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#CampaignPlot
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The Colliders
Unlikely adventurers have been summoned to Candlekeep, a prestigious study hall in the eyes of most wizards, but a suffocating prison for these unfortunate souls... With their fate threaded together by a man only known as the “Benefactor”, these newly acquainted people must work together to survive his mind-boggling missions.  All while building trust amongst the company of those whose sole purpose is to wash away their past misdeeds, wrongdoings, and lies.  __ Special Thanks to: AJVilpy, James, Prelude, Snowsaber, and wctrack for bringing this game to life! Special shoutout to Snowsaber for designing and updating our story notes, as well as the loot sheet.  And, thank you Dragonsnooz for being our DM, coordinating schedules, and keeping this campaign going strong!
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Terminal Reflections
Auin...a world built over the skeletal remains of the past. It was 6,000 years ago when a mass cataclysm tore kingdoms asunder, leaving us with nothing but speculation.  
The Elves, who were once revered for their empire’s prowess and influence, have fallen into disarray. Less than one-tenth of their beloved empire is still under their reign.
The Dwarves continue to work beneath the surface, navigating any pieces of the Underdark that haven’t fully caved in. 
The Humans have risen to fill in the cracks, flourishing on the plunder of relics past.
While the destruction and ruins of a bygone era are still felt today, this world is not without peace. A strong military presence has allowed law and order to prevail. Many regions have done away with mercenaries and adventurers, having no need for their services. 
Well, there’s always is an exception...Why else would you be here?
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Looking forward to dying with: fpanch3, Graphicnovellife, hAVOC, Morrigan, and TrooperS96.
Kudos to Fistington for setting up this campaign and expanding upon the world’s lore. Can’t wait to see what the cards hold for us all.
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Bound By Amethysts
In the continent of Ria, nations have risen and fallen. The choices we make today will crystallize into foundation of a future empire. 
Conspiracies and scapegoats plague the Dwarven Kingdom.
Cultists scavenge remnants of dying flesh to gnarl to their own whim.
A mysterious merchant barters with life essence.
An ancient civilization cries out, desperately seeking to be heard, but none can listen. 
Answers? They all lead back to the amethysts, those purple gems gleaming menacingly in darkest depths of the continent.
Kudos to: AzynPerswayzen, Graphicnovellife, Horatio, Twubbles, and Samatar for making this game great!
Special Thanks to PaperKiwi for being our DM, putting up with our shenanigans, and establishing an amazing world for our game to take place.
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Viaquos Silver
Metal ore...melted, mixed, and molded. Yielding an illustrious silver token, only to be awarded to the most promising of pupils.
The city of Viaquos Rest and, the aptly named, Viaquos Guild is responsible for assembling the continent’s most talented and skilled individuals. Nurturing their minds so these students may unlock their full potential.
A group of mismatched characters have been recently invited into the fold. With only a silver token in hand, they’ve travelled across the country in search of a greater purpose. Not fully aware of what forces have bound them together. 
Could the Viaquos Guild cast our shape into something meaningful? Or, will we crumple under the pressure?
Thanks to: Fistington, fpanch3, Graphicnovellife, and Troopers96 for being a part of this campaign.
Special thanks to @morriganwrites-0124​ for carefully threading together the fate of our characters in this adventure!
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Divided Nations
The land of O’oo. A delicate region that is highly treasured by it’s inhabitants. Like any precious treasure, people attempt to hoard it, while others aim to steal it. Thus, lending itself to never-ending conflict.
Over time, this prized possession has been cracked and scratched, leaving behind fragments of nations and cutting out past cultures. 
Currently, O’oo has been molded into three primary nations:
Loxwen, the warrior tribe. Where an individual’s physical prowess and magic fortitude are the highest authority.
Leovar, the noblest of kingdoms. The model nation where naturally good races flock to.
Endless, the ancient empire. A nation of older races that rely on the wisdom of experience and history to shape the future. 
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Looking forward to playing with Fistington, Graphicnovellife, hAVOC, Morrigan, and Troopers96
 Special thanks to fpanch3 for creating this world for us to inhabit. 
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Crow’s Rest
Those who witness the freedom of flight can strive for it themselves or seek to rip it apart with their own talons.
The laws of men struggle to influence the laws of nature. Civilizations rise and reach toward the sky so that they may bind their truth to the clouds.
Folks who dare to soar above are to be eliminated, their deaths to be worn with pride. Like an aristocrat who flaunts their wealth and worth with a bird’s rare plumage. 
Yet, some folks speak about a place of respite, a sanctuary of sorts. A branch where one can rest their tired wings.
Could it be an escape for the damned? Or, another cage to keep us from freedom?
Kudos to: Fistington, fpanch3, Graphicnovellife, hAVOC, and Morrigan for being awesome players!
Special thanks to God aka Troopers96 for designing this depressing and delightful world, along with all its contents. 
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Cult Clash
The Cult of Cthulhu has extended it’s influence over many minds and regions, but not everyone has been enlightened. 
It’s up to our operatives to investigate a mystery in a nearby town and be ever so wary of the witches cult that lurks beneath. 
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Thanks to AzynPerswayzen, GothicAvenger, Graphicnovellife, PaperKiwi, Uncle Sam’s Boot, and Twubbles for pulling this Halloween one-shot together.
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Trapped in Paradise
ARE YOU TIRED OF YOUR SAME OLD BORING ROUTINE?
DO YOU NEED SOME TIME TO GET AWAY FROM IT ALL?
COULD YOU USE A LITTLE MORE EXCITEMENT IN YOUR LIFE?
IF SO...THEN COME TO OUR TROPICAL ISLAND!
• EXPERIENCE FINE DINING!
• CHECK OUT THE EXOTIC WILDLIFE!
• SLEEP IN YOUR OWN CABANA!
• TAKE A STROLL ALONG THE BEACH!
*Our agency is not responsible for any illness, injury, or death that may occur during your stay at our luxury resort or during overseas travel.*
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Thanks to AzynPerswayzen, Graphicnovellife, and Twubbles for this hilariously tragic game.
Special thanks to PaperKiwi for being our DM and crafting this one-shot adventure.
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Mayhem at Mire’s Edge
An opportunity awaits. Just down the ol’ caravan road and past the creek there’ll be a sign that beckons you to Mire’s Edge. 
The path ahead has somewhat faded, as wriggly vines and zesty grasses creep onto bare soil. Traffic from past wagons carved a slight incision to gently line the trail. 
Continuing forward, the tree canopy slowly closes in, bringing temporary relief from a hot summer day. Then the air dampens, weighing down your boots deeper into the mud. 
After hours of trudging through slop and thick vegetation you spot architecture, homely looking structures that reveal nearby civilization. 
Mire’s Edge. An intriguing settlement, founded by a wealthy lord. One who had a real determination to develop this unruly terrain into something profitable, sugar cane. While Mire’s Edge doesn’t feature the same elegance of more developed cities, the lord’s financial success is readily apparent.  
It’s now a place of farmers, and traders, striving to further their prosperity and expand their settlement’s reach. However, their influence is currently under threat by nearby Kobolds, Lizard-folk, and something even more dreadful. 
A truly interesting dilemma for you, adventurer.
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Special Thanks to DM PaperKiwi and the players who joined this one-shot adventure!
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