(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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uh oh guys, hot take alert:
i think revali may have invented hand held aerial archery HEAR ME OUT- (this is a long one boys)
okay. evidence one: why the fuck would a rito shoot like that. like, it makes nearly zero sense, it would be such a hindrance to their flight and their main stake is that they can be higher than you can shoot whilst still pinging you... which revali has overcome with his gale
evidence two: tulin and the concept arts. obviously rito style archery would be held in their talons. before totk came out idk if anyone had really thought about it too much, but the developers had, as you can see in concept art (from the creating a champion book). and like, its logical, powerful, and allows for peak maneuverability. also, when in flight revali (and teba) holds his bow in his talons before switching to his wings. surely its easier to keep it in your wing (obvi ignoring the effects to flight but hes doing that anyway firing the damn thing) rather than switch back and forth- unless you were taught that way, because why would you hold it elsewhere, you need it in your talons to shoot.
evidence three: we dont see any other rito do it (...kind of). throughout botw and totk, we never see another rito flying with a bow in their hands. in totk, its mostly tulin, who holds it in his talons, but in botw the big one is teba. during the medoh quest, he actually gives *link* his bow, and therefore does no shooting in the sky. teba and harth had both tried to take on medoh before, but we never see this, and while they holds their bows in their hands *on the ground,* we dont see it.
...except for aoc (uh, spoilers?). there are two times we see a rito other than revali hold their bow in their hand for aerial archery. but it is not with any rito soldiers, either during cutscenes (the bows are only on their backs) or gameplay (they swoop down, and then hand hold bows on ground. they arent seen flying at all but thats prolly for the same reasons as botw: its very hard to code that (and so they write the lore around that fact)). the first time we actually see another rito do this, we dont see it. Its teba, as he comes thru the portal, but all we see is the arrow shot, and then him freeze frame with the bow in one wing. we dont see the bow in his hand for the rest of the fight. the second time we actually see him fighting like this, it *is* in the air, but its noticeably different to revali.
hes a lot slower, it clearly takes a LOT more effort to shoot the bow, and he only pulls off one arrow at a time. its canon that revalis bow is heavier/harder to draw, and he manages to effortlessly stream arrows whilst fucking floating midair. i think teba, forever a revali fanboy, heard of how the champion mastered his own style of archery and sought to teach himself, but lacked one key thing: revalis mastery of wind.
evidence three point five: revali could easily use his powers to hold him in the air longer/slow his descent long enough for him to fire his shots. it makes sense, really. if he can use his gale to propel him, he can sit on the updraft for a hot sec, or even curve the path to carry him along while he lines up the shot. this would mean he wouldnt need to flap as much as other rito, who would obviously need to keep flying
evidence four: revalis fighting style and his needs. revali works with non rito, obviously. he needs to be able to communicate with them on the battlefield, and they wont understand the muffled chirps if he holds his string in his beak, so he needs his mouth free to speak hylian. also, revalis main tactic is fly up with gale, shoot, fall, either shoot more or use velocity and weight to knock around opponents, and then fly back up. he often needs both feet planted firmly on the ground to get a good hold of his gale, something that is harder to do if you have a bow in the way.
also, take for example the kick he delivers link in their fight (aoc). that would possibly damage the bow, or give the opponent a chance to grab his weapon, if he held it in his talons. and to switch from feet to back is a risky maneuver during freefall, and could lose precious seconds, and then when you get back in the air you need to get it off your back again. its much easier to keep the bow loosely in your wing the whole time, meaning your free to attack melee, land and rise all while not wasting a single moment getting your next shot lined up.
so yeah, i think the rito used the talon grip for aerial archery, and would often use the hand held method on the ground for a variety of reasons (more powerful shots?, easier in some situations like hunting), but revali was perhaps the first to use hand held aerial, another reason he was one of the greatest archers ever.
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