but he’s the one I’m most interested in talking to. Partly because I’m really inclined to think that he might die relatively early on so I want to get to know him immediately. He at least comes across like the sort of character who might get killed off early as a big plot twist, to contrast with how mysterious and plot-important he seems right now. I don’t really know what to expect from his role in the story, but it’s hard not to get Komaeda vibes off of him, especially in the parts where he gets vaguely sinister. Thankfully his personality is already pretty notably different. He definitely seems like the character who’s probably most ‘plot-important’ other than Kaede and maybe K1-B0. It makes me wonder what his deal is, especially since he doesn’t remember his talent. I hope the inevitable reveal isn’t lame or anything. I also can’t help but wonder if maybe he’ll become some sort of love interest for Kaede, but I guess Shuichi would probably fit the mark better at this point. Who knows. I imagine that Kaede will have a love interest of some kind, since the other DR protagonists did. Anyway, I like his design as well. His outfit honestly seems like the sort of thing I could imagine a normal person wearing without it being weird at all. It’s neat. His hair looks mostly cool, like 90% of it does, but I can’t get over how weird those two upward-poking wavy bits at the top look. They’re so weird. Also, I’m still slightly thrown off by how deep and mellow his voice is, but it more or less fits his personality. I guess that in general his personality is a bit different than what I expected. I expected something a bit more fun and light-hearted.
K1-B0: OK first of all I might eventually just start calling him Keebo because it feels more natural than typing a name that has numbers and stuff in it. I still love his name, though. It never stops being the silliest thing ever to me, that his name is literally just a robot-y version of the Japanese word for hope. It’s great. I’m still kinda surprised that he didn’t end up being the game’s protagonist, given that he was front and center on the game’s first poster. He’s even the only character shown on the limited edition box design for the game. So who knows what’s up with him. Either way it’s hard not to see him as being potentially plot-important, with how immediately different he is to everyone else. We’ll see. His design is still kinda amazing and I love it. There’s a lot of places where V3′s character designs show restraint and realism, but hahaha not with this dude. In terms of his personality, I’m still really surprised that he’s mostly kinda nervous and defensive and high-strung, while also being pretty desperate to appear normal while being really unaware of normal things. Which is a fine way to write a robot character, and I prefer his ‘over-emotional’ portrayal over the more typical ‘emotionless robot’ characters we usually get. My main concern is that the game seems to be framing him as some sort of joke about “““SJWs”““, and it’s just bizarre and out of place. I also don’t know how the heck we’re even meant to view it thus far, since his whole ‘I’ll take you to court for your robophobic comments!’ attitude seems like it’s meant to be a joke, but at the same time his whole intro scene involves Kokichi literally questioning and denying his identity because he’s a robot, and being really inappropriate and invasive in general, so it’s kinda hard to view his defensiveness towards ‘robophobia’ as some sort of a joke we’re meant to laugh at. I guess we’ll see how it gets handled in the long run. Also let me just say that I’m REALLY happy they didn’t attempt to put some sort of obnoxious voice filter on him to make him seem more like a robot.
Maki: As I said above, I’m still suspicious about her prominent placing on that first poster we got. It’s even the reversible cover of the game, which is why I got reminded of it. I’m really curious to see what her deal is. I’m not entirely sure how I feel about her yet, since she’s mostly quiet and cold to people, which isn’t really a personality type I like seeing. I could see her potentially being a prominent part of trials, though, since she seems like she’d probably be calm and logical and whatnot. Also just to be blunt I kinda want her to be Kaede’s love interest, or at least one of them. I’ve kinda low-key shipped them since I first saw them. But do I really trust Kodaka to give me a healthy and mutually-alive same-sex ship after how DR3 ended? Not really, lol. I really like her design, though, even if her personality is a bit meh thus far. The red and black looks really nice, and it contrasts well with the brighter colours of Kaede’s design. Although there’s something weird about how her mouth is drawn. It looks a little wonky.
Kaito: I’m even more confused about what the hell this dude was doing on that promo poster, especially after seeing him in person. He basically seems like the Soda of this game, but thankfully way less weird and creepy. He seems like a really great dude all around, even if he’d be a bit too, uh, intense for me to enjoy being around in real life. I’m also still kinda amazed that he’s an astronaut, of all damn things. I remember that one coming out of nowhere. His whole conversation about how he illegally cheated to become an astronaut and when he got caught they just decided to keep him on board anyway was amazing. It’s a pretty hilarious way to address and basically gloss over the question of how a high-schooler could possibly be an astronaut. Also, his design is kinda hilarious. The simple white/purple theme works really well, but jesus christ his goddamn hair is amazing. I love it. It’s so silly. It’s like someone took a normal hairstyle and then messed with it in Photoshop. I wonder what it’d look like if they ever try and make figures of him. But I unironically love that the inner part of his jacket has a space design on it. That’s a nice detail, even if it’s hard to see normally. I can also tell that some of his expressions are going to be hilarious.
Kokichi: I can already tell that this dude’s gonna be a major player in this game, especially in trials. To the point where I’d be amazed if he doesn’t survive for at least four chapters or so. I feel like he’s going to be such a central part of the trial experience that cutting him out would leave a bit of a void. He’s obviously going to be sorta Komaeda-y in how he messes with people but he never actually kills anyone or anything. I’m just guessing, though. I’m also basing this on the demo I watched someone play, where that’s exactly how it went. [Though on the topic of trials, it’s still interesting to me that Rantarou and K1-B0 were specifically excluded from the demo trial]. I don’t know if I’m a huge fan of his overall personality, though. He just seems a bit annoying for the most part, even if he’ll probably be pretty compelling overall, partly in a ‘love to hate them’ sort of way. And obviously I disliked how incredibly shitty he was toward K1-B0. That was unpleasant. His design’s cool, though. I like how he seems to be wearing some sort of a loose straitjacket. His huge checker-print scarf is also pretty neat. Not sure how I feel about his hair-style. It’s a bit odd. I’m also curious to learn more about his talent, since it’s hard to imagine him genuinely being what he says he is. I wouldn’t be too surprised if he’s actually lying about his talent.
Gonta: I love him so much but he’s so obviously going to die because the baras always die. That’s not a spoiler though. I don’t actually know if he’ll die or not. I’m just assuming that he will because every character of his vague ‘type’ have died previously. He’s great, though. I love how much of a gentle giant he is. He just wants to be a gentleman and everyone’s just immediately intimidated by him instead. But then again he does get genuinely scary whenever someone insinuates that they dislike bugs. So that’s a thing. The fact that his whole talent is about how much he likes bugs is strangely endearing to me. It feels like such a gentle, delicate, and studious sort of field that it clashes with his design in a fun way. Also he has Harry Potter-y glasses and that’s adorable.
Miu: She’s kinda already turning into a problematic fave of mine. I totally get why she’d be too much for most people, and I’d hate her in real life, but as a character she’s really fun to watch, and adds a lot to the group dynamic. I’m not really expecting much from her in the long run though, since she’s obviously meant to be this game’s fanservice-y and kinda dumb character. I can’t help but wonder if she has some sort of connection to K1-B0 though, or if they might develop one, since her talent as an inventor who knows her way with machines seems sorta fishy in a game with a literal robot character in it. Her design’s also pretty nice, though the weird BDSM-y equipment she has is kinda hilarious and bizarre to look at. I love her aviator goggles, though.
Kirumi: I already like her a lot, though it’s sorta hard to pin down why. I think it’s mostly to do with me really liking her whole aesthetic. The spiderweb/broken glass pattern on her dress in particular is really cool. The only weird part is that it’s kinda weird how her eyelashes are drawn visibly through her hair. It just looks strange. There’s not much to say about her personality, though her whole ‘I’ll do what people tell me to do’ attitude is very worrying given, you know, the situation they’re all in. I don’t exactly expect her to survive. Also I’m still a bit confused what the difference in talent is between her being a maid and Chisa from DR3 being a housekeeper.
Tsumugi: She’s unexpectedly funny but I feel like she won’t last long, so that kinda sucks. Her overall design is still by far the plainest in the game, but I like how it’s an intentional choice that’s contrasted by her personality. I appreciate that she’s not, like, super wacky or anything, but she’s still pretty hilarious. Especially her realistically surprised reactions to stuff other characters say. It’s also a really neat detail how when she gets excited about something and clearly starts forgetting things like social boundaries, her sprite gets bigger and bigger like she’s entering your personal space. It’s also an interesting concept to have a cosplayer character who’s just wearing a really plain and boring school uniform, and cares mostly about the actual production of the costumes. I can’t help but wonder if her talent will end up leading to her being able to disguise herself as someone else. That’d be a really interesting thing to use in a murder case. Also I seriously hope there’s a scene in the game where she’s just cosplaying as Junko for no real reason, and you’re tricked into thinking for a moment that Junko’s genuinely back in this game. That’d be amazing.
Korekiyo: I have no idea what to make of this dude thus far. He didn’t really get many lines outside of his intro scene. He definitely seems like the most ‘creepy’ character. I kinda like him, though. The way that he talks about the beauty of humanity makes me really curious to see how he reacts to the killings as they happen. It’d be a bit amusing if he lives for the entire game and just keeps being really fucking weird about the whole thing while everyone just averts their eyes. His entire design is incredibly weird to me, and it’s kinda hard to tell what they’re going for beyond ‘this dude’s incredibly super chuuni’. It doesn’t seem to fit his actual personality much. You’d think he’d be way more, well, chuuni, I guess. It also kinda surprised me when I looked at his profile and saw that, at least relative to average Japanese heights, he’s actually really tall. It’s kinda difficult to tell people’s relative heights in VN-esque games like this. Also, I actually think it’s really cool that he’s an anthropologist. It’s cool to see an actual academic field like this in the franchise. There’s not too many characters with talents like that. I hope he gives out lots of random trivia about anthropology-related things.
Himiko: She’s not exactly my sort of character, but I like her. I mostly like the little ways in which she’s handled differently than how you’d expect her to be. Like how the only fanciful part of her design is her witch hat, which isn’t very fancy itself, and how she’s really chill and mellow but also a little childish. Even when she’s trying to be bombastic, it’s pretty chill. Also her whole ‘magic is real’ thing reminds me so much of Beatrice from Umineko, and that just makes me immediately like her, even if they’re [presumably] very different characters.
Angie: I keep mentally grouping her and Himiko into the ‘short, cute girl’ category for some reason, even though they’re very different. She’s definitely very . . . unique, that’s for sure. I’m still thrown off by her accent. I get what they’re going for, but for some reason it just sounds sorta French to me, so it feels like they told her VA ‘put on a foreign accent’ without telling her WHICH accent to put on. I don’t know if her accent is necessarily inaccurate for the part of the world she’s from, but ‘French’ is my first thought upon hearing it, so it feels odd. I like it, though. It’s a unique voice. Her design as a whole is definitely really cool. I love how bright and cheerful it is, colour-wise. I like her bright and bubbly personality a lot, though she can be a little creepy at times, like in the whole ‘blood sacrifice for Atua’ scene.
Ryoma: Thus far he’s immediately my favourite ‘cartoon-y and unrealistic-looking’ character, compared to ones like Hifumi and Teruteru. For one thing, he’s not a perverted creep, so that immediately puts him about fifty levels above those two. I also genuinely adore the way that he acts and talks like he came out of some kinda detective noir film, and has a Dark Backstory [tm] involving him murdering mafia members with a goddamn steel tennis ball. It’s so melodramatic and angsty but so incredibly hilarious because he’s like a three-foot tall teenage tennis player dramatically talking about how he used his tennis-playing talent to kill, and that he’s now just an empty shell of who he once was. I love him already. If he gets killed off, that’d be a real shame. But his character type also never survives, sadly. I don’t have much else to say about his design itself, but I think he has a chain around his ankle like a stereotypical ball and chain put on prisoners and that’s just the icing on the cake of how amazingly emo his design is.
Tenko: Not gonna lie, I almost forgot she existed and had to look at the cover of the game to figure out who I was missing. She’s probably my least favourite character thus far simply due to me liking everyone else more, and also due to me just not being a huge fan of her design. It’s mostly just the way that her uniform looks like it’s five sizes too small, but her giant green hair ribbons are also a bit weird, and so is the weird DNA helix-y way her hair is braided. It’s a bit of a bizarre design all around. But I absolutely adore her facial expressions so much. They’re fantastic. I love how unrepentantly weird and gross some of them are. That fucking smile-smirk-grimace-thing she does when she first talks about ‘degenerate males’ is one of the funniest things in this game thus far. Although on that note, her whole man-hating thing is already a little grating. It’s not terrible, but still. Although it looks like the game might do some funny things with it, like how in the demo she couldn’t say which guy walked into the cafeteria because she just hates men so goddamn much that she basically blocked him out of her vision and then couldn’t remember who it was later. That sorta thing is amusing.
Monokids: I almost forgot to comment on these guys, but I may as well, since they’re a noteworthy new aspect of the game. They’re definitely very fitting for the franchise, but it’s almost overwhelming having so many variations of Monokuma running around. It was also really weird how it felt like half of the script in the prologue was just them talking, and the actual main characters just responding to them sometimes. I hope they don’t hog the screen-time that much for the rest of the game. I’m pretty interested to see what the hell their deal is, though, since presumably someone is controlling them, but they seem to be operating independently from Monokuma. I guess they might just be actual autonomous robots though. But still.
I don’t think there’s really any point to me saying anything about Monokuma, since he’s not exactly a new character. But I can’t help but wonder who’s controlling him this time, if he’s not also an autonomous robot. Presumably it’d be an all-new character this time around, unless they somehow bring back an old character. But if it’s a new mastermind, will it be one of the main characters of this game? If so, how? If it’s not, then who would it be? I doubt that the mastermind would end up being a completely, entirely new character. I guess we’ll see.
Anyway that got really really long but oh well. I have a lot to say about this game already, lol. I’m really excited to finally be sitting down to play one of these games on my own terms, rather than just seeing someone else play it on Youtube. Even if it’s been a bit of a nightmare trying to get the necessary equipment to legally play it.
I’m very curious to see where my opinion falls in the long run, since this seems to be a very ‘love it or hate it’ kinda game. I don’t really have super high expectations though, at least after I disliked DR2′s ending, and I thought UDG was kinda weird, and I thought DR3 was a bit of a trainwreck. I love this franchise a lot, but it can also be kinda terrible at times, so I’m keeping my hopes in check for this one.
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